diff options
author | Haru <haru@dotalux.com> | 2017-11-05 23:14:58 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-11-05 23:14:58 +0100 |
commit | 13b1d22dccc7a0e816963f070248e11c73538bd1 (patch) | |
tree | cc1b515ab4b543cacbb74189f52e293ee8c96b90 /src/plugins/HPMHooking | |
parent | 3edcd549cee863ecc8a2a96dfb5bbb56d435d97a (diff) | |
download | hercules-13b1d22dccc7a0e816963f070248e11c73538bd1.tar.gz hercules-13b1d22dccc7a0e816963f070248e11c73538bd1.tar.bz2 hercules-13b1d22dccc7a0e816963f070248e11c73538bd1.tar.xz hercules-13b1d22dccc7a0e816963f070248e11c73538bd1.zip |
HPM Hooks Update
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/plugins/HPMHooking')
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking.Defs.inc | 196 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc | 24 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc | 6 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.Hooks.inc | 436 |
4 files changed, 399 insertions, 263 deletions
diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc index fed5810f4..021d5fcaa 100644 --- a/src/plugins/HPMHooking/HPMHooking.Defs.inc +++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc @@ -5150,6 +5150,8 @@ typedef void (*HPMHOOK_pre_npc_market_delfromsql_sub) (const char **npcname, uns typedef void (*HPMHOOK_post_npc_market_delfromsql_sub) (const char *npcname, unsigned short index); typedef bool (*HPMHOOK_pre_npc_db_checkid) (const int *id); typedef bool (*HPMHOOK_post_npc_db_checkid) (bool retVal___, const int id); +typedef void (*HPMHOOK_pre_npc_refresh) (struct npc_data **nd); +typedef void (*HPMHOOK_post_npc_refresh) (struct npc_data *nd); typedef int (*HPMHOOK_pre_npc_secure_timeout_timer) (int *tid, int64 *tick, int *id, intptr_t *data); typedef int (*HPMHOOK_post_npc_secure_timeout_timer) (int retVal___, int tid, int64 tick, int id, intptr_t data); #endif // MAP_NPC_H @@ -6356,98 +6358,104 @@ typedef void (*HPMHOOK_pre_skill_reload) (void); typedef void (*HPMHOOK_post_skill_reload) (void); typedef void (*HPMHOOK_pre_skill_read_db) (bool *minimal); typedef void (*HPMHOOK_post_skill_read_db) (bool minimal); -typedef int (*HPMHOOK_pre_skill_get_index) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_index) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_type) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_type) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_hit) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_hit) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_inf) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_inf) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_ele) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_ele) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_nk) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_nk) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_max) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_max) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_range) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_range) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_range2) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_range2) (int retVal___, struct block_list *bl, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_splash) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_splash) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_hp) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_hp) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_mhp) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_mhp) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_sp) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_sp) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_state) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_spiritball) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_spiritball) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_zeny) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_zeny) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_num) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_num) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_cast) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_cast) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_delay) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_delay) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_walkdelay) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_walkdelay) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_time) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_time) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_time2) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_time2) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_castnodex) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_castnodex) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_delaynodex) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_delaynodex) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_castdef) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_castdef) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_weapontype) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_weapontype) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_ammotype) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_ammotype) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_ammo_qty) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_ammo_qty) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_unit_id) (uint16 *skill_id, int *flag); -typedef int (*HPMHOOK_post_skill_get_unit_id) (int retVal___, uint16 skill_id, int flag); -typedef int (*HPMHOOK_pre_skill_get_inf2) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_inf2) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_castcancel) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_maxcount) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_maxcount) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_blewcount) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_blewcount) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_unit_flag) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_unit_flag) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_unit_target) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_unit_target) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_unit_interval) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_unit_interval) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_unit_bl_target) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_unit_bl_target) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_unit_layout_type) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_unit_layout_type) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_unit_range) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_unit_range) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_get_cooldown) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_cooldown) (int retVal___, uint16 skill_id, uint16 skill_lv); -typedef int (*HPMHOOK_pre_skill_tree_get_max) (uint16 *skill_id, int *class); -typedef int (*HPMHOOK_post_skill_tree_get_max) (int retVal___, uint16 skill_id, int class); -typedef const char* (*HPMHOOK_pre_skill_get_name) (uint16 *skill_id); -typedef const char* (*HPMHOOK_post_skill_get_name) (const char* retVal___, uint16 skill_id); -typedef const char* (*HPMHOOK_pre_skill_get_desc) (uint16 *skill_id); -typedef const char* (*HPMHOOK_post_skill_get_desc) (const char* retVal___, uint16 skill_id); -typedef void (*HPMHOOK_pre_skill_chk) (uint16 **skill_id); -typedef void (*HPMHOOK_post_skill_chk) (uint16 *skill_id); -typedef int (*HPMHOOK_pre_skill_get_casttype) (uint16 *skill_id); -typedef int (*HPMHOOK_post_skill_get_casttype) (int retVal___, uint16 skill_id); -typedef int (*HPMHOOK_pre_skill_get_casttype2) (uint16 *index); -typedef int (*HPMHOOK_post_skill_get_casttype2) (int retVal___, uint16 index); +typedef int (*HPMHOOK_pre_skill_get_index) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_index) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_type) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_type) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_hit) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_hit) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_inf) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_inf) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_ele) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_ele) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_nk) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_nk) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_max) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_max) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_range) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_range) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_range2) (struct block_list **bl, int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_range2) (int retVal___, struct block_list *bl, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_splash) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_splash) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_hp) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_hp) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_mhp) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_mhp) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_sp) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_sp) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_hp_rate) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_hp_rate) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_sp_rate) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_sp_rate) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_state) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_spiritball) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_spiritball) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_itemid) (int *skill_id, int *item_idx); +typedef int (*HPMHOOK_post_skill_get_itemid) (int retVal___, int skill_id, int item_idx); +typedef int (*HPMHOOK_pre_skill_get_itemqty) (int *skill_id, int *item_idx); +typedef int (*HPMHOOK_post_skill_get_itemqty) (int retVal___, int skill_id, int item_idx); +typedef int (*HPMHOOK_pre_skill_get_zeny) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_zeny) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_num) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_num) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_cast) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_cast) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_delay) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_delay) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_walkdelay) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_walkdelay) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_time) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_time) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_time2) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_time2) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_castnodex) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_castnodex) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_delaynodex) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_delaynodex) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_castdef) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_castdef) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_weapontype) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_weapontype) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_ammotype) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_ammotype) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_ammo_qty) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_ammo_qty) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_unit_id) (int *skill_id, int *flag); +typedef int (*HPMHOOK_post_skill_get_unit_id) (int retVal___, int skill_id, int flag); +typedef int (*HPMHOOK_pre_skill_get_inf2) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_inf2) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_castcancel) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_maxcount) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_maxcount) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_blewcount) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_blewcount) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_unit_flag) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_unit_flag) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_unit_target) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_unit_target) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_unit_interval) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_unit_interval) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_unit_bl_target) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_unit_bl_target) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_unit_layout_type) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_unit_layout_type) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_unit_range) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_unit_range) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_get_cooldown) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_cooldown) (int retVal___, int skill_id, int skill_lv); +typedef int (*HPMHOOK_pre_skill_tree_get_max) (int *skill_id, int *class); +typedef int (*HPMHOOK_post_skill_tree_get_max) (int retVal___, int skill_id, int class); +typedef const char* (*HPMHOOK_pre_skill_get_name) (int *skill_id); +typedef const char* (*HPMHOOK_post_skill_get_name) (const char* retVal___, int skill_id); +typedef const char* (*HPMHOOK_pre_skill_get_desc) (int *skill_id); +typedef const char* (*HPMHOOK_post_skill_get_desc) (const char* retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_casttype) (int *skill_id); +typedef int (*HPMHOOK_post_skill_get_casttype) (int retVal___, int skill_id); +typedef int (*HPMHOOK_pre_skill_get_casttype2) (int *index); +typedef int (*HPMHOOK_post_skill_get_casttype2) (int retVal___, int index); typedef bool (*HPMHOOK_pre_skill_is_combo) (int *skill_id); typedef bool (*HPMHOOK_post_skill_is_combo) (bool retVal___, int skill_id); typedef int (*HPMHOOK_pre_skill_name2id) (const char **name); @@ -6634,8 +6642,8 @@ typedef void (*HPMHOOK_pre_skill_brandishspear_first) (struct square **tc, uint8 typedef void (*HPMHOOK_post_skill_brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); typedef void (*HPMHOOK_pre_skill_brandishspear_dir) (struct square **tc, uint8 *dir, int *are); typedef void (*HPMHOOK_post_skill_brandishspear_dir) (struct square *tc, uint8 dir, int are); -typedef int (*HPMHOOK_pre_skill_get_fixed_cast) (uint16 *skill_id, uint16 *skill_lv); -typedef int (*HPMHOOK_post_skill_get_fixed_cast) (int retVal___, uint16 skill_id, uint16 skill_lv); +typedef int (*HPMHOOK_pre_skill_get_fixed_cast) (int *skill_id, int *skill_lv); +typedef int (*HPMHOOK_post_skill_get_fixed_cast) (int retVal___, int skill_id, int skill_lv); typedef int (*HPMHOOK_pre_skill_sit_count) (struct block_list **bl, va_list ap); typedef int (*HPMHOOK_post_skill_sit_count) (int retVal___, struct block_list *bl, va_list ap); typedef int (*HPMHOOK_pre_skill_sit_in) (struct block_list **bl, va_list ap); diff --git a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc index 4bdc167f2..79f185f41 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc @@ -3918,6 +3918,8 @@ struct { struct HPMHookPoint *HP_npc_market_delfromsql_sub_post; struct HPMHookPoint *HP_npc_db_checkid_pre; struct HPMHookPoint *HP_npc_db_checkid_post; + struct HPMHookPoint *HP_npc_refresh_pre; + struct HPMHookPoint *HP_npc_refresh_post; struct HPMHookPoint *HP_npc_secure_timeout_timer_pre; struct HPMHookPoint *HP_npc_secure_timeout_timer_post; struct HPMHookPoint *HP_nullpo_assert_report_pre; @@ -5100,10 +5102,18 @@ struct { struct HPMHookPoint *HP_skill_get_mhp_post; struct HPMHookPoint *HP_skill_get_sp_pre; struct HPMHookPoint *HP_skill_get_sp_post; + struct HPMHookPoint *HP_skill_get_hp_rate_pre; + struct HPMHookPoint *HP_skill_get_hp_rate_post; + struct HPMHookPoint *HP_skill_get_sp_rate_pre; + struct HPMHookPoint *HP_skill_get_sp_rate_post; struct HPMHookPoint *HP_skill_get_state_pre; struct HPMHookPoint *HP_skill_get_state_post; struct HPMHookPoint *HP_skill_get_spiritball_pre; struct HPMHookPoint *HP_skill_get_spiritball_post; + struct HPMHookPoint *HP_skill_get_itemid_pre; + struct HPMHookPoint *HP_skill_get_itemid_post; + struct HPMHookPoint *HP_skill_get_itemqty_pre; + struct HPMHookPoint *HP_skill_get_itemqty_post; struct HPMHookPoint *HP_skill_get_zeny_pre; struct HPMHookPoint *HP_skill_get_zeny_post; struct HPMHookPoint *HP_skill_get_num_pre; @@ -5160,8 +5170,6 @@ struct { struct HPMHookPoint *HP_skill_get_name_post; struct HPMHookPoint *HP_skill_get_desc_pre; struct HPMHookPoint *HP_skill_get_desc_post; - struct HPMHookPoint *HP_skill_chk_pre; - struct HPMHookPoint *HP_skill_chk_post; struct HPMHookPoint *HP_skill_get_casttype_pre; struct HPMHookPoint *HP_skill_get_casttype_post; struct HPMHookPoint *HP_skill_get_casttype2_pre; @@ -10117,6 +10125,8 @@ struct { int HP_npc_market_delfromsql_sub_post; int HP_npc_db_checkid_pre; int HP_npc_db_checkid_post; + int HP_npc_refresh_pre; + int HP_npc_refresh_post; int HP_npc_secure_timeout_timer_pre; int HP_npc_secure_timeout_timer_post; int HP_nullpo_assert_report_pre; @@ -11299,10 +11309,18 @@ struct { int HP_skill_get_mhp_post; int HP_skill_get_sp_pre; int HP_skill_get_sp_post; + int HP_skill_get_hp_rate_pre; + int HP_skill_get_hp_rate_post; + int HP_skill_get_sp_rate_pre; + int HP_skill_get_sp_rate_post; int HP_skill_get_state_pre; int HP_skill_get_state_post; int HP_skill_get_spiritball_pre; int HP_skill_get_spiritball_post; + int HP_skill_get_itemid_pre; + int HP_skill_get_itemid_post; + int HP_skill_get_itemqty_pre; + int HP_skill_get_itemqty_post; int HP_skill_get_zeny_pre; int HP_skill_get_zeny_post; int HP_skill_get_num_pre; @@ -11359,8 +11377,6 @@ struct { int HP_skill_get_name_post; int HP_skill_get_desc_pre; int HP_skill_get_desc_post; - int HP_skill_chk_pre; - int HP_skill_chk_post; int HP_skill_get_casttype_pre; int HP_skill_get_casttype_post; int HP_skill_get_casttype2_pre; diff --git a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc index 34b79bff8..411f34742 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc @@ -2009,6 +2009,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(npc->market_delfromsql, HP_npc_market_delfromsql) }, { HP_POP(npc->market_delfromsql_sub, HP_npc_market_delfromsql_sub) }, { HP_POP(npc->db_checkid, HP_npc_db_checkid) }, + { HP_POP(npc->refresh, HP_npc_refresh) }, { HP_POP(npc->secure_timeout_timer, HP_npc_secure_timeout_timer) }, /* nullpo_interface */ { HP_POP(nullpo->assert_report, HP_nullpo_assert_report) }, @@ -2614,8 +2615,12 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->get_hp, HP_skill_get_hp) }, { HP_POP(skill->get_mhp, HP_skill_get_mhp) }, { HP_POP(skill->get_sp, HP_skill_get_sp) }, + { HP_POP(skill->get_hp_rate, HP_skill_get_hp_rate) }, + { HP_POP(skill->get_sp_rate, HP_skill_get_sp_rate) }, { HP_POP(skill->get_state, HP_skill_get_state) }, { HP_POP(skill->get_spiritball, HP_skill_get_spiritball) }, + { HP_POP(skill->get_itemid, HP_skill_get_itemid) }, + { HP_POP(skill->get_itemqty, HP_skill_get_itemqty) }, { HP_POP(skill->get_zeny, HP_skill_get_zeny) }, { HP_POP(skill->get_num, HP_skill_get_num) }, { HP_POP(skill->get_cast, HP_skill_get_cast) }, @@ -2644,7 +2649,6 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->tree_get_max, HP_skill_tree_get_max) }, { HP_POP(skill->get_name, HP_skill_get_name) }, { HP_POP(skill->get_desc, HP_skill_get_desc) }, - { HP_POP(skill->chk, HP_skill_chk) }, { HP_POP(skill->get_casttype, HP_skill_get_casttype) }, { HP_POP(skill->get_casttype2, HP_skill_get_casttype2) }, { HP_POP(skill->is_combo, HP_skill_is_combo) }, diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index d0d062f4e..4bff0a6ff 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -52089,6 +52089,32 @@ bool HP_npc_db_checkid(const int id) { } return retVal___; } +void HP_npc_refresh(struct npc_data *nd) { + int hIndex = 0; + if (HPMHooks.count.HP_npc_refresh_pre > 0) { + void (*preHookFunc) (struct npc_data **nd); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_refresh_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_npc_refresh_pre[hIndex].func; + preHookFunc(&nd); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.npc.refresh(nd); + } + if (HPMHooks.count.HP_npc_refresh_post > 0) { + void (*postHookFunc) (struct npc_data *nd); + for (hIndex = 0; hIndex < HPMHooks.count.HP_npc_refresh_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_npc_refresh_post[hIndex].func; + postHookFunc(nd); + } + } + return; +} int HP_npc_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { int hIndex = 0; int retVal___ = 0; @@ -67767,11 +67793,11 @@ void HP_skill_read_db(bool minimal) { } return; } -int HP_skill_get_index(uint16 skill_id) { +int HP_skill_get_index(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_index_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_index_pre[hIndex].func; @@ -67786,7 +67812,7 @@ int HP_skill_get_index(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_index(skill_id); } if (HPMHooks.count.HP_skill_get_index_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_index_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_index_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67794,11 +67820,11 @@ int HP_skill_get_index(uint16 skill_id) { } return retVal___; } -int HP_skill_get_type(uint16 skill_id) { +int HP_skill_get_type(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_type_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_type_pre[hIndex].func; @@ -67813,7 +67839,7 @@ int HP_skill_get_type(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_type(skill_id); } if (HPMHooks.count.HP_skill_get_type_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_type_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67821,11 +67847,11 @@ int HP_skill_get_type(uint16 skill_id) { } return retVal___; } -int HP_skill_get_hit(uint16 skill_id) { +int HP_skill_get_hit(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_hit_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_hit_pre[hIndex].func; @@ -67840,7 +67866,7 @@ int HP_skill_get_hit(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_hit(skill_id); } if (HPMHooks.count.HP_skill_get_hit_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_hit_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67848,11 +67874,11 @@ int HP_skill_get_hit(uint16 skill_id) { } return retVal___; } -int HP_skill_get_inf(uint16 skill_id) { +int HP_skill_get_inf(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_inf_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_inf_pre[hIndex].func; @@ -67867,7 +67893,7 @@ int HP_skill_get_inf(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_inf(skill_id); } if (HPMHooks.count.HP_skill_get_inf_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_inf_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67875,11 +67901,11 @@ int HP_skill_get_inf(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_ele(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ele_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ele_pre[hIndex].func; @@ -67894,7 +67920,7 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_ele(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_ele_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ele_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ele_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -67902,11 +67928,11 @@ int HP_skill_get_ele(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_nk(uint16 skill_id) { +int HP_skill_get_nk(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_nk_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_nk_pre[hIndex].func; @@ -67921,7 +67947,7 @@ int HP_skill_get_nk(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_nk(skill_id); } if (HPMHooks.count.HP_skill_get_nk_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_nk_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_nk_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67929,11 +67955,11 @@ int HP_skill_get_nk(uint16 skill_id) { } return retVal___; } -int HP_skill_get_max(uint16 skill_id) { +int HP_skill_get_max(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_max_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_max_pre[hIndex].func; @@ -67948,7 +67974,7 @@ int HP_skill_get_max(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_max(skill_id); } if (HPMHooks.count.HP_skill_get_max_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_max_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_max_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -67956,11 +67982,11 @@ int HP_skill_get_max(uint16 skill_id) { } return retVal___; } -int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_range(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_range_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_range_pre[hIndex].func; @@ -67975,7 +68001,7 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_range(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_range_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_range_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -67983,11 +68009,11 @@ int HP_skill_get_range(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_range2(struct block_list *bl, int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_range2_pre > 0) { - int (*preHookFunc) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (struct block_list **bl, int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_range2_pre[hIndex].func; @@ -68002,7 +68028,7 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) retVal___ = HPMHooks.source.skill.get_range2(bl, skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_range2_post > 0) { - int (*postHookFunc) (int retVal___, struct block_list *bl, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, struct block_list *bl, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_range2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_range2_post[hIndex].func; retVal___ = postHookFunc(retVal___, bl, skill_id, skill_lv); @@ -68010,11 +68036,11 @@ int HP_skill_get_range2(struct block_list *bl, uint16 skill_id, uint16 skill_lv) } return retVal___; } -int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_splash(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_splash_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_splash_pre[hIndex].func; @@ -68029,7 +68055,7 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_splash(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_splash_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_splash_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_splash_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68037,11 +68063,11 @@ int HP_skill_get_splash(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_hp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_hp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_hp_pre[hIndex].func; @@ -68056,7 +68082,7 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_hp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_hp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_hp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68064,11 +68090,11 @@ int HP_skill_get_hp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_mhp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_mhp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_mhp_pre[hIndex].func; @@ -68083,7 +68109,7 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_mhp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_mhp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_mhp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_mhp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68091,11 +68117,11 @@ int HP_skill_get_mhp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_sp(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_sp_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_sp_pre[hIndex].func; @@ -68110,7 +68136,7 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_sp(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_sp_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_sp_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68118,11 +68144,65 @@ int HP_skill_get_sp(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_state(uint16 skill_id) { +int HP_skill_get_hp_rate(int skill_id, int skill_lv) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_hp_rate_pre > 0) { + int (*preHookFunc) (int *skill_id, int *skill_lv); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_hp_rate_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &skill_lv); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_hp_rate(skill_id, skill_lv); + } + if (HPMHooks.count.HP_skill_get_hp_rate_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hp_rate_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_hp_rate_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); + } + } + return retVal___; +} +int HP_skill_get_sp_rate(int skill_id, int skill_lv) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_sp_rate_pre > 0) { + int (*preHookFunc) (int *skill_id, int *skill_lv); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_sp_rate_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &skill_lv); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_sp_rate(skill_id, skill_lv); + } + if (HPMHooks.count.HP_skill_get_sp_rate_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_sp_rate_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_sp_rate_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, skill_lv); + } + } + return retVal___; +} +int HP_skill_get_state(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_state_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_state_pre[hIndex].func; @@ -68137,7 +68217,7 @@ int HP_skill_get_state(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_state(skill_id); } if (HPMHooks.count.HP_skill_get_state_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_state_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68145,11 +68225,11 @@ int HP_skill_get_state(uint16 skill_id) { } return retVal___; } -int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_spiritball(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_spiritball_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_spiritball_pre[hIndex].func; @@ -68164,7 +68244,7 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_spiritball(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_spiritball_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_spiritball_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_spiritball_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68172,11 +68252,65 @@ int HP_skill_get_spiritball(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_itemid(int skill_id, int item_idx) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_itemid_pre > 0) { + int (*preHookFunc) (int *skill_id, int *item_idx); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_itemid_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &item_idx); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_itemid(skill_id, item_idx); + } + if (HPMHooks.count.HP_skill_get_itemid_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int item_idx); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemid_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_itemid_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, item_idx); + } + } + return retVal___; +} +int HP_skill_get_itemqty(int skill_id, int item_idx) { + int hIndex = 0; + int retVal___ = 0; + if (HPMHooks.count.HP_skill_get_itemqty_pre > 0) { + int (*preHookFunc) (int *skill_id, int *item_idx); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_get_itemqty_pre[hIndex].func; + retVal___ = preHookFunc(&skill_id, &item_idx); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return retVal___; + } + } + { + retVal___ = HPMHooks.source.skill.get_itemqty(skill_id, item_idx); + } + if (HPMHooks.count.HP_skill_get_itemqty_post > 0) { + int (*postHookFunc) (int retVal___, int skill_id, int item_idx); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_get_itemqty_post[hIndex].func; + retVal___ = postHookFunc(retVal___, skill_id, item_idx); + } + } + return retVal___; +} +int HP_skill_get_zeny(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_zeny_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_zeny_pre[hIndex].func; @@ -68191,7 +68325,7 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_zeny(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_zeny_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_zeny_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_zeny_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68199,11 +68333,11 @@ int HP_skill_get_zeny(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_num(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_num_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_num_pre[hIndex].func; @@ -68218,7 +68352,7 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_num(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_num_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_num_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_num_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68226,11 +68360,11 @@ int HP_skill_get_num(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_cast(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_cast_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_cast_pre[hIndex].func; @@ -68245,7 +68379,7 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_cast(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_cast_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cast_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_cast_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68253,11 +68387,11 @@ int HP_skill_get_cast(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_delay(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_delay_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_delay_pre[hIndex].func; @@ -68272,7 +68406,7 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_delay(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_delay_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delay_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_delay_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68280,11 +68414,11 @@ int HP_skill_get_delay(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_walkdelay(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_walkdelay_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_walkdelay_pre[hIndex].func; @@ -68299,7 +68433,7 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_walkdelay(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_walkdelay_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_walkdelay_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_walkdelay_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68307,11 +68441,11 @@ int HP_skill_get_walkdelay(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_time(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_time_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_time_pre[hIndex].func; @@ -68326,7 +68460,7 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_time(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_time_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_time_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68334,11 +68468,11 @@ int HP_skill_get_time(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_time2(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_time2_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_time2_pre[hIndex].func; @@ -68353,7 +68487,7 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_time2(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_time2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_time2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_time2_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68361,11 +68495,11 @@ int HP_skill_get_time2(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_castnodex(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castnodex_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castnodex_pre[hIndex].func; @@ -68380,7 +68514,7 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_castnodex(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_castnodex_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castnodex_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castnodex_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68388,11 +68522,11 @@ int HP_skill_get_castnodex(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_delaynodex(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_delaynodex_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_delaynodex_pre[hIndex].func; @@ -68407,7 +68541,7 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_delaynodex(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_delaynodex_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_delaynodex_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_delaynodex_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68415,11 +68549,11 @@ int HP_skill_get_delaynodex(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_castdef(uint16 skill_id) { +int HP_skill_get_castdef(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castdef_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castdef_pre[hIndex].func; @@ -68434,7 +68568,7 @@ int HP_skill_get_castdef(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_castdef(skill_id); } if (HPMHooks.count.HP_skill_get_castdef_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castdef_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68442,11 +68576,11 @@ int HP_skill_get_castdef(uint16 skill_id) { } return retVal___; } -int HP_skill_get_weapontype(uint16 skill_id) { +int HP_skill_get_weapontype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_weapontype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_weapontype_pre[hIndex].func; @@ -68461,7 +68595,7 @@ int HP_skill_get_weapontype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_weapontype(skill_id); } if (HPMHooks.count.HP_skill_get_weapontype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_weapontype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_weapontype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68469,11 +68603,11 @@ int HP_skill_get_weapontype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ammotype(uint16 skill_id) { +int HP_skill_get_ammotype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ammotype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ammotype_pre[hIndex].func; @@ -68488,7 +68622,7 @@ int HP_skill_get_ammotype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_ammotype(skill_id); } if (HPMHooks.count.HP_skill_get_ammotype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammotype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ammotype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68496,11 +68630,11 @@ int HP_skill_get_ammotype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_ammo_qty(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_ammo_qty_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_pre[hIndex].func; @@ -68515,7 +68649,7 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_ammo_qty(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_ammo_qty_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_ammo_qty_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_ammo_qty_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68523,11 +68657,11 @@ int HP_skill_get_ammo_qty(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_id(uint16 skill_id, int flag) { +int HP_skill_get_unit_id(int skill_id, int flag) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_id_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, int *flag); + int (*preHookFunc) (int *skill_id, int *flag); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_id_pre[hIndex].func; @@ -68542,7 +68676,7 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) { retVal___ = HPMHooks.source.skill.get_unit_id(skill_id, flag); } if (HPMHooks.count.HP_skill_get_unit_id_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, int flag); + int (*postHookFunc) (int retVal___, int skill_id, int flag); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_id_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, flag); @@ -68550,11 +68684,11 @@ int HP_skill_get_unit_id(uint16 skill_id, int flag) { } return retVal___; } -int HP_skill_get_inf2(uint16 skill_id) { +int HP_skill_get_inf2(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_inf2_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_inf2_pre[hIndex].func; @@ -68569,7 +68703,7 @@ int HP_skill_get_inf2(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_inf2(skill_id); } if (HPMHooks.count.HP_skill_get_inf2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_inf2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_inf2_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68577,11 +68711,11 @@ int HP_skill_get_inf2(uint16 skill_id) { } return retVal___; } -int HP_skill_get_castcancel(uint16 skill_id) { +int HP_skill_get_castcancel(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_castcancel_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_castcancel_pre[hIndex].func; @@ -68596,7 +68730,7 @@ int HP_skill_get_castcancel(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_castcancel(skill_id); } if (HPMHooks.count.HP_skill_get_castcancel_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_castcancel_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68604,11 +68738,11 @@ int HP_skill_get_castcancel(uint16 skill_id) { } return retVal___; } -int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_maxcount(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_maxcount_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_maxcount_pre[hIndex].func; @@ -68623,7 +68757,7 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_maxcount(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_maxcount_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_maxcount_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_maxcount_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68631,11 +68765,11 @@ int HP_skill_get_maxcount(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_blewcount(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_blewcount_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_blewcount_pre[hIndex].func; @@ -68650,7 +68784,7 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_blewcount(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_blewcount_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_blewcount_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_blewcount_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68658,11 +68792,11 @@ int HP_skill_get_blewcount(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_flag(uint16 skill_id) { +int HP_skill_get_unit_flag(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_flag_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_flag_pre[hIndex].func; @@ -68677,7 +68811,7 @@ int HP_skill_get_unit_flag(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_flag(skill_id); } if (HPMHooks.count.HP_skill_get_unit_flag_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_flag_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_flag_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68685,11 +68819,11 @@ int HP_skill_get_unit_flag(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_target(uint16 skill_id) { +int HP_skill_get_unit_target(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_target_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_target_pre[hIndex].func; @@ -68704,7 +68838,7 @@ int HP_skill_get_unit_target(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_target(skill_id); } if (HPMHooks.count.HP_skill_get_unit_target_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_target_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68712,11 +68846,11 @@ int HP_skill_get_unit_target(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_interval(uint16 skill_id) { +int HP_skill_get_unit_interval(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_interval_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_interval_pre[hIndex].func; @@ -68731,7 +68865,7 @@ int HP_skill_get_unit_interval(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_interval(skill_id); } if (HPMHooks.count.HP_skill_get_unit_interval_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_interval_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68739,11 +68873,11 @@ int HP_skill_get_unit_interval(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_bl_target(uint16 skill_id) { +int HP_skill_get_unit_bl_target(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_bl_target_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_pre[hIndex].func; @@ -68758,7 +68892,7 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_unit_bl_target(skill_id); } if (HPMHooks.count.HP_skill_get_unit_bl_target_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68766,11 +68900,11 @@ int HP_skill_get_unit_bl_target(uint16 skill_id) { } return retVal___; } -int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_unit_layout_type(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_layout_type_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_pre[hIndex].func; @@ -68785,7 +68919,7 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_unit_layout_type(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_unit_layout_type_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_layout_type_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_layout_type_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68793,11 +68927,11 @@ int HP_skill_get_unit_layout_type(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_unit_range(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_unit_range_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_unit_range_pre[hIndex].func; @@ -68812,7 +68946,7 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_unit_range(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_unit_range_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_range_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_unit_range_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68820,11 +68954,11 @@ int HP_skill_get_unit_range(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_cooldown(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_cooldown_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_cooldown_pre[hIndex].func; @@ -68839,7 +68973,7 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_cooldown(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_cooldown_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_cooldown_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_cooldown_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); @@ -68847,11 +68981,11 @@ int HP_skill_get_cooldown(uint16 skill_id, uint16 skill_lv) { } return retVal___; } -int HP_skill_tree_get_max(uint16 skill_id, int class) { +int HP_skill_tree_get_max(int skill_id, int class) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_tree_get_max_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, int *class); + int (*preHookFunc) (int *skill_id, int *class); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_tree_get_max_pre[hIndex].func; @@ -68866,7 +69000,7 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) { retVal___ = HPMHooks.source.skill.tree_get_max(skill_id, class); } if (HPMHooks.count.HP_skill_tree_get_max_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, int class); + int (*postHookFunc) (int retVal___, int skill_id, int class); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_tree_get_max_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_tree_get_max_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, class); @@ -68874,11 +69008,11 @@ int HP_skill_tree_get_max(uint16 skill_id, int class) { } return retVal___; } -const char* HP_skill_get_name(uint16 skill_id) { +const char* HP_skill_get_name(int skill_id) { int hIndex = 0; const char* retVal___ = NULL; if (HPMHooks.count.HP_skill_get_name_pre > 0) { - const char* (*preHookFunc) (uint16 *skill_id); + const char* (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_name_pre[hIndex].func; @@ -68893,7 +69027,7 @@ const char* HP_skill_get_name(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_name(skill_id); } if (HPMHooks.count.HP_skill_get_name_post > 0) { - const char* (*postHookFunc) (const char* retVal___, uint16 skill_id); + const char* (*postHookFunc) (const char* retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_name_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_name_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68901,11 +69035,11 @@ const char* HP_skill_get_name(uint16 skill_id) { } return retVal___; } -const char* HP_skill_get_desc(uint16 skill_id) { +const char* HP_skill_get_desc(int skill_id) { int hIndex = 0; const char* retVal___ = NULL; if (HPMHooks.count.HP_skill_get_desc_pre > 0) { - const char* (*preHookFunc) (uint16 *skill_id); + const char* (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_desc_pre[hIndex].func; @@ -68920,7 +69054,7 @@ const char* HP_skill_get_desc(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_desc(skill_id); } if (HPMHooks.count.HP_skill_get_desc_post > 0) { - const char* (*postHookFunc) (const char* retVal___, uint16 skill_id); + const char* (*postHookFunc) (const char* retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_desc_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_desc_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68928,37 +69062,11 @@ const char* HP_skill_get_desc(uint16 skill_id) { } return retVal___; } -void HP_skill_chk(uint16 *skill_id) { - int hIndex = 0; - if (HPMHooks.count.HP_skill_chk_pre > 0) { - void (*preHookFunc) (uint16 **skill_id); - *HPMforce_return = false; - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_pre; hIndex++) { - preHookFunc = HPMHooks.list.HP_skill_chk_pre[hIndex].func; - preHookFunc(&skill_id); - } - if (*HPMforce_return) { - *HPMforce_return = false; - return; - } - } - { - HPMHooks.source.skill.chk(skill_id); - } - if (HPMHooks.count.HP_skill_chk_post > 0) { - void (*postHookFunc) (uint16 *skill_id); - for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_chk_post; hIndex++) { - postHookFunc = HPMHooks.list.HP_skill_chk_post[hIndex].func; - postHookFunc(skill_id); - } - } - return; -} -int HP_skill_get_casttype(uint16 skill_id) { +int HP_skill_get_casttype(int skill_id) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_casttype_pre > 0) { - int (*preHookFunc) (uint16 *skill_id); + int (*preHookFunc) (int *skill_id); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_casttype_pre[hIndex].func; @@ -68973,7 +69081,7 @@ int HP_skill_get_casttype(uint16 skill_id) { retVal___ = HPMHooks.source.skill.get_casttype(skill_id); } if (HPMHooks.count.HP_skill_get_casttype_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id); + int (*postHookFunc) (int retVal___, int skill_id); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_casttype_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id); @@ -68981,11 +69089,11 @@ int HP_skill_get_casttype(uint16 skill_id) { } return retVal___; } -int HP_skill_get_casttype2(uint16 index) { +int HP_skill_get_casttype2(int index) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_casttype2_pre > 0) { - int (*preHookFunc) (uint16 *index); + int (*preHookFunc) (int *index); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_casttype2_pre[hIndex].func; @@ -69000,7 +69108,7 @@ int HP_skill_get_casttype2(uint16 index) { retVal___ = HPMHooks.source.skill.get_casttype2(index); } if (HPMHooks.count.HP_skill_get_casttype2_post > 0) { - int (*postHookFunc) (int retVal___, uint16 index); + int (*postHookFunc) (int retVal___, int index); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_casttype2_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_casttype2_post[hIndex].func; retVal___ = postHookFunc(retVal___, index); @@ -71607,11 +71715,11 @@ void HP_skill_brandishspear_dir(struct square *tc, uint8 dir, int are) { } return; } -int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) { +int HP_skill_get_fixed_cast(int skill_id, int skill_lv) { int hIndex = 0; int retVal___ = 0; if (HPMHooks.count.HP_skill_get_fixed_cast_pre > 0) { - int (*preHookFunc) (uint16 *skill_id, uint16 *skill_lv); + int (*preHookFunc) (int *skill_id, int *skill_lv); *HPMforce_return = false; for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_pre; hIndex++) { preHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_pre[hIndex].func; @@ -71626,7 +71734,7 @@ int HP_skill_get_fixed_cast(uint16 skill_id, uint16 skill_lv) { retVal___ = HPMHooks.source.skill.get_fixed_cast(skill_id, skill_lv); } if (HPMHooks.count.HP_skill_get_fixed_cast_post > 0) { - int (*postHookFunc) (int retVal___, uint16 skill_id, uint16 skill_lv); + int (*postHookFunc) (int retVal___, int skill_id, int skill_lv); for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_fixed_cast_post; hIndex++) { postHookFunc = HPMHooks.list.HP_skill_get_fixed_cast_post[hIndex].func; retVal___ = postHookFunc(retVal___, skill_id, skill_lv); |