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authorHaru <haru@dotalux.com>2020-06-01 02:46:12 +0200
committerGitHub <noreply@github.com>2020-06-01 02:46:12 +0200
commit183488e0088f59242b0ab609271d126dc2a6c758 (patch)
tree7cbcefd162a683bd083f556ea11d75369999bc85 /src/plugins/HPMHooking
parent0a2097d8e295a329ad3d0e732fb74e77707dc2bb (diff)
parent560b765a844c453ce2c7cff24a63735f11dc4f0f (diff)
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Merge pull request #2731 from Kenpachi2k13/skill_db_update
Extend and clean up skill DB code
Diffstat (limited to 'src/plugins/HPMHooking')
-rw-r--r--src/plugins/HPMHooking/HPMHooking.Defs.inc50
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc4
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc1
-rw-r--r--src/plugins/HPMHooking/HPMHooking_map.Hooks.inc171
4 files changed, 96 insertions, 130 deletions
diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc
index 50e64e53c..9be0fdae9 100644
--- a/src/plugins/HPMHooking/HPMHooking.Defs.inc
+++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc
@@ -7230,10 +7230,10 @@ typedef void (*HPMHOOK_pre_skill_read_db) (bool *minimal);
typedef void (*HPMHOOK_post_skill_read_db) (bool minimal);
typedef int (*HPMHOOK_pre_skill_get_index) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_index) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_type) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_type) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_hit) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_hit) (int retVal___, int skill_id);
+typedef int (*HPMHOOK_pre_skill_get_type) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_type) (int retVal___, int skill_id, int skill_lv);
+typedef int (*HPMHOOK_pre_skill_get_hit) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_hit) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_inf) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_inf) (int retVal___, int skill_id);
typedef int (*HPMHOOK_pre_skill_get_ele) (int *skill_id, int *skill_lv);
@@ -7258,14 +7258,14 @@ typedef int (*HPMHOOK_pre_skill_get_hp_rate) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_hp_rate) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_sp_rate) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_sp_rate) (int retVal___, int skill_id, int skill_lv);
-typedef int (*HPMHOOK_pre_skill_get_state) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, int skill_id);
+typedef int (*HPMHOOK_pre_skill_get_state) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_state) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_spiritball) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_spiritball) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_itemid) (int *skill_id, int *item_idx);
typedef int (*HPMHOOK_post_skill_get_itemid) (int retVal___, int skill_id, int item_idx);
-typedef int (*HPMHOOK_pre_skill_get_itemqty) (int *skill_id, int *item_idx);
-typedef int (*HPMHOOK_post_skill_get_itemqty) (int retVal___, int skill_id, int item_idx);
+typedef int (*HPMHOOK_pre_skill_get_itemqty) (int *skill_id, int *item_idx, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_itemqty) (int retVal___, int skill_id, int item_idx, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_zeny) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_zeny) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_num) (int *skill_id, int *skill_lv);
@@ -7284,32 +7284,32 @@ typedef int (*HPMHOOK_pre_skill_get_castnodex) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_castnodex) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_delaynodex) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_delaynodex) (int retVal___, int skill_id, int skill_lv);
-typedef int (*HPMHOOK_pre_skill_get_castdef) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_castdef) (int retVal___, int skill_id);
+typedef int (*HPMHOOK_pre_skill_get_castdef) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_castdef) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_weapontype) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_weapontype) (int retVal___, int skill_id);
typedef int (*HPMHOOK_pre_skill_get_ammotype) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_ammotype) (int retVal___, int skill_id);
typedef int (*HPMHOOK_pre_skill_get_ammo_qty) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_ammo_qty) (int retVal___, int skill_id, int skill_lv);
-typedef int (*HPMHOOK_pre_skill_get_unit_id) (int *skill_id, int *flag);
-typedef int (*HPMHOOK_post_skill_get_unit_id) (int retVal___, int skill_id, int flag);
+typedef int (*HPMHOOK_pre_skill_get_unit_id) (int *skill_id, int *skill_lv, int *flag);
+typedef int (*HPMHOOK_post_skill_get_unit_id) (int retVal___, int skill_id, int skill_lv, int flag);
typedef int (*HPMHOOK_pre_skill_get_inf2) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_inf2) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_castcancel) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, int skill_id);
+typedef int (*HPMHOOK_pre_skill_get_castcancel) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_castcancel) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_maxcount) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_maxcount) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_blewcount) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_blewcount) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_unit_flag) (int *skill_id);
typedef int (*HPMHOOK_post_skill_get_unit_flag) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_unit_target) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_unit_target) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_unit_interval) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_unit_interval) (int retVal___, int skill_id);
-typedef int (*HPMHOOK_pre_skill_get_unit_bl_target) (int *skill_id);
-typedef int (*HPMHOOK_post_skill_get_unit_bl_target) (int retVal___, int skill_id);
+typedef int (*HPMHOOK_pre_skill_get_unit_target) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_unit_target) (int retVal___, int skill_id, int skill_lv);
+typedef int (*HPMHOOK_pre_skill_get_unit_interval) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_unit_interval) (int retVal___, int skill_id, int skill_lv);
+typedef int (*HPMHOOK_pre_skill_get_unit_bl_target) (int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_get_unit_bl_target) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_unit_layout_type) (int *skill_id, int *skill_lv);
typedef int (*HPMHOOK_post_skill_get_unit_layout_type) (int retVal___, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_get_unit_range) (int *skill_id, int *skill_lv);
@@ -7330,8 +7330,8 @@ typedef bool (*HPMHOOK_pre_skill_is_combo) (int *skill_id);
typedef bool (*HPMHOOK_post_skill_is_combo) (bool retVal___, int skill_id);
typedef int (*HPMHOOK_pre_skill_name2id) (const char **name);
typedef int (*HPMHOOK_post_skill_name2id) (int retVal___, const char *name);
-typedef int (*HPMHOOK_pre_skill_isammotype) (struct map_session_data **sd, int *skill_id);
-typedef int (*HPMHOOK_post_skill_isammotype) (int retVal___, struct map_session_data *sd, int skill_id);
+typedef int (*HPMHOOK_pre_skill_isammotype) (struct map_session_data **sd, int *skill_id, int *skill_lv);
+typedef int (*HPMHOOK_post_skill_isammotype) (int retVal___, struct map_session_data *sd, int skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_castend_id) (int *tid, int64 *tick, int *id, intptr_t *data);
typedef int (*HPMHOOK_post_skill_castend_id) (int retVal___, int tid, int64 tick, int id, intptr_t data);
typedef int (*HPMHOOK_pre_skill_castend_pos) (int *tid, int64 *tick, int *id, intptr_t *data);
@@ -7470,8 +7470,8 @@ typedef int (*HPMHOOK_pre_skill_check_unit_range2) (struct block_list **bl, int
typedef int (*HPMHOOK_post_skill_check_unit_range2) (int retVal___, struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv);
typedef int (*HPMHOOK_pre_skill_check_unit_range2_sub) (struct block_list **bl, va_list ap);
typedef int (*HPMHOOK_post_skill_check_unit_range2_sub) (int retVal___, struct block_list *bl, va_list ap);
-typedef void (*HPMHOOK_pre_skill_toggle_magicpower) (struct block_list **bl, uint16 *skill_id);
-typedef void (*HPMHOOK_post_skill_toggle_magicpower) (struct block_list *bl, uint16 skill_id);
+typedef void (*HPMHOOK_pre_skill_toggle_magicpower) (struct block_list **bl, uint16 *skill_id, int *skill_lv);
+typedef void (*HPMHOOK_post_skill_toggle_magicpower) (struct block_list *bl, uint16 skill_id, int skill_lv);
typedef int (*HPMHOOK_pre_skill_magic_reflect) (struct block_list **src, struct block_list **bl, int *type);
typedef int (*HPMHOOK_post_skill_magic_reflect) (int retVal___, struct block_list *src, struct block_list *bl, int type);
typedef int (*HPMHOOK_pre_skill_onskillusage) (struct map_session_data **sd, struct block_list **bl, uint16 *skill_id, int64 *tick);
@@ -7580,8 +7580,6 @@ typedef void (*HPMHOOK_pre_skill_validate_unit_flag) (struct config_setting_t **
typedef void (*HPMHOOK_post_skill_validate_unit_flag) (struct config_setting_t *conf, struct s_skill_db *sk);
typedef void (*HPMHOOK_pre_skill_validate_additional_fields) (struct config_setting_t **conf, struct s_skill_db **sk);
typedef void (*HPMHOOK_post_skill_validate_additional_fields) (struct config_setting_t *conf, struct s_skill_db *sk);
-typedef bool (*HPMHOOK_pre_skill_validate_skilldb) (struct s_skill_db **skt, const char **source);
-typedef bool (*HPMHOOK_post_skill_validate_skilldb) (bool retVal___, struct s_skill_db *skt, const char *source);
typedef int (*HPMHOOK_pre_skill_validate_weapontype_sub) (const char **type, bool *on, struct s_skill_db **sk);
typedef int (*HPMHOOK_post_skill_validate_weapontype_sub) (int retVal___, const char *type, bool on, struct s_skill_db *sk);
typedef int (*HPMHOOK_pre_skill_validate_ammotype_sub) (const char **type, bool *on, struct s_skill_db **sk);
diff --git a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
index 0c245dee3..77f4dc18c 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc
@@ -6104,8 +6104,6 @@ struct {
struct HPMHookPoint *HP_skill_validate_unit_flag_post;
struct HPMHookPoint *HP_skill_validate_additional_fields_pre;
struct HPMHookPoint *HP_skill_validate_additional_fields_post;
- struct HPMHookPoint *HP_skill_validate_skilldb_pre;
- struct HPMHookPoint *HP_skill_validate_skilldb_post;
struct HPMHookPoint *HP_skill_validate_weapontype_sub_pre;
struct HPMHookPoint *HP_skill_validate_weapontype_sub_post;
struct HPMHookPoint *HP_skill_validate_ammotype_sub_pre;
@@ -13029,8 +13027,6 @@ struct {
int HP_skill_validate_unit_flag_post;
int HP_skill_validate_additional_fields_pre;
int HP_skill_validate_additional_fields_post;
- int HP_skill_validate_skilldb_pre;
- int HP_skill_validate_skilldb_post;
int HP_skill_validate_weapontype_sub_pre;
int HP_skill_validate_weapontype_sub_post;
int HP_skill_validate_ammotype_sub_pre;
diff --git a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
index 2d35608f0..138c69de2 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc
@@ -3121,7 +3121,6 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(skill->validate_unit_target, HP_skill_validate_unit_target) },
{ HP_POP(skill->validate_unit_flag, HP_skill_validate_unit_flag) },
{ HP_POP(skill->validate_additional_fields, HP_skill_validate_additional_fields) },
- { HP_POP(skill->validate_skilldb, HP_skill_validate_skilldb) },
{ HP_POP(skill->validate_weapontype_sub, HP_skill_validate_weapontype_sub) },
{ HP_POP(skill->validate_ammotype_sub, HP_skill_validate_ammotype_sub) },
{ HP_POP(skill->validate_unit_flag_sub, HP_skill_validate_unit_flag_sub) },
diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
index 08d807f1c..1cea69e4a 100644
--- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
+++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc
@@ -76769,15 +76769,15 @@ int HP_skill_get_index(int skill_id) {
}
return retVal___;
}
-int HP_skill_get_type(int skill_id) {
+int HP_skill_get_type(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_type_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_type_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -76785,26 +76785,26 @@ int HP_skill_get_type(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_type(skill_id);
+ retVal___ = HPMHooks.source.skill.get_type(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_type_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_type_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_type_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
}
-int HP_skill_get_hit(int skill_id) {
+int HP_skill_get_hit(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_hit_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_hit_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -76812,13 +76812,13 @@ int HP_skill_get_hit(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_hit(skill_id);
+ retVal___ = HPMHooks.source.skill.get_hit(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_hit_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_hit_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_hit_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
@@ -77147,15 +77147,15 @@ int HP_skill_get_sp_rate(int skill_id, int skill_lv) {
}
return retVal___;
}
-int HP_skill_get_state(int skill_id) {
+int HP_skill_get_state(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_state_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_state_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77163,13 +77163,13 @@ int HP_skill_get_state(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_state(skill_id);
+ retVal___ = HPMHooks.source.skill.get_state(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_state_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_state_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_state_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
@@ -77228,15 +77228,15 @@ int HP_skill_get_itemid(int skill_id, int item_idx) {
}
return retVal___;
}
-int HP_skill_get_itemqty(int skill_id, int item_idx) {
+int HP_skill_get_itemqty(int skill_id, int item_idx, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_itemqty_pre > 0) {
- int (*preHookFunc) (int *skill_id, int *item_idx);
+ int (*preHookFunc) (int *skill_id, int *item_idx, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_itemqty_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id, &item_idx);
+ retVal___ = preHookFunc(&skill_id, &item_idx, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77244,13 +77244,13 @@ int HP_skill_get_itemqty(int skill_id, int item_idx) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_itemqty(skill_id, item_idx);
+ retVal___ = HPMHooks.source.skill.get_itemqty(skill_id, item_idx, skill_lv);
}
if (HPMHooks.count.HP_skill_get_itemqty_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id, int item_idx);
+ int (*postHookFunc) (int retVal___, int skill_id, int item_idx, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_itemqty_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_itemqty_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id, item_idx);
+ retVal___ = postHookFunc(retVal___, skill_id, item_idx, skill_lv);
}
}
return retVal___;
@@ -77498,15 +77498,15 @@ int HP_skill_get_delaynodex(int skill_id, int skill_lv) {
}
return retVal___;
}
-int HP_skill_get_castdef(int skill_id) {
+int HP_skill_get_castdef(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_castdef_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_castdef_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77514,13 +77514,13 @@ int HP_skill_get_castdef(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_castdef(skill_id);
+ retVal___ = HPMHooks.source.skill.get_castdef(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_castdef_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castdef_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_castdef_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
@@ -77606,15 +77606,15 @@ int HP_skill_get_ammo_qty(int skill_id, int skill_lv) {
}
return retVal___;
}
-int HP_skill_get_unit_id(int skill_id, int flag) {
+int HP_skill_get_unit_id(int skill_id, int skill_lv, int flag) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_id_pre > 0) {
- int (*preHookFunc) (int *skill_id, int *flag);
+ int (*preHookFunc) (int *skill_id, int *skill_lv, int *flag);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_id_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id, &flag);
+ retVal___ = preHookFunc(&skill_id, &skill_lv, &flag);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77622,13 +77622,13 @@ int HP_skill_get_unit_id(int skill_id, int flag) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_unit_id(skill_id, flag);
+ retVal___ = HPMHooks.source.skill.get_unit_id(skill_id, skill_lv, flag);
}
if (HPMHooks.count.HP_skill_get_unit_id_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id, int flag);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv, int flag);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_id_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_id_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id, flag);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv, flag);
}
}
return retVal___;
@@ -77660,15 +77660,15 @@ int HP_skill_get_inf2(int skill_id) {
}
return retVal___;
}
-int HP_skill_get_castcancel(int skill_id) {
+int HP_skill_get_castcancel(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_castcancel_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_castcancel_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77676,13 +77676,13 @@ int HP_skill_get_castcancel(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_castcancel(skill_id);
+ retVal___ = HPMHooks.source.skill.get_castcancel(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_castcancel_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_castcancel_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_castcancel_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
@@ -77768,15 +77768,15 @@ int HP_skill_get_unit_flag(int skill_id) {
}
return retVal___;
}
-int HP_skill_get_unit_target(int skill_id) {
+int HP_skill_get_unit_target(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_target_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_target_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77784,26 +77784,26 @@ int HP_skill_get_unit_target(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_unit_target(skill_id);
+ retVal___ = HPMHooks.source.skill.get_unit_target(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_unit_target_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_target_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_target_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
}
-int HP_skill_get_unit_interval(int skill_id) {
+int HP_skill_get_unit_interval(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_interval_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_interval_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77811,26 +77811,26 @@ int HP_skill_get_unit_interval(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_unit_interval(skill_id);
+ retVal___ = HPMHooks.source.skill.get_unit_interval(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_unit_interval_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_interval_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_interval_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
}
-int HP_skill_get_unit_bl_target(int skill_id) {
+int HP_skill_get_unit_bl_target(int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_get_unit_bl_target_pre > 0) {
- int (*preHookFunc) (int *skill_id);
+ int (*preHookFunc) (int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_pre[hIndex].func;
- retVal___ = preHookFunc(&skill_id);
+ retVal___ = preHookFunc(&skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -77838,13 +77838,13 @@ int HP_skill_get_unit_bl_target(int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.get_unit_bl_target(skill_id);
+ retVal___ = HPMHooks.source.skill.get_unit_bl_target(skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_get_unit_bl_target_post > 0) {
- int (*postHookFunc) (int retVal___, int skill_id);
+ int (*postHookFunc) (int retVal___, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_get_unit_bl_target_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_get_unit_bl_target_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skill_id);
+ retVal___ = postHookFunc(retVal___, skill_id, skill_lv);
}
}
return retVal___;
@@ -78119,15 +78119,15 @@ int HP_skill_name2id(const char *name) {
}
return retVal___;
}
-int HP_skill_isammotype(struct map_session_data *sd, int skill_id) {
+int HP_skill_isammotype(struct map_session_data *sd, int skill_id, int skill_lv) {
int hIndex = 0;
int retVal___ = 0;
if (HPMHooks.count.HP_skill_isammotype_pre > 0) {
- int (*preHookFunc) (struct map_session_data **sd, int *skill_id);
+ int (*preHookFunc) (struct map_session_data **sd, int *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_isammotype_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_isammotype_pre[hIndex].func;
- retVal___ = preHookFunc(&sd, &skill_id);
+ retVal___ = preHookFunc(&sd, &skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -78135,13 +78135,13 @@ int HP_skill_isammotype(struct map_session_data *sd, int skill_id) {
}
}
{
- retVal___ = HPMHooks.source.skill.isammotype(sd, skill_id);
+ retVal___ = HPMHooks.source.skill.isammotype(sd, skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_isammotype_post > 0) {
- int (*postHookFunc) (int retVal___, struct map_session_data *sd, int skill_id);
+ int (*postHookFunc) (int retVal___, struct map_session_data *sd, int skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_isammotype_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_isammotype_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, sd, skill_id);
+ retVal___ = postHookFunc(retVal___, sd, skill_id, skill_lv);
}
}
return retVal___;
@@ -80039,14 +80039,14 @@ int HP_skill_check_unit_range2_sub(struct block_list *bl, va_list ap) {
}
return retVal___;
}
-void HP_skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
+void HP_skill_toggle_magicpower(struct block_list *bl, uint16 skill_id, int skill_lv) {
int hIndex = 0;
if (HPMHooks.count.HP_skill_toggle_magicpower_pre > 0) {
- void (*preHookFunc) (struct block_list **bl, uint16 *skill_id);
+ void (*preHookFunc) (struct block_list **bl, uint16 *skill_id, int *skill_lv);
*HPMforce_return = false;
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_toggle_magicpower_pre; hIndex++) {
preHookFunc = HPMHooks.list.HP_skill_toggle_magicpower_pre[hIndex].func;
- preHookFunc(&bl, &skill_id);
+ preHookFunc(&bl, &skill_id, &skill_lv);
}
if (*HPMforce_return) {
*HPMforce_return = false;
@@ -80054,13 +80054,13 @@ void HP_skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
}
}
{
- HPMHooks.source.skill.toggle_magicpower(bl, skill_id);
+ HPMHooks.source.skill.toggle_magicpower(bl, skill_id, skill_lv);
}
if (HPMHooks.count.HP_skill_toggle_magicpower_post > 0) {
- void (*postHookFunc) (struct block_list *bl, uint16 skill_id);
+ void (*postHookFunc) (struct block_list *bl, uint16 skill_id, int skill_lv);
for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_toggle_magicpower_post; hIndex++) {
postHookFunc = HPMHooks.list.HP_skill_toggle_magicpower_post[hIndex].func;
- postHookFunc(bl, skill_id);
+ postHookFunc(bl, skill_id, skill_lv);
}
}
return;
@@ -81604,33 +81604,6 @@ void HP_skill_validate_additional_fields(struct config_setting_t *conf, struct s
}
return;
}
-bool HP_skill_validate_skilldb(struct s_skill_db *skt, const char *source) {
- int hIndex = 0;
- bool retVal___ = false;
- if (HPMHooks.count.HP_skill_validate_skilldb_pre > 0) {
- bool (*preHookFunc) (struct s_skill_db **skt, const char **source);
- *HPMforce_return = false;
- for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_validate_skilldb_pre; hIndex++) {
- preHookFunc = HPMHooks.list.HP_skill_validate_skilldb_pre[hIndex].func;
- retVal___ = preHookFunc(&skt, &source);
- }
- if (*HPMforce_return) {
- *HPMforce_return = false;
- return retVal___;
- }
- }
- {
- retVal___ = HPMHooks.source.skill.validate_skilldb(skt, source);
- }
- if (HPMHooks.count.HP_skill_validate_skilldb_post > 0) {
- bool (*postHookFunc) (bool retVal___, struct s_skill_db *skt, const char *source);
- for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_validate_skilldb_post; hIndex++) {
- postHookFunc = HPMHooks.list.HP_skill_validate_skilldb_post[hIndex].func;
- retVal___ = postHookFunc(retVal___, skt, source);
- }
- }
- return retVal___;
-}
int HP_skill_validate_weapontype_sub(const char *type, bool on, struct s_skill_db *sk) {
int hIndex = 0;
int retVal___ = 0;