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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-12 05:45:35 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-12 05:45:35 +0000 |
commit | ed8c27d7fd6a98cac15020ff2f72dfceabf1957d (patch) | |
tree | 6fe56980d833b0e9113fc24dda4d33feb5998568 /src/map | |
parent | 814fdef302ca6522d934d3e4e26c7c98bed053ec (diff) | |
download | hercules-ed8c27d7fd6a98cac15020ff2f72dfceabf1957d.tar.gz hercules-ed8c27d7fd6a98cac15020ff2f72dfceabf1957d.tar.bz2 hercules-ed8c27d7fd6a98cac15020ff2f72dfceabf1957d.tar.xz hercules-ed8c27d7fd6a98cac15020ff2f72dfceabf1957d.zip |
Added updated client effects list.
Corrected some doc/npc typos.
Reindented some mob AI code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13074 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 78 |
1 files changed, 42 insertions, 36 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 3347f51fa..fc75e9567 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1481,48 +1481,55 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } // Check for target change. - if (md->attacked_id && mode&MD_CANATTACK) + if( md->attacked_id && mode&MD_CANATTACK ) { - if (md->attacked_id == md->target_id) + if( md->attacked_id == md->target_id ) { //Rude attacked check. - if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) && - ( //Can't attack back and can't reach back. - (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || - (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)) - ) && - md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && - !mobskill_use(md, tick, MSC_RUDEATTACKED) && //If can't rude Attack - can_move && unit_escape(&md->bl, tbl, rand()%10 +1)) //Attempt escape + if( !battle_check_range(&md->bl, tbl, md->status.rhw.range) + && ( //Can't attack back and can't reach back. + (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) + || !mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) + ) + && md->state.attacked_count++ >= RUDE_ATTACKED_COUNT + && !mobskill_use(md, tick, MSC_RUDEATTACKED) //If can't rude Attack + && can_move && unit_escape(&md->bl, tbl, rand()%10 +1)) //Attempt escape { //Escaped md->attacked_id = 0; return true; } - } else - if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) { - if (md->bl.m != abl->m || abl->prev == NULL || - (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE || - battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 || - (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) || //Retaliate check - (!battle_check_range(&md->bl, abl, md->status.rhw.range) && - ( //Reach check - (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && - (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || - !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) - ) + } + else + if( (abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) + { + if (md->bl.m != abl->m || abl->prev == NULL + || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE + || battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 + || (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) //Retaliate check + || (!battle_check_range(&md->bl, abl, md->status.rhw.range) + && + ( //Reach check + (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) + || !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) + ) ) - ) { //Rude attacked - if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && - !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move && - !tbl && unit_escape(&md->bl, abl, rand()%10 +1)) + ) + { //Rude attacked + if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT + && !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move + && !tbl && unit_escape(&md->bl, abl, rand()%10 +1)) { //Escaped. //TODO: Maybe it shouldn't attempt to run if it has another, valid target? md->attacked_id = 0; return true; } - } else if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(&md->bl, abl, 0, 0)) { + } + else + if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(&md->bl, abl, 0, 0)) + { //Can't attack back, but didn't invoke a rude attacked skill... - } else { //Attackable + } + else + { //Attackable if (!tbl || dist < md->status.rhw.range || !check_distance_bl(&md->bl, tbl, dist) || battle_gettarget(tbl) != md->bl.id) { //Change if the new target is closer than the actual one @@ -1537,6 +1544,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } } } + //Clear it since it's been checked for already. md->attacked_id = 0; } @@ -1549,20 +1557,18 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) { // Scan area for items to loot, avoid trying to loot of the mob is full and can't consume the items. - map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, - view_range, BL_ITEM, md, &tbl); + map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); } if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) { - map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, - view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl); - } else + map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl); + } + else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) { search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; - map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, - search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); + map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); } if (!tbl) { //No targets available. |