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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-02-18 00:34:28 +0100 |
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committer | Haru <haru@dotalux.com> | 2020-04-05 21:27:30 +0200 |
commit | 50a477c2b07e73cf5fe7ef4fadb30c3a349561d9 (patch) | |
tree | a8d13845aaed7a266171bc93590fa0a81ae23db3 /src/map | |
parent | 6637811226cf807e7ebb0bffbd5d5c844a7c50d1 (diff) | |
download | hercules-50a477c2b07e73cf5fe7ef4fadb30c3a349561d9.tar.gz hercules-50a477c2b07e73cf5fe7ef4fadb30c3a349561d9.tar.bz2 hercules-50a477c2b07e73cf5fe7ef4fadb30c3a349561d9.tar.xz hercules-50a477c2b07e73cf5fe7ef4fadb30c3a349561d9.zip |
Apply code style to pet_ai_sub_hard() function
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pet.c | 139 |
1 files changed, 75 insertions, 64 deletions
diff --git a/src/map/pet.c b/src/map/pet.c index 9cdf8ba0c..097740cca 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -993,117 +993,128 @@ static int pet_randomwalk(struct pet_data *pd, int64 tick) return 0; } +/** + * Performs pet's AI actions. (Moving, attacking, etc.) + * + * @param pd The pet. + * @param sd The pet's master. + * @param tick Timestamp of last support. + * @return Always 0. + * + **/ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int64 tick) { - struct block_list *target = NULL; nullpo_ret(pd); + nullpo_ret(pd->bl.prev); + nullpo_ret(sd); + nullpo_ret(sd->bl.prev); - if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) + if (DIFF_TICK(tick, pd->last_thinktime) < MIN_PETTHINKTIME) return 0; - if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) - return 0; - pd->last_thinktime=tick; + pd->last_thinktime = tick; - if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) + if (pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) return 0; - if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) - return 0; //No thinking when you just started to walk. + if (pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) + return 0; // No thinking when you just started to walk. if (pd->pet.intimate <= PET_INTIMACY_NONE) { - //Pet should just... well, random walk. - pet->randomwalk(pd,tick); + pet->randomwalk(pd, tick); // Pet should just... well, random walk. return 0; } - if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { - //Master too far, chase. - if(pd->target_id) + if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { // Master too far away. Chase him. + if (pd->target_id != 0) pet->unlocktarget(pd); - if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) - return 0; //Already walking to him + + if (pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) + return 0; // Already walking to him. + if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0) - return 0; //Can't move yet. - pd->status.speed = (sd->battle_status.speed>>1); - if(pd->status.speed <= 0) - pd->status.speed = 1; - if (!unit->walktobl(&pd->bl, &sd->bl, 3, 0)) - pet->randomwalk(pd,tick); + return 0; // Can't move yet. + + pd->status.speed = max(sd->battle_status.speed / 2, MIN_WALK_SPEED); + + if (unit->walktobl(&pd->bl, &sd->bl, 3, 0) == 0) + pet->randomwalk(pd, tick); + return 0; } - //Return speed to normal. - if (pd->status.speed != pd->petDB->speed) { + if (pd->status.speed != pd->petDB->speed) { // Reset speed to normal. if (pd->ud.walktimer != INVALID_TIMER) - return 0; //Wait until the pet finishes walking back to master. + return 0; // Wait until the pet finishes walking back to master. + pd->status.speed = pd->petDB->speed; - pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1; + pd->ud.state.speed_changed = 1; + pd->ud.state.change_walk_target = 1; } - if (pd->target_id) { - target= map->id2bl(pd->target_id); - if (!target || pd->bl.m != target->m || status->isdead(target) - || !check_distance_bl(&pd->bl, target, pd->db->range3) - ) { + struct block_list *target = NULL; + + if (pd->target_id != 0) { + target = map->id2bl(pd->target_id); + + if (target == NULL || pd->bl.m != target->m || status->isdead(target) == 1 + || !check_distance_bl(&pd->bl, target, pd->db->range3)) { target = NULL; pet->unlocktarget(pd); } } - if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { - //Use half the pet's range of sight. - map->foreachinrange(pet->ai_sub_hard_lootsearch,&pd->bl, - pd->db->range2/2, BL_ITEM,pd,&target); + if (target == NULL && pd->loot != NULL && pd->msd != NULL && pc_has_permission(pd->msd, PC_PERM_TRADE) + && pd->loot->count < pd->loot->max && DIFF_TICK(tick, pd->ud.canact_tick) > 0) { // Use half the pet's range of sight. + map->foreachinrange(pet->ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target); } - if (!target) { - //Just walk around. + if (target == NULL) { // Just walk around. if (check_distance_bl(&sd->bl, &pd->bl, 3)) - return 0; //Already next to master. + return 0; // Already next to master. - if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) - return 0; //Already walking to him + if (pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x, pd->ud.to_y, 3)) + return 0; // Already walking to him. unit->calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + if (unit->walk_toxy(&pd->bl, pd->ud.to_x, pd->ud.to_y, 0) != 0) - pet->randomwalk(pd,tick); + pet->randomwalk(pd, tick); return 0; } - if(pd->ud.target == target->id && - (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) - return 0; //Target already locked. + if (pd->ud.target == target->id && (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) + return 0; // Target already locked. + + if (target->type != BL_ITEM) { // Target is enemy. Chase or attack it. + if (!battle->check_range(&pd->bl, target, pd->status.rhw.range)) { // Chase enemy. + if (unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2) == 0) // Enemy is unreachable. + pet->unlocktarget(pd); - if (target->type != BL_ITEM) - { //enemy targetted - if(!battle->check_range(&pd->bl,target,pd->status.rhw.range)) { - //Chase - if(!unit->walktobl(&pd->bl, target, pd->status.rhw.range, 2)) - pet->unlocktarget(pd); //Unreachable target. return 0; } - //Continuous attack. - unit->attack(&pd->bl, pd->target_id, 1); - } else { - //Item Targeted, attempt loot - if (!check_distance_bl(&pd->bl, target, 1)) { - //Out of range - if(!unit->walktobl(&pd->bl, target, 1, 1)) //Unreachable target. + + unit->attack(&pd->bl, pd->target_id, 1); // Start/continue attacking. + } else { // Target is item. Attempt looting. + if (!check_distance_bl(&pd->bl, target, 1)) { // Item is out of range. + if (unit->walktobl(&pd->bl, target, 1, 1) == 0) // Item is unreachable. pet->unlocktarget(pd); + return 0; - } else{ + } + + if (pd->loot->count < pd->loot->max) { struct flooritem_data *fitem = BL_UCAST(BL_ITEM, target); - if(pd->loot->count < pd->loot->max){ - memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); - pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; - map->clearflooritem(target); - } - //Target is unlocked regardless of whether it was picked or not. - pet->unlocktarget(pd); + + memcpy(&pd->loot->item[pd->loot->count++], &fitem->item_data, sizeof(pd->loot->item[0])); + pd->loot->weight += itemdb_weight(fitem->item_data.nameid) * fitem->item_data.amount; + map->clearflooritem(target); } + + pet->unlocktarget(pd); // Target is unlocked regardless of whether the item was picked or not. } + return 0; } |