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authorshennetsind <ind@henn.et>2013-06-23 17:16:18 -0300
committershennetsind <ind@henn.et>2013-06-23 17:16:18 -0300
commitc1d8f1010cb12e65d49000c29699523a0c1c9263 (patch)
tree36093b168d81b22041e46ccbe9a46ce309f8134b /src
parentfcba8a2161a392369db99ab9a516a24470c54796 (diff)
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Follow up fcba8a2161a392369db99ab9a516a24470c54796
Amazing, all my huge commits end up having debug left overs no matter how hard I try to not leave any behind T___T so sad ;__; /embarrassed Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index ec1036749..61655afc3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1811,7 +1811,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e
static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) {
int i;
- ShowDebug("Adding %s (%d) with rate %d\n",id?itemdb_name(id):"NONE",id,rate);
+
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
@@ -1851,8 +1851,6 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max);
return 0;
}
- if( id )
- ShowDebug("Adding %s (%d) with rate %d\n",itemdb_name(id),id,rate);
drop[i].id = id;
drop[i].group = group;
drop[i].race |= race;