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author | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-15 10:30:42 +0000 |
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committer | lordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-15 10:30:42 +0000 |
commit | daeecf3bd0bdb54f43f8aedee98a7c8c68a56992 (patch) | |
tree | 4d57bf55bb3f936bf97ac92402627e90ed1bdd40 /src/map | |
parent | 55984b91c03d25e7a6cae535043cd49815cf9e24 (diff) | |
download | hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.gz hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.bz2 hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.tar.xz hercules-daeecf3bd0bdb54f43f8aedee98a7c8c68a56992.zip |
Status change packet cleanup
* fixed a couple typos
* replaced duplicate function clif_status_load with a macro
* normalized and documented status change table related getter abstraction
* put some checks that were previously in multiple places into clif_status_change
* packets are now used as they are on official servers:
- ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs
- ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players
- tick = 9999 for statuses of indeterminate duration
- for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them!
* fixed hidden GM characters leaking certain status packets
* fixed hidden GM characters not displaying timers for newly gained statuses
* fixed status end packet never being sent for non-pc, non-mercenary units
* fixed SC_CLOAKING displaying a time bar on the client
* fixed tick being an unsigned int, yet used as a signed int
* removed hard-coded status length exceptions in clif_status_change
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15688 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 63 | ||||
-rw-r--r-- | src/map/clif.h | 4 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 84 | ||||
-rw-r--r-- | src/map/status.h | 9 |
6 files changed, 93 insertions, 73 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 4b5cae43a..d3ac3b8a1 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1592,7 +1592,7 @@ void clif_move(struct unit_data *ud) return; //This performance check is needed to keep GM-hidden objects from being notified to bots. /** - * Hide NPC from maya puprle card. + * Hide NPC from maya purple card. **/ if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) return; @@ -4019,7 +4019,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) return; /** - * Hide NPC from maya puprle card. + * Hide NPC from maya purple card. **/ if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE)) return; @@ -5230,69 +5230,42 @@ void clif_cooking_list(struct map_session_data *sd, int trigger) } } - -/*========================================== - * Sends a status change packet to the object only, used for loading status changes. [Skotlex] - *------------------------------------------*/ -int clif_status_load(struct block_list *bl,int type, int flag) -{ - int fd; - if (type == SI_BLANK) //It shows nothing on the client... - return 0; - - if (bl->type != BL_PC) - return 0; - - fd = ((struct map_session_data*)bl)->fd; - - WFIFOHEAD(fd,packet_len(0x196)); - WFIFOW(fd,0)=0x0196; - WFIFOW(fd,2)=type; - WFIFOL(fd,4)=bl->id; - WFIFOB(fd,8)=flag; //Status start - WFIFOSET(fd, packet_len(0x196)); - return 0; -} - - /// Notifies clients of a status change. -/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) -/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) -void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3) +/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) [used for ending status changes and starting them on non-pc units (when needed)] +/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) [used exclusively for starting statuses on pcs] +void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3) { unsigned char buf[32]; + struct map_session_data *sd; if (type == SI_BLANK) //It shows nothing on the client... return; nullpo_retv(bl); - if (type == SI_BLANK || type == SI_MAXIMIZEPOWER || type == SI_RIDING || - type == SI_FALCON || type == SI_TRICKDEAD || type == SI_BROKENARMOR || - type == SI_BROKENWEAPON || type == SI_WEIGHT50 || type == SI_WEIGHT90 || - type == SI_TENSIONRELAX || type == SI_LANDENDOW || type == SI_AUTOBERSERK || - type == SI_BUMP || type == SI_READYSTORM || type == SI_READYDOWN || - type == SI_READYTURN || type == SI_READYCOUNTER || type == SI_DODGE || - type == SI_DEVIL || type == SI_NIGHT || type == SI_INTRAVISION || - type == SI_BANDING) - tick=0; - -// TODO: 0x43f PACKETVER? - if( battle_config.display_status_timers && tick>0 ) + sd = BL_CAST(BL_PC, bl); + + if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client + return; + + if(flag && battle_config.display_status_timers && sd) WBUFW(buf,0)=0x43f; else WBUFW(buf,0)=0x196; WBUFW(buf,2)=type; WBUFL(buf,4)=bl->id; WBUFB(buf,8)=flag; - if( battle_config.display_status_timers && tick>0 ) + if(flag && battle_config.display_status_timers && sd) { - WBUFL(buf,9)=tick; + if (tick <= 0) + tick = 9999; // this is indeed what official servers do + + WBUFL(buf,9) = tick; WBUFL(buf,13) = val1; WBUFL(buf,17) = val2; WBUFL(buf,21) = val3; } - clif_send(buf,packet_len(WBUFW(buf,0)),bl,AREA); + clif_send(buf,packet_len(WBUFW(buf,0)),bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA); } diff --git a/src/map/clif.h b/src/map/clif.h index 583a4e0dd..95f3e6188 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -445,8 +445,8 @@ void clif_combo_delay(struct block_list *bl,int wait); void clif_bladestop(struct block_list *src, int dst_id, int active); void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target); -int clif_status_load(struct block_list *bl,int type, int flag); -void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3); +#define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0) +void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3); void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); void clif_wis_end(int fd, int flag); diff --git a/src/map/pc.c b/src/map/pc.c index db4bca617..915537bc2 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -282,7 +282,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) { if( (sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val2 = 0; // Reset the counter - status_calc_bl(&sd->bl,StatusChangeFlagTable[SC_BANDING]); + status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING)); } return 0; } @@ -325,7 +325,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) { if( (sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] ) { sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self. - status_calc_bl(&bsd->bl,StatusChangeFlagTable[SC_BANDING]); // Set atk and def. + status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def. } } } diff --git a/src/map/skill.c b/src/map/skill.c index 1f18d2474..cd7743789 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2737,7 +2737,7 @@ int skill_guildaura_sub (struct map_session_data* sd, int id, int strvit, int ag if( sce->val3 != strvit || sce->val4 != agidex ) { sce->val3 = strvit; sce->val4 = agidex; - status_calc_bl(&sd->bl, StatusChangeFlagTable[SC_GUILDAURA]); + status_calc_bl(&sd->bl, status_sc2scb_flag(SC_GUILDAURA)); } return 0; } diff --git a/src/map/status.c b/src/map/status.c index 11222dc59..fd5c3b27b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -72,11 +72,17 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex] //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only //to avoid cards exploits -static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status -static int StatusIconChangeTable[SC_MAX]; // status -> icon -unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags -static int StatusSkillChangeTable[SC_MAX]; // status -> skill +static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status +static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) +static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags +static int StatusSkillChangeTable[SC_MAX]; // status -> skill +static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets) +/** + * Returns the status change associated with a skill. + * @param skill The skill to look up + * @return The status registered for this skill + **/ sc_type status_skill2sc(int skill) { int sk = skill_get_index(skill); @@ -87,17 +93,55 @@ sc_type status_skill2sc(int skill) return SkillStatusChangeTable[sk]; } +/** + * Returns the FIRST skill (in order of definition in initChangeTables) to use a given status change. + * Utilized for various duration lookups. Use with caution! + * @param sc The status to look up + * @return A skill associated with the status + **/ int status_sc2skill(sc_type sc) { if( sc < 0 || sc >= SC_MAX ) { - ShowError("status_skill2sc: Unsupported status change id %d\n", sc); + ShowError("status_sc2skill: Unsupported status change id %d\n", sc); return 0; } return StatusSkillChangeTable[sc]; } +/** + * Returns the status calculation flag associated with a given status change. + * @param sc The status to look up + * @return The scb_flag registered for this status (see enum scb_flag) + **/ +unsigned int status_sc2scb_flag(sc_type sc) +{ + if( sc < 0 || sc >= SC_MAX ) { + ShowError("status_sc2scb_flag: Unsupported status change id %d\n", sc); + return SCB_NONE; + } + + return StatusChangeFlagTable[sc]; +} + +/** + * Returns the bl types which require a status change packet to be sent for a given client status identifier. + * @param type The client-side status identifier to look up (see enum si_type) + * @return The bl types relevant to the type (see enum bl_type) + **/ +int status_type2relevant_bl_types(int type) +{ + if( type < 0 || type >= SI_MAX ) { + ShowError("status_type2relevant_bl_types: Unsupported type %d\n", type); + return SI_BLANK; + } + + return StatusRelevantBLTypes[type]; +} + #define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) +// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units +#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT static void set_sc(int skill, sc_type sc, int icon, unsigned int flag) { @@ -128,6 +172,8 @@ void initChangeTables(void) StatusIconChangeTable[i] = SI_BLANK; for (i = 0; i < MAX_SKILL; i++) SkillStatusChangeTable[i] = SC_NONE; + for (i = 0; i < SI_MAX; i++) + StatusRelevantBLTypes[i] = BL_PC; memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); @@ -471,7 +517,7 @@ void initChangeTables(void) /** * GC Guillotine Cross **/ - set_sc( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE ); + set_sc_with_vfx( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE ); set_sc( GC_POISONINGWEAPON , SC_POISONINGWEAPON , SI_POISONINGWEAPON , SCB_NONE ); set_sc( GC_WEAPONBLOCKING , SC_WEAPONBLOCKING , SI_WEAPONBLOCKING , SCB_NONE ); set_sc( GC_CLOAKINGEXCEED , SC_CLOAKINGEXCEED , SI_CLOAKINGEXCEED , SCB_SPEED ); @@ -485,7 +531,7 @@ void initChangeTables(void) add_sc( AB_CANTO , SC_INCREASEAGI ); set_sc( AB_EPICLESIS , SC_EPICLESIS , SI_EPICLESIS , SCB_MAXHP ); add_sc( AB_PRAEFATIO , SC_KYRIE ); - set_sc( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE ); + set_sc_with_vfx( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE ); set_sc( AB_LAUDAAGNUS , SC_LAUDAAGNUS , SI_LAUDAAGNUS , SCB_VIT ); set_sc( AB_LAUDARAMUS , SC_LAUDARAMUS , SI_LAUDARAMUS , SCB_LUK ); set_sc( AB_RENOVATIO , SC_RENOVATIO , SI_RENOVATIO , SCB_REGEN ); @@ -496,7 +542,7 @@ void initChangeTables(void) * Warlock **/ add_sc( WL_WHITEIMPRISON , SC_WHITEIMPRISON ); - set_sc( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 ); + set_sc_with_vfx( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 ); set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF ); set_sc( WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_NONE ); set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE ); @@ -512,7 +558,7 @@ void initChangeTables(void) add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE ); add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE ); add_sc( RA_FIRINGTRAP , SC_BURNING ); - set_sc( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE ); + set_sc_with_vfx( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE ); /** * Mechanic **/ @@ -552,7 +598,7 @@ void initChangeTables(void) set_sc( SC_UNLUCKY , SC__UNLUCKY , SI_UNLUCKY , SCB_CRI|SCB_FLEE2 ); set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP ); set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK ); - set_sc( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE ); + set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE ); add_sc( SC_CHAOSPANIC , SC_CHAOS ); set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); /** @@ -6344,7 +6390,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif_emotion(bl,E_SWT); break; case SC_MAXIMIZEPOWER: - val2 = tick>0?tick:60000; + tick_time = val2 = tick>0?tick:60000; + tick = -1; // duration sent to the client should be infinite break; case SC_EDP: // [Celest] val2 = val1 + 2; //Chance to Poison enemies. @@ -6620,7 +6667,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_CLOAKING: if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] val1 = 10; - val2 = tick>0?tick:60000; //SP consumption rate. + tick_time = val2 = tick>0?tick:60000; //SP consumption rate. + tick = -1; // duration sent to the client should be infinite val3 = 0; // unused, previously walk speed adjustment //val4&1 signals the presence of a wall. //val4&2 makes cloak not end on normal attacks [Skotlex] @@ -6708,6 +6756,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 12; //SP cost val4 = 10000; //Decrease at 10secs intervals. val3 = tick/val4; + tick = -1; // duration sent to the client should be infinite tick_time = val4; // [GodLesZ] tick time break; case SC_PARRYING: @@ -7857,10 +7906,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val calc_flag&=~SCB_DYE; } - if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER || bl->type == BL_MOB ) ) - clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); - else if( sd ) //Send packet to self otherwise (disguised player?) - clif_status_load(bl,StatusIconChangeTable[type],1); + clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); + /** * used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first. **/ @@ -8660,10 +8707,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. - if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) ) - clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0); - else if (sd) - clif_status_load(bl,StatusIconChangeTable[type],0); + clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0); if( opt_flag&8 ) //bugreport:681 clif_changeoption2(bl); diff --git a/src/map/status.h b/src/map/status.h index a71a4ef49..4d1e53d4d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -13,8 +13,6 @@ struct status_change; #define MAX_REFINE_BONUS 5 -extern unsigned long StatusChangeFlagTable[]; - // Status changes listing. These code are for use by the server. typedef enum sc_type { @@ -1152,6 +1150,8 @@ enum si_type { SI_EARTH_INSIGNIA = 570, SI_EQUIPED_FLOOR = 571, SI_ALL_RIDING = 613,//awesome 571-613 gap, we're missing quite a few stuff here. + + SI_MAX, }; // JOINTBEAT stackable ailments @@ -1333,7 +1333,8 @@ enum scb_flag #define BL_CONSUME (BL_PC|BL_HOM|BL_MER) //Define to determine who has regen #define BL_REGEN (BL_PC|BL_HOM|BL_MER) - +//Define to determine who will receive a clif_status_change packet for effects that require one to display correctly +#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB) //Basic damage info of a weapon //Required because players have two of these, one in status_data @@ -1458,6 +1459,8 @@ struct status_change { // for looking up associated data sc_type status_skill2sc(int skill); int status_sc2skill(sc_type sc); +unsigned int status_sc2scb_flag(sc_type sc); +int status_type2relevant_bl_types(int type); int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); //Define for standard HP damage attacks. |