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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-20 21:14:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-20 21:14:55 +0000 |
commit | 5995a4e648b9103d68c4a47651da1a244feeb3e9 (patch) | |
tree | 5e5fe9e33b89a1493688f9f9a21135ed76ea5a00 /src/map | |
parent | 2f45dbbd00c0152591a26e032e67f738cf3d129e (diff) | |
download | hercules-5995a4e648b9103d68c4a47651da1a244feeb3e9.tar.gz hercules-5995a4e648b9103d68c4a47651da1a244feeb3e9.tar.bz2 hercules-5995a4e648b9103d68c4a47651da1a244feeb3e9.tar.xz hercules-5995a4e648b9103d68c4a47651da1a244feeb3e9.zip |
- Increased Improve Concentration's hide-revealing range to 3 (7x7)
- Cleaned up a bit the Ankle Snare status code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10042 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 10 |
2 files changed, 5 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 62721eea9..c625ab80f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_ANKLESNARE: if(sg->val2==0 && tsc){ int sec = skill_get_time2(sg->skill_id,sg->skill_lv); - if (sc_start2(bl,type,100,sg->skill_lv,sg->group_id,sec)) + if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8)) { struct TimerData* td = get_timer(tsc->data[type].timer); if (td) sec = DIFF_TICK(td->tick, tick); diff --git a/src/map/status.c b/src/map/status.c index bc7b5130c..076b8c573 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type) case SC_CONFUSION: sc_def = 300 +50*status->str +50*status->int_; break; + case SC_ANKLE: + sc_def = 100*status->agi; + break; + default: return 0; //Effect that cannot be reduced? Likely a buff. } @@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick /= 5; //TODO: Reduce skill's duration. But for how long? break; case SC_ANKLE: - if (sd && battle_config.pc_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000; - else if (battle_config.mob_sc_def_rate != 100) - tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000; - else - tick -= tick*status->agi/100; if(status->mode&MD_BOSS) // Lasts 5 times less on bosses tick /= 5; // Minimum trap time of 3+0.03*skilllv seconds [celest] |