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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-20 12:07:52 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-20 12:07:52 +0000 |
commit | 257a41619254ceb14b6e0867a20449248b540d41 (patch) | |
tree | 806b0c0cfab18b6e33cb268339a3ff1a84851717 /src/map | |
parent | acb92c94cae29a2e516b1f77101889f7d043bf85 (diff) | |
download | hercules-257a41619254ceb14b6e0867a20449248b540d41.tar.gz hercules-257a41619254ceb14b6e0867a20449248b540d41.tar.bz2 hercules-257a41619254ceb14b6e0867a20449248b540d41.tar.xz hercules-257a41619254ceb14b6e0867a20449248b540d41.zip |
* Added 4 new card effects from 3/15's patch
* Added 'enable_ip_rules' to packet_athena.conf
* Updated socket debug messages to be more readable
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1257 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/map.h | 10 | ||||
-rw-r--r-- | src/map/mob.c | 33 | ||||
-rw-r--r-- | src/map/pc.c | 47 | ||||
-rw-r--r-- | src/map/status.c | 6 |
5 files changed, 79 insertions, 29 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 483ddffb7..81b2c3189 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1063,7 +1063,7 @@ static struct Damage battle_calc_mob_weapon_attack( struct Damage wd; int damage,damage2=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); int flag,skill,ac_flag = 0,dmg_lv = 0; - int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0,s_size=0; + int t_mode=0,t_race=0,t_size=1,s_race=0,s_ele=0,s_size=0,s_race2=0; struct status_change *sc_data,*t_sc_data; short *sc_count; short *option, *opt1, *opt2; @@ -1085,6 +1085,7 @@ static struct Damage battle_calc_mob_weapon_attack( option = status_get_option(src); opt1 = status_get_opt1(src); opt2 = status_get_opt2(src); + s_race2 = status_get_race2(src); // ターゲット if(target->type == BL_PC) @@ -1504,6 +1505,7 @@ static struct Damage battle_calc_mob_weapon_attack( cardfix=cardfix*(100-tsd->subele[s_ele])/100; // 属 性によるダメージ耐性 cardfix=cardfix*(100-tsd->subrace[s_race])/100; // 種族によるダメージ耐性 cardfix=cardfix*(100-tsd->subsize[s_size])/100; + cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; // 種族によるダメージ耐性 if(mob_db[md->class_].mode & 0x20) cardfix=cardfix*(100-tsd->subrace[10])/100; else @@ -2857,7 +2859,7 @@ struct Damage battle_calc_magic_attack( int aflag; int normalmagic_flag=1; int matk_flag = 1; - int ele=0,race=7,size=1,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; + int ele=0,race=7,size=1,race2=7,t_ele=0,t_race=7,t_mode = 0,cardfix,t_class,i; struct map_session_data *sd=NULL,*tsd=NULL; struct mob_data *tmd = NULL; @@ -2879,6 +2881,7 @@ struct Damage battle_calc_magic_attack( ele = skill_get_pl(skill_num); race = status_get_race(bl); size = status_get_size(bl); + race2 = status_get_race2(bl); t_ele = status_get_elem_type(target); t_race = status_get_race(target); t_mode = status_get_mode(target); @@ -3091,6 +3094,7 @@ struct Damage battle_calc_magic_attack( cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->magic_subrace[race])/100; + cardfix=cardfix*(100-tsd->subrace2[race2])/100; // 種族によるダメージ耐性 if(status_get_mode(bl) & 0x20) cardfix=cardfix*(100-tsd->magic_subrace[10])/100; else @@ -3166,7 +3170,7 @@ struct Damage battle_calc_misc_attack( int int_=status_get_int(bl); // int luk=status_get_luk(bl); int dex=status_get_dex(bl); - int skill,ele,race,size,cardfix; + int skill,ele,race,size,cardfix,race2; struct map_session_data *sd=NULL,*tsd=NULL; int damage=0,div_=1,blewcount=skill_get_blewcount(skill_num,skill_lv); struct Damage md; @@ -3270,6 +3274,7 @@ struct Damage battle_calc_misc_attack( ele = skill_get_pl(skill_num); race = status_get_race(bl); size = status_get_size(bl); + race2 = status_get_race(bl); if(damagefix){ if(damage<1 && skill_num != NPC_DARKBREATH) @@ -3281,6 +3286,7 @@ struct Damage battle_calc_misc_attack( cardfix=cardfix*(100-tsd->subrace[race])/100; // 種族によるダメージ耐性 cardfix=cardfix*(100-tsd->subsize[size])/100; cardfix=cardfix*(100-tsd->misc_def_rate)/100; + cardfix=cardfix*(100-tsd->subrace2[race2])/100; damage=damage*cardfix/100; } if (sd && skill_num > 0 && sd->skillatk[0] == skill_num) diff --git a/src/map/map.h b/src/map/map.h index a83f810b9..8039615f7 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -297,9 +297,14 @@ struct map_session_data { short hp_loss_value, hp_loss_type; int addrace2[6],addrace2_[6]; int subsize[3]; - short unequip_damage[11]; + short unequip_losehp[11]; + short unequip_losesp[11]; int itemid; int itemhealrate[6]; + //--- 03/15's new card effects + int expaddrace[6]; + int subrace2[6]; + short sp_gain_race[6]; short spiritball, spiritball_old; int spirit_timer[MAX_SKILL_LEVEL]; @@ -647,7 +652,8 @@ enum { SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 - SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE // 2026-2028 + SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030 + SP_SP_GAIN_RACE, SP_SUBRACE2, }; enum { diff --git a/src/map/mob.c b/src/map/mob.c index 584d9de2e..3cfb4e6d5 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2198,10 +2198,12 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) struct item item; int ret; int drop_rate; + int race; nullpo_retr(0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック max_hp = status_get_max_hp(&md->bl); + race = status_get_race(&md->bl); if(src && src->type == BL_PC) { sd = (struct map_session_data *)src; @@ -2425,6 +2427,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) sp += (status_get_lv(&md->bl))*(65+15*i)/100; } sp += sd->sp_gain_value; + sp += sd->sp_gain_race[race]; hp += sd->hp_gain_value; if (sp > 0) { if(sd->status.sp + sp > sd->status.max_sp) @@ -2512,21 +2515,24 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(job_exp < 1) job_exp = 1; } - if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { - base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] - } - if(sd && battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { - job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] + if(sd) { + int rate; + if ((rate = sd->expaddrace[race]) > 0) { + base_exp = (100+rate)*base_exp/100; + job_exp = (100+rate)*job_exp/100; + } + if (battle_config.pk_mode && (mob_db[md->class_].lv - sd->status.base_level >= 20)) { + base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris] + job_exp*=1.15; + } } if(md->master_id) { - master = map_id2bl(md->master_id); - } - if((master && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) - (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] - base_exp = 0; - job_exp = 0; - } - else { + if(((master = map_id2bl(md->master_id)) && status_get_mode(master)&0x20) || // check if its master is a boss (MVP's and minibosses) + (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1)) { // for summoned creatures [Valaris] + base_exp = 0; + job_exp = 0; + } + } else { if(battle_config.zeny_from_mobs) { if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris] if(mob_db[md->class_].mexp > 0) @@ -2639,7 +2645,6 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) if(sd && sd->state.attack_type == BF_WEAPON) { for(i=0;i<sd->monster_drop_item_count;i++) { struct delay_item_drop *ditem; - int race = status_get_race(&md->bl); if(sd->monster_drop_itemid[i] <= 0) continue; if(sd->monster_drop_race[i] & (1<<race) || diff --git a/src/map/pc.c b/src/map/pc.c index 920784da3..c681f8ec5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1588,7 +1588,18 @@ int pc_bonus(struct map_session_data *sd,int type,int val) int i; for (i=0; i<11; i++) { if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { - sd->unequip_damage[i] += val; + sd->unequip_losehp[i] += val; + break; + } + } + } + break; + case SP_LOSESP_WHEN_UNEQUIP: + if(!sd->state.lr_flag) { + int i; + for (i=0; i<11; i++) { + if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) { + sd->unequip_losesp[i] += val; break; } } @@ -1861,10 +1872,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) if(sd->state.lr_flag != 2) sd->subsize[type2]+=val; break; + case SP_SUBRACE2: + if(sd->state.lr_flag != 2) + sd->subrace2[type2]+=val; + break; case SP_ADD_ITEM_HEAL_RATE: if(sd->state.lr_flag != 2) sd->itemhealrate[type2 - 1] += val; break; + case SP_EXP_ADDRACE: + if(sd->state.lr_flag != 2) + sd->expaddrace[type2]+=val; + break; + case SP_SP_GAIN_RACE: + if(sd->state.lr_flag != 2) + sd->sp_gain_race[type2]+=val; + break; default: if(battle_config.error_log) @@ -6076,7 +6099,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos) */ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { - short dmg = 0; + short hp = 0, sp = 0; nullpo_retr(0, sd); // -- moonsoul (if player is berserk then cannot unequip) @@ -6093,9 +6116,13 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) for(i=0;i<11;i++) { if(sd->status.inventory[n].equip & equip_pos[i]) { sd->equip_index[i] = -1; - if(sd->unequip_damage[i] > 0) { - dmg += sd->unequip_damage[i]; - sd->unequip_damage[i] = 0; + if(sd->unequip_losehp[i] > 0) { + hp += sd->unequip_losehp[i]; + sd->unequip_losehp[i] = 0; + } + if(sd->unequip_losesp[i] > 0) { + sp += sd->unequip_losesp[i]; + sd->unequip_losesp[i] = 0; } } } @@ -6150,10 +6177,12 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); } - if (dmg > 0) { - if (dmg > sd->status.hp) - dmg = sd->status.hp; - pc_heal(sd,-dmg,0); + if (hp > 0 || sp > 0) { + if (hp > sd->status.hp) + hp = sd->status.hp; + if (sp > sd->status.sp) + sp = sd->status.sp; + pc_heal(sd,-hp,-sp); } return 0; diff --git a/src/map/status.c b/src/map/status.c index b0c90d520..e05d33909 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -521,7 +521,11 @@ int status_calc_pc(struct map_session_data* sd,int first) memset(sd->addrace2_,0,sizeof(sd->addrace2_)); sd->hp_gain_value = sd->sp_drain_type = 0; memset(sd->subsize,0,sizeof(sd->subsize)); - memset(sd->unequip_damage,0,sizeof(sd->unequip_damage)); + memset(sd->unequip_losehp,0,sizeof(sd->unequip_losehp)); + memset(sd->unequip_losesp,0,sizeof(sd->unequip_losesp)); + memset(sd->subrace2,0,sizeof(sd->subrace2)); + memset(sd->expaddrace,0,sizeof(sd->expaddrace)); + memset(sd->sp_gain_race,0,sizeof(sd->sp_gain_race)); if(!sd->disguiseflag && sd->disguise) { sd->disguise=0; |