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authorMatheus Macabu <mkbu95@gmail.com>2013-04-22 22:23:14 -0300
committerMatheus Macabu <mkbu95@gmail.com>2013-04-22 22:23:14 -0300
commit038174e232c03519474f86e5738cecac34bbdee3 (patch)
treed253f065a140d0707064d8b413e760559aeabadf /src/map
parent60cfb9545fbfa1301d147ba242a8048a0fbde758 (diff)
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Also fixed a behavior of npcwalkto, which was capped by walkpath limit.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/unit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 15421019b..952b1a20e 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -330,7 +330,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
&& wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
return 0;
#endif
- if( battle_config.max_walk_path < wpd.path_len )
+ if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
return 0;
if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&