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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-26 07:40:41 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-26 07:40:41 +0000 |
commit | ccd3e0e2d45eac452406eab7dfcfa7a08a369042 (patch) | |
tree | d2b4a5a4deee3a0036f081707081a4e4fe668972 /src/map | |
parent | c576ad09280dc788d9e95ca410594e88dd5fa7aa (diff) | |
download | hercules-ccd3e0e2d45eac452406eab7dfcfa7a08a369042.tar.gz hercules-ccd3e0e2d45eac452406eab7dfcfa7a08a369042.tar.bz2 hercules-ccd3e0e2d45eac452406eab7dfcfa7a08a369042.tar.xz hercules-ccd3e0e2d45eac452406eab7dfcfa7a08a369042.zip |
added new script commands
from jA
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 21 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/npc.c | 26 | ||||
-rw-r--r-- | src/map/npc.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 276 |
5 files changed, 325 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 67c925f75..020d8d3a2 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4761,6 +4761,27 @@ int clif_GMmessage(struct block_list *bl, char* mes, int len, int flag) } /*========================================== + * グローバルメッセージ + *------------------------------------------ + */ +void clif_GlobalMessage(struct block_list *bl,char *message) +{ + char buf[100]; + int len,cmd=0x8d; + + if(!bl || !message) + return; + + len=strlen(message)+1; + + WBUFW(buf,0)=cmd; + WBUFW(buf,2)=len+8; + WBUFL(buf,4)=bl->id; + strncpy(WBUFP(buf,8),message,len); + clif_send(buf,WBUFW(buf,2),bl,AREA_CHAT_WOC); +} + +/*========================================== * HPSP回復エフェクトを送信する *------------------------------------------ */ diff --git a/src/map/clif.h b/src/map/clif.h index c9b18a996..196050c0d 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -92,7 +92,7 @@ int clif_misceffect(struct block_list*,int); // area int clif_misceffect2(struct block_list *bl,int type); int clif_changeoption(struct block_list*); // area int clif_useitemack(struct map_session_data*,int,int,int); // self - +void clif_GlobalMessage(struct block_list *bl,char *message); int clif_createchat(struct map_session_data*,int); // self int clif_dispchat(struct chat_data*,int); // area or fd int clif_joinchatfail(struct map_session_data*,int); // self diff --git a/src/map/npc.c b/src/map/npc.c index 36569eb88..c6d77c18c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -916,6 +916,32 @@ int npc_checknear(struct map_session_data *sd,int id) } /*========================================== + * NPCのオープンチャット発言 + *------------------------------------------ + */ +int npc_globalmessage(const char *name,char *mes) +{ + struct npc_data *nd=strdb_search(npcname_db,name); + char temp[100]; + char ntemp[50]; + char *ltemp; + + if(nd==NULL) return 0; + if(name==NULL) return 0; + + ltemp=strchr(name,'#'); + if(ltemp!=NULL) { + strncpy(ntemp,name,ltemp - name); // 123#456 の # から後ろを削除する + ntemp[ltemp - name]=0x00; // strncpy のバグ?使い方間違ってる? + } + + snprintf(temp, sizeof temp ,"%s : %s",ntemp,mes); + clif_GlobalMessage(&nd->bl,temp); + + return 0; +} + +/*========================================== * クリック時のNPC処理 *------------------------------------------ */ diff --git a/src/map/npc.h b/src/map/npc.h index e04587508..5c9c8b900 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -26,6 +26,7 @@ int npc_buylist(struct map_session_data *,int,unsigned short *); int npc_selllist(struct map_session_data *,int,unsigned short *); int npc_parse_mob(char *w1,char *w2,char *w3,char *w4); int npc_parse_warp(char *w1,char *w2,char *w3,char *w4); +int npc_globalmessage(const char *name,char *mes); int npc_enable(const char *name,int flag); struct npc_data* npc_name2id(const char *name); diff --git a/src/map/script.c b/src/map/script.c index 24195b698..d0fc773b2 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -308,6 +308,16 @@ int buildin_isnight(struct script_state *st); // [celest] int buildin_isday(struct script_state *st); // [celest] int buildin_isequipped(struct script_state *st); // [celest] int buildin_isequippedcnt(struct script_state *st); // [celest] +int buildin_getusersname(struct script_state *st); //jA commands added [Lupus] +int buildin_dispbottom(struct script_state *st); +int buildin_recovery(struct script_state *st); +int buildin_getpetinfo(struct script_state *st); +int buildin_checkequipedcard(struct script_state *st); +int buildin_globalmes(struct script_state *st); +int buildin_jump_zero(struct script_state *st); +int buildin_select(struct script_state *st); +int buildin_getmapmobs(struct script_state *st); //jA addition end + void push_val(struct script_stack *stack,int type,int val); int run_func(struct script_state *st); @@ -550,6 +560,15 @@ struct { {buildin_deactivatepset, "deactivatepset", "i"}, // Deactive a pattern set [MouseJstr] {buildin_deletepset, "deletepset", "i"}, // Delete a pattern set [MouseJstr] #endif + {buildin_dispbottom,"dispbottom","s"}, //added from jA [Lupus] + {buildin_getusersname,"getusersname","*"}, + {buildin_recovery,"recovery",""}, + {buildin_getpetinfo,"getpetinfo","i"}, + {buildin_checkequipedcard,"checkequipedcard","i"}, + {buildin_jump_zero,"jump_zero","ii"}, //for future jA script compatibility + {buildin_select,"select","*"}, //for future jA script compatibility + {buildin_globalmes,"globalmes","s*"}, + {buildin_getmapmobs,"getmapmobs","s"}, //end jA addition {NULL,NULL,NULL}, }; @@ -4140,6 +4159,25 @@ int buildin_getusers(struct script_state *st) return 0; } /*========================================== + * Works like @WHO - displays all online users names in window + *------------------------------------------ + */ +int buildin_getusersname(struct script_state *st) +{ + struct map_session_data *pl_sd = NULL; + int i=0,disp_num=1; + + for (i=0;i<fd_max;i++) + if(session[i] && (pl_sd=session[i]->session_data) && pl_sd->state.auth){ + if( !(battle_config.hide_GM_session && pc_isGM(pl_sd)) ){ + if((disp_num++)%10==0) + clif_scriptnext(script_rid2sd(st),st->oid); + clif_scriptmes(script_rid2sd(st),st->oid,pl_sd->status.name); + } + } + return 0; +} +/*========================================== * マップ指定ユーザー数所得 *------------------------------------------ */ @@ -4553,6 +4591,29 @@ int buildin_waitingroom(struct script_state *st) return 0; } /*========================================== + * Works like 'announce' but outputs in the common chat window + *------------------------------------------ + */ +int buildin_globalmes(struct script_state *st) +{ + struct block_list *bl = map_id2bl(st->oid); + struct npc_data *nd = (struct npc_data *)bl; + char *name=NULL,*mes; + + mes=conv_str(st,& (st->stack->stack_data[st->start+2])); // メッセージの取得 + if(mes==NULL) return 0; + + if(st->end>st->start+3){ // NPC名の取得(123#456) + name=conv_str(st,& (st->stack->stack_data[st->start+3])); + } else { + name=nd->name; + } + + npc_globalmessage(name,mes); // グローバルメッセージ送信 + + return 0; +} +/*========================================== * npcチャット削除 *------------------------------------------ */ @@ -6117,6 +6178,221 @@ int buildin_gmcommand(struct script_state *st) } /*========================================== + * Displays a message for the player only (like system messages like "you got an apple" ) + *------------------------------------------ + */ +int buildin_dispbottom(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + char *message; + message=conv_str(st,& (st->stack->stack_data[st->start+2])); + if(sd) + clif_disp_onlyself(sd,message,strlen(message)); + return 0; +} + +/*========================================== + * All The Players Full Recovery + (HP/SP full restore and resurrect if need) + *------------------------------------------ + */ +int buildin_recovery(struct script_state *st) +{ + int i = 0; + for (i = 0; i < fd_max; i++) { + if (session[i]){ + struct map_session_data *sd = session[i]->session_data; + if (sd && sd->state.auth) { + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + clif_updatestatus(sd, SP_HP); + clif_updatestatus(sd, SP_SP); + if(pc_isdead(sd)){ + pc_setstand(sd); + clif_resurrection(&sd->bl, 1); + } + clif_displaymessage(sd->fd,"You have been recovered!"); + } + } + } + return 0; +} +/*========================================== + * Get your pet info: getpetinfo(n) + * n -> 0:pet_id 1:pet_class 2:pet_name + 3:friendly 4:hungry + *------------------------------------------ + */ +int buildin_getpetinfo(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int type=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(sd && sd->status.pet_id){ + switch(type){ + case 0: + push_val(st->stack,C_INT,sd->status.pet_id); + break; + case 1: + if(sd->pet.class_) + push_val(st->stack,C_INT,sd->pet.class_); + else + push_val(st->stack,C_INT,0); + break; + case 2: + if(sd->pet.name) + push_str(st->stack,C_STR,sd->pet.name); + else + push_val(st->stack,C_INT,0); + break; + case 3: + //if(sd->pet.intimate) + push_val(st->stack,C_INT,sd->pet.intimate); + break; + case 4: + //if(sd->pet.hungry) + push_val(st->stack,C_INT,sd->pet.hungry); + break; + default: + push_val(st->stack,C_INT,0); + break; + } + }else{ + push_val(st->stack,C_INT,0); + } + return 0; +} +/*========================================== + * Shows wether your inventory(and equips) contain + selected card or not. + checkequipedcard(4001); + *------------------------------------------ + */ +int buildin_checkequipedcard(struct script_state *st) +{ + struct map_session_data *sd=script_rid2sd(st); + int n,i,c=0; + c=conv_num(st,& (st->stack->stack_data[st->start+2])); + + if(sd){ + for(i=0;i<MAX_INVENTORY;i++){ + if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount){ + for(n=0;n<4;n++){ + if(sd->status.inventory[i].card[n]==c){ + push_val(st->stack,C_INT,1); + return 0; + } + } + } + } + } + push_val(st->stack,C_INT,0); + return 0; +} + +int buildin_jump_zero(struct script_state *st) { + int sel; + sel=conv_num(st,& (st->stack->stack_data[st->start+2])); + if(!sel) { + int pos; + if( st->stack->stack_data[st->start+3].type!=C_POS ){ + printf("script: jump_zero: not label !\n"); + st->state=END; + return 0; + } + + pos=conv_num(st,& (st->stack->stack_data[st->start+3])); + st->pos=pos; + st->state=GOTO; + // printf("script: jump_zero: jumpto : %d\n",pos); + } else { + // printf("script: jump_zero: fail\n"); + } + return 0; +} + +int buildin_select(struct script_state *st) +{ + char *buf; + int len,i; + struct map_session_data *sd; + + sd=script_rid2sd(st); + + if(sd->state.menu_or_input==0){ + st->state=RERUNLINE; + sd->state.menu_or_input=1; + for(i=st->start+2,len=16;i<st->end;i++){ + conv_str(st,& (st->stack->stack_data[i])); + len+=strlen(st->stack->stack_data[i].u.str)+1; + } + buf=(char *)aCalloc(len,sizeof(char)); + buf[0]=0; + for(i=st->start+2,len=0;i<st->end;i++){ + strcat(buf,st->stack->stack_data[i].u.str); + strcat(buf,":"); + } + clif_scriptmenu(script_rid2sd(st),st->oid,buf); + free(buf); + } else if(sd->npc_menu==0xff){ // cansel + sd->state.menu_or_input=0; + st->state=END; + } else { + pc_setreg(sd,add_str("l15"),sd->npc_menu); + pc_setreg(sd,add_str("@menu"),sd->npc_menu); + sd->state.menu_or_input=0; + push_val(st->stack,C_INT,sd->npc_menu); + } + return 0; +} + +/*========================================== + * GetMapMobs + returns mob counts on a set map: + e.g. GetMapMobs("prontera.gat") + use "this" - for player's map + *------------------------------------------ + */ +int buildin_getmapmobs(struct script_state *st) +{ + char *str=NULL; + int m=-1,bx,by,i; + int count=0,c; + struct block_list *bl; + + str=conv_str(st,& (st->stack->stack_data[st->start+2])); + + if(strcmp(str,"this")==0){ + struct map_session_data *sd=script_rid2sd(st); + if(sd) + m=sd->bl.m; + else{ + push_val(st->stack,C_INT,-1); + return 0; + } + }else + m=map_mapname2mapid(str); + + if(m < 0){ + push_val(st->stack,C_INT,-1); + return 0; + } + + for(by=0;by<=(map[m].ys-1)/BLOCK_SIZE;by++){ + for(bx=0;bx<=(map[m].xs-1)/BLOCK_SIZE;bx++){ + bl = map[m].block_mob[bx+by*map[m].bxs]; + c = map[m].block_mob_count[bx+by*map[m].bxs]; + for(i=0;i<c && bl;i++,bl=bl->next){ + if(bl->x>=0 && bl->x<=map[m].xs-1 && bl->y>=0 && bl->y<=map[m].ys-1) + count++; + } + } + } + push_val(st->stack,C_INT,count); + return 0; +} + +/*========================================== * movenpc [MouseJstr] *------------------------------------------ */ |