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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-20 16:05:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-20 16:05:45 +0000
commitca32e250d3ad395f20a6290f5af7181fdbd5c23e (patch)
treeb6b01e2574dc70665cfe7c509ec88abae08304f3 /src
parentee2c6f31895d4998a5ec2953b08ab27db971dce8 (diff)
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- Added a status_check_skilluse on skill_attack_area call to prevent splash damage skills from hitting hidden/trickdead/etc characters.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7767 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 86a94a89d..9f874ed1e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9196,7 +9196,8 @@ int skill_attack_area (struct block_list *bl, va_list ap)
flag=va_arg(ap,int);
type=va_arg(ap,int);
- if(battle_check_target(dsrc,bl,type) > 0)
+ if(battle_check_target(dsrc,bl,type) > 0 &&
+ status_check_skilluse(NULL, bl, skillid, 2)) //also check if they can be hit.
skill_attack(atk_type,src,dsrc,bl,skillid,skilllv,tick,flag);
return 0;