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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-22 14:57:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-22 14:57:55 +0000 |
commit | 782af771684f613e20111bd498ccd1b885978551 (patch) | |
tree | 66f285d5e1847bcaf869b8b13c321c0664be5594 /src/map | |
parent | 4efdd5fd43c19b846de528610fd9233f52978063 (diff) | |
download | hercules-782af771684f613e20111bd498ccd1b885978551.tar.gz hercules-782af771684f613e20111bd498ccd1b885978551.tar.bz2 hercules-782af771684f613e20111bd498ccd1b885978551.tar.xz hercules-782af771684f613e20111bd498ccd1b885978551.zip |
- Twilight Pharmacy's cast time is no longer reducable by dex.
- All weapon enchant levels now last 3 minutes.
- Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than 100%
- Food boosts are now dispelled on death only.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10050 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 25 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 22 |
3 files changed, 12 insertions, 37 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index d95f78c87..f1fa8c2fa 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8845,31 +8845,6 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) { break; pc_setstand(sd); pc_setrestartvalue(sd, 3); - if (sd->sc.count && battle_config.debuff_on_logout&2) { - //For some reason food buffs are removed when you respawn. - if(sd->sc.data[SC_STRFOOD].timer!=-1) - status_change_end(&sd->bl,SC_STRFOOD,-1); - if(sd->sc.data[SC_AGIFOOD].timer!=-1) - status_change_end(&sd->bl,SC_AGIFOOD,-1); - if(sd->sc.data[SC_VITFOOD].timer!=-1) - status_change_end(&sd->bl,SC_VITFOOD,-1); - if(sd->sc.data[SC_INTFOOD].timer!=-1) - status_change_end(&sd->bl,SC_INTFOOD,-1); - if(sd->sc.data[SC_DEXFOOD].timer!=-1) - status_change_end(&sd->bl,SC_DEXFOOD,-1); - if(sd->sc.data[SC_LUKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_LUKFOOD,-1); - if(sd->sc.data[SC_HITFOOD].timer!=-1) - status_change_end(&sd->bl,SC_HITFOOD,-1); - if(sd->sc.data[SC_FLEEFOOD].timer!=-1) - status_change_end(&sd->bl,SC_FLEEFOOD,-1); - if(sd->sc.data[SC_BATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_BATKFOOD,-1); - if(sd->sc.data[SC_WATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_WATKFOOD,-1); - if(sd->sc.data[SC_MATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_MATKFOOD,-1); - } //If warping fails, send a normal stand up packet. if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2)) clif_resurrection(&sd->bl, 1); diff --git a/src/map/skill.c b/src/map/skill.c index c625ab80f..33113f9ac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_ANKLESNARE: if(sg->val2==0 && tsc){ int sec = skill_get_time2(sg->skill_id,sg->skill_lv); - if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8)) + if (status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8)) { struct TimerData* td = get_timer(tsc->data[type].timer); if (td) sec = DIFF_TICK(td->tick, tick); diff --git a/src/map/status.c b/src/map/status.c index 076b8c573..e2452ad93 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6035,17 +6035,6 @@ int status_change_clear(struct block_list *bl,int type) case SC_READYTURN: case SC_DODGE: case SC_JAILED: - case SC_STRFOOD: - case SC_AGIFOOD: - case SC_VITFOOD: - case SC_INTFOOD: - case SC_DEXFOOD: - case SC_LUKFOOD: - case SC_HITFOOD: - case SC_FLEEFOOD: - case SC_BATKFOOD: - case SC_WATKFOOD: - case SC_MATKFOOD: continue; } status_change_end(bl, i, -1); @@ -7021,6 +7010,17 @@ int status_change_clear_buffs (struct block_list *bl, int type) case SC_CP_SHIELD: case SC_CP_ARMOR: case SC_CP_HELM: + case SC_STRFOOD: + case SC_AGIFOOD: + case SC_VITFOOD: + case SC_INTFOOD: + case SC_DEXFOOD: + case SC_LUKFOOD: + case SC_HITFOOD: + case SC_FLEEFOOD: + case SC_BATKFOOD: + case SC_WATKFOOD: + case SC_MATKFOOD: continue; //Debuffs that can be removed. |