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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-07 17:46:50 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-07 17:46:50 +0000 |
commit | 15d86669fb2fcedefa83d76cfe8b4bf3f110d481 (patch) | |
tree | 220c52dc83b47308bef9a1efbc7789e39e31824c /src/map | |
parent | caa2c43f341ab070ff82d99410ffab773ba19e72 (diff) | |
download | hercules-15d86669fb2fcedefa83d76cfe8b4bf3f110d481.tar.gz hercules-15d86669fb2fcedefa83d76cfe8b4bf3f110d481.tar.bz2 hercules-15d86669fb2fcedefa83d76cfe8b4bf3f110d481.tar.xz hercules-15d86669fb2fcedefa83d76cfe8b4bf3f110d481.zip |
- Updated the range of BioExplosion and Self Destruction so they count as ranged skills.
- Removed old script bonuses bMatk, bMatk1, bMatk2
- Fixed char-server not sending online notification when a party member logs in.
- When skill range by distance is set, the distance checked for is now 5 cells rather than 3.
- Fixed bMatkRate bonuses not applying to status earned modifications to int/matk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9816 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/map.h | 8 | ||||
-rw-r--r-- | src/map/pc.c | 27 | ||||
-rw-r--r-- | src/map/status.c | 11 |
4 files changed, 16 insertions, 36 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4aec803f7..9f8270f42 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -959,7 +959,7 @@ static struct Damage battle_calc_weapon_attack( if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) + if (check_distance_bl(src, target, 5)) wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; else wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; @@ -2204,7 +2204,7 @@ struct Damage battle_calc_magic_attack( if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) + if (check_distance_bl(src, target, 5)) ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; @@ -2581,7 +2581,7 @@ struct Damage battle_calc_misc_attack( if (battle_config.skillrange_by_distance && (src->type&battle_config.skillrange_by_distance) ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 3)) + if (check_distance_bl(src, target, 5)) md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; diff --git a/src/map/map.h b/src/map/map.h index cc6228bd2..fb0756c65 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1180,7 +1180,7 @@ enum _sp { SP_ADDEFF, SP_RESEFF, // 1012-1013 SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_FREE2, SP_MATK_RATE, // 1022-1025 SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030 SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 @@ -1211,9 +1211,9 @@ enum _sp { SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 - //Before adding another, note that - //1077 (SP_FREE, previously disguise), - //are available! + //Before adding another, note that these are free: + //1024 (SP_FREE2, previous matk) + //1077 (SP_FREE, previously disguise) }; enum _look { diff --git a/src/map/pc.c b/src/map/pc.c index a0741f10d..307fb791c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1338,26 +1338,6 @@ int pc_bonus(struct map_session_data *sd,int type,int val) status->batk = cap_value(bonus, 0, USHRT_MAX); } break; - case SP_MATK1: - if(sd->state.lr_flag != 2) { - bonus = status->matk_max + val; - status->matk_max = cap_value(bonus, 0, USHRT_MAX); - } - break; - case SP_MATK2: - if(sd->state.lr_flag != 2) { - bonus = status->matk_min + val; - status->matk_min = cap_value(bonus, 0, USHRT_MAX); - } - break; - case SP_MATK: - if(sd->state.lr_flag != 2) { - bonus = status->matk_max + val; - status->matk_max = cap_value(bonus, 0, USHRT_MAX); - bonus = status->matk_min + val; - status->matk_min = cap_value(bonus, 0, USHRT_MAX); - } - break; case SP_DEF1: if(sd->state.lr_flag != 2) { bonus = status->def + val; @@ -4639,10 +4619,9 @@ int pc_resetlvl(struct map_session_data* sd,int type) pc_unequipitem(sd,sd->equip_index[i],2); } - if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) { - //Send map-change packet to do a level range check and break party settings. [Skotlex] - party_send_movemap(sd); - } + if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) + party_send_levelup(sd); + status_calc_pc(sd,0); clif_skillinfoblock(sd); diff --git a/src/map/status.c b/src/map/status.c index 5f53f6655..bfae98dea 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1211,13 +1211,12 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev //Non players get the value set, players need to stack with previous bonuses. if (bl->type != BL_PC) status->batk = - status->matk_min = status->matk_max = status->hit = status->flee = status->def2 = status->mdef2 = status->cri = status->flee2 = 0; - status->matk_min += status_base_matk_min(status); - status->matk_max += status_base_matk_max(status); + status->matk_min = status_base_matk_min(status); + status->matk_max = status_base_matk_max(status); status->hit += level + status->dex; status->flee += level + status->agi; @@ -2665,8 +2664,10 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) status->matk_max = status_base_matk_max(status); //Bonuses from previous matk - status->matk_max += b_status->matk_max - status_base_matk_max(b_status); - status->matk_min += b_status->matk_min - status_base_matk_min(b_status); + if(sd->matk_rate != 100){ + status->matk_max = status->matk_max * sd->matk_rate/100; + status->matk_min = status->matk_min * sd->matk_rate/100; + } status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min); status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max); |