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author | Haru <haru@dotalux.com> | 2020-07-27 10:55:27 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-27 10:55:27 +0200 |
commit | da6bd5bd44ab14f8dd2658912e92d959ed26b7ad (patch) | |
tree | 7807a698d05ee0b47f3e5148330e2ab521879702 /src | |
parent | e90730312b92edc237088d601b1047ceff3402eb (diff) | |
parent | 9f39a74248de7908955cb876fa2fb936babd2546 (diff) | |
download | hercules-da6bd5bd44ab14f8dd2658912e92d959ed26b7ad.tar.gz hercules-da6bd5bd44ab14f8dd2658912e92d959ed26b7ad.tar.bz2 hercules-da6bd5bd44ab14f8dd2658912e92d959ed26b7ad.tar.xz hercules-da6bd5bd44ab14f8dd2658912e92d959ed26b7ad.zip |
Merge pull request #2790 from Kenpachi2k13/def_ele_tolerance
Add bonuses to reduce received damage based on attacker's defense element
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 39 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 46 | ||||
-rw-r--r-- | src/map/pc.h | 4 |
4 files changed, 90 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index a571a555d..72c3d8963 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1068,6 +1068,25 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct continue; ele_fix += tsd->subele2[i].rate; } + + // Apply bMagicSubDefEle damage reduction. + if (src->type == BL_MOB || src->type == BL_PC) { + int ele = (int)sstatus->def_ele; + + if (!Assert_chk(ele >= ELE_NEUTRAL && ele < ELE_MAX)) { + switch (src->type) { + case BL_MOB: + ele_fix += tsd->magic_sub_def_ele[ele].rate_mob; + break; + case BL_PC: + ele_fix += tsd->magic_sub_def_ele[ele].rate_pc; + break; + default: + break; + } + } + } + cardfix = cardfix * (100 - ele_fix) / 100; } cardfix = cardfix * (100 - tsd->subsize[sstatus->size]) / 100; @@ -1234,6 +1253,26 @@ static int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct } cardfix = cardfix * (100 - ele_fix_lh) / 100; } + + // Apply bSubDefEle damage reduction. + if (src->type == BL_MOB || src->type == BL_PC) { + int ele = (int)sstatus->def_ele; + + if (!Assert_chk(ele >= ELE_NEUTRAL && ele < ELE_MAX)) { + switch (src->type) { + case BL_MOB: + ele_fix = tsd->sub_def_ele[ele].rate_mob; + break; + case BL_PC: + ele_fix = tsd->sub_def_ele[ele].rate_pc; + break; + default: + break; + } + + cardfix = cardfix * (100 - ele_fix) / 100; + } + } } cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100; cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100; diff --git a/src/map/map.h b/src/map/map.h index e7c0cb50d..30e73960c 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -557,6 +557,7 @@ enum status_point_types { //we better clean up this enum and change it name [Hem SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058 SP_SET_DEF_RACE,SP_SET_MDEF_RACE, //2059-2060 SP_RACE_TOLERANCE,SP_ADDMAXWEIGHT, //2061-2062 + SP_SUB_DEF_ELE, SP_MAGIC_SUB_DEF_ELE, // 2063-2064 /* must be the last, plugins add bonuses from this value onwards */ SP_LAST_KNOWN, diff --git a/src/map/pc.c b/src/map/pc.c index 04c3cd1cb..9cd04c96f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4031,6 +4031,52 @@ static int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3 sd->bonus.sp_vanish_trigger = val; } break; + case SP_SUB_DEF_ELE: + if ((type2 >= ELE_MAX && type2 != ELE_ALL) || type2 < ELE_NEUTRAL) { + ShowError("pc_bonus3: SP_SUB_DEF_ELE: Invalid element %d\n", type2); + break; + } + + if (type2 == ELE_ALL) { + for (int j = ELE_NEUTRAL; j < ELE_MAX; j++) { + if ((val & 1) != 0) + sd->sub_def_ele[j].rate_mob += type3; + + if ((val & 2) != 0) + sd->sub_def_ele[j].rate_pc += type3; + } + } else { + if ((val & 1) != 0) + sd->sub_def_ele[type2].rate_mob += type3; + + if ((val & 2) != 0) + sd->sub_def_ele[type2].rate_pc += type3; + } + + break; + case SP_MAGIC_SUB_DEF_ELE: + if ((type2 >= ELE_MAX && type2 != ELE_ALL) || type2 < ELE_NEUTRAL) { + ShowError("pc_bonus3: SP_MAGIC_SUB_DEF_ELE: Invalid element %d\n", type2); + break; + } + + if (type2 == ELE_ALL) { + for (int j = ELE_NEUTRAL; j < ELE_MAX; j++) { + if ((val & 1) != 0) + sd->magic_sub_def_ele[j].rate_mob += type3; + + if ((val & 2) != 0) + sd->magic_sub_def_ele[j].rate_pc += type3; + } + } else { + if ((val & 1) != 0) + sd->magic_sub_def_ele[type2].rate_mob += type3; + + if ((val & 2) != 0) + sd->magic_sub_def_ele[type2].rate_pc += type3; + } + + break; default: ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); diff --git a/src/map/pc.h b/src/map/pc.h index e8e591b09..7afb35be2 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -396,6 +396,10 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st int rate, tick; } def_set_race[RC_MAX], mdef_set_race[RC_MAX]; struct { + int rate_mob; //!< Damage reduction rate against monster's defense element. + int rate_pc; //!< Damage reduction rate against player's defense element. + } sub_def_ele[ELE_MAX], magic_sub_def_ele[ELE_MAX]; //!< Bonus bSubDefEle/bMagicSubDefEle data structure. + struct { int atk_rate; int arrow_atk,arrow_ele,arrow_cri,arrow_hit; int nsshealhp,nsshealsp; |