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authorshennetsind <ind@henn.et>2013-04-16 00:48:09 -0300
committershennetsind <ind@henn.et>2013-04-16 00:48:09 -0300
commite671397fb25182e67d191c32f1272a4727322807 (patch)
tree529f1b3eec363998a7f649564fd33112391f8c47 /src
parentf3e20da4be387c0e49da58a8be676c9878818ebb (diff)
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Fixed Bug #1721
SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones) NPC_SECURE_TIMEOUT_INPUT NPC_SECURE_TIMEOUT_MENU NPC_SECURE_TIMEOUT_NEXT http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src')
-rw-r--r--src/config/const.h10
-rw-r--r--src/config/secure.h24
-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/clif.c4
-rw-r--r--src/map/npc.c18
-rw-r--r--src/map/npc.h2
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/pc.h10
-rw-r--r--src/map/script.c25
9 files changed, 81 insertions, 19 deletions
diff --git a/src/config/const.h b/src/config/const.h
index abc36b05f..825824c62 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -19,8 +19,14 @@
#if SECURE_NPCTIMEOUT_INTERVAL <= 0
#error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s)
#endif
-#if SECURE_NPCTIMEOUT < 0
- #error SECURE_NPCTIMEOUT cannot be lower than 0
+#if NPC_SECURE_TIMEOUT_INPUT < 0
+ #error NPC_SECURE_TIMEOUT_INPUT cannot be lower than 0
+#endif
+#if NPC_SECURE_TIMEOUT_MENU < 0
+ #error NPC_SECURE_TIMEOUT_MENU cannot be lower than 0
+#endif
+#if NPC_SECURE_TIMEOUT_NEXT < 0
+ #error NPC_SECURE_TIMEOUT_NEXT cannot be lower than 0
#endif
/**
diff --git a/src/config/secure.h b/src/config/secure.h
index 70ee0437a..7f16ba55a 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -17,11 +17,27 @@
* Optional NPC Dialog Timer
* When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
* - On 'timeout' the npc dialog window changes its next/menu to a 'close' button
- * @values
- * - ? : Desired idle time in seconds (e.g. 10)
- * - 0 : Disabled
+ * Uncomment to enable
**/
-#define SECURE_NPCTIMEOUT 0
+//#define SECURE_NPCTIMEOUT
+
+/**
+ * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'input' field is displayed.
+ * default: 180
+ **/
+#define NPC_SECURE_TIMEOUT_INPUT 180
+
+/**
+ * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'menu' is displayed.
+ * default: 60
+ **/
+#define NPC_SECURE_TIMEOUT_MENU 60
+
+/**
+ * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'next' button is displayed.
+ * default: 60
+ **/
+#define NPC_SECURE_TIMEOUT_NEXT 60
/**
* (Secure) Optional NPC Dialog Timer
diff --git a/src/map/battle.c b/src/map/battle.c
index ac386f890..ad4c7fc7d 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5940,10 +5940,10 @@ void Hercules_report(char* date, char *time_c) {
config |= C_RENEWAL_ASPD;
#endif
-/* not a ifdef because SECURE_NPCTIMEOUT is always defined, but either as 0 or higher */
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
config |= C_SECURE_NPCTIMEOUT;
#endif
+
/* non-define part */
if( db_use_sqldbs )
config |= C_SQL_DBS;
diff --git a/src/map/clif.c b/src/map/clif.c
index 57b14b1de..d851b4435 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -11255,13 +11255,13 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd)
uint8 select = RFIFOB(fd,6);
if( (select > sd->npc_menu && select != 0xff) || select == 0 ) {
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer != INVALID_TIMER ) {
#endif
TBL_NPC* nd = map_id2nd(npc_id);
ShowWarning("Invalid menu selection on npc %d:'%s' - got %d, valid range is [%d..%d] (player AID:%d, CID:%d, name:'%s')!\n", npc_id, (nd)?nd->name:"invalid npc id", select, 1, sd->npc_menu, sd->bl.id, sd->status.char_id, sd->status.name);
clif->GM_kick(NULL,sd);
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
}
#endif
return;
diff --git a/src/map/npc.c b/src/map/npc.c
index 5cca94a87..a3340de78 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -240,17 +240,29 @@ struct npc_data* npc_name2id(const char* name)
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
/**
* Timer to check for idle time and timeout the dialog if necessary
**/
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data* sd = NULL;
+ unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
if( sd ) sd->npc_idle_timer = INVALID_TIMER;
return 0;//Not logged in anymore OR no longer attached to a npc
}
- if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
+
+ switch( sd->npc_idle_type ) {
+ case NPCT_INPUT:
+ timeout = NPC_SECURE_TIMEOUT_INPUT;
+ break;
+ case NPCT_MENU:
+ timeout = NPC_SECURE_TIMEOUT_MENU;
+ break;
+ //case NPCT_WAIT: var starts with this value
+ }
+
+ if( DIFF_TICK(tick,sd->npc_idle_tick) > (timeout*1000) ) {
/**
* If we still have the NPC script attached, tell it to stop.
**/
@@ -1240,7 +1252,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
/**
* Update the last NPC iteration
**/
diff --git a/src/map/npc.h b/src/map/npc.h
index 229363191..8800b4e5b 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -179,7 +179,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
#endif
diff --git a/src/map/pc.c b/src/map/pc.c
index bb577a8fc..52619bbea 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -968,12 +968,13 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
/**
* Initialize to defaults/expected
**/
sd->npc_idle_timer = INVALID_TIMER;
sd->npc_idle_tick = tick;
+ sd->npc_idle_type = NPCT_INPUT;
#endif
sd->canuseitem_tick = tick;
diff --git a/src/map/pc.h b/src/map/pc.h
index 5ccfdaee8..05090ad9e 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -109,6 +109,12 @@ struct s_autobonus {
unsigned short pos;
};
+enum npc_timeout_type {
+ NPCT_INPUT = 0,
+ NPCT_MENU = 1,
+ NPCT_WAIT = 2,
+};
+
struct map_session_data {
struct block_list bl;
struct unit_data ud;
@@ -467,7 +473,7 @@ struct map_session_data {
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
/**
* ID of the timer
* @info
@@ -481,6 +487,8 @@ struct map_session_data {
* - It is updated on every NPC iteration as mentioned above
**/
unsigned int npc_idle_tick;
+ /* */
+ enum npc_timeout_type npc_idle_type;
#endif
struct {
diff --git a/src/map/script.c b/src/map/script.c
index 648a8940f..2cb9e8cfc 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -50,6 +50,7 @@
#include "script.h"
#include "quest.h"
#include "elemental.h"
+#include "../config/core.h"
#include <stdio.h>
#include <stdlib.h>
@@ -3603,7 +3604,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
/**
* We're done with this NPC session, so we cancel the timer (if existent) and move on
**/
@@ -3649,7 +3650,7 @@ static void script_attach_state(struct script_state* st)
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
-#if SECURE_NPCTIMEOUT
+#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
sd->npc_idle_tick = gettick();
@@ -4376,7 +4377,9 @@ BUILDIN_FUNC(next)
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
-
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_WAIT;
+#endif
st->state = STOP;
clif->scriptnext(sd, st->oid);
return 0;
@@ -4478,6 +4481,10 @@ BUILDIN_FUNC(menu)
if( sd == NULL )
return 0;
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
if( sd->state.menu_or_input == 0 )
{
@@ -4603,6 +4610,10 @@ BUILDIN_FUNC(select)
if( sd == NULL )
return 0;
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
if( sd->state.menu_or_input == 0 ) {
struct StringBuf buf;
@@ -4678,6 +4689,10 @@ BUILDIN_FUNC(prompt)
if( sd == NULL )
return 0;
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_MENU;
+#endif
+
if( sd->state.menu_or_input == 0 )
{
struct StringBuf buf;
@@ -5417,6 +5432,10 @@ BUILDIN_FUNC(input)
min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
+#ifdef SECURE_NPCTIMEOUT
+ sd->npc_idle_type = NPCT_WAIT;
+#endif
+
if( !sd->state.menu_or_input )
{ // first invocation, display npc input box
sd->state.menu_or_input = 1;