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author | shennetsind <ind@henn.et> | 2013-11-06 21:23:31 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-06 21:23:31 -0200 |
commit | d56017e3d1bf783cfdc67a702d2b70a0a27c8863 (patch) | |
tree | a47bd0ef6340ce1d011d198f430c7d96d620afe0 /src/map | |
parent | 5c94e76753c0cdb4ffb7dabbd6e135f1f7d42ef2 (diff) | |
parent | 3a3d2297068809d25ca43e19fd2977f97b2728f5 (diff) | |
download | hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.gz hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.bz2 hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.tar.xz hercules-d56017e3d1bf783cfdc67a702d2b70a0a27c8863.zip |
Merge remote-tracking branch 'upstream/master'
Signed-off-by: shennetsind <ind@henn.et>
Conflicts:
src/map/pc.c
Diffstat (limited to 'src/map')
56 files changed, 1091 insertions, 744 deletions
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c index ca4a7a2e8..8a69cba97 100644 --- a/src/map/HPMmap.c +++ b/src/map/HPMmap.c @@ -142,10 +142,7 @@ void HPM_map_atcommands(void) { unsigned int i; for(i = 0; i < atcommand_list_items; i++) { - if( !atcommand->add(atcommand_list[i].name,atcommand_list[i].func) ) { - ShowDebug("HPM_map_atcommands: duplicate command '%s', skipping...\n", atcommand_list[i].name); - continue; - } + atcommand->add(atcommand_list[i].name,atcommand_list[i].func,true); } } diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 146159c63..20fcdd79c 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -574,7 +574,7 @@ ACMD(who) { case 2: { StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s " if (pc_get_group_id(pl_sd) > 0) // Player title, if exists - StrBuf->Printf(&buf, msg_txt(344), pc_group_get_name(pl_sd->group)); // "(%s) " + StrBuf->Printf(&buf, msg_txt(344), pcg->get_name(pl_sd->group)); // "(%s) " StrBuf->Printf(&buf, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level, pc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" break; @@ -584,7 +584,7 @@ ACMD(who) { StrBuf->Printf(&buf, msg_txt(912), pl_sd->status.char_id, pl_sd->status.account_id); // "(CID:%d/AID:%d) " StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s " if (pc_get_group_id(pl_sd) > 0) // Player title, if exists - StrBuf->Printf(&buf, msg_txt(344), pc_group_get_name(pl_sd->group)); // "(%s) " + StrBuf->Printf(&buf, msg_txt(344), pcg->get_name(pl_sd->group)); // "(%s) " StrBuf->Printf(&buf, msg_txt(348), mapindex_id2name(pl_sd->mapindex), pl_sd->bl.x, pl_sd->bl.y); // "| Location: %s %d %d" break; } @@ -594,7 +594,7 @@ ACMD(who) { StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s " if (pc_get_group_id(pl_sd) > 0) // Player title, if exists - StrBuf->Printf(&buf, msg_txt(344), pc_group_get_name(pl_sd->group)); // "(%s) " + StrBuf->Printf(&buf, msg_txt(344), pcg->get_name(pl_sd->group)); // "(%s) " if (p != NULL) StrBuf->Printf(&buf, msg_txt(345), p->party.name); // " | Party: '%s'" if (g != NULL) @@ -766,15 +766,21 @@ ACMD(speed) return false; } - if (speed < 0) { + sd->state.permanent_speed = 0; + + if (speed < 0) sd->base_status.speed = DEFAULT_WALK_SPEED; - sd->state.permanent_speed = 0; // Remove lock when set back to default speed. - } else { + else sd->base_status.speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED); - sd->state.permanent_speed = 1; // Set lock when set to non-default speed. - } + status_calc_bl(&sd->bl, SCB_SPEED); - clif->message(fd, msg_txt(8)); // Speed changed. + + if( sd->base_status.speed != DEFAULT_WALK_SPEED ) { + sd->state.permanent_speed = 1; // Set lock when set to non-default speed. + clif->message(fd, msg_txt(8)); // Speed changed. + } else + clif->message(fd, msg_txt(172)); //Speed returned to normal. + return true; } @@ -1252,6 +1258,7 @@ ACMD(baselevelup) sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; + status_calc_pc(sd, SCO_FORCE); status_percent_heal(&sd->bl, 100, 100); clif->misceffect(&sd->bl, 0); clif->message(fd, msg_txt(21)); // Base level raised. @@ -1273,13 +1280,13 @@ ACMD(baselevelup) sd->status.status_point -= status_point; sd->status.base_level -= (unsigned int)level; clif->message(fd, msg_txt(22)); // Base level lowered. + status_calc_pc(sd, SCO_FORCE); } sd->status.base_exp = 0; clif->updatestatus(sd, SP_STATUSPOINT); clif->updatestatus(sd, SP_BASELEVEL); clif->updatestatus(sd, SP_BASEEXP); clif->updatestatus(sd, SP_NEXTBASEEXP); - status_calc_pc(sd, 0); pc->baselevelchanged(sd); if(sd->status.party_id) party->send_levelup(sd); @@ -1332,7 +1339,7 @@ ACMD(joblevelup) clif->updatestatus(sd, SP_JOBEXP); clif->updatestatus(sd, SP_NEXTJOBEXP); clif->updatestatus(sd, SP_SKILLPOINT); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); return true; } @@ -2346,7 +2353,7 @@ ACMD(param) { *stats[i] = new_value; clif->updatestatus(sd, SP_STR + i); clif->updatestatus(sd, SP_USTR + i); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); clif->message(fd, msg_txt(42)); // Stat changed. } else { if (value < 0) @@ -2403,7 +2410,7 @@ ACMD(stat_all) { } if (count > 0) { // if at least 1 stat modified - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); clif->message(fd, msg_txt(84)); // All stats changed! } else { if (value < 0) @@ -3506,7 +3513,7 @@ ACMD(reloadatcommand) { config_destroy(&run_test); atcommand->doload(); - pc_groups_reload(); + pcg->reload(); clif->message(fd, msg_txt(254)); return true; } @@ -5597,16 +5604,16 @@ ACMD(autolootitem) } else if (!strcmp(message,"reset")) action = 4; - } - - if (action < 3) // add or remove - { - if ((item_data = itemdb->exists(atoi(message))) == NULL) - item_data = itemdb->search_name(message); - if (!item_data) { - // No items founds in the DB with Id or Name - clif->message(fd, msg_txt(1189)); // Item not found. - return false; + + if (action < 3) // add or remove + { + if ((item_data = itemdb->exists(atoi(message))) == NULL) + item_data = itemdb->search_name(message); + if (!item_data) { + // No items founds in the DB with Id or Name + clif->message(fd, msg_txt(1189)); // Item not found. + return false; + } } } @@ -5674,6 +5681,103 @@ ACMD(autolootitem) } /*========================================== + * @autoloottype + * Credits: + * chriser,Aleos + *------------------------------------------*/ +ACMD(autoloottype) { + int i; + uint8 action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset + enum item_types type = -1; + int ITEM_NONE = 0; + + if (message && *message) { + if (message[0] == '+') { + message++; + action = 1; + } else if (message[0] == '-') { + message++; + action = 2; + } else if (strcmp(message,"reset") == 0) { + action = 4; + } + + if (action < 3) { + // add or remove + if (strncmp(message, "healing", 3) == 0) + type = IT_HEALING; + else if (strncmp(message, "usable", 3) == 0) + type = IT_USABLE; + else if (strncmp(message, "etc", 3) == 0) + type = IT_ETC; + else if (strncmp(message, "weapon", 3) == 0) + type = IT_WEAPON; + else if (strncmp(message, "armor", 3) == 0) + type = IT_ARMOR; + else if (strncmp(message, "card", 3) == 0) + type = IT_CARD; + else if (strncmp(message, "petegg", 4) == 0) + type = IT_PETEGG; + else if (strncmp(message, "petarmor", 4) == 0) + type = IT_PETARMOR; + else if (strncmp(message, "ammo", 3) == 0) + type = IT_AMMO; + else { + clif->message(fd, msg_txt(1491)); // Item type not found. + return false; + } + } + } + + switch (action) { + case 1: + if (sd->state.autoloottype&(1<<type)) { + clif->message(fd, msg_txt(1490)); // You're already autolooting this item type. + return false; + } + sd->state.autoloottype |= (1<<type); // Stores the type + sprintf(atcmd_output, msg_txt(1492), itemdb->typename(type)); // Autolooting item type: '%s' + clif->message(fd, atcmd_output); + break; + case 2: + if (!(sd->state.autoloottype&(1<<type))) { + clif->message(fd, msg_txt(1493)); // You're currently not autolooting this item type. + return false; + } + sd->state.autoloottype &= ~(1<<type); + sprintf(atcmd_output, msg_txt(1494), itemdb->typename(type)); // Removed item type: '%s' from your autoloottype list. + clif->message(fd, atcmd_output); + break; + case 3: + clif->message(fd, msg_txt(38)); // Invalid location number, or name. + + { + // attempt to find the text help string + const char *text = atcommand_help_string(info); + if (text) clif->messageln(fd, text); // send the text to the client + } + + if (sd->state.autoloottype == ITEM_NONE) { + clif->message(fd, msg_txt(1495)); // Your autoloottype list is empty. + } else { + clif->message(fd, msg_txt(1496)); // Item types on your autoloottype list: + for(i=0; i < IT_MAX; i++) { + if (sd->state.autoloottype&(1<<i)) { + sprintf(atcmd_output, " '%s'", itemdb->typename(i)); + clif->message(fd, atcmd_output); + } + } + } + break; + case 4: + sd->state.autoloottype = ITEM_NONE; + clif->message(fd, msg_txt(1497)); // Your autoloottype list has been reset. + break; + } + return true; +} + +/*========================================== * It is made to snow. *------------------------------------------*/ ACMD(snow) { @@ -6622,7 +6726,7 @@ ACMD(homlevel) { hd->homunculus.exp += hd->exp_next; } while( hd->homunculus.level < level && homun->levelup(hd) ); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); return true; @@ -8158,11 +8262,11 @@ void atcommand_commands_sub(struct map_session_data* sd, const int fd, AtCommand switch( type ) { case COMMAND_CHARCOMMAND: - if( cmd->char_groups[pc_group_get_idx(sd->group)] == 0 ) + if( cmd->char_groups[pcg->get_idx(sd->group)] == 0 ) continue; break; case COMMAND_ATCOMMAND: - if( cmd->at_groups[pc_group_get_idx(sd->group)] == 0 ) + if( cmd->at_groups[pcg->get_idx(sd->group)] == 0 ) continue; break; default: @@ -8371,7 +8475,7 @@ ACMD(reloadquestdb) { return true; } ACMD(addperm) { - int perm_size = ARRAYLENGTH(pc_g_permission_name); + int perm_size = pcg->permission_count; bool add = (strcmpi(command+1, "addperm") == 0) ? true : false; int i; @@ -8380,37 +8484,37 @@ ACMD(addperm) { clif->message(fd, atcmd_output); clif->message(fd, msg_txt(1379)); // -- Permission List for( i = 0; i < perm_size; i++ ) { - sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); + sprintf(atcmd_output,"- %s",pcg->permissions[i].name); clif->message(fd, atcmd_output); } return false; } - ARR_FIND(0, perm_size, i, strcmpi(pc_g_permission_name[i].name, message) == 0); + ARR_FIND(0, perm_size, i, strcmpi(pcg->permissions[i].name, message) == 0); if( i == perm_size ) { sprintf(atcmd_output,msg_txt(1380),message); // '%s' is not a known permission. clif->message(fd, atcmd_output); clif->message(fd, msg_txt(1379)); // -- Permission List for( i = 0; i < perm_size; i++ ) { - sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); + sprintf(atcmd_output,"- %s",pcg->permissions[i].name); clif->message(fd, atcmd_output); } return false; } - if( add && (sd->extra_temp_permissions&pc_g_permission_name[i].permission) ) { - sprintf(atcmd_output, msg_txt(1381),sd->status.name,pc_g_permission_name[i].name); // User '%s' already possesses the '%s' permission. + if( add && (sd->extra_temp_permissions&pcg->permissions[i].permission) ) { + sprintf(atcmd_output, msg_txt(1381),sd->status.name,pcg->permissions[i].name); // User '%s' already possesses the '%s' permission. clif->message(fd, atcmd_output); return false; - } else if ( !add && !(sd->extra_temp_permissions&pc_g_permission_name[i].permission) ) { - sprintf(atcmd_output, msg_txt(1382),sd->status.name,pc_g_permission_name[i].name); // User '%s' doesn't possess the '%s' permission. + } else if ( !add && !(sd->extra_temp_permissions&pcg->permissions[i].permission) ) { + sprintf(atcmd_output, msg_txt(1382),sd->status.name,pcg->permissions[i].name); // User '%s' doesn't possess the '%s' permission. clif->message(fd, atcmd_output); sprintf(atcmd_output,msg_txt(1383),sd->status.name); // -- User '%s' Permissions clif->message(fd, atcmd_output); for( i = 0; i < perm_size; i++ ) { - if( sd->extra_temp_permissions&pc_g_permission_name[i].permission ) { - sprintf(atcmd_output,"- %s",pc_g_permission_name[i].name); + if( sd->extra_temp_permissions&pcg->permissions[i].permission ) { + sprintf(atcmd_output,"- %s",pcg->permissions[i].name); clif->message(fd, atcmd_output); } } @@ -8419,9 +8523,9 @@ ACMD(addperm) { } if( add ) - sd->extra_temp_permissions |= pc_g_permission_name[i].permission; + sd->extra_temp_permissions |= pcg->permissions[i].permission; else - sd->extra_temp_permissions &=~ pc_g_permission_name[i].permission; + sd->extra_temp_permissions &=~ pcg->permissions[i].permission; sprintf(atcmd_output, msg_txt(1384),sd->status.name); // User '%s' permissions updated successfully. The changes are temporary. @@ -9377,6 +9481,7 @@ void atcommand_basecommands(void) { ACMD_DEF(changelook), ACMD_DEF(autoloot), ACMD_DEF2("alootid", autolootitem), + ACMD_DEF(autoloottype), ACMD_DEF(mobinfo), ACMD_DEF(exp), ACMD_DEF(version), @@ -9460,7 +9565,7 @@ void atcommand_basecommands(void) { int i; for( i = 0; i < ARRAYLENGTH(atcommand_base); i++ ) { - if(!atcommand->add(atcommand_base[i].command,atcommand_base[i].func)) { // Should not happen if atcommand_base[] array is OK + if(!atcommand->add(atcommand_base[i].command,atcommand_base[i].func,false)) { // Should not happen if atcommand_base[] array is OK ShowDebug("atcommand_basecommands: duplicate ACMD_DEF for '%s'.\n", atcommand_base[i].command); continue; } @@ -9472,21 +9577,22 @@ void atcommand_basecommands(void) { return; } -bool atcommand_add(char *name,AtCommandFunc func) { +bool atcommand_add(char *name,AtCommandFunc func, bool replace) { AtCommandInfo* cmd; - if(atcommand->exists(name)) //caller will handle/display on false - return false; - - CREATE(cmd, AtCommandInfo, 1); + if( (cmd = atcommand->exists(name)) ) { //caller will handle/display on false + if( !replace ) + return false; + } else { + CREATE(cmd, AtCommandInfo, 1); + strdb_put(atcommand->db, name, cmd); + } safestrncpy(cmd->command, name, sizeof(cmd->command)); cmd->func = func; cmd->help = NULL; cmd->log = true; - - strdb_put(atcommand->db, cmd->command, cmd); - + return true; } @@ -9657,7 +9763,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message if( !pc->get_group_level(sd) ) { if( x >= 1 || y >= 1 ) { /* we have command */ info = atcommand->get_info_byname(atcommand->check_alias(command + 1)); - if( !info || info->char_groups[pc_group_get_idx(sd->group)] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */ + if( !info || info->char_groups[pcg->get_idx(sd->group)] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */ return false; } else return false;/* display as normal message */ @@ -9737,8 +9843,8 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // type == 1 : player invoked if (type == 1) { int i; - if ((*command == atcommand->at_symbol && info->at_groups[pc_group_get_idx(sd->group)] == 0) || - (*command == atcommand->char_symbol && info->char_groups[pc_group_get_idx(sd->group)] == 0) ) { + if ((*command == atcommand->at_symbol && info->at_groups[pcg->get_idx(sd->group)] == 0) || + (*command == atcommand->char_symbol && info->char_groups[pcg->get_idx(sd->group)] == 0) ) { return false; } if( pc_isdead(sd) && pc->has_permission(sd,PC_PERM_DISABLE_CMD_DEAD) ) { @@ -9936,13 +10042,13 @@ void atcommand_db_load_groups(GroupSettings **groups, config_setting_t **command continue; } - idx = pc_group_get_idx(group); + idx = pcg->get_idx(group); if (idx < 0 || idx >= sz) { ShowError("atcommand_db_load_groups: index (%d) out of bounds [0,%d]\n", idx, sz - 1); continue; } - if (pc_group_has_permission(group, PC_PERM_USE_ALL_COMMANDS)) { + if (pcg->has_permission(group, PC_PERM_USE_ALL_COMMANDS)) { atcmd->at_groups[idx] = atcmd->char_groups[idx] = 1; continue; } @@ -9980,8 +10086,8 @@ bool atcommand_can_use(struct map_session_data *sd, const char *command) { if (info == NULL) return false; - if ((*command == atcommand->at_symbol && info->at_groups[pc_group_get_idx(sd->group)] != 0) || - (*command == atcommand->char_symbol && info->char_groups[pc_group_get_idx(sd->group)] != 0) ) { + if ((*command == atcommand->at_symbol && info->at_groups[pcg->get_idx(sd->group)] != 0) || + (*command == atcommand->char_symbol && info->char_groups[pcg->get_idx(sd->group)] != 0) ) { return true; } @@ -9993,8 +10099,8 @@ bool atcommand_can_use2(struct map_session_data *sd, const char *command, AtComm if (info == NULL) return false; - if ((type == COMMAND_ATCOMMAND && info->at_groups[pc_group_get_idx(sd->group)] != 0) || - (type == COMMAND_CHARCOMMAND && info->char_groups[pc_group_get_idx(sd->group)] != 0) ) { + if ((type == COMMAND_ATCOMMAND && info->at_groups[pcg->get_idx(sd->group)] != 0) || + (type == COMMAND_CHARCOMMAND && info->char_groups[pcg->get_idx(sd->group)] != 0) ) { return true; } @@ -10045,7 +10151,10 @@ void atcommand_doload(void) { atcommand->config_read(map->ATCOMMAND_CONF_FILENAME); } -void do_init_atcommand(void) { +void do_init_atcommand(bool minimal) { + if (minimal) + return; + atcommand->at_symbol = '@'; atcommand->char_symbol = '#'; atcommand->binding_count = 0; diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 63c38e4d1..6b5a52fcb 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -77,7 +77,7 @@ struct atcommand_interface { /* */ char* msg_table[MAX_MSG]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ bool (*parse) (const int fd, struct map_session_data* sd, const char* message, int type); @@ -110,7 +110,7 @@ struct atcommand_interface { int (*cmd_db_clear_sub) (DBKey key, DBData *data, va_list args); void (*doload) (void); void (*base_commands) (void); - bool (*add) (char *name, AtCommandFunc func); + bool (*add) (char *name, AtCommandFunc func, bool replace); }; struct atcommand_interface *atcommand; diff --git a/src/map/battle.c b/src/map/battle.c index 94222f663..9a70acaca 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -206,7 +206,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { if( !target || status->isdead(target) ) {/* nothing we can do */ if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),0); + status_calc_pc(((TBL_PC*)src),SCO_FORCE); } ers_free(battle->delay_damage_ers, dat); return 0; @@ -237,7 +237,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),0); + status_calc_pc(((TBL_PC*)src),SCO_FORCE); } } ers_free(battle->delay_damage_ers, dat); @@ -6759,7 +6759,10 @@ int battle_config_read(const char* cfgName) return 0; } -void do_init_battle(void) { +void do_init_battle(bool minimal) { + if (minimal) + return; + battle->delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); timer->add_func_list(battle->delay_damage_sub, "battle_delay_damage_sub"); diff --git a/src/map/battle.h b/src/map/battle.h index bf08ab8d6..0f3a22c4b 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -506,7 +506,7 @@ struct battle_interface { int attr_fix_table[4][ELE_MAX][ELE_MAX]; struct eri *delay_damage_ers; //For battle delay damage structures. /* init */ - void (*init) (void); + void (*init) (bool minimal); /* final */ void (*final) (void); /* damage calculation */ diff --git a/src/map/battleground.c b/src/map/battleground.c index 62688659e..6b9695849 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -520,13 +520,43 @@ void bg_begin(struct bg_arena *arena) { bg->queue_pc_cleanup(sd); } } + /* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild + * (his team) still meet the join criteria (sort of what bg->can_queue does) + */ if( count < arena->min_players ) { bg->match_over(arena,true); } else { arena->ongoing = true; - mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ + /* TODO: make this a arena-independant var? or just .@? */ + mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id); mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var); + + count = 0; + for( i = 0; i < queue->size; i++ ) { + struct map_session_data * sd = NULL; + + if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) { + + mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id); + + mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count), + sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id : + sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id : + 0 + ); + mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count), + sd->bg_queue.type == BGQT_GUILD ? 1 : + sd->bg_queue.type == BGQT_PARTY ? 2 : + 0 + ); + count++; + } + } + } + mapreg->setreg(script->add_str("$@bg_member_size"),count); + npc->event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ @@ -685,12 +715,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if( sd->bg_queue.arena != NULL ) return BGQA_DUPLICATE_REQUEST; - - if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */ - clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode"); - return BGQA_FAIL_TEAM_COUNT; - } - + switch(type) { case BGQT_GUILD: if( !sd->guild || !sd->state.gmaster_flag ) @@ -757,7 +782,10 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ return BGQA_SUCCESS; } -void do_init_battleground(void) { +void do_init_battleground(bool minimal) { + if (minimal) + return; + bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA); timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer"); timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval); diff --git a/src/map/battleground.h b/src/map/battleground.h index a5e540924..7f15a4bbc 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -19,10 +19,11 @@ * Enumerations **/ enum bg_queue_types { - BGQT_INVALID, - BGQT_INDIVIDUAL, - BGQT_PARTY, - BGQT_GUILD + BGQT_INVALID = 0x0, + BGQT_INDIVIDUAL = 0x1, + BGQT_PARTY = 0x2, + /* yup no 0x3 */ + BGQT_GUILD = 0x4, }; struct battleground_member_data { @@ -75,7 +76,7 @@ struct battleground_interface { DBMap *team_db; // int bg_id -> struct battleground_data* unsigned int team_counter; // Next bg_id /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ struct bg_arena *(*name2arena) (char *name); diff --git a/src/map/chrif.c b/src/map/chrif.c index a13217060..87ec71ec5 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1611,8 +1611,10 @@ int do_final_chrif(void) { /*========================================== * *------------------------------------------*/ -int do_init_chrif(void) { - +int do_init_chrif(bool minimal) { + if (minimal) + return 0; + chrif->auth_db = idb_alloc(DB_OPT_BASE); chrif->auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE); diff --git a/src/map/chrif.h b/src/map/chrif.h index 9df4b9931..56aa569a3 100644 --- a/src/map/chrif.h +++ b/src/map/chrif.h @@ -63,7 +63,7 @@ struct chrif_interface { int state; /* */ int (*final) (void); - int (*init) (void); + int (*init) (bool minimal); /* funcs */ void (*setuserid) (char* id); void (*setpasswd) (char* pwd); diff --git a/src/map/clif.c b/src/map/clif.c index c752f822d..c099d5a1b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9213,7 +9213,9 @@ void clif_hercules_chsys_mjoin(struct map_session_data *sd) { /// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT). /// 007d void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { +#if PACKETVER >= 20090218 int i; +#endif if(sd->bl.prev != NULL) return; @@ -9473,7 +9475,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { } map->iwall_get(sd); // Updates Walls Info on this Map to Client - status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ + status_calc_pc(sd, SCO_NONE);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; if( hChSys.local && hChSys.local_autojoin && !map->list[sd->bl.m].flag.chsysnolocalaj ) { @@ -17572,9 +17574,7 @@ void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) { clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0); return; } - //debug - safestrncpy(arena->name, p->bg_name, sizeof(arena->name)); - + switch( (enum bg_queue_types)p->type ) { case BGQT_INDIVIDUAL: case BGQT_PARTY: @@ -18059,10 +18059,13 @@ void clif_bc_ready(void) { /*========================================== * *------------------------------------------*/ -int do_init_clif(void) { +int do_init_clif(bool minimal) { const char* colors[COLOR_MAX] = { "0xFF0000", "0x00ff00", "0xffffff" }; int i; + if (minimal) + return 0; + /** * Setup Color Table (saves unnecessary load of strtoul on every call) **/ diff --git a/src/map/clif.h b/src/map/clif.h index d2ac9213a..710cb6590 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -526,7 +526,7 @@ struct clif_interface { /* */ bool ally_only; /* core */ - int (*init) (void); + int (*init) (bool minimal); void (*final) (void); int (*setip) (const char* ip); void (*setbindip) (const char* ip); diff --git a/src/map/duel.c b/src/map/duel.c index 4e41865d4..5e305244a 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -166,7 +166,10 @@ void duel_reject(const unsigned int did, struct map_session_data* sd) { void do_final_duel(void) { } -void do_init_duel(void) { +void do_init_duel(bool minimal) { + if (minimal) + return; + memset(&duel->list[0], 0, sizeof(duel->list)); } diff --git a/src/map/duel.h b/src/map/duel.h index d1ec58415..d60c9531a 100644 --- a/src/map/duel.h +++ b/src/map/duel.h @@ -34,7 +34,7 @@ struct duel_interface { void (*showinfo) (const unsigned int did, struct map_session_data* sd); int (*checktime) (struct map_session_data* sd); - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); } duel_s; diff --git a/src/map/elemental.c b/src/map/elemental.c index f15b735b2..f335600d6 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -258,7 +258,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed->bl.y = ed->ud.to_y; map->addiddb(&ed->bl); - status_calc_elemental(ed,1); + status_calc_elemental(ed,SCO_FIRST); ed->last_spdrain_time = ed->last_thinktime = timer->gettick(); ed->summon_timer = INVALID_TIMER; elemental->summon_init(ed); @@ -931,7 +931,10 @@ void reload_elemental_skilldb(void) { elemental->read_skilldb(); } -int do_init_elemental(void) { +int do_init_elemental(bool minimal) { + if (minimal) + return 0; + elemental->read_db(); elemental->read_skilldb(); diff --git a/src/map/elemental.h b/src/map/elemental.h index 3cd819d53..8ffffa5e3 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -73,7 +73,7 @@ struct elemental_interface { struct s_elemental_db db[MAX_ELEMENTAL_CLASS]; // Elemental Database /* */ - int (*init) (void); + int (*init) (bool minimal); void (*final) (void); /* funcs */ bool (*class) (int class_); diff --git a/src/map/guild.c b/src/map/guild.c index 0ae45bede..fcdcddab2 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1923,7 +1923,7 @@ int guild_castledatasave(int castle_id, int index, int value) gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) - status_calc_mob(gd, 0); + status_calc_mob(gd, SCO_NONE); break; } case 4: @@ -2172,12 +2172,15 @@ void guild_flags_clear(void) { guild->flags_count = 0; } -void do_init_guild(void) { - guild->db = idb_alloc(DB_OPT_RELEASE_DATA); - guild->castle_db = idb_alloc(DB_OPT_BASE); - guild->expcache_db = idb_alloc(DB_OPT_BASE); - guild->infoevent_db = idb_alloc(DB_OPT_BASE); - guild->expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); +void do_init_guild(bool minimal) { + if (minimal) + return; + + guild->db = idb_alloc(DB_OPT_RELEASE_DATA); + guild->castle_db = idb_alloc(DB_OPT_BASE); + guild->expcache_db = idb_alloc(DB_OPT_BASE); + guild->infoevent_db = idb_alloc(DB_OPT_BASE); + guild->expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); sv->readdb(map->db_path, "castle_db.txt", ',', 4, 5, -1, guild->read_castledb); diff --git a/src/map/guild.h b/src/map/guild.h index 348a6c7e4..8da9036e6 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -56,7 +56,7 @@ struct s_guild_skill_tree { struct guild_interface { - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ DBMap* db; // int guild_id -> struct guild* diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 52f0572c0..0a162958a 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -272,7 +272,7 @@ void homunculus_skillup(struct homun_data *hd,uint16 skill_id) { { hd->homunculus.hskill[i].lv++; hd->homunculus.skillpts-- ; - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); if (hd->master) { clif->homskillup(hd->master, skill_id); clif->hominfo(hd->master,hd,0); @@ -413,7 +413,7 @@ bool homunculus_evolve(struct homun_data *hd) { //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately @@ -460,7 +460,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; hom->prev_class = prev_class; - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately @@ -505,7 +505,7 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) { hd->homunculus.exp = 0; clif->specialeffect(&hd->bl,568,AREA); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); return 0; } @@ -757,7 +757,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { hd->bl.y = hd->ud.to_y; map->addiddb(&hd->bl); - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); hd->hungry_timer = INVALID_TIMER; return true; @@ -1003,7 +1003,7 @@ bool homunculus_shuffle(struct homun_data *hd) { memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; clif->homskillinfoblock(sd); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); @@ -1229,8 +1229,12 @@ void homunculus_skill_reload(void) { homun->skill_db_read(); } -void do_init_homunculus(void) { +void do_init_homunculus(bool minimal) { int class_; + + if (minimal) + return; + homun->read_db(); homun->exp_db_read(); homun->skill_db_read(); diff --git a/src/map/homunculus.h b/src/map/homunculus.h index e3ec38f7b..bf1de6171 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -91,7 +91,7 @@ struct homunculus_interface { struct s_homunculus_db db[MAX_HOMUNCULUS_CLASS]; struct homun_skill_tree_entry skill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); void (*reload) (void); void (*reload_skill) (void); diff --git a/src/map/instance.c b/src/map/instance.c index 6b96c3112..ab68c9e22 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -691,7 +691,10 @@ void do_final_instance(void) { instance->instances = 0; } -void do_init_instance(void) { +void do_init_instance(bool minimal) { + if (minimal) + return; + timer->add_func_list(instance->destroy_timer, "instance_destroy_timer"); } diff --git a/src/map/instance.h b/src/map/instance.h index 27a9401b4..4f65d7db0 100644 --- a/src/map/instance.h +++ b/src/map/instance.h @@ -47,7 +47,7 @@ struct instance_data { }; struct instance_interface { - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); void (*reload) (void); /* start point */ diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index f67446629..0f487d8f7 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -386,7 +386,7 @@ void irc_relay(char *name, const char *msg) { /** * IRC bot initializer */ -void irc_bot_init(void) { +void irc_bot_init(bool minimal) { /// Command handlers const struct irc_func irc_func_base[] = { { "PING" , ircbot->pong }, @@ -399,6 +399,9 @@ void irc_bot_init(void) { struct irc_func* function; int i; + if (minimal) + return; + if( !hChSys.irc ) return; diff --git a/src/map/irc-bot.h b/src/map/irc-bot.h index 52ff0c9be..305cdfd91 100644 --- a/src/map/irc-bot.h +++ b/src/map/irc-bot.h @@ -34,7 +34,7 @@ struct irc_bot_interface { unsigned int size; } funcs; /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ int (*parse) (int fd); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index feb17ddc8..d7d117574 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1027,7 +1027,10 @@ void itemdb_read_packages(void) { if( itemdb->packages[count].random_qty ) { CREATE(itemdb->packages[count].random_groups, struct item_package_rand_group, itemdb->packages[count].random_qty); for( c = 0; c < itemdb->packages[count].random_qty; c++ ) { - CREATE(itemdb->packages[count].random_groups[c].random_list, struct item_package_rand_entry, rgroups[ i - 1 ][c]); + if( !rgroups[ i - 1 ][c] ) + ShowError("itemdb_read_packages: package '%s' missing 'Random' field %d! there must not be gaps!\n",config_setting_name(itg),c+1); + else + CREATE(itemdb->packages[count].random_groups[c].random_list, struct item_package_rand_entry, rgroups[ i - 1 ][c]); itemdb->packages[count].random_groups[c].random_qty = 0; } } @@ -1090,7 +1093,7 @@ void itemdb_read_packages(void) { itemdb->packages[count].random_groups[gidx].random_list[r].id = data ? data->nameid : 0; itemdb->packages[count].random_groups[gidx].random_list[r].qty = icount; if( (itemdb->packages[count].random_groups[gidx].random_list[r].rate = rate) == 10000 ) { - ShowWarning("itemdb_read_packages: item '%s' in '%s' has 100% drop rate!! set this item as 'Random: 0' or other items won't drop!!!\n",itname,config_setting_name(itg)); + ShowWarning("itemdb_read_packages: item '%s' in '%s' has 100%% drop rate!! set this item as 'Random: 0' or other items won't drop!!!\n",itname,config_setting_name(itg)); } itemdb->packages[count].random_groups[gidx].random_list[r].hours = expire; itemdb->packages[count].random_groups[gidx].random_list[r].announce = announce == true ? 1 : 0; @@ -1924,7 +1927,7 @@ int itemdb_uid_load() { /*==================================== * read all item-related databases *------------------------------------*/ -void itemdb_read(void) { +void itemdb_read(bool minimal) { int i; DBData prev; @@ -1942,6 +1945,9 @@ void itemdb_read(void) { } } + if (minimal) + return; + itemdb->read_combos(); itemdb->read_groups(); itemdb->read_chains(); @@ -2062,7 +2068,7 @@ void itemdb_reload(void) { db_clear(itemdb->names); // read new data - itemdb->read(); + itemdb->read(false); //Epoque's awesome @reloaditemdb fix - thanks! [Ind] //- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data @@ -2105,7 +2111,7 @@ void itemdb_reload(void) { sd->combos.id = NULL; sd->combos.count = 0; if( pc->load_combo(sd) > 0 ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } } @@ -2171,12 +2177,16 @@ void do_final_itemdb(void) { db_destroy(itemdb->names); } -void do_init_itemdb(void) { +void do_init_itemdb(bool minimal) { memset(itemdb->array, 0, sizeof(itemdb->array)); itemdb->other = idb_alloc(DB_OPT_BASE); itemdb->names = strdb_alloc(DB_OPT_BASE,ITEM_NAME_LENGTH); itemdb->create_dummy_data(); //Dummy data item. - itemdb->read(); + itemdb->read(minimal); + + if (minimal) + return; + clif->cashshop_load(); } void itemdb_defaults(void) { diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 2579d84ca..80d2fd0ce 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -266,7 +266,7 @@ struct item_package { #define itemdb_canauction(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canauction_sub) struct itemdb_interface { - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); void (*reload) (void); void (*name_constants) (void); @@ -343,7 +343,7 @@ struct itemdb_interface { int (*read_sqldb) (void); uint64 (*unique_id) (int8 flag, int64 value); int (*uid_load) (); - void (*read) (void); + void (*read) (bool minimal); void (*destroy_item_data) (struct item_data *self, int free_self); int (*final_sub) (DBKey key, DBData *data, va_list ap); }; diff --git a/src/map/map.c b/src/map/map.c index b50297ca6..cd192b7d4 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1722,8 +1722,6 @@ int map_quit(struct map_session_data *sd) { if( sd->state.storage_flag == 1 ) sd->state.storage_flag = 0; // No need to Double Save Storage on Quit. - if (sd->state.permanent_speed == 1) sd->state.permanent_speed = 0; // Remove lock so speed is set back to normal at login. - if( sd->ed ) { elemental->clean_effect(sd->ed); unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); @@ -2907,7 +2905,7 @@ int map_readfromcache(struct map_data *m, char *buffer) { } -int map_addmap(char* mapname) { +int map_addmap(const char* mapname) { map->list[map->count].instance_id = -1; mapindex_getmapname(mapname, map->list[map->count++].name); return 0; @@ -5344,6 +5342,7 @@ void map_hp_symbols(void) { HPM->share(skill,"skill"); HPM->share(vending,"vending"); HPM->share(pc,"pc"); + HPM->share(pcg,"pc_groups"); HPM->share(party,"party"); HPM->share(storage,"storage"); HPM->share(trade,"trade"); @@ -5398,6 +5397,7 @@ void map_load_defaults(void) { skill_defaults(); vending_defaults(); pc_defaults(); + pc_groups_defaults(); party_defaults(); storage_defaults(); trade_defaults(); @@ -5419,6 +5419,8 @@ void map_load_defaults(void) { } int do_init(int argc, char *argv[]) { + bool minimal = false; + char *scriptcheck = NULL; int i; #ifdef GCOLLECT @@ -5468,6 +5470,11 @@ int do_init(int argc, char *argv[]) map->LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; + } else if( strcmp(arg, "script-check") == 0 ) { + minimal = true; + runflag = CORE_ST_STOP; + if( map->arg_next_value(arg, i, argc) ) + scriptcheck = argv[++i]; } else { ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); @@ -5489,39 +5496,42 @@ int do_init(int argc, char *argv[]) } map_load_defaults(); - map->config_read(map->MAP_CONF_NAME); - CREATE(map->list,struct map_data,map->count); - map->count = 0; - map->config_read_sub(map->MAP_CONF_NAME); - // loads npcs - map->reloadnpc(false); + if (!minimal) { + map->config_read(map->MAP_CONF_NAME); + CREATE(map->list,struct map_data,map->count); + map->count = 0; + map->config_read_sub(map->MAP_CONF_NAME); - chrif->checkdefaultlogin(); + // loads npcs + map->reloadnpc(false); - if (!map->ip_set || !map->char_ip_set) { - char ip_str[16]; - ip2str(addr_[0], ip_str); + chrif->checkdefaultlogin(); - ShowWarning("Not all IP addresses in /conf/map-server.conf configured, autodetecting...\n"); + if (!map->ip_set || !map->char_ip_set) { + char ip_str[16]; + ip2str(addr_[0], ip_str); - if (naddr_ == 0) - ShowError("Unable to determine your IP address...\n"); - else if (naddr_ > 1) - ShowNotice("Multiple interfaces detected...\n"); + ShowWarning("Not all IP addresses in /conf/map-server.conf configured, autodetecting...\n"); - ShowInfo("Defaulting to %s as our IP address\n", ip_str); + if (naddr_ == 0) + ShowError("Unable to determine your IP address...\n"); + else if (naddr_ > 1) + ShowNotice("Multiple interfaces detected...\n"); - if (!map->ip_set) - clif->setip(ip_str); - if (!map->char_ip_set) - chrif->setip(ip_str); - } + ShowInfo("Defaulting to %s as our IP address\n", ip_str); - battle->config_read(map->BATTLE_CONF_FILENAME); - atcommand->msg_read(map->MSG_CONF_NAME); + if (!map->ip_set) + clif->setip(ip_str); + if (!map->char_ip_set) + chrif->setip(ip_str); + } + + battle->config_read(map->BATTLE_CONF_FILENAME); + atcommand->msg_read(map->MSG_CONF_NAME); + map->inter_config_read(map->INTER_CONF_NAME); + logs->config_read(map->LOG_CONF_NAME); + } script->config_read(map->SCRIPT_CONF_NAME); - map->inter_config_read(map->INTER_CONF_NAME); - logs->config_read(map->LOG_CONF_NAME); map->id_db = idb_alloc(DB_OPT_BASE); map->pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex] @@ -5538,53 +5548,77 @@ int do_init(int argc, char *argv[]) map->flooritem_ers = ers_new(sizeof(struct flooritem_data),"map.c::map_flooritem_ers",ERS_OPT_NONE); ers_chunk_size(map->flooritem_ers, 100); - - map->sql_init(); - if (logs->config.sql_logs) - logs->sql_init(); - mapindex_init(); + if (!minimal) { + map->sql_init(); + if (logs->config.sql_logs) + logs->sql_init(); + } + + i = mapindex_init(); + + if (minimal) { + // Pretend all maps from the mapindex are on this mapserver + CREATE(map->list,struct map_data,i); + + for( i = 0; i < MAX_MAPINDEX; i++ ) { + if (mapindex_exists(i)) { + map->addmap(mapindex_id2name(i)); + } + } + } + if(map->enable_grf) grfio_init(map->GRF_PATH_FILENAME); map->readallmaps(); - timer->add_func_list(map->freeblock_timer, "map_freeblock_timer"); - timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer"); - timer->add_func_list(map->removemobs_timer, "map_removemobs_timer"); - timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000); - - HPM->load_sub = HPM_map_plugin_load_sub; - HPM->symbol_defaults_sub = map_hp_symbols; - HPM->config_read(); - HPM->event(HPET_INIT); - - atcommand->init(); - battle->init(); - instance->init(); - chrif->init(); - clif->init(); - ircbot->init(); - script->init(); - itemdb->init(); - skill->init(); - map->read_zone_db();/* read after item and skill initalization */ - mob->init(); - pc->init(); - status->init(); - party->init(); - guild->init(); - gstorage->init(); - pet->init(); - homun->init(); - mercenary->init(); - elemental->init(); - quest->init(); - npc->init(); - unit->init(); - bg->init(); - duel->init(); - vending->init(); + + if (!minimal) { + timer->add_func_list(map->freeblock_timer, "map_freeblock_timer"); + timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer"); + timer->add_func_list(map->removemobs_timer, "map_removemobs_timer"); + timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000); + + HPM->load_sub = HPM_map_plugin_load_sub; + HPM->symbol_defaults_sub = map_hp_symbols; + HPM->config_read(); + HPM->event(HPET_INIT); + } + + atcommand->init(minimal); + battle->init(minimal); + instance->init(minimal); + chrif->init(minimal); + clif->init(minimal); + ircbot->init(minimal); + script->init(minimal); + itemdb->init(minimal); + skill->init(minimal); + if (!minimal) + map->read_zone_db();/* read after item and skill initalization */ + mob->init(minimal); + pc->init(minimal); + status->init(minimal); + party->init(minimal); + guild->init(minimal); + gstorage->init(minimal); + pet->init(minimal); + homun->init(minimal); + mercenary->init(minimal); + elemental->init(minimal); + quest->init(minimal); + npc->init(minimal); + unit->init(minimal); + bg->init(minimal); + duel->init(minimal); + vending->init(minimal); + + if (minimal) { + if (npc->parsesrcfile(scriptcheck, false) == 0) + exit(EXIT_SUCCESS); + exit(EXIT_FAILURE); + } npc->event_do_oninit(); // Init npcs (OnInit) diff --git a/src/map/map.h b/src/map/map.h index 06c3829b1..20e328c88 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1023,7 +1023,7 @@ struct map_interface { int (*eraseallipport_sub) (DBKey key, DBData *data, va_list va); char* (*init_mapcache) (FILE *fp); int (*readfromcache) (struct map_data *m, char *buffer); - int (*addmap) (char *mapname); + int (*addmap) (const char *mapname); void (*delmapid) (int id); void (*zone_db_clear) (void); void (*list_final) (void); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 8c74a5e1e..87e7d2f3c 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -317,7 +317,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) { md->bl.y = md->ud.to_y; map->addiddb(&md->bl); - status_calc_mercenary(md,1); + status_calc_mercenary(md,SCO_FIRST); md->contract_timer = INVALID_TIMER; merc_contract_init(md); } @@ -490,7 +490,10 @@ int read_mercenary_skilldb(void) { return 0; } -void do_init_mercenary(void) { +void do_init_mercenary(bool minimal) { + if (minimal) + return; + mercenary->read_db(); mercenary->read_skilldb(); diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 3245606cf..3f2214b65 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -59,7 +59,7 @@ struct mercenary_interface { /* funcs */ - void (*init) (void); + void (*init) (bool minimal); bool (*class) (int class_); struct view_data * (*get_viewdata) (int class_); diff --git a/src/map/mob.c b/src/map/mob.c index 778fc1dfa..b8a8ed6c5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -601,7 +601,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guardup_lv; if( guardup_lv ) - status_calc_mob(md, 0); //Give bonuses. + status_calc_mob(md, SCO_NONE); //Give bonuses. return 0; } @@ -919,7 +919,7 @@ int mob_spawn (struct mob_data *md) } memset(&md->state, 0, sizeof(md->state)); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; @@ -2731,7 +2731,7 @@ int mob_class_change (struct mob_data *md, int class_) unit->skillcastcancel(&md->bl, 0); status->set_viewdata(&md->bl, class_); clif->class_change(&md->bl, md->vd->class_, 1); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->ud.state.speed_changed = 1; //Speed change update. if (battle_config.monster_class_change_recover) { @@ -4540,7 +4540,12 @@ bool mob_readdb_itemratio(char* str[], int columns, int current) /** * read all mob-related databases */ -void mob_load(void) { +void mob_load(bool minimal) { + if (minimal) { + // Only read the mob db in minimal mode + mob->readdb(); + return; + } sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb mob->readchatdb(); if (map->db_use_sql_mob_db) { @@ -4575,7 +4580,7 @@ void mob_reload(void) { } } - mob->load(); + mob->load(false); } void mob_clear_spawninfo() @@ -4589,15 +4594,18 @@ void mob_clear_spawninfo() /*========================================== * Circumference initialization of mob *------------------------------------------*/ -int do_init_mob(void) -{ //Initialize the mob database +int do_init_mob(bool minimal) { + // Initialize the mob database memset(mob->db_data,0,sizeof(mob->db_data)); //Clear the array - mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns + mob->db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns mob->makedummymobdb(0); //The first time this is invoked, it creates the dummy mob item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_NONE); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE); - mob->load(); + mob->load(minimal); + + if (minimal) + return 0; timer->add_func_list(mob->delayspawn,"mob_delayspawn"); timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop"); diff --git a/src/map/mob.h b/src/map/mob.h index 2f425e285..31a8666a2 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -259,7 +259,7 @@ struct mob_interface { int manuk[8]; int splendide[5]; /* */ - int (*init) (void); + int (*init) (bool mimimal); int (*final) (void); void (*reload) (void); /* */ @@ -354,7 +354,7 @@ struct mob_interface { int (*read_sqlskilldb) (void); bool (*readdb_race2) (char *fields[], int columns, int current); bool (*readdb_itemratio) (char *str[], int columns, int current); - void (*load) (void); + void (*load) (bool minimal); void (*clear_spawninfo) (); }; diff --git a/src/map/npc.c b/src/map/npc.c index f0bdd7bd0..9330d59d3 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1253,6 +1253,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) { } return 0; } + /*========================================== * Cash Shop Buy List *------------------------------------------*/ @@ -1944,7 +1945,7 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con if( p ) { // <Display name>::<Unique name> size_t len = p-name; if( len > NAME_LENGTH ) { - ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); + ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); } else { memcpy(nd->name, name, len); @@ -1952,19 +1953,19 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con } len = strlen(p+2); if( len > NAME_LENGTH ) - ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); + ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->exname, p+2, sizeof(nd->exname)); } else {// <Display name> size_t len = strlen(name); if( len > NAME_LENGTH ) - ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); + ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line '%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); safestrncpy(nd->exname, name, sizeof(nd->exname)); } if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y); - ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); + ShowWarning("npc_parsename: Invalid unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } @@ -1981,7 +1982,7 @@ void npc_parsename(struct npc_data* nd, const char* name, const char* start, con strcpy(this_mapname, (nd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(nd->bl.m)))); strcpy(other_mapname, (dnd->bl.m == -1 ? "(not on a map)" : mapindex_id2name(map_id2index(dnd->bl.m)))); - ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); + ShowWarning("npc_parsename: Duplicate unique name in file '%s', line '%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y); ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y); safestrncpy(nd->exname, newname, sizeof(nd->exname)); @@ -2240,7 +2241,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s } if( type == SHOP && value*0.75 < id->value_sell*1.24 ) {// Exploit possible: you can buy and sell back with profit - ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n", + ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) in file '%s', line '%d'.\n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); } //for logs filters, atcommands and iteminfo script command @@ -2308,7 +2309,7 @@ void npc_convertlabel_db(struct npc_label_list* label_list, const char *filepath // here we check if the label fit into the buffer if( len > 23 ) { - ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath); + ShowError("npc_parse_script: label name longer than 23 chars! (%s) in file '%s'.\n", lname, filepath); return; } @@ -2332,7 +2333,7 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f p = strchr(start,'{'); if( p == NULL ) { - ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer)); + ShowError("npc_skip_script: Missing left curly in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); return NULL;// can't continue } @@ -2368,7 +2369,7 @@ const char* npc_skip_script(const char* start, const char* buffer, const char* f } else if( *p == '\0' ) {// end of buffer - ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); + ShowError("Missing %d right curlys in file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); return NULL;// can't continue } } @@ -2478,7 +2479,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { - ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n", + ShowWarning("npc_parse_script: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc->timerevent_export(nd, i); @@ -2529,14 +2530,14 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch // get the npc being duplicated if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) ) {// does not match 'duplicate(%127s)', name is empty or too long - ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2); + ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), w2); return end;// next line, try to continue } safestrncpy(srcname, w2+10, length-10); dnd = npc->name2id(srcname); if( dnd == NULL) { - ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname); + ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d': %s\n", filepath, strline(buffer,start-buffer), srcname); return end;// next line, try to continue } src_id = dnd->bl.id; @@ -2547,8 +2548,10 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch x = y = dir = 0; m = -1; } else { - if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )// <map name>,<x>,<y>,<facing> - { + int fields = sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir); + if( type == WARP && fields == 3 ) { // <map name>,<x>,<y> + dir = 0; + } else if( fields != 4 ) {// <map name>,<x>,<y>,<facing> ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } @@ -2636,7 +2639,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc->event_export(nd, i)) { - ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n", + ShowWarning("npc_parse_duplicate: duplicate event %s::%s in file '%s'.\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc->timerevent_export(nd, i); @@ -2919,7 +2922,7 @@ const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const cha if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(scriptroot), &old_data)) { struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data); - ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_function: Overwriting user function [%s] in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); script->free_vars(oldscript->script_vars); aFree(oldscript->script_buf); aFree(oldscript); @@ -2977,33 +2980,33 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st mobspawn.m = (unsigned short)m; if( x < 0 || x >= map->list[mobspawn.m].xs || y < 0 || y >= map->list[mobspawn.m].ys ) { - ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s in file '%s', line '%d'.\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } // check monster ID if exists! if( mob->db_checkid(class_) == 0 ) { - ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Unknown mob ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } if( num < 1 || num > 1000 ) { - ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] in file '%s', line '%d'.\n", num, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } if( (mobspawn.state.size < 0 || mobspawn.state.size > 2) && size != -1 ) { - ShowError("npc_parse_mob: Invalid size number %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer)); + ShowError("npc_parse_mob: Invalid size number %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.size, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } if( (mobspawn.state.ai < 0 || mobspawn.state.ai > 4) && ai != -1 ) { - ShowError("npc_parse_mob: Invalid ai %d for mob ID %d (file '%s', line '%d').\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); + ShowError("npc_parse_mob: Invalid ai %d for mob ID %d in file '%s', line '%d'.\n", mobspawn.state.ai, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } if( (mob_lv == 0 || mob_lv > MAX_LEVEL) && mob_lv != -1 ) { - ShowError("npc_parse_mob: Invalid level %d for mob ID %d (file '%s', line '%d').\n", mob_lv, class_, filepath, strline(buffer, start - buffer)); + ShowError("npc_parse_mob: Invalid level %d for mob ID %d in file '%s', line '%d'.\n", mob_lv, class_, filepath, strline(buffer, start - buffer)); return strchr(start, '\n'); } @@ -3033,7 +3036,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st } if(mobspawn.delay1>0xfffffff || mobspawn.delay2>0xfffffff) { - ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Invalid spawn delays %u %u in file '%s', line '%d'.\n", mobspawn.delay1, mobspawn.delay2, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } @@ -3047,7 +3050,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st //Verify dataset. if( !mob->parse_dataset(&mobspawn) ) { - ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mob: Invalid dataset for monster ID %d in file '%s', line '%d'.\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } @@ -3141,7 +3144,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char map->list[m].save.x = savex; map->list[m].save.y = savey; if (!map->list[m].save.map) { - ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); + ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found in file '%s', line '%d', using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); map->list[m].save.x = -1; map->list[m].save.y = -1; } @@ -3179,11 +3182,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); @@ -3229,11 +3232,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char map->list[m].flag.gvg = state; if( state && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( state && map->list[m].flag.battleground ) { map->list[m].flag.battleground = 0; - ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); @@ -3261,13 +3264,13 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if( map->list[m].flag.battleground && map->list[m].flag.pvp ) { map->list[m].flag.pvp = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( map->list[m].flag.battleground && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { map->list[m].flag.gvg = 0; map->list[m].flag.gvg_dungeon = 0; map->list[m].flag.gvg_castle = 0; - ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) && map->list[m].zone != zone ) { @@ -3368,11 +3371,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( modifier[0] == '\0' ) { - ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } else if( !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) ) { - ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else { int idx = map->list[m].unit_count; @@ -3422,11 +3425,11 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( modifier[0] == '\0' ) { - ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } else if( !( skill_id = skill->name2id(skill_name) ) ) { - ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s in file '%s', line '%d'.\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else { int idx = map->list[m].skill_count; @@ -3464,7 +3467,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char struct map_zone_data *zone; if( !(zone = strdb_get(map->zone_db, w4)) ) { - ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s in file '%s', line '%d'.\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); } else if( map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } @@ -3489,15 +3492,14 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } else if ( !strcmpi(w3,"nocashshop") ) { map->list[m].flag.nocashshop = (state) ? 1 : 0; } else - ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer)); + ShowError("npc_parse_mapflag: unrecognized mapflag '%s' in file '%s', line '%d'.\n", w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// continue } //Read file and create npc/func/mapflag/monster... accordingly. //@runOnInit should we exec OnInit when it's done ? -void npc_parsesrcfile(const char* filepath, bool runOnInit) -{ +int npc_parsesrcfile(const char* filepath, bool runOnInit) { int16 m, x, y; int lines = 0; FILE* fp; @@ -3510,7 +3512,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) if( fp == NULL ) { ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath); - return; + return -1; } fseek(fp, 0, SEEK_END); len = ftell(fp); @@ -3523,7 +3525,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno)); aFree(buffer); fclose(fp); - return; + return -1; } fclose(fp); @@ -3658,7 +3660,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) } aFree(buffer); - return; + return 0; } int npc_script_event(struct map_session_data* sd, enum npce_event type) @@ -3935,8 +3937,7 @@ static void npc_debug_warps(void) { /*========================================== * npc initialization *------------------------------------------*/ -int do_init_npc(void) -{ +int do_init_npc(bool minimal) { struct npc_src_list *file; int i; @@ -3963,43 +3964,47 @@ int do_init_npc(void) npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); - npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); - npc_last_npd = NULL; npc_last_path = NULL; npc_last_ref = NULL; - // process all npc files - ShowStatus("Loading NPCs...\r"); - for( file = npc->src_files; file != NULL; file = file->next ) { - ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); - npc->parsesrcfile(file->name,false); + if (!minimal) { + npc->timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); + + // process all npc files + ShowStatus("Loading NPCs...\r"); + for( file = npc->src_files; file != NULL; file = file->next ) { + ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); + npc->parsesrcfile(file->name,false); + } + ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" + "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", + npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); } - ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" - "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", - npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); itemdb->name_constants(); + + if (!minimal) { + map->zone_init(); - map->zone_init(); - - npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ + npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */ - // set up the events cache - memset(script_event, 0, sizeof(script_event)); - npc->read_event_script(); + // set up the events cache + memset(script_event, 0, sizeof(script_event)); + npc->read_event_script(); - //Debug function to locate all endless loop warps. - if (battle_config.warp_point_debug) - npc->debug_warps(); + //Debug function to locate all endless loop warps. + if (battle_config.warp_point_debug) + npc->debug_warps(); - timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); - timer->add_func_list(npc->timerevent,"npc_timerevent"); + timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); + timer->add_func_list(npc->timerevent,"npc_timerevent"); + } // Init dummy NPC npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); diff --git a/src/map/npc.h b/src/map/npc.h index 5ec201e55..10f3406b4 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -140,7 +140,7 @@ struct npc_interface { struct npc_src_list *src_files; struct unit_data base_ud; /* */ - int (*init) (void); + int (*init) (bool minimal); int (*final) (void); /* */ int (*get_new_npc_id) (void); @@ -218,7 +218,7 @@ struct npc_interface { void (*parse_mob2) (struct spawn_data *mobspawn); const char* (*parse_mob) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); const char* (*parse_mapflag) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); - void (*parsesrcfile) (const char *filepath, bool runOnInit); + int (*parsesrcfile) (const char *filepath, bool runOnInit); int (*script_event) (struct map_session_data *sd, enum npce_event type); void (*read_event_script) (void); int (*path_db_clear_sub) (DBKey key, DBData *data, va_list args); diff --git a/src/map/packets.h b/src/map/packets.h index 918f0a10f..55a85e182 100644 --- a/src/map/packets.h +++ b/src/map/packets.h @@ -2646,4 +2646,8 @@ packet(0x020d,-1); packetKeys(0x7E241DE0,0x5E805580,0x3D807D80); /* Thanks to Shakto */ #endif +#if defined(OBFUSCATIONKEY1) && defined(OBFUSCATIONKEY2) && defined(OBFUSCATIONKEY3) + packetKeys(OBFUSCATIONKEY1,OBFUSCATIONKEY2,OBFUSCATIONKEY3); +#endif + #endif /* _PACKETS_H_ */ diff --git a/src/map/party.c b/src/map/party.c index ab05c23f7..6caf3db23 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -849,7 +849,7 @@ int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { for( i = 0; i < MAX_PARTY; i++ ) { struct map_session_data* sd = p->data[i].sd; - if( !sd ) continue; + if( !sd || sd->bg_id ) continue; if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update @@ -1306,7 +1306,10 @@ void do_final_party(void) { db_destroy(party->booking_db); // Party Booking [Spiria] } // Constructor, init vars -void do_init_party(void) { +void do_init_party(bool minimal) { + if (minimal) + return; + party->db = idb_alloc(DB_OPT_RELEASE_DATA); party->booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria] timer->add_func_list(party->send_xy_timer, "party_send_xy_timer"); diff --git a/src/map/party.h b/src/map/party.h index ab14d1a31..91f4c1b7d 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -73,7 +73,7 @@ struct party_interface { DBMap* booking_db; // int char_id -> struct party_booking_ad_info* (releases data) // Party Booking [Spiria] unsigned long booking_nextid; /* funcs */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ struct party_data* (*search) (int party_id); diff --git a/src/map/pc.c b/src/map/pc.c index 2f4682413..4747cf498 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -72,7 +72,7 @@ struct map_session_data* pc_get_dummy_sd(void) { struct map_session_data *dummy_sd; CREATE(dummy_sd, struct map_session_data, 1); - dummy_sd->group = pc_group_get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times + dummy_sd->group = pcg->get_dummy_group(); // map_session_data.group is expected to be non-NULL at all times return dummy_sd; } @@ -82,7 +82,7 @@ struct map_session_data* pc_get_dummy_sd(void) */ int pc_get_group_level(struct map_session_data *sd) { - return pc_group_get_level(sd->group); + return pcg->get_level(sd->group); } /** @@ -93,7 +93,7 @@ int pc_get_group_level(struct map_session_data *sd) */ int pc_set_group(struct map_session_data *sd, int group_id) { - GroupSettings *group = pc_group_id2group(group_id); + GroupSettings *group = pcg->id2group(group_id); if (group == NULL) return 1; sd->group_id = group_id; @@ -104,9 +104,9 @@ int pc_set_group(struct map_session_data *sd, int group_id) /** * Checks if player has permission to perform action. */ -bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permission) +bool pc_has_permission(struct map_session_data *sd, unsigned int permission) { - return ((sd->extra_temp_permissions&permission) != 0 || pc_group_has_permission(sd->group, permission)); + return ((sd->extra_temp_permissions&permission) != 0 || pcg->has_permission(sd->group, permission)); } /** @@ -114,7 +114,7 @@ bool pc_has_permission(struct map_session_data *sd, enum e_pc_permission permiss */ bool pc_should_log_commands(struct map_session_data *sd) { - return pc_group_should_log_commands(sd->group); + return pcg->should_log_commands(sd->group); } int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) { @@ -1320,7 +1320,7 @@ int pc_reg_received(struct map_session_data *sd) pc->load_combo(sd); - status_calc_pc(sd,1); + status_calc_pc(sd,SCO_FIRST|SCO_FORCE); chrif->scdata_request(sd->status.account_id, sd->status.char_id); intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox @@ -2028,7 +2028,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -2042,7 +2042,7 @@ int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) { autobonus->active = INVALID_TIMER; sd->state.autobonus &= ~autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -3549,7 +3549,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; case 1: //Item bonus skill. if( sd->status.skill[index].id == id ) { @@ -3583,7 +3583,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; default: //Unknown flag? return 0; @@ -5789,13 +5789,13 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level - status_calc_pet(sd->pd,0); + status_calc_pet(sd->pd,SCO_NONE); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { @@ -5855,7 +5855,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_JOBEXP); clif->updatestatus(sd,SP_NEXTJOBEXP); clif->updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->misceffect(&sd->bl,1); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. @@ -5881,9 +5881,6 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in if (sd->sc.data[SC_CASH_PLUSEXP]) bonus += sd->sc.data[SC_CASH_PLUSEXP]->val1; - - if( sd->status.mod_exp != 100 ) - bonus += sd->status.mod_exp - 100; *base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX); @@ -6146,7 +6143,7 @@ int pc_statusup(struct map_session_data* sd, int type) val = pc->setstat(sd, type, pc->getstat(sd,type) + 1); sd->status.status_point -= need; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6186,7 +6183,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) max = pc_maxparameter(sd); val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max)); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6229,7 +6226,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill[index].lv++; sd->status.skill_point--; if( !skill->db[index].inf ) - status_calc_pc(sd,0); // Only recalculate for passive skills. + status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else @@ -6302,7 +6299,7 @@ int pc_allskillup(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. clif->skillinfoblock(sd); @@ -6392,7 +6389,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) party->send_levelup(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->skillinfoblock(sd); return 0; @@ -6457,7 +6454,7 @@ int pc_resetstate(struct map_session_data* sd) pc_setglobalreg(sd,"TK_MISSION_ID", 0); } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 1; } @@ -6568,7 +6565,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { clif->updatestatus(sd,SP_SKILLPOINT); clif->skillinfoblock(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } return skill_point; @@ -6822,7 +6819,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); md->level++; - status_calc_mob(md, 0); + status_calc_mob(md, SCO_NONE); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) @@ -6918,9 +6915,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] ) { - unsigned int base_penalty = 0; + unsigned int base_penalty =0; if (battle_config.death_penalty_base > 0) { - switch (battle_config.death_penalty_type) { case 1: base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); @@ -6929,20 +6925,16 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); break; } - if(base_penalty) { if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; - if( sd->status.mod_death != 100 ) - base_penalty = base_penalty * sd->status.mod_death / 100; sd->status.base_exp -= min(sd->status.base_exp, base_penalty); clif->updatestatus(sd,SP_BASEEXP); } } - - if(battle_config.death_penalty_job > 0) { + if(battle_config.death_penalty_job > 0) + { base_penalty = 0; - switch (battle_config.death_penalty_type) { case 1: base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); @@ -6951,18 +6943,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); break; } - if(base_penalty) { if (battle_config.pk_mode && src && src->type==BL_PC) base_penalty*=2; - if( sd->status.mod_death != 100 ) - base_penalty = base_penalty * sd->status.mod_death / 100; sd->status.job_exp -= min(sd->status.job_exp, base_penalty); clif->updatestatus(sd,SP_JOBEXP); } } - - if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) { + if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) + { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); @@ -7114,9 +7103,6 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_KILLEDRID: val = sd->killedrid; break; case SP_SLOTCHANGE: val = sd->status.slotchange; break; case SP_CHARRENAME: val = sd->status.rename; break; - case SP_MOD_EXP: val = sd->status.mod_exp; break; - case SP_MOD_DROP: val = sd->status.mod_drop; break; - case SP_MOD_DEATH: val = sd->status.mod_death; break; case SP_CRITICAL: val = sd->battle_status.cri/10; break; case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break; case SP_BASE_ATK: val = sd->battle_status.batk; break; @@ -7234,148 +7220,139 @@ int pc_setparam(struct map_session_data *sd,int type,int val) nullpo_ret(sd); switch(type){ - case SP_BASELEVEL: - if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max - val = pc->maxbaselv(sd); - if ((unsigned int)val > sd->status.base_level) { - int stat=0; - for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += pc->gets_status_point(sd->status.base_level + i); - sd->status.status_point += stat; - } - sd->status.base_level = (unsigned int)val; - sd->status.base_exp = 0; - // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom - clif->updatestatus(sd, SP_NEXTBASEEXP); - clif->updatestatus(sd, SP_STATUSPOINT); - clif->updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); - if(sd->status.party_id) - { - party->send_levelup(sd); - } - break; - case SP_JOBLEVEL: - if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); - sd->status.skill_point += val - sd->status.job_level; - clif->updatestatus(sd, SP_SKILLPOINT); - } - sd->status.job_level = (unsigned int)val; - sd->status.job_exp = 0; - // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom - clif->updatestatus(sd, SP_NEXTJOBEXP); - clif->updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); - break; - case SP_SKILLPOINT: - sd->status.skill_point = val; - break; - case SP_STATUSPOINT: - sd->status.status_point = val; - break; - case SP_ZENY: - if( val < 0 ) - return 0;// can't set negative zeny - logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY))); - sd->status.zeny = cap_value(val, 0, MAX_ZENY); - break; - case SP_BASEEXP: - if(pc->nextbaseexp(sd) > 0) { - sd->status.base_exp = val; - pc->checkbaselevelup(sd); - } - break; - case SP_JOBEXP: - if(pc->nextjobexp(sd) > 0) { - sd->status.job_exp = val; - pc->checkjoblevelup(sd); - } - break; - case SP_SEX: - sd->status.sex = val ? SEX_MALE : SEX_FEMALE; - break; - case SP_WEIGHT: - sd->weight = val; - break; - case SP_MAXWEIGHT: - sd->max_weight = val; - break; - case SP_HP: - sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp); - break; - case SP_MAXHP: - sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp); + case SP_BASELEVEL: + if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max + val = pc->maxbaselv(sd); + if ((unsigned int)val > sd->status.base_level) { + int stat=0; + for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) + stat += pc->gets_status_point(sd->status.base_level + i); + sd->status.status_point += stat; + } + sd->status.base_level = (unsigned int)val; + sd->status.base_exp = 0; + // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTBASEEXP); + clif->updatestatus(sd, SP_STATUSPOINT); + clif->updatestatus(sd, SP_BASEEXP); + status_calc_pc(sd, SCO_FORCE); + if(sd->status.party_id) + { + party->send_levelup(sd); + } + break; + case SP_JOBLEVEL: + if ((unsigned int)val >= sd->status.job_level) { + if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); + sd->status.skill_point += val - sd->status.job_level; + clif->updatestatus(sd, SP_SKILLPOINT); + } + sd->status.job_level = (unsigned int)val; + sd->status.job_exp = 0; + // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom + clif->updatestatus(sd, SP_NEXTJOBEXP); + clif->updatestatus(sd, SP_JOBEXP); + status_calc_pc(sd, SCO_FORCE); + break; + case SP_SKILLPOINT: + sd->status.skill_point = val; + break; + case SP_STATUSPOINT: + sd->status.status_point = val; + break; + case SP_ZENY: + if( val < 0 ) + return 0;// can't set negative zeny + logs->zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY))); + sd->status.zeny = cap_value(val, 0, MAX_ZENY); + break; + case SP_BASEEXP: + if(pc->nextbaseexp(sd) > 0) { + sd->status.base_exp = val; + pc->checkbaselevelup(sd); + } + break; + case SP_JOBEXP: + if(pc->nextjobexp(sd) > 0) { + sd->status.job_exp = val; + pc->checkjoblevelup(sd); + } + break; + case SP_SEX: + sd->status.sex = val ? SEX_MALE : SEX_FEMALE; + break; + case SP_WEIGHT: + sd->weight = val; + break; + case SP_MAXWEIGHT: + sd->max_weight = val; + break; + case SP_HP: + sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp); + break; + case SP_MAXHP: + sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp); - if( sd->battle_status.max_hp < sd->battle_status.hp ) - { - sd->battle_status.hp = sd->battle_status.max_hp; - clif->updatestatus(sd, SP_HP); - } - break; - case SP_SP: - sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp); - break; - case SP_MAXSP: - sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp); + if( sd->battle_status.max_hp < sd->battle_status.hp ) + { + sd->battle_status.hp = sd->battle_status.max_hp; + clif->updatestatus(sd, SP_HP); + } + break; + case SP_SP: + sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp); + break; + case SP_MAXSP: + sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp); - if( sd->battle_status.max_sp < sd->battle_status.sp ) - { - sd->battle_status.sp = sd->battle_status.max_sp; - clif->updatestatus(sd, SP_SP); - } - break; - case SP_STR: - sd->status.str = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_AGI: - sd->status.agi = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_VIT: - sd->status.vit = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_INT: - sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_DEX: - sd->status.dex = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_LUK: - sd->status.luk = cap_value(val, 1, pc_maxparameter(sd)); - break; - case SP_KARMA: - sd->status.karma = val; - break; - case SP_MANNER: - sd->status.manner = val; - break; - case SP_FAME: - sd->status.fame = val; - break; - case SP_KILLERRID: - sd->killerrid = val; - return 1; - case SP_KILLEDRID: - sd->killedrid = val; - return 1; - case SP_SLOTCHANGE: - sd->status.slotchange = val; - return 1; - case SP_CHARRENAME: - sd->status.rename = val; - return 1; - case SP_MOD_EXP: - sd->status.mod_exp = val; - return 1; - case SP_MOD_DROP: - sd->status.mod_drop = val; - return 1; - case SP_MOD_DEATH: - sd->status.mod_death = val; - return 1; - default: - ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); - return 0; + if( sd->battle_status.max_sp < sd->battle_status.sp ) + { + sd->battle_status.sp = sd->battle_status.max_sp; + clif->updatestatus(sd, SP_SP); + } + break; + case SP_STR: + sd->status.str = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_AGI: + sd->status.agi = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_VIT: + sd->status.vit = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_INT: + sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_DEX: + sd->status.dex = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_LUK: + sd->status.luk = cap_value(val, 1, pc_maxparameter(sd)); + break; + case SP_KARMA: + sd->status.karma = val; + break; + case SP_MANNER: + sd->status.manner = val; + break; + case SP_FAME: + sd->status.fame = val; + break; + case SP_KILLERRID: + sd->killerrid = val; + return 1; + case SP_KILLEDRID: + sd->killedrid = val; + return 1; + case SP_SLOTCHANGE: + sd->status.slotchange = val; + return 1; + case SP_CHARRENAME: + sd->status.rename = val; + return 1; + default: + ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type); + return 0; } clif->updatestatus(sd,type); @@ -7685,7 +7662,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); pc->checkallowskill(sd); pc->equiplookall(sd); @@ -7808,11 +7785,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } #ifndef NEW_CARTS @@ -7820,11 +7797,11 @@ int pc_setoption(struct map_session_data *sd,int type) clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Apply speed penalty. + status_calc_pc(sd,SCO_NONE); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Remove speed penalty. + status_calc_pc(sd,SCO_NONE); //Remove speed penalty. } #endif @@ -7836,18 +7813,18 @@ int pc_setoption(struct map_session_data *sd,int type) if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { int i; if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); for( i = 0; i < SC_MAX; i++ ){ if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; @@ -7926,7 +7903,7 @@ int pc_setcart(struct map_session_data *sd,int type) { } if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Recalc speed penalty. + status_calc_pc(sd,SCO_NONE); //Recalc speed penalty. #else // Update option option = sd->sc.option; @@ -8178,7 +8155,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); sd->die_counter = val; if( i ) - status_calc_pc(sd,0); // Lost the bonus. + status_calc_pc(sd,SCO_NONE); // Lost the bonus. } else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val ) { @@ -8782,7 +8759,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if (flag) //Update skill data clif->skillinfoblock(sd); @@ -8947,7 +8924,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if(flag&1 || status_cacl) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) @@ -9052,7 +9029,7 @@ int pc_checkitem(struct map_session_data *sd) if( calc_flag && sd->state.active ) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } return 0; @@ -9437,10 +9414,16 @@ void pc_overheat(struct map_session_data *sd, int val) { */ bool pc_isautolooting(struct map_session_data *sd, int nameid) { - int i; - if( !sd->state.autolooting ) + int i = 0; + + if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid))) + return true; + + if (!sd->state.autolooting) return false; + ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid); + return (i != AUTOLOOTITEM_SIZE); } @@ -10217,7 +10200,6 @@ void pc_bank_withdraw(struct map_session_data *sd, int money) { /* status change data arrived from char-server */ void pc_scdata_received(struct map_session_data *sd) { pc->inventory_rentals(sd); - clif->show_modifiers(sd); } /*========================================== @@ -10227,13 +10209,15 @@ void do_final_pc(void) { db_destroy(pc->itemcd_db); - do_final_pc_groups(); + pcg->final(); ers_destroy(pc->sc_display_ers); return; } -void do_init_pc(void) { +void do_init_pc(bool minimal) { + if (minimal) + return; pc->itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); @@ -10265,7 +10249,7 @@ void do_init_pc(void) { pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (map->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); } - do_init_pc_groups(); + pcg->init(); pc->sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.c:sc_display_ers", ERS_OPT_NONE); } @@ -10281,7 +10265,7 @@ void pc_defaults(void) { { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } }; - unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO}; + unsigned int equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_GARMENT,EQP_AMMO, EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L }; pc = &pc_s; diff --git a/src/map/pc.h b/src/map/pc.h index fc37d0ef2..af03aa2f3 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -166,6 +166,7 @@ struct map_session_data { short pmap; // Previous map on Map Change unsigned short autoloot; unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus] + unsigned short autoloottype; unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] unsigned int gmaster_flag : 1; @@ -731,7 +732,7 @@ struct pc_interface { #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) unsigned int level_penalty[3][RC_MAX][MAX_LEVEL*2+1]; #endif - unsigned short equip_pos[EQI_MAX]; + unsigned int equip_pos[EQI_MAX]; /* */ struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct fame_list smith_fame_list[MAX_FAME_LIST]; @@ -741,7 +742,7 @@ struct pc_interface { /* */ struct eri *sc_display_ers; /* funcs */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); struct map_session_data* (*get_dummy_sd) (void); @@ -751,7 +752,7 @@ struct pc_interface { bool (*can_give_items) (struct map_session_data *sd); bool (*can_use_command) (struct map_session_data *sd, const char *command); - bool (*has_permission) (struct map_session_data *sd, enum e_pc_permission permission); + bool (*has_permission) (struct map_session_data *sd, unsigned int permission); int (*set_group) (struct map_session_data *sd, int group_id); bool (*should_log_commands) (struct map_session_data *sd); diff --git a/src/map/pc_groups.c b/src/map/pc_groups.c index be02b5f15..78d111b1c 100644 --- a/src/map/pc_groups.c +++ b/src/map/pc_groups.c @@ -16,52 +16,10 @@ #include "map.h" // mapiterator #include "pc.h" // pc->set_group() -// Cached config settings for quick lookup -struct GroupSettings { - unsigned int id; // groups.[].id - int level; // groups.[].level - char *name; // copy of groups.[].name - unsigned int e_permissions; // packed groups.[].permissions - bool log_commands; // groups.[].log_commands - int index; // internal index of the group (contiguous range starting at 0) [Ind] - /// Following are used/available only during config reading - config_setting_t *commands; // groups.[].commands - config_setting_t *permissions; // groups.[].permissions - config_setting_t *inherit; // groups.[].inherit - bool inheritance_done; // have all inheritance rules been evaluated? - config_setting_t *root; // groups.[] -}; - -const struct pc_permission_name_table pc_g_permission_name[NUM_PC_PERM] = { - { "can_trade", PC_PERM_TRADE }, - { "can_party", PC_PERM_PARTY }, - { "all_skill", PC_PERM_ALL_SKILL }, - { "all_equipment", PC_PERM_USE_ALL_EQUIPMENT }, - { "skill_unconditional", PC_PERM_SKILL_UNCONDITIONAL }, - { "join_chat", PC_PERM_JOIN_ALL_CHAT }, - { "kick_chat", PC_PERM_NO_CHAT_KICK }, - { "hide_session", PC_PERM_HIDE_SESSION }, - { "who_display_aid", PC_PERM_WHO_DISPLAY_AID }, - { "hack_info", PC_PERM_RECEIVE_HACK_INFO }, - { "any_warp", PC_PERM_WARP_ANYWHERE }, - { "view_hpmeter", PC_PERM_VIEW_HPMETER }, - { "view_equipment", PC_PERM_VIEW_EQUIPMENT }, - { "use_check", PC_PERM_USE_CHECK }, - { "use_changemaptype", PC_PERM_USE_CHANGEMAPTYPE }, - { "all_commands", PC_PERM_USE_ALL_COMMANDS }, - { "receive_requests", PC_PERM_RECEIVE_REQUESTS }, - { "show_bossmobs", PC_PERM_SHOW_BOSS }, - { "disable_pvm", PC_PERM_DISABLE_PVM }, - { "disable_pvp", PC_PERM_DISABLE_PVP }, - { "disable_commands_when_dead", PC_PERM_DISABLE_CMD_DEAD }, - { "hchsys_admin", PC_PERM_HCHSYS_ADMIN }, -}; - -static DBMap* pc_group_db; // id -> GroupSettings -static DBMap* pc_groupname_db; // name -> GroupSettings - static GroupSettings dummy_group; ///< dummy group used in dummy map sessions @see pc_get_dummy_sd() +struct pc_groups_interface pcg_s; + /** * Returns dummy group. * Used in dummy map sessions. @@ -78,7 +36,7 @@ GroupSettings* pc_group_get_dummy_group(void) */ static inline GroupSettings* name2group(const char* group_name) { - return strdb_get(pc_groupname_db, group_name); + return strdb_get(pcg->name_db, group_name); } /** @@ -116,7 +74,7 @@ static void read_config(void) { continue; } - if (pc_group_exists(id)) { + if (pcg->exists(id)) { ShowConfigWarning(group, "pc_groups:read_config: duplicate group id %d, removing...", i); config_setting_remove_elem(groups, i); --i; @@ -162,15 +120,15 @@ static void read_config(void) { group_settings->root = group; group_settings->index = i; - strdb_put(pc_groupname_db, groupname, group_settings); - idb_put(pc_group_db, id, group_settings); + strdb_put(pcg->name_db, groupname, group_settings); + idb_put(pcg->db, id, group_settings); } group_count = config_setting_length(groups); // Save number of groups - assert(group_count == db_size(pc_group_db)); + assert(group_count == db_size(pcg->db)); // Check if all commands and permissions exist - iter = db_iterator(pc_group_db); + iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { config_setting_t *commands = group_settings->commands, *permissions = group_settings->permissions; int count = 0, i; @@ -201,8 +159,8 @@ static void read_config(void) { const char *name = config_setting_name(permission); int j; - ARR_FIND(0, ARRAYLENGTH(pc_g_permission_name), j, strcmp(pc_g_permission_name[j].name, name) == 0); - if (j == ARRAYLENGTH(pc_g_permission_name)) { + ARR_FIND(0, pcg->permission_count, j, strcmp(pcg->permissions[j].name, name) == 0); + if (j == pcg->permission_count) { ShowConfigWarning(permission, "pc_groups:read_config: non-existent permission name '%s', removing...", name); config_setting_remove(permissions, name); --i; @@ -215,7 +173,7 @@ static void read_config(void) { // Apply inheritance i = 0; // counter for processed groups while (i < group_count) { - iter = db_iterator(pc_group_db); + iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { config_setting_t *inherit = NULL, *commands = group_settings->commands, @@ -280,7 +238,7 @@ static void read_config(void) { } // while(i < group_count) // Pack permissions into GroupSettings.e_permissions for faster checking - iter = db_iterator(pc_group_db); + iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { config_setting_t *permissions = group_settings->permissions; int i, count = config_setting_length(permissions); @@ -293,8 +251,8 @@ static void read_config(void) { if (val == 0) // does not have this permission continue; - ARR_FIND(0, ARRAYLENGTH(pc_g_permission_name), j, strcmp(pc_g_permission_name[j].name, name) == 0); - group_settings->e_permissions |= pc_g_permission_name[j].permission; + ARR_FIND(0, pcg->permission_count, j, strcmp(pcg->permissions[j].name, name) == 0); + group_settings->e_permissions |= pcg->permissions[j].permission; } } dbi_destroy(iter); @@ -308,7 +266,7 @@ static void read_config(void) { config_setting_t **commands = NULL; CREATE(groups, GroupSettings*, group_count); CREATE(commands, config_setting_t*, group_count); - iter = db_iterator(pc_group_db); + iter = db_iterator(pcg->db); for (group_settings = dbi_first(iter); dbi_exists(iter); group_settings = dbi_next(iter)) { groups[i] = group_settings; commands[i] = group_settings->commands; @@ -332,7 +290,7 @@ static void read_config(void) { * @param group group * @param permission permission to check */ -bool pc_group_has_permission(GroupSettings *group, enum e_pc_permission permission) +bool pc_group_has_permission(GroupSettings *group, unsigned int permission) { return ((group->e_permissions&permission) != 0); } @@ -353,7 +311,7 @@ bool pc_group_should_log_commands(GroupSettings *group) */ bool pc_group_exists(int group_id) { - return idb_exists(pc_group_db, group_id); + return idb_exists(pcg->db, group_id); } /** @@ -361,7 +319,7 @@ bool pc_group_exists(int group_id) */ GroupSettings* pc_group_id2group(int group_id) { - return idb_get(pc_group_db, group_id); + return idb_get(pcg->db, group_id); } /** @@ -398,13 +356,79 @@ int pc_group_get_idx(GroupSettings *group) } /** + * Insert a new permission + * @return inserted key or 0 upon failure. + **/ +unsigned int pc_groups_add_permission(const char *name) { + uint64 key = 0x1; + unsigned char i; + + for(i = 0; i < pcg->permission_count; i++) { + if( strcmpi(name,pcg->permissions[i].name) == 0 ) { + ShowError("pc_groups_add_permission(%s): failed! duplicate permission name!\n",name); + return 0; + } + } + + if( i != 0 ) + key = (uint64)pcg->permissions[i - 1].permission << 1; + + if( key >= UINT_MAX ) { + ShowError("pc_groups_add_permission(%s): failed! not enough room, too many permissions!\n",name); + return 0; + } + + i = pcg->permission_count; + RECREATE(pcg->permissions, struct pc_groups_permission_table, ++pcg->permission_count); + + pcg->permissions[i].name = aStrdup(name); + pcg->permissions[i].permission = (unsigned int)key; + + return (unsigned int)key; +} +/** * Initialize PC Groups: allocate DBMaps and read config. * @public */ -void do_init_pc_groups(void) -{ - pc_group_db = idb_alloc(DB_OPT_RELEASE_DATA); - pc_groupname_db = stridb_alloc(DB_OPT_DUP_KEY, 0); +void do_init_pc_groups(void) { + const struct { + const char *name; + unsigned int permission; + } pc_g_defaults[] = { + { "can_trade", PC_PERM_TRADE }, + { "can_party", PC_PERM_PARTY }, + { "all_skill", PC_PERM_ALL_SKILL }, + { "all_equipment", PC_PERM_USE_ALL_EQUIPMENT }, + { "skill_unconditional", PC_PERM_SKILL_UNCONDITIONAL }, + { "join_chat", PC_PERM_JOIN_ALL_CHAT }, + { "kick_chat", PC_PERM_NO_CHAT_KICK }, + { "hide_session", PC_PERM_HIDE_SESSION }, + { "who_display_aid", PC_PERM_WHO_DISPLAY_AID }, + { "hack_info", PC_PERM_RECEIVE_HACK_INFO }, + { "any_warp", PC_PERM_WARP_ANYWHERE }, + { "view_hpmeter", PC_PERM_VIEW_HPMETER }, + { "view_equipment", PC_PERM_VIEW_EQUIPMENT }, + { "use_check", PC_PERM_USE_CHECK }, + { "use_changemaptype", PC_PERM_USE_CHANGEMAPTYPE }, + { "all_commands", PC_PERM_USE_ALL_COMMANDS }, + { "receive_requests", PC_PERM_RECEIVE_REQUESTS }, + { "show_bossmobs", PC_PERM_SHOW_BOSS }, + { "disable_pvm", PC_PERM_DISABLE_PVM }, + { "disable_pvp", PC_PERM_DISABLE_PVP }, + { "disable_commands_when_dead", PC_PERM_DISABLE_CMD_DEAD }, + { "hchsys_admin", PC_PERM_HCHSYS_ADMIN }, + }; + unsigned char i, len = ARRAYLENGTH(pc_g_defaults); + + for(i = 0; i < len; i++) { + unsigned int p; + if( ( p = pcg->add_permission(pc_g_defaults[i].name) ) != pc_g_defaults[i].permission ) + ShowError("do_init_pc_groups: %s error : %d != %d\n",pc_g_defaults[i].name,p,pc_g_defaults[i].permission); + } + + pcg->db = idb_alloc(DB_OPT_RELEASE_DATA); + pcg->name_db = stridb_alloc(DB_OPT_DUP_KEY, 0); + read_config(); } @@ -425,10 +449,19 @@ static int group_db_clear_sub(DBKey key, DBData *data, va_list args) */ void do_final_pc_groups(void) { - if (pc_group_db != NULL) - pc_group_db->destroy(pc_group_db, group_db_clear_sub); - if (pc_groupname_db != NULL) - db_destroy(pc_groupname_db); + if (pcg->db != NULL) + pcg->db->destroy(pcg->db, group_db_clear_sub); + if (pcg->name_db != NULL) + db_destroy(pcg->name_db); + + if(pcg->permissions != NULL) { + unsigned char i; + for(i = 0; i < pcg->permission_count; i++) + aFree(pcg->permissions[i].name); + aFree(pcg->permissions); + pcg->permissions = NULL; + } + pcg->permission_count = 0; } /** @@ -440,8 +473,8 @@ void pc_groups_reload(void) { struct map_session_data *sd = NULL; struct s_mapiterator *iter; - do_final_pc_groups(); - do_init_pc_groups(); + pcg->final(); + pcg->init(); /* refresh online users permissions */ iter = mapit_getallusers(); @@ -454,3 +487,31 @@ void pc_groups_reload(void) { } mapit->free(iter); } + +/** + * Connect Interface + **/ +void pc_groups_defaults(void) { + pcg = &pcg_s; + + /* */ + pcg->db = NULL; + pcg->name_db = NULL; + /* */ + pcg->permissions = NULL; + pcg->permission_count = 0; + /* */ + pcg->init = do_init_pc_groups; + pcg->final = do_final_pc_groups; + pcg->reload = pc_groups_reload; + /* */ + pcg->get_dummy_group = pc_group_get_dummy_group; + pcg->exists = pc_group_exists; + pcg->id2group = pc_group_id2group; + pcg->has_permission = pc_group_has_permission; + pcg->should_log_commands = pc_group_should_log_commands; + pcg->get_name = pc_group_get_name; + pcg->get_level = pc_group_get_level; + pcg->get_idx = pc_group_get_idx; + pcg->add_permission = pc_groups_add_permission; +} diff --git a/src/map/pc_groups.h b/src/map/pc_groups.h index 8f350c2b6..28c82d619 100644 --- a/src/map/pc_groups.h +++ b/src/map/pc_groups.h @@ -32,34 +32,54 @@ enum e_pc_permission { PC_PERM_HCHSYS_ADMIN = 0x200000, }; -/// Total number of PC permissions (without PC_PERM_NONE). -/// This is manifest constant for the size of pc_g_permission_name array, -/// so it's possible to apply sizeof to it [C-FAQ 1.24] -/// Whenever adding new permission: 1. add enum entry above, 2. add entry into -/// pc_g_permission_name (in pc.c), 3. increase NUM_PC_PERM below by 1. -#define NUM_PC_PERM 22 - -struct pc_permission_name_table { - const char *name; - enum e_pc_permission permission; +// Cached config settings for quick lookup +struct GroupSettings { + unsigned int id; // groups.[].id + int level; // groups.[].level + char *name; // copy of groups.[].name + unsigned int e_permissions; // packed groups.[].permissions + bool log_commands; // groups.[].log_commands + int index; // internal index of the group (contiguous range starting at 0) [Ind] + /// Following are used/available only during config reading + config_setting_t *commands; // groups.[].commands + config_setting_t *permissions; // groups.[].permissions + config_setting_t *inherit; // groups.[].inherit + bool inheritance_done; // have all inheritance rules been evaluated? + config_setting_t *root; // groups.[] }; -/// Name <-> enum table for PC permissions -extern const struct pc_permission_name_table pc_g_permission_name[NUM_PC_PERM]; +struct pc_groups_permission_table { + char *name; + unsigned int permission; +}; typedef struct GroupSettings GroupSettings; -GroupSettings* pc_group_get_dummy_group(void); -bool pc_group_exists(int group_id); -GroupSettings* pc_group_id2group(int group_id); -bool pc_group_has_permission(GroupSettings *group, enum e_pc_permission permission); -bool pc_group_should_log_commands(GroupSettings *group); -const char* pc_group_get_name(GroupSettings *group); -int pc_group_get_level(GroupSettings *group); -int pc_group_get_idx(GroupSettings *group); +struct pc_groups_interface { + /* */ + DBMap* db; // id -> GroupSettings + DBMap* name_db; // name -> GroupSettings + /* */ + struct pc_groups_permission_table *permissions; + unsigned char permission_count; + /* */ + void (*init) (void); + void (*final) (void); + void (*reload) (void); + /* */ + GroupSettings* (*get_dummy_group) (void); + bool (*exists) (int group_id); + GroupSettings* (*id2group) (int group_id); + bool (*has_permission) (GroupSettings *group, unsigned int permission); + bool (*should_log_commands) (GroupSettings *group); + const char* (*get_name) (GroupSettings *group); + int (*get_level) (GroupSettings *group); + int (*get_idx) (GroupSettings *group); + unsigned int (*add_permission) (const char *name); +}; + +struct pc_groups_interface *pcg; -void do_init_pc_groups(void); -void do_final_pc_groups(void); -void pc_groups_reload(void); +void pc_groups_defaults(void); #endif // _PC_GROUPS_H_ diff --git a/src/map/pet.c b/src/map/pet.c index 7dcf06c02..a2695d3b0 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -65,7 +65,7 @@ void pet_set_intimate(struct pet_data *pd, int value) pd->pet.intimate = value; if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } int pet_create_egg(struct map_session_data *sd, int item_id) @@ -219,7 +219,7 @@ int pet_hungry(int tid, int64 tick, int id, intptr_t data) { pd->pet.intimate = 0; pd->status.speed = pd->db->status.speed; } - status_calc_pet(pd, 0); + status_calc_pet(pd, SCO_NONE); clif->send_petdata(sd,pd,1,pd->pet.intimate); } clif->send_petdata(sd,pd,2,pd->pet.hungry); @@ -304,7 +304,7 @@ int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) pd->pet.incuvate = 1; unit->free(&pd->bl,CLR_OUTSIGHT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); sd->status.pet_id = 0; return 1; @@ -360,14 +360,14 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) pd->bl.y = pd->ud.to_y; map->addiddb(&pd->bl); - status_calc_pet(pd,1); + status_calc_pet(pd,SCO_FIRST); pd->last_thinktime = timer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) script->run(pet->db[i].pet_script,0,sd->bl.id,0); if( pd->petDB && pd->petDB->equip_script ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if( battle_config.pet_hungry_delay_rate != 100 ) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; @@ -703,7 +703,7 @@ int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) { if( pd->state.skillbonus ) { pd->state.skillbonus = 0; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { @@ -759,7 +759,7 @@ int pet_food(struct map_session_data *sd, struct pet_data *pd) } else if( pd->pet.intimate > 1000 ) pd->pet.intimate = 1000; - status_calc_pet(pd, 0); + status_calc_pet(pd, SCO_NONE); pd->pet.hungry += pd->petDB->fullness; if( pd->pet.hungry > 100 ) pd->pet.hungry = 100; @@ -1062,7 +1062,7 @@ int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data) { if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); } // wait for the next timer pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); @@ -1328,8 +1328,10 @@ int read_petdb() /*========================================== * Initialization process relationship skills *------------------------------------------*/ -int do_init_pet(void) -{ +int do_init_pet(bool minimal) { + if (minimal) + return 0; + pet->read_db(); pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); diff --git a/src/map/pet.h b/src/map/pet.h index f95e860a2..f9a756de2 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -106,7 +106,7 @@ struct pet_interface { struct eri *item_drop_ers; //For loot drops delay structures. struct eri *item_drop_list_ers; /* */ - int (*init) (void); + int (*init) (bool minimal); int (*final) (void); /* */ int (*hungry_val) (struct pet_data *pd); diff --git a/src/map/quest.c b/src/map/quest.c index f40b60c3d..0719b8dbb 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -351,7 +351,10 @@ int quest_read_db(void) { return 0; } -void do_init_quest(void) { +void do_init_quest(bool minimal) { + if (minimal) + return; + quest->read_db(); } diff --git a/src/map/quest.h b/src/map/quest.h index 340bc8608..0725a8c46 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -19,7 +19,7 @@ typedef enum quest_check_type { HAVEQUEST, PLAYTIME, HUNTING } quest_check_type; struct quest_interface { struct s_quest_db db[MAX_QUEST_DB]; /* */ - void (*init) (void); + void (*init) (bool minimal); void (*reload) (void); /* */ int (*search_db) (int quest_id); diff --git a/src/map/script.c b/src/map/script.c index d51f27ce9..5f7dd777a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -1863,66 +1863,98 @@ void read_constdb(void) { fclose(fp); } +// Standard UNIX tab size is 8 +#define TAB_SIZE 8 +#define update_tabstop(tabstop,chars) \ + do { \ + (tabstop) -= (chars); \ + while ((tabstop) <= 0) (tabstop) += TAB_SIZE; \ + } while (false) + /*========================================== * Display emplacement line of script *------------------------------------------*/ const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line) { - int i; + int i, mark_pos = 0, tabstop = TAB_SIZE; if( p == NULL || !p[0] ) return NULL; if( line < 0 ) - StrBuf->Printf(buf, "*% 5d : ", -line); + StrBuf->Printf(buf, "*%5d: ", -line); // len = 8 else - StrBuf->Printf(buf, " % 5d : ", line); - for(i=0;p[i] && p[i] != '\n';i++){ - if(p + i != mark) - StrBuf->Printf(buf, "%c", p[i]); + StrBuf->Printf(buf, " %5d: ", line); // len = 8 + update_tabstop(tabstop,8); // len = 8 + for( i=0; p[i] && p[i] != '\n'; i++ ) { + char c = p[i]; + int w = 1; + // Like Clang does, let's print the code with tabs expanded to spaces to ensure that the marker will be under the right character + if( c == '\t' ) { + c = ' '; + w = tabstop; + } + update_tabstop(tabstop, w); + if( p + i < mark) + mark_pos += w; + if( p + i != mark) + StrBuf->Printf(buf, "%*c", w, c); else - StrBuf->Printf(buf, "\'%c\'", p[i]); + StrBuf->Printf(buf, CL_BT_RED"%*c"CL_RESET, w, c); } StrBuf->AppendStr(buf, "\n"); + if( mark ) { + StrBuf->AppendStr(buf, " "CL_BT_CYAN); // len = 8 + for( ; mark_pos > 0; mark_pos-- ) { + StrBuf->AppendStr(buf, "~"); + } + StrBuf->AppendStr(buf, CL_RESET CL_BT_GREEN"^"CL_RESET"\n"); + } return p+i+(p[i] == '\n' ? 1 : 0); } +#undef TAB_SIZE +#undef update_tabstop +#define CONTEXTLINES 3 void script_errorwarning_sub(StringBuf *buf, const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) { // Find the line where the error occurred int j; int line = start_line; - const char *p; - const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL }; + const char *p, *error_linepos; + const char *linestart[CONTEXTLINES]; + memset(linestart, '\0', sizeof(linestart)); for(p=src;p && *p;line++){ const char *lineend=strchr(p,'\n'); if(lineend==NULL || error_pos<lineend){ break; } - for( j = 0; j < 4; j++ ) { + for( j = 0; j < CONTEXTLINES-1; j++ ) { linestart[j] = linestart[j+1]; } - linestart[4] = p; - p=lineend+1; + linestart[CONTEXTLINES-1] = p; + p = lineend+1; } + error_linepos = p; if( line >= 0 ) - StrBuf->Printf(buf, "script error on %s line %d\n", file, line); + StrBuf->Printf(buf, "script error in file '%s' line %d column %d\n", file, line, error_pos-error_linepos+1); else - StrBuf->Printf(buf, "script error on %s item ID %d\n", file, -line); + StrBuf->Printf(buf, "script error in file '%s' item ID %d\n", file, -line); StrBuf->Printf(buf, " %s\n", error_msg); - for(j = 0; j < 5; j++ ) { - script->print_line(buf, linestart[j], NULL, line + j - 5); + for(j = 0; j < CONTEXTLINES; j++ ) { + script->print_line(buf, linestart[j], NULL, line + j - CONTEXTLINES); } p = script->print_line(buf, p, error_pos, -line); - for(j = 0; j < 5; j++) { + for(j = 0; j < CONTEXTLINES; j++) { p = script->print_line(buf, p, NULL, line + j + 1 ); } } +#undef CONTEXTLINES void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos) { StringBuf buf; StrBuf->Init(&buf); - StrBuf->AppendStr(&buf, "\a\n"); + StrBuf->AppendStr(&buf, "\a"); script->errorwarning_sub(&buf, src, file, start_line, error_msg, error_pos); @@ -3694,7 +3726,7 @@ void do_final_script(void) { /*========================================== * Initialization *------------------------------------------*/ -void do_init_script(void) { +void do_init_script(bool minimal) { script->st_db = idb_alloc(DB_OPT_BASE); script->userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0); script->autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0); @@ -3707,6 +3739,10 @@ void do_init_script(void) { script->parse_builtin(); script->read_constdb(); + + if (minimal) + return; + mapreg->init(); } @@ -9425,15 +9461,8 @@ BUILDIN(sc_end) { if (!sce) return true; - switch (type) { - case SC_WEIGHTOVER50: - case SC_WEIGHTOVER90: - case SC_NOCHAT: - case SC_PUSH_CART: - return true; - default: - break; - } + if( status->get_sc_type(type)&SC_NO_CLEAR ) + return true; //This should help status_change_end force disabling the SC in case it has no limit. sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; @@ -12099,7 +12128,7 @@ BUILDIN(nude) } if( calcflag ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return true; } @@ -12425,9 +12454,9 @@ BUILDIN(npcwalkto) { if( nd ) { unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit if (!nd->status.hp) { - status_calc_npc(nd, true); + status_calc_npc(nd, SCO_FIRST); } else { - status_calc_npc(nd, false); + status_calc_npc(nd, SCO_NONE); } unit->walktoxy(&nd->bl,x,y,0); } @@ -14967,9 +14996,9 @@ BUILDIN(unitskilluseid) { if( bl != NULL ) { if( bl->type == BL_NPC ) { if (!((TBL_NPC*)bl)->status.hp) { - status_calc_npc(((TBL_NPC*)bl), true); + status_calc_npc(((TBL_NPC*)bl), SCO_FIRST); } else { - status_calc_npc(((TBL_NPC*)bl), false); + status_calc_npc(((TBL_NPC*)bl), SCO_NONE); } } unit->skilluse_id(bl, target_id, skill_id, skill_lv); @@ -15001,9 +15030,9 @@ BUILDIN(unitskillusepos) { if( bl != NULL ) { if( bl->type == BL_NPC ) { if (!((TBL_NPC*)bl)->status.hp) { - status_calc_npc(((TBL_NPC*)bl), true); + status_calc_npc(((TBL_NPC*)bl), SCO_FIRST); } else { - status_calc_npc(((TBL_NPC*)bl), false); + status_calc_npc(((TBL_NPC*)bl), SCO_NONE); } } unit->skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); @@ -17013,9 +17042,9 @@ BUILDIN(npcskill) { nd->stat_point = stat_point; if (!nd->status.hp) { - status_calc_npc(nd, true); + status_calc_npc(nd, SCO_FIRST); } else { - status_calc_npc(nd, false); + status_calc_npc(nd, SCO_NONE); } if (skill->get_inf(skill_id)&INF_GROUND_SKILL) { @@ -18210,7 +18239,7 @@ void script_label_add(int key, int pos) { void script_defaults(void) { // aegis->athena slot position conversion table - unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT}; + unsigned int equip[SCRIPT_EQUIP_TABLE_SIZE] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW,EQP_COSTUME_HEAD_LOW,EQP_COSTUME_HEAD_MID,EQP_COSTUME_HEAD_TOP,EQP_COSTUME_GARMENT,EQP_SHADOW_ARMOR, EQP_SHADOW_WEAPON, EQP_SHADOW_SHIELD, EQP_SHADOW_SHOES, EQP_SHADOW_ACC_R, EQP_SHADOW_ACC_L}; script = &script_s; diff --git a/src/map/script.h b/src/map/script.h index c6cb6070b..6aebc8a30 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -35,7 +35,7 @@ struct eri; //#define SCRIPT_HASH_SDBM #define SCRIPT_HASH_ELF -#define SCRIPT_EQUIP_TABLE_SIZE 14 +#define SCRIPT_EQUIP_TABLE_SIZE 20 //#define SCRIPT_DEBUG_DISP //#define SCRIPT_DEBUG_DISASM @@ -507,7 +507,7 @@ struct script_interface { int potion_hp, potion_per_hp, potion_sp, potion_per_sp; int potion_target; /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); int (*reload) (void); /* parse */ diff --git a/src/map/skill.c b/src/map/skill.c index b70e58c46..c16ab832c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -18027,7 +18027,7 @@ bool skill_parse_row_changematerialdb(char* split[], int columns, int current) { * create_arrow_db.txt * abra_db.txt *------------------------------*/ -void skill_readdb(void) { +void skill_readdb(bool minimal) { // init skill db structures db_clear(skill->name2id_db); @@ -18050,6 +18050,10 @@ void skill_readdb(void) { safestrncpy(skill->db[0].desc, "Unknown Skill", sizeof(skill->db[0].desc)); sv->readdb(map->db_path, DBPATH"skill_db.txt", ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); + + if (minimal) + return; + sv->readdb(map->db_path, DBPATH"skill_require_db.txt", ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); #ifdef RENEWAL_CAST sv->readdb(map->db_path, "re/skill_cast_db.txt", ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); @@ -18077,7 +18081,7 @@ void skill_reload (void) { struct map_session_data *sd; int i,c,k; - skill->read_db(); + skill->read_db(false); //[Ind/Hercules] refresh index cache for(c = 0; c < CLASS_COUNT; c++) { @@ -18103,9 +18107,12 @@ void skill_reload (void) { /*========================================== * *------------------------------------------*/ -int do_init_skill (void) { +int do_init_skill(bool minimal) { skill->name2id_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAX_SKILL_NAME_LENGTH); - skill->read_db(); + skill->read_db(minimal); + + if (minimal) + return 0; skill->group_db = idb_alloc(DB_OPT_BASE); skill->unit_db = idb_alloc(DB_OPT_BASE); diff --git a/src/map/skill.h b/src/map/skill.h index fca4952ef..918216e8a 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1797,10 +1797,10 @@ typedef int (*SkillFunc)(struct block_list *src, struct block_list *target, uint * Skill.c Interface **/ struct skill_interface { - int (*init) (void); + int (*init) (bool minimal); int (*final) (void); void (*reload) (void); - void (*read_db) (void); + void (*read_db) (bool minimal); /* */ DBMap* cd_db; // char_id -> struct skill_cd DBMap* name2id_db; diff --git a/src/map/status.c b/src/map/status.c index 9e98b2801..ef211e97e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1999,13 +1999,12 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) //Skotlex: Calculates the initial status for the given mob //first will only be false when the mob leveled up or got a GuardUp level. -int status_calc_mob_(struct mob_data* md, bool first) { +int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { struct status_data *mstatus; struct block_list *mbl = NULL; int flag=0; - if(first) - { //Set basic level on respawn. + if(opt&SCO_FIRST) { //Set basic level on respawn. if (md->level > 0 && md->level <= MAX_LEVEL && md->level != md->db->lv) ; else @@ -2036,7 +2035,7 @@ int status_calc_mob_(struct mob_data* md, bool first) { aFree(md->base_status); md->base_status = NULL; } - if(first) + if(opt&SCO_FIRST) memcpy(&md->status, &md->db->status, sizeof(struct status_data)); return 0; } @@ -2160,18 +2159,18 @@ int status_calc_mob_(struct mob_data* md, bool first) { } } - if( first ) //Initial battle status + if( opt&SCO_FIRST ) //Initial battle status memcpy(&md->status, mstatus, sizeof(struct status_data)); return 1; } //Skotlex: Calculates the stats of the given pet. -int status_calc_pet_(struct pet_data *pd, bool first) +int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) { nullpo_ret(pd); - if (first) { + if (opt&SCO_FIRST) { memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); pd->status.mode = MD_CANMOVE; // pets discard all modes, except walking pd->status.speed = pd->petDB->speed; @@ -2189,10 +2188,10 @@ int status_calc_pet_(struct pet_data *pd, bool first) lv =sd->status.base_level*battle_config.pet_lv_rate/100; if (lv < 0) lv = 1; - if (lv != pd->pet.level || first) { + if (lv != pd->pet.level || opt&SCO_FIRST) { struct status_data *bstat = &pd->db->status, *pstatus = &pd->status; pd->pet.level = lv; - if (!first) //Lv Up animation + if (! (opt&SCO_FIRST) ) //Lv Up animation clif->misceffect(&pd->bl, 0); pstatus->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; pstatus->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv; @@ -2214,10 +2213,10 @@ int status_calc_pet_(struct pet_data *pd, bool first) status->calc_misc(&pd->bl, &pd->status, lv); - if (!first) //Not done the first time because the pet is not visible yet + if (! (opt&SCO_FIRST) ) //Not done the first time because the pet is not visible yet clif->send_petstatus(sd); } - } else if (first) { + } else if ( opt&SCO_FIRST ) { status->calc_misc(&pd->bl, &pd->status, pd->db->lv); if (!battle_config.pet_lv_rate && pd->pet.level != pd->db->lv) pd->pet.level = pd->db->lv; @@ -2295,7 +2294,7 @@ unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_dat //Calculates player data from scratch without counting SC adjustments. //Should be invoked whenever players raise stats, learn passive skills or change equipment. -int status_calc_pc_(struct map_session_data* sd, bool first) { +int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data *bstatus; // pointer to the player's base status const struct status_change *sc = &sd->sc; @@ -2317,7 +2316,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; - if(first) { + if(opt&SCO_FIRST) { //Load Hp/SP from char-received data. sd->battle_status.hp = sd->status.hp; sd->battle_status.sp = sd->status.sp; @@ -2389,11 +2388,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_CLAIRVOYANCE); memset(&sd->special_state,0,sizeof(sd->special_state)); - memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); - - //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] - if (!sd->state.permanent_speed) + + if (!sd->state.permanent_speed) { + memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); bstatus->speed = DEFAULT_WALK_SPEED; + } else { + int pSpeed = bstatus->speed; + memset(&bstatus->max_hp, 0, sizeof(struct status_data)-(sizeof(bstatus->hp)+sizeof(bstatus->sp))); + bstatus->speed = pSpeed; + } + + //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] //Give them all modes except these (useful for clones) bstatus->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); @@ -2476,7 +2481,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { bstatus->def += sd->inventory_data[index]->def; - if(first && sd->inventory_data[index]->equip_script) + if(opt&SCO_FIRST && sd->inventory_data[index]->equip_script) { //Execute equip-script on login script->run(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); if (!calculating) @@ -2619,7 +2624,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; - if(first && data->equip_script) {//Execute equip-script on login + if(opt&SCO_FIRST && data->equip_script) {//Execute equip-script on login script->run(data->equip_script,0,sd->bl.id,0); if (!calculating) return 1; @@ -3129,11 +3134,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { return 0; } -int status_calc_mercenary_(struct mercenary_data *md, bool first) { +int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) { struct status_data *mstatus = &md->base_status; struct s_mercenary *merc = &md->mercenary; - if( first ) { + if( opt&SCO_FIRST ) { memcpy(mstatus, &md->db->status, sizeof(struct status_data)); mstatus->mode = MD_CANMOVE|MD_CANATTACK; mstatus->hp = mstatus->max_hp; @@ -3148,7 +3153,7 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) { return 0; } -int status_calc_homunculus_(struct homun_data *hd, bool first) { +int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { struct status_data *hstatus = &hd->base_status; struct s_homunculus *hom = &hd->homunculus; int skill_lv; @@ -3161,7 +3166,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { hstatus->int_ = hom->int_ / 10; hstatus->luk = hom->luk / 10; - if (first) { //[orn] + if ( opt&SCO_FIRST ) { //[orn] const struct s_homunculus_db *db = hd->homunculusDB; hstatus->def_ele = db->element; hstatus->ele_lv = 1; @@ -3201,7 +3206,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { if((skill_lv = homun->checkskill(hd,HLIF_BRAIN)) > 0) hstatus->max_sp += (1 +skill_lv/2 -skill_lv/4 +skill_lv/5) * hstatus->max_sp / 100; - if (first) { + if ( opt&SCO_FIRST ) { hd->battle_status.hp = hom->hp; hd->battle_status.sp = hom->sp; } @@ -3225,7 +3230,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { return 1; } -int status_calc_elemental_(struct elemental_data *ed, bool first) { +int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) { struct status_data *estatus = &ed->base_status; struct s_elemental *ele = &ed->elemental; struct map_session_data *sd = ed->master; @@ -3233,7 +3238,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { if( !sd ) return 0; - if( first ) { + if( opt&SCO_FIRST ) { memcpy(estatus, &ed->db->status, sizeof(struct status_data)); if( !ele->mode ) estatus->mode = EL_MODE_PASSIVE; @@ -3264,13 +3269,13 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { return 0; } -int status_calc_npc_(struct npc_data *nd, bool first) { +int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { struct status_data *nstatus = &nd->status; if (!nd) return 0; - if (first) { + if ( opt&SCO_FIRST ) { nstatus->hp = 1; nstatus->sp = 1; nstatus->max_hp = 1; @@ -3670,6 +3675,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_SPEED) { struct unit_data *ud = unit->bl2ud(bl); + st->speed = status->calc_speed(bl, sc, bst->speed); //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER @@ -3678,13 +3684,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if (ud) ud->state.change_walk_target = ud->state.speed_changed = 1; - if( bl->type&BL_PC && st->speed < battle_config.max_walk_speed ) + if( bl->type&BL_PC && !(sd && sd->state.permanent_speed) && st->speed < battle_config.max_walk_speed ) st->speed = battle_config.max_walk_speed; if( bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((TBL_HOM*)bl)->master) st->speed = status->get_speed(&((TBL_HOM*)bl)->master->bl); - - } if(flag&SCB_CRI && bst->cri) { @@ -3858,13 +3862,17 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { /// Also sends updates to the client wherever applicable. /// @param flag bitfield of values from enum scb_flag /// @param first if true, will cause status_calc_* functions to run their base status initialization code -void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { +void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt) { struct status_data bst; // previous battle status struct status_data *st; // pointer to current battle status if( bl->type == BL_PC && ((TBL_PC*)bl)->delayed_damage != 0 ) { - ((TBL_PC*)bl)->state.hold_recalc = 1; - return; + if( opt&SCO_FORCE ) + ((TBL_PC*)bl)->state.hold_recalc = 0;/* clear and move on */ + else { + ((TBL_PC*)bl)->state.hold_recalc = 1;/* flag and stop */ + return; + } } // remember previous values @@ -3873,25 +3881,25 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { if( flag&SCB_BASE ) {// calculate the object's base status too switch( bl->type ) { - case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), first); break; - case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), first); break; - case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), first); break; - case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; - case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; - case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; - case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), first); break; + case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), opt); break; + case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), opt); break; + case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), opt); break; + case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), opt); break; + case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), opt); break; + case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), opt); break; + case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), opt); break; } } if( bl->type == BL_PET ) return; // pets are not affected by statuses - if( first && bl->type == BL_MOB ) + if( opt&SCO_FIRST && bl->type == BL_MOB ) return; // assume there will be no statuses active status->calc_bl_main(bl, flag); - if( first && bl->type == BL_HOM ) + if( opt&SCO_FIRST && bl->type == BL_HOM ) return; // client update handled by caller // compare against new values and send client updates @@ -5045,11 +5053,8 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc TBL_PC* sd = BL_CAST(BL_PC, bl); int speed_rate; - if( sc == NULL ) - return cap_value(speed,10,USHRT_MAX); - - if (sd && sd->state.permanent_speed) - return (short)cap_value(speed,10,USHRT_MAX); + if( sc == NULL || ( sd && sd->state.permanent_speed ) ) + return (unsigned short)cap_value(speed,MIN_WALK_SPEED,MAX_WALK_SPEED); if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) { @@ -5222,7 +5227,7 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc } - return (short)cap_value(speed,10,USHRT_MAX); + return (unsigned short)cap_value(speed,MIN_WALK_SPEED,MAX_WALK_SPEED); } // flag&1 - fixed value [malufett] @@ -9218,17 +9223,8 @@ int status_change_clear(struct block_list* bl, int type) { } } } - if( type == 3 ) { - switch (i) {// TODO: This list may be incomplete - case SC_WEIGHTOVER50: - case SC_WEIGHTOVER90: - case SC_NOCHAT: - case SC_PUSH_CART: - case SC_JAILED: - case SC_ALL_RIDING: - continue; - } - } + if( type == 3 && status->get_sc_type(i)&SC_NO_CLEAR ) + continue; status_change_end(bl, (sc_type)i, INVALID_TIMER); @@ -10377,7 +10373,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { if (sd && !pc_issit(sd)) { //can't cast if sit int mushroom_skill_id = 0, i; unit->stop_attack(bl); - unit->skillcastcancel(bl,1); + unit->skillcastcancel(bl,0); do { i = rnd() % MAX_SKILL_MAGICMUSHROOM_DB; mushroom_skill_id = skill->magicmushroom_db[i].skill_id; @@ -10385,15 +10381,15 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { while( mushroom_skill_id == 0 ); switch( skill->get_casttype(mushroom_skill_id) ) { // Magic Mushroom skills are buffs or area damage - case CAST_GROUND: - skill->castend_pos2(bl,bl->x,bl->y,mushroom_skill_id,1,tick,0); - break; - case CAST_NODAMAGE: - skill->castend_nodamage_id(bl,bl,mushroom_skill_id,1,tick,0); - break; - case CAST_DAMAGE: - skill->castend_damage_id(bl,bl,mushroom_skill_id,1,tick,0); - break; + case CAST_GROUND: + skill->castend_pos2(bl,bl->x,bl->y,mushroom_skill_id,1,tick,0); + break; + case CAST_NODAMAGE: + skill->castend_nodamage_id(bl,bl,mushroom_skill_id,1,tick,0); + break; + case CAST_DAMAGE: + skill->castend_damage_id(bl,bl,mushroom_skill_id,1,tick,0); + break; } } @@ -11534,7 +11530,10 @@ int status_readdb(void) /*========================================== * Status db init and destroy. *------------------------------------------*/ -int do_init_status(void) { +int do_init_status(bool minimal) { + if (minimal) + return 0; + timer->add_func_list(status->change_timer,"status_change_timer"); timer->add_func_list(status->kaahi_heal_timer,"status_kaahi_heal_timer"); timer->add_func_list(status->natural_heal_timer,"status_natural_heal_timer"); diff --git a/src/map/status.h b/src/map/status.h index 254f3bfab..cdd5fa481 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -34,13 +34,14 @@ enum refine_type { }; typedef enum sc_conf_type { - SC_NO_REM_DEATH = 0x1, - SC_NO_SAVE = 0x2, - SC_NO_DISPELL = 0x4, - SC_NO_CLEARANCE = 0x8, - SC_BUFF = 0x10, - SC_DEBUFF = 0x20, - SC_MADO_NO_RESET = 0x40 + SC_NO_REM_DEATH = 0x01, + SC_NO_SAVE = 0x02, + SC_NO_DISPELL = 0x04, + SC_NO_CLEARANCE = 0x08, + SC_BUFF = 0x10, + SC_DEBUFF = 0x20, + SC_MADO_NO_RESET = 0x40, + SC_NO_CLEAR = 0x80, } sc_conf_type; // Status changes listing. These code are for use by the server. @@ -1627,6 +1628,12 @@ enum e_regen { RGN_SSP = 0x08, }; +enum e_status_calc_opt { + SCO_NONE = 0x0, + SCO_FIRST = 0x1, /* trigger the calculations that should take place only onspawn/once */ + SCO_FORCE = 0x2, /* only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage */ +}; + //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) //Define to determine who has regen @@ -1810,14 +1817,14 @@ struct status_change { #define status_change_end(bl,type,tid) status->change_end_(bl,type,tid,__FILE__,__LINE__) -#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), false) -#define status_calc_mob(md, first) status->calc_bl_(&(md)->bl, SCB_ALL, first) -#define status_calc_pet(pd, first) status->calc_bl_(&(pd)->bl, SCB_ALL, first) -#define status_calc_pc(sd, first) status->calc_bl_(&(sd)->bl, SCB_ALL, first) -#define status_calc_homunculus(hd, first) status->calc_bl_(&(hd)->bl, SCB_ALL, first) -#define status_calc_mercenary(md, first) status->calc_bl_(&(md)->bl, SCB_ALL, first) -#define status_calc_elemental(ed, first) status->calc_bl_(&(ed)->bl, SCB_ALL, first) -#define status_calc_npc(nd, first) status->calc_bl_(&(nd)->bl, SCB_ALL, first) +#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), SCO_NONE) +#define status_calc_mob(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) +#define status_calc_pet(pd, opt) status->calc_bl_(&(pd)->bl, SCB_ALL, opt) +#define status_calc_pc(sd, opt) status->calc_bl_(&(sd)->bl, SCB_ALL, opt) +#define status_calc_homunculus(hd, opt) status->calc_bl_(&(hd)->bl, SCB_ALL, opt) +#define status_calc_mercenary(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) +#define status_calc_elemental(ed, opt) status->calc_bl_(&(ed)->bl, SCB_ALL, opt) +#define status_calc_npc(nd, opt) status->calc_bl_(&(nd)->bl, SCB_ALL, opt) // bonus values and upgrade chances for refining equipment struct s_refine_info { @@ -1864,7 +1871,7 @@ struct status_interface { int64 natural_heal_prev_tick; unsigned int natural_heal_diff_tick; /* */ - int (*init) (void); + int (*init) (bool minimal); void (*final) (void); /* funcs */ int (*get_refine_chance) (enum refine_type wlv, int refine); @@ -1911,13 +1918,13 @@ struct status_interface { int (*change_timer_sub) (struct block_list* bl, va_list ap); int (*change_clear) (struct block_list* bl, int type); int (*change_clear_buffs) (struct block_list* bl, int type); - void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, bool first); - int (*calc_mob_) (struct mob_data* md, bool first); - int (*calc_pet_) (struct pet_data* pd, bool first); - int (*calc_pc_) (struct map_session_data* sd, bool first); - int (*calc_homunculus_) (struct homun_data *hd, bool first); - int (*calc_mercenary_) (struct mercenary_data *md, bool first); - int (*calc_elemental_) (struct elemental_data *ed, bool first); + void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt); + int (*calc_mob_) (struct mob_data* md, enum e_status_calc_opt opt); + int (*calc_pet_) (struct pet_data* pd, enum e_status_calc_opt opt); + int (*calc_pc_) (struct map_session_data* sd, enum e_status_calc_opt opt); + int (*calc_homunculus_) (struct homun_data *hd, enum e_status_calc_opt opt); + int (*calc_mercenary_) (struct mercenary_data *md, enum e_status_calc_opt opt); + int (*calc_elemental_) (struct elemental_data *ed, enum e_status_calc_opt opt); void (*calc_misc) (struct block_list *bl, struct status_data *status, int level); void (*calc_regen) (struct block_list *bl, struct status_data *st, struct regen_data *regen); void (*calc_regen_rate) (struct block_list *bl, struct regen_data *regen, struct status_change *sc); @@ -1943,7 +1950,7 @@ struct status_interface { void (*calc_sigma) (void); unsigned int (*base_pc_maxhp) (struct map_session_data *sd, struct status_data *st); unsigned int (*base_pc_maxsp) (struct map_session_data *sd, struct status_data *st); - int (*calc_npc_) (struct npc_data *nd, bool first); + int (*calc_npc_) (struct npc_data *nd, enum e_status_calc_opt opt); unsigned short (*calc_str) (struct block_list *bl, struct status_change *sc, int str); unsigned short (*calc_agi) (struct block_list *bl, struct status_change *sc, int agi); unsigned short (*calc_vit) (struct block_list *bl, struct status_change *sc, int vit); diff --git a/src/map/storage.c b/src/map/storage.c index cc1100d28..45a80867d 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -717,7 +717,9 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) { return 0; } -void do_init_gstorage(void) { +void do_init_gstorage(bool minimal) { + if (minimal) + return; gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA); } void do_final_gstorage(void) { diff --git a/src/map/storage.h b/src/map/storage.h index 9258e0265..8a10c9f3b 100644 --- a/src/map/storage.h +++ b/src/map/storage.h @@ -36,7 +36,7 @@ struct guild_storage_interface { struct guild_storage *(*id2storage) (int guild_id); struct guild_storage *(*id2storage2) (int guild_id); /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ int (*delete) (int guild_id); diff --git a/src/map/unit.c b/src/map/unit.c index 08e97cfee..b1240def2 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1966,7 +1966,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) else ret = timer->delete( ud->skilltimer, skill->castend_id ); if( ret < 0 ) - ShowError("delete timer error : skill_id : %d\n",ret); + ShowError("delete timer error %d : skill %d (%s)\n",ret,skill_id,skill->get_name(skill_id)); ud->skilltimer = INVALID_TIMER; @@ -2573,7 +2573,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) { return 0; } -int do_init_unit(void) { +int do_init_unit(bool minimal) { + if (minimal) + return 0; + timer->add_func_list(unit->attack_timer, "unit_attack_timer"); timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub"); diff --git a/src/map/unit.h b/src/map/unit.h index 0567688a1..8220b7e8f 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -72,7 +72,7 @@ extern const short dirx[8]; extern const short diry[8]; struct unit_interface { - int (*init) (void); + int (*init) (bool minimal); int (*final) (void); /* */ struct unit_data* (*bl2ud) (struct block_list *bl); diff --git a/src/map/vending.c b/src/map/vending.c index 7d6d02cfb..c7a2dfa68 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -360,7 +360,7 @@ void final(void) { db_destroy(vending->db); } -void init(void) { +void init(bool minimal) { vending->db = idb_alloc(DB_OPT_BASE); vending->next_id = 0; } diff --git a/src/map/vending.h b/src/map/vending.h index 968811ecd..b760bf064 100644 --- a/src/map/vending.h +++ b/src/map/vending.h @@ -20,7 +20,7 @@ struct vending_interface { unsigned int next_id;/* next vender id */ DBMap *db; /* */ - void (*init) (void); + void (*init) (bool minimal); void (*final) (void); /* */ void (*close) (struct map_session_data* sd); |