diff options
author | shennetsind <ind@henn.et> | 2013-05-07 22:15:05 -0300 |
---|---|---|
committer | shennetsind <ind@henn.et> | 2013-05-07 22:15:05 -0300 |
commit | 43d82332dbfde84bf0348ef6c2921aaaef24634e (patch) | |
tree | bb8899e4a4bb598ba9df62b0ba2f37323ab5b33e /src/map | |
parent | 36383ebd1423d2c8f6e0495046de27708160109c (diff) | |
download | hercules-43d82332dbfde84bf0348ef6c2921aaaef24634e.tar.gz hercules-43d82332dbfde84bf0348ef6c2921aaaef24634e.tar.bz2 hercules-43d82332dbfde84bf0348ef6c2921aaaef24634e.tar.xz hercules-43d82332dbfde84bf0348ef6c2921aaaef24634e.zip |
Fixed Bug #7223
http://hercules.ws/board/tracker/issue-7223-homunculus-s-max-level-overshooting/
src/map/homunculus.c Hercules Renewal Phase One complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 53 | ||||
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/chrif.c | 4 | ||||
-rw-r--r-- | src/map/clif.c | 63 | ||||
-rw-r--r-- | src/map/homunculus.c | 697 | ||||
-rw-r--r-- | src/map/homunculus.h | 150 | ||||
-rw-r--r-- | src/map/intif.c | 13 | ||||
-rw-r--r-- | src/map/intif.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 7 | ||||
-rw-r--r-- | src/map/pc.c | 14 | ||||
-rw-r--r-- | src/map/script.c | 30 | ||||
-rw-r--r-- | src/map/skill.c | 18 | ||||
-rw-r--r-- | src/map/status.c | 38 | ||||
-rw-r--r-- | src/map/unit.c | 9 |
15 files changed, 564 insertions, 542 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 33e0d03cb..1877571e0 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3596,12 +3596,11 @@ ACMD(reloaditemdb) /*========================================== * *------------------------------------------*/ -ACMD(reloadmobdb) -{ +ACMD(reloadmobdb) { nullpo_retr(-1, sd); mob_reload(); read_petdb(); - merc_reload(); + homun->reload(); read_mercenarydb(); read_mercenary_skilldb(); reload_elementaldb(); @@ -3617,7 +3616,7 @@ ACMD(reloadskilldb) { nullpo_retr(-1, sd); skill->reload(); - merc_skill_reload(); + homun->reload_skill(); reload_elemental_skilldb(); read_mercenary_skilldb(); clif->message(fd, msg_txt(99)); // Skill database has been reloaded. @@ -5410,7 +5409,7 @@ ACMD(useskill) } if (skill_id >= HM_SKILLBASE && skill_id < HM_SKILLBASE+MAX_HOMUNSKILL - && sd->hd && merc_is_hom_active(sd->hd)) // (If used with @useskill, put the homunc as dest) + && sd->hd && homun_alive(sd->hd)) // (If used with @useskill, put the homunc as dest) bl = &sd->hd->bl; else bl = &sd->bl; @@ -6850,7 +6849,7 @@ ACMD(homlevel) return false; } - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -6862,7 +6861,7 @@ ACMD(homlevel) do{ hd->homunculus.exp += hd->exp_next; - }while( hd->homunculus.level < level && merc_hom_levelup(hd) ); + } while( hd->homunculus.level < level && homun->levelup(hd) ); status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); @@ -6877,12 +6876,12 @@ ACMD(homevolution) { nullpo_retr(-1, sd); - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } - if ( !merc_hom_evolution(sd->hd) ) { + if ( !homun->evolve(sd->hd) ) { clif->message(fd, msg_txt(1255)); // Your homunculus doesn't evolve. return false; } @@ -6890,12 +6889,12 @@ ACMD(homevolution) return true; } -ACMD(hommutate) -{ - int homun_id, m_class = 0, m_id; +ACMD(hommutate) { + int homun_id; + enum homun_type m_class, m_id; nullpo_retr(-1, sd); - if (!merc_is_hom_active(sd->hd)) { + if (!homun_alive(sd->hd)) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -6906,11 +6905,11 @@ ACMD(hommutate) homun_id = atoi(message); } - m_class = hom_class2mapid(sd->hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); + m_class = homun->class2type(sd->hd->homunculus.class_); + m_id = homun->class2type(homun_id); - if (m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99) { - hom_mutate(sd->hd, homun_id); + if (m_class != -1 && m_id != -1 && m_class == HT_EVO && m_id == HT_S && sd->hd->homunculus.level >= 99) { + homun->mutate(sd->hd, homun_id); } else { clif->emotion(&sd->hd->bl, E_SWT); } @@ -6920,8 +6919,7 @@ ACMD(hommutate) /*========================================== * call choosen homunculus [orn] *------------------------------------------*/ -ACMD(makehomun) -{ +ACMD(makehomun) { int homunid; nullpo_retr(-1, sd); @@ -6942,7 +6940,7 @@ ACMD(makehomun) return false; } - merc_create_homunculus_request(sd,homunid); + homun->creation_request(sd,homunid); return true; } @@ -6955,7 +6953,7 @@ ACMD(homfriendly) nullpo_retr(-1, sd); - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -6982,7 +6980,7 @@ ACMD(homhungry) nullpo_retr(-1, sd); - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -7020,7 +7018,7 @@ ACMD(homtalk) (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))) return false; - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -7045,7 +7043,7 @@ ACMD(hominfo) struct status_data *status; nullpo_retr(-1, sd); - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -7084,7 +7082,7 @@ ACMD(homstats) nullpo_retr(-1, sd); - if ( !merc_is_hom_active(sd->hd) ) { + if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } @@ -7144,14 +7142,13 @@ ACMD(homstats) return true; } -ACMD(homshuffle) -{ +ACMD(homshuffle) { nullpo_retr(-1, sd); if(!sd->hd) return false; // nothing to do - if(!merc_hom_shuffle(sd->hd)) + if(!homun->shuffle(sd->hd)) return false; clif->message(sd->fd, msg_txt(1275)); // Homunculus stats altered. diff --git a/src/map/battle.c b/src/map/battle.c index 796938926..02b88eff6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1134,7 +1134,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); - if (hd) hom_addspiritball(hd, 10); //add a sphere + if (hd) homun->addspiritball(hd, 10); //add a sphere } if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 ) @@ -1195,7 +1195,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_spread(src, bl); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); - if (hd) hom_addspiritball(hd, 10); + if (hd) homun->addspiritball(hd, 10); } } /* no data claims these settings affect anything other than players */ diff --git a/src/map/chrif.c b/src/map/chrif.c index 69fc79bb8..eed7ba2a6 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -310,8 +310,8 @@ int chrif_save(struct map_session_data *sd, int flag) { if( sd->status.pet_id > 0 && sd->pd ) intif_save_petdata(sd->status.account_id,&sd->pd->pet); - if( sd->hd && merc_is_hom_active(sd->hd) ) - merc_save(sd->hd); + if( sd->hd && homun_alive(sd->hd) ) + homun->save(sd->hd); if( sd->md && mercenary_get_lifetime(sd->md) > 0 ) mercenary_save(sd->md); if( sd->ed && elemental_get_lifetime(sd->ed) > 0 ) diff --git a/src/map/clif.c b/src/map/clif.c index 8837dc274..f391cdf2b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1393,16 +1393,15 @@ int clif_spawn(struct block_list *bl) /// Sends information about owned homunculus to the client (ZC_PROPERTY_HOMUN). [orn] /// 022e <name>.24B <modified>.B <level>.W <hunger>.W <intimacy>.W <equip id>.W <atk>.W <matk>.W <hit>.W <crit>.W <def>.W <mdef>.W <flee>.W <aspd>.W <hp>.W <max hp>.W <sp>.W <max sp>.W <exp>.L <max exp>.L <skill points>.W <atk range>.W -void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) -{ +void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) { struct status_data *status; unsigned char buf[128]; - int m_class; + enum homun_type htype; nullpo_retv(hd); status = &hd->battle_status; - m_class = hom_class2mapid(hd->homunculus.class_); + htype = homun->class2type(hd->homunculus.class_); memset(buf,0,packet_len(0x22e)); WBUFW(buf,0)=0x22e; @@ -1439,10 +1438,18 @@ void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag) WBUFW(buf,57)=status->max_sp; } WBUFL(buf,59)=hd->homunculus.exp; - if( ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) - WBUFL(buf,63)=0; - else - WBUFL(buf,63)=hd->exp_next; + WBUFL(buf,63)=hd->exp_next; + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level >= battle_config.hom_max_level ) + WBUFL(buf,63)=0; + break; + case HT_S: + if( hd->homunculus.level >= battle_config.hom_S_max_level ) + WBUFL(buf,63)=0; + break; + } WBUFW(buf,67)=hd->homunculus.skillpts; WBUFW(buf,69)=status_get_range(&hd->bl); clif->send(buf,packet_len(0x22e),&sd->bl,SELF); @@ -1464,7 +1471,7 @@ void clif_send_homdata(struct map_session_data *sd, int state, int param) int fd = sd->fd; if ( (state == SP_INTIMATE) && (param >= 910) && (sd->hd->homunculus.class_ == sd->hd->homunculusDB->evo_class) ) - merc_hom_calc_skilltree(sd->hd, 0); + homun->calc_skilltree(sd->hd, 0); WFIFOHEAD(fd, packet_len(0x230)); WFIFOW(fd,0)=0x230; @@ -1476,8 +1483,7 @@ void clif_send_homdata(struct map_session_data *sd, int state, int param) } -int clif_homskillinfoblock(struct map_session_data *sd) -{ //[orn] +int clif_homskillinfoblock(struct map_session_data *sd) { //[orn] struct homun_data *hd; int fd = sd->fd; int i,j,len=4,id; @@ -1498,7 +1504,7 @@ int clif_homskillinfoblock(struct map_session_data *sd) WFIFOW(fd,len+8) = skill->get_sp(id,hd->homunculus.hskill[j].lv); WFIFOW(fd,len+10)= skill->get_range2(&sd->hd->bl, id,hd->homunculus.hskill[j].lv); safestrncpy((char*)WFIFOP(fd,len+12), skill->get_name(id), NAME_LENGTH); - WFIFOB(fd,len+36) = (hd->homunculus.hskill[j].lv < merc_skill_tree_get_max(id, hd->homunculus.class_))?1:0; + WFIFOB(fd,len+36) = (hd->homunculus.hskill[j].lv < homun->skill_tree_get_max(id, hd->homunculus.class_))?1:0; len+=37; } } @@ -1508,8 +1514,7 @@ int clif_homskillinfoblock(struct map_session_data *sd) return 0; } -void clif_homskillup(struct map_session_data *sd, uint16 skill_id) -{ //[orn] +void clif_homskillup(struct map_session_data *sd, uint16 skill_id) { //[orn] struct homun_data *hd; int fd, idx; nullpo_retv(sd); @@ -8459,7 +8464,7 @@ void clif_refresh(struct map_session_data *sd) } if (sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); - if(merc_is_hom_active(sd->hd)) + if(homun_alive(sd->hd)) clif->send_homdata(sd,SP_ACK,0); if( sd->md ) { clif->mercenary_info(sd); @@ -9385,7 +9390,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } //homunculus [blackhole89] - if( merc_is_hom_active(sd->hd) ) { + if( homun_alive(sd->hd) ) { map_addblock(&sd->hd->bl); clif->spawn(&sd->hd->bl); clif->send_homdata(sd,SP_ACK,0); @@ -9449,8 +9454,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->pd && sd->pd->pet.intimate > 900) clif->pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd)); - if(merc_is_hom_active(sd->hd)) - merc_hom_init_timers(sd->hd); + if(homun_alive(sd->hd)) + homun->init_timers(sd->hd); if (night_flag && map[sd->bl.m].flag.nightenabled) { sd->state.night = 1; @@ -11036,7 +11041,7 @@ void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_dat } else if( DIFF_TICK(tick, hd->ud.canact_tick) < 0 ) return; - lv = merc_hom_checkskill(hd, skill_id); + lv = homun->checkskill(hd, skill_id); if( skill_lv > lv ) skill_lv = lv; if( skill_lv ) @@ -11057,7 +11062,7 @@ void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_da if( hd->sc.data[SC_BASILICA] ) return; - lv = merc_hom_checkskill(hd, skill_id); + lv = homun->checkskill(hd, skill_id); if( skill_lv > lv ) skill_lv = lv; if( skill_lv ) @@ -13664,9 +13669,8 @@ void clif_feel_req(int fd, struct map_session_data *sd, uint16 skill_lv) /// Request to change homunculus' name (CZ_RENAME_MER). /// 0231 <name>.24B -void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) -{ - merc_hom_change_name(sd,(char*)RFIFOP(fd,2)); +void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) { + homun->change_name(sd,(char*)RFIFOP(fd,2)); } @@ -13680,7 +13684,7 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) if( sd->md && sd->md->bl.id == id ) bl = &sd->md->bl; - else if( merc_is_hom_active(sd->hd) && sd->hd->bl.id == id ) + else if( homun_alive(sd->hd) && sd->hd->bl.id == id ) bl = &sd->hd->bl; // Moving Homunculus else return; @@ -13703,7 +13707,7 @@ void clif_parse_HomMoveTo(int fd, struct map_session_data *sd) if( sd->md && sd->md->bl.id == id ) bl = &sd->md->bl; // Moving Mercenary - else if( merc_is_hom_active(sd->hd) && sd->hd->bl.id == id ) + else if( homun_alive(sd->hd) && sd->hd->bl.id == id ) bl = &sd->hd->bl; // Moving Homunculus else return; @@ -13723,7 +13727,7 @@ void clif_parse_HomAttack(int fd,struct map_session_data *sd) target_id = RFIFOL(fd,6), action_type = RFIFOB(fd,10); - if( merc_is_hom_active(sd->hd) && sd->hd->bl.id == id ) + if( homun_alive(sd->hd) && sd->hd->bl.id == id ) bl = &sd->hd->bl; else if( sd->md && sd->md->bl.id == id ) bl = &sd->md->bl; @@ -13742,16 +13746,15 @@ void clif_parse_HomAttack(int fd,struct map_session_data *sd) /// 0 = homunculus information /// 1 = feed /// 2 = delete -void clif_parse_HomMenu(int fd, struct map_session_data *sd) -{ //[orn] +void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn] int cmd; cmd = RFIFOW(fd,0); - if(!merc_is_hom_active(sd->hd)) + if(!homun_alive(sd->hd)) return; - merc_menu(sd,RFIFOB(fd,packet_db[cmd].pos[1])); + homun->menu(sd,RFIFOB(fd,packet_db[cmd].pos[1])); } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 904b773eb..6e9ce58b6 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -40,50 +40,41 @@ #include <string.h> #include <math.h> -struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] -struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; - -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data); - -static unsigned int hexptbl[MAX_LEVEL]; - -//For holding the view data of npc classes. [Skotlex] -static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS]; - -struct view_data* merc_get_hom_viewdata(int class_) -{ //Returns the viewdata for homunculus +//Returns the viewdata for homunculus +struct view_data* homunculus_get_viewdata(int class_) { if (homdb_checkid(class_)) - return &hom_viewdb[class_-HM_CLASS_BASE]; + return &homun->viewdb[class_-HM_CLASS_BASE]; return NULL; } -int hom_class2mapid(int hom_class) -{ - switch(hom_class) - { +enum homun_type homunculus_class2type(int class_) { + switch(class_) { // Normal Homunculus - case 6001: case 6005: return MAPID_LIF; - case 6002: case 6006: return MAPID_AMISTR; - case 6003: case 6007: return MAPID_FILIR; - case 6004: case 6008: return MAPID_VANILMIRTH; + case 6001: case 6005: + case 6002: case 6006: + case 6003: case 6007: + case 6004: case 6008: + return HT_REG; // Evolved Homunculus - case 6009: case 6013: return MAPID_LIF_E; - case 6010: case 6014: return MAPID_AMISTR_E; - case 6011: case 6015: return MAPID_FILIR_E; - case 6012: case 6016: return MAPID_VANILMIRTH_E; + case 6009: case 6013: + case 6010: case 6014: + case 6011: case 6015: + case 6012: case 6016: + return HT_EVO; // Homunculus S - case 6048: return MAPID_EIRA; - case 6049: return MAPID_BAYERI; - case 6050: return MAPID_SERA; - case 6051: return MAPID_DIETER; - case 6052: return MAPID_ELANOR; - - default: return -1; + case 6048: + case 6049: + case 6050: + case 6051: + case 6052: + return HT_S; + default: + return -1; } } -int hom_addspiritball(TBL_HOM *hd, int max) { - nullpo_ret(hd); +void homunculus_addspiritball(struct homun_data *hd, int max) { + nullpo_retv(hd); if (max > MAX_SKILL_LEVEL) max = MAX_SKILL_LEVEL; @@ -97,19 +88,17 @@ int hom_addspiritball(TBL_HOM *hd, int max) { hd->homunculus.spiritball++; clif->spiritball(&hd->bl); - - return 0; } -int hom_delspiritball(TBL_HOM *hd, int count, int type) { - nullpo_ret(hd); +void homunculus_delspiritball(struct homun_data *hd, int count, int type) { + nullpo_retv(hd); if (hd->homunculus.spiritball <= 0) { hd->homunculus.spiritball = 0; - return 0; + return; } if (count <= 0) - return 0; + return; if (count > MAX_SKILL_LEVEL) count = MAX_SKILL_LEVEL; if (count > hd->homunculus.spiritball) @@ -118,23 +107,20 @@ int hom_delspiritball(TBL_HOM *hd, int count, int type) { hd->homunculus.spiritball -= count; if (!type) clif->spiritball(&hd->bl); - - return 0; } -void merc_damage(struct homun_data *hd) { +void homunculus_damaged(struct homun_data *hd) { clif->hominfo(hd->master,hd,0); } -int merc_hom_dead(struct homun_data *hd) -{ +int homunculus_dead(struct homun_data *hd) { //There's no intimacy penalties on death (from Tharis) struct map_session_data *sd = hd->master; clif->emotion(&hd->bl, E_WAH); //Delete timers when dead. - merc_hom_hungry_timer_delete(hd); + homun->hunger_timer_delete(hd); hd->homunculus.hp = 0; if (!sd) //unit remove map will invoke unit free @@ -146,8 +132,7 @@ int merc_hom_dead(struct homun_data *hd) } //Vaporize a character's homun. If flag, HP needs to be 80% or above. -int merc_hom_vaporize(struct map_session_data *sd, int flag) -{ +int homunculus_vaporize(struct map_session_data *sd, int flag) { struct homun_data *hd; nullpo_ret(sd); @@ -164,19 +149,18 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag) hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. - merc_hom_hungry_timer_delete(hd); + homun->hunger_timer_delete(hd); hd->homunculus.vaporize = 1; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif->hominfo(sd, sd->hd, 0); - merc_save(hd); + homun->save(hd); return unit_remove_map(&hd->bl, CLR_OUTSIGHT); } //delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. -int merc_hom_delete(struct homun_data *hd, int emote) -{ +int homunculus_delete(struct homun_data *hd, int emote) { struct map_session_data *sd; nullpo_ret(hd); sd = hd->master; @@ -195,8 +179,7 @@ int merc_hom_delete(struct homun_data *hd, int emote) return unit_remove_map(&hd->bl,CLR_OUTSIGHT); } -int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) -{ +int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { int i, id = 0; int j, f = 1; int c = 0; @@ -206,13 +189,13 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) if( hd->homunculus.prev_class != 0 ) { c = hd->homunculus.prev_class - HM_CLASS_BASE; - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { + for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. if(!battle_config.skillfree) { for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { + if( homun->skill_tree[c][i].need[j].id && + homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) { f = 0; break; } @@ -227,16 +210,16 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) c = hd->homunculus.class_ - HM_CLASS_BASE; - for( i = 0; i < MAX_SKILL_TREE && ( id = hskill_tree[c][i].id ) > 0; i++ ) { + for( i = 0; i < MAX_SKILL_TREE && ( id = homun->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. j = ( flag_evolve ) ? 10 : hd->homunculus.intimacy; - if( j < hskill_tree[c][i].intimacylv ) + if( j < homun->skill_tree[c][i].intimacylv ) continue; if(!battle_config.skillfree) { for( j = 0; j < MAX_PC_SKILL_REQUIRE; j++ ) { - if( hskill_tree[c][i].need[j].id && - merc_hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv ) { + if( homun->skill_tree[c][i].need[j].id && + homun->checkskill(hd,homun->skill_tree[c][i].need[j].id) < homun->skill_tree[c][i].need[j].lv ) { f = 0; break; } @@ -251,8 +234,7 @@ int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve) return 0; } -int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id) -{ +int homunculus_checkskill(struct homun_data *hd,uint16 skill_id) { int i = skill_id - HM_SKILLBASE; if(!hd) return 0; @@ -263,17 +245,16 @@ int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id) return 0; } -int merc_skill_tree_get_max(int id, int b_class){ +int homunculus_skill_tree_get_max(int id, int b_class) { int i, skill_id; b_class -= HM_CLASS_BASE; - for(i=0;(skill_id=hskill_tree[b_class][i].id)>0;i++) + for(i=0;(skill_id=homun->skill_tree[b_class][i].id)>0;i++) if (id == skill_id) - return hskill_tree[b_class][i].max; + return homun->skill_tree[b_class][i].max; return skill->get_max(id); } -void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) -{ +void homunculus_skillup(struct homun_data *hd,uint16 skill_id) { int i = 0 ; nullpo_retv(hd); @@ -284,7 +265,7 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) if(hd->homunculus.skillpts > 0 && hd->homunculus.hskill[i].id && hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] - hd->homunculus.hskill[i].lv < merc_skill_tree_get_max(skill_id, hd->homunculus.class_) + hd->homunculus.hskill[i].lv < homun->skill_tree_get_max(skill_id, hd->homunculus.class_) ) { hd->homunculus.hskill[i].lv++; @@ -298,29 +279,40 @@ void merc_hom_skillup(struct homun_data *hd,uint16 skill_id) } } -int merc_hom_levelup(struct homun_data *hd) -{ +bool homunculus_levelup(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *min, *max; int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; - int growth_max_hp, growth_max_sp ; - int m_class; + int growth_max_hp, growth_max_sp; + enum homun_type htype; - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_); - return 0; + if((htype = homun->class2type(hd->homunculus.class_)) == -1) { + ShowError("homunculus_levelup: Invalid class %d. \n", hd->homunculus.class_); + return false; } - - if((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next)) - return 0; - + + if( !hd->exp_next || hd->homunculus.exp < hd->exp_next ) + return false; + + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level >= battle_config.hom_max_level ) + return false; + break; + case HT_S: + if( hd->homunculus.level >= battle_config.hom_S_max_level ) + return false; + break; + } + hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) - hom->skillpts++ ; //1 skillpoint each 3 base level + hom->skillpts++; //1 skillpoint each 3 base level - hom->exp -= hd->exp_next ; - hd->exp_next = hexptbl[hom->level - 1] ; + hom->exp -= hd->exp_next; + hd->exp_next = homun->exptable[hom->level - 1]; max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; @@ -360,41 +352,39 @@ int merc_hom_levelup(struct homun_data *hd) growth_int/10.0, growth_dex/10.0, growth_luk/10.0); clif->disp_onlyself(hd->master,output,strlen(output)); } - return 1 ; + return true; } -int merc_hom_change_class(struct homun_data *hd, short class_) -{ +int homunculus_change_class(struct homun_data *hd, short class_) { int i; - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); + i = homun->db_search(class_,HOMUNCULUS_CLASS); if(i < 0) return 0; - hd->homunculusDB = &homunculus_db[i]; + hd->homunculusDB = &homun->db[i]; hd->homunculus.class_ = class_; status_set_viewdata(&hd->bl, class_); - merc_hom_calc_skilltree(hd, 1); + homun->calc_skilltree(hd, 1); return 1; } -int merc_hom_evolution(struct homun_data *hd) -{ +bool homunculus_evolve(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *max, *min; struct map_session_data *sd; nullpo_ret(hd); - if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) - { - clif->emotion(&hd->bl, E_SWT); - return 0 ; - } sd = hd->master; if (!sd) - return 0; + return false; + + if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { + clif->emotion(&hd->bl, E_SWT); + return false; + } - if (!merc_hom_change_class(hd, hd->homunculusDB->evo_class)) { - ShowError("merc_hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); - return 0; + if (!homun->change_class(hd, hd->homunculusDB->evo_class)) { + ShowError("homunculus_evolve: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); + return false; } //Apply evolution bonuses @@ -426,33 +416,33 @@ int merc_hom_evolution(struct homun_data *hd) if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - return 1 ; + return true; } -int hom_mutate(struct homun_data *hd, int homun_id) -{ +bool homunculus_mutate(struct homun_data *hd, int homun_id) { struct s_homunculus *hom; struct map_session_data *sd; - int m_class, m_id, prev_class = 0; + int prev_class = 0; + enum homun_type m_class, m_id; nullpo_ret(hd); - m_class = hom_class2mapid(hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); + sd = hd->master; + if (!sd) + return false; + + m_class = homun->class2type(hd->homunculus.class_); + m_id = homun->class2type(homun_id); - if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) { + if( m_class == -1 || m_id == -1 || m_class != HT_EVO || m_id != HT_S ) { clif->emotion(&hd->bl, E_SWT); - return 0; + return false; } - sd = hd->master; - if (!sd) - return 0; - prev_class = hd->homunculus.class_; - if (!merc_hom_change_class(hd, homun_id)) { - ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); - return 0; + if (!homun->change_class(hd, homun_id)) { + ShowError("homunculus_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); + return false; } unit_remove_map(&hd->bl, CLR_OUTSIGHT); @@ -473,26 +463,33 @@ int hom_mutate(struct homun_data *hd, int homun_id) if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately - return 1; + return true; } -int merc_hom_gainexp(struct homun_data *hd,int exp) -{ - int m_class; +int homunculus_gainexp(struct homun_data *hd,unsigned int exp) { + enum homun_type htype; if(hd->homunculus.vaporize) return 1; - if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { - ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_); + if((htype = homun->class2type(hd->homunculus.class_)) == -1) { + ShowError("homunculus_gainexp: Invalid class %d. \n", hd->homunculus.class_); return 0; } - - if( hd->exp_next == 0 || - ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) || - ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) ) { - hd->homunculus.exp = 0; + + if( !hd->exp_next || hd->homunculus.exp < hd->exp_next ) return 0; + + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level >= battle_config.hom_max_level ) + return 0; + break; + case HT_S: + if( hd->homunculus.level >= battle_config.hom_S_max_level ) + return 0; + break; } hd->homunculus.exp += exp; @@ -503,10 +500,10 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) } //levelup - while( hd->homunculus.exp > hd->exp_next && merc_hom_levelup(hd) ); + while( hd->homunculus.exp > hd->exp_next && homun->levelup(hd) ); if( hd->exp_next == 0 ) - hd->homunculus.exp = 0 ; + hd->homunculus.exp = 0; clif->specialeffect(&hd->bl,568,AREA); status_calc_homunculus(hd,0); @@ -515,8 +512,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) } // Return the new value -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) -{ +unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value) { if (battle_config.homunculus_friendly_rate != 100) value = (value * battle_config.homunculus_friendly_rate) / 100; @@ -528,8 +524,7 @@ int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) } // Return 0 if decrease fails or intimacy became 0 else the new value -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) -{ +unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value) { if (hd->homunculus.intimacy >= value) hd->homunculus.intimacy -= value; else @@ -538,12 +533,11 @@ int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value) return hd->homunculus.intimacy; } -void merc_hom_heal(struct homun_data *hd) { +void homunculus_healed (struct homun_data *hd) { clif->hominfo(hd->master,hd,0); } -void merc_save(struct homun_data *hd) -{ +void homunculus_save(struct homun_data *hd) { // copy data that must be saved in homunculus struct ( hp / sp ) TBL_PC * sd = hd->master; //Do not check for max_hp/max_sp caps as current could be higher to max due @@ -554,57 +548,55 @@ void merc_save(struct homun_data *hd) intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus); } -int merc_menu(struct map_session_data *sd,int menunum) -{ +unsigned char homunculus_menu(struct map_session_data *sd,unsigned char menu_num) { nullpo_ret(sd); if (sd->hd == NULL) return 1; - switch(menunum) { + switch(menu_num) { case 0: break; case 1: - merc_hom_food(sd, sd->hd); + homun->feed(sd, sd->hd); break; case 2: - merc_hom_delete(sd->hd, -1); + homun->delete(sd->hd, -1); break; default: - ShowError("merc_menu : unknown menu choice : %d\n", menunum) ; + ShowError("homunculus_menu : unknown menu choice : %d\n", menu_num) ; break; } return 0; } -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) -{ +bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; if(hd->homunculus.vaporize) - return 1 ; + return false; foodID = hd->homunculusDB->foodID; i = pc_search_inventory(sd,foodID); if(i < 0) { clif->hom_food(sd,foodID,0); - return 1; + return false; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { - merc_hom_decrease_intimacy(hd, 50); + homun->consume_intimacy(hd, 50); emotion = E_WAH; } else if ( hd->homunculus.hunger >= 76 ) { - merc_hom_decrease_intimacy(hd, 5); + homun->consume_intimacy(hd, 5); emotion = E_SWT2; } else if ( hd->homunculus.hunger >= 26 ) { - merc_hom_increase_intimacy(hd, 75); + homun->add_intimacy(hd, 75); emotion = E_HO; } else if ( hd->homunculus.hunger >= 11 ) { - merc_hom_increase_intimacy(hd, 100); + homun->add_intimacy(hd, 100); emotion = E_HO; } else { - merc_hom_increase_intimacy(hd, 50); + homun->add_intimacy(hd, 50); emotion = E_HO; } @@ -619,25 +611,20 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) // Too much food :/ if(hd->homunculus.intimacy == 0) - return merc_hom_delete(sd->hd, E_OMG); + return homun->delete(sd->hd, E_OMG); - return 0; + return true; } -static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) -{ +int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; - sd=map_id2sd(id); - if(!sd) - return 1; - - if(!sd->status.hom_id || !(hd=sd->hd)) + if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ - ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid); + ShowError("homunculus_hunger_timer %d != %d\n",hd->hungry_timer,tid); return 0; } @@ -655,34 +642,31 @@ static int merc_hom_hungry(int tid, unsigned int tick, int id, intptr_t data) if(hd->homunculus.hunger < 0) { hd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 - if ( !merc_hom_decrease_intimacy(hd, 100) ) - return merc_hom_delete(hd, E_OMG); + if ( !homun->consume_intimacy(hd, 100) ) + return homun->delete(hd, E_OMG); clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator + hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } -int merc_hom_hungry_timer_delete(struct homun_data *hd) -{ - nullpo_ret(hd); +void homunculus_hunger_timer_delete(struct homun_data *hd) { + nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { - delete_timer(hd->hungry_timer,merc_hom_hungry); + delete_timer(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } - return 1; } -int merc_hom_change_name(struct map_session_data *sd,char *name) -{ +int homunculus_change_name(struct map_session_data *sd,char *name) { int i; struct homun_data *hd; nullpo_retr(1, sd); hd = sd->hd; - if (!merc_is_hom_active(hd)) + if (!homun_alive(hd)) return 1; if(hd->homunculus.rename_flag && !battle_config.hom_rename) return 1; @@ -695,39 +679,37 @@ int merc_hom_change_name(struct map_session_data *sd,char *name) return intif_rename_hom(sd, name); } -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag) -{ +bool homunculus_change_name_ack(struct map_session_data *sd, char* name, int flag) { struct homun_data *hd = sd->hd; - if (!merc_is_hom_active(hd)) return 0; + if (!homun_alive(hd)) return false; normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { clif->message(sd->fd, msg_txt(280)); // You cannot use this name - return 0; + return false; } safestrncpy(hd->homunculus.name,name,NAME_LENGTH); clif->charnameack (0,&hd->bl); hd->homunculus.rename_flag = 1; clif->hominfo(sd,hd,0); - return 1; + return true; } -int search_homunculusDB_index(int key,int type) -{ +int homunculus_db_search(int key,int type) { int i; for(i=0;i<MAX_HOMUNCULUS_CLASS;i++) { - if(homunculus_db[i].base_class <= 0) + if(homun->db[i].base_class <= 0) continue; switch(type) { case HOMUNCULUS_CLASS: - if(homunculus_db[i].base_class == key || - homunculus_db[i].evo_class == key) + if(homun->db[i].base_class == key || + homun->db[i].evo_class == key) return i; break; case HOMUNCULUS_FOOD: - if(homunculus_db[i].foodID == key) + if(homun->db[i].foodID == key) return i; break; default: @@ -738,30 +720,29 @@ int search_homunculusDB_index(int key,int type) } // Create homunc structure -int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) -{ +bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { struct homun_data *hd; int i = 0; - nullpo_retr(1, sd); + nullpo_retr(false, sd); Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd); - i = search_homunculusDB_index(hom->class_,HOMUNCULUS_CLASS); + i = homun->db_search(hom->class_,HOMUNCULUS_CLASS); if(i < 0) { - ShowError("merc_hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); + ShowError("homunculus_create: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); sd->status.hom_id = 0; intif_homunculus_requestdelete(hom->hom_id); - return 1; + return false; } sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data)); hd->bl.type = BL_HOM; hd->bl.id = npc_get_new_npc_id(); hd->master = sd; - hd->homunculusDB = &homunculus_db[i]; + hd->homunculusDB = &homun->db[i]; memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); - hd->exp_next = hexptbl[hd->homunculus.level - 1]; + hd->exp_next = homun->exptable[hd->homunculus.level - 1]; status_set_viewdata(&hd->bl, hd->homunculus.class_); status_change_init(&hd->bl); @@ -780,22 +761,20 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom) status_calc_homunculus(hd,1); hd->hungry_timer = INVALID_TIMER; - return 0; + return true; } -void merc_hom_init_timers(struct homun_data * hd) -{ +void homunculus_init_timers(struct homun_data * hd) { if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0); + hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } -int merc_call_homunculus(struct map_session_data *sd) -{ +bool homunculus_call(struct map_session_data *sd) { struct homun_data *hd; if (!sd->status.hom_id) //Create a new homun. - return merc_create_homunculus_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ; + return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7)); // If homunc not yet loaded, load it if (!sd->hd) @@ -804,12 +783,11 @@ int merc_call_homunculus(struct map_session_data *sd) hd = sd->hd; if (!hd->homunculus.vaporize) - return 0; //Can't use this if homun wasn't vaporized. + return false; //Can't use this if homun wasn't vaporized. - merc_hom_init_timers(hd); + homun->init_timers(hd); hd->homunculus.vaporize = 0; - if (hd->bl.prev == NULL) - { //Spawn him + if (hd->bl.prev == NULL) { //Spawn him hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; @@ -821,99 +799,110 @@ int merc_call_homunculus(struct map_session_data *sd) clif->homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); - merc_save(hd); + homun->save(hd); } else //Warp him to master. unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); - return 1; + return true; } // Recv homunculus data from char server -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) -{ +bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; sd = map_id2sd(account_id); if(!sd) - return 0; - if (sd->status.char_id != sh->char_id) - { + return false; + if (sd->status.char_id != sh->char_id) { if (sd->status.hom_id == sh->hom_id) sh->char_id = sd->status.char_id; //Correct char id. else - return 0; + return false; } if(!flag) { // Failed to load sd->status.hom_id = 0; - return 0; + return false; } if (!sd->status.hom_id) //Hom just created. sd->status.hom_id = sh->hom_id; + if (sd->hd) //uh? Overwrite the data. memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus)); else - merc_hom_alloc(sd, sh); + homun->create(sd, sh); hd = sd->hd; - if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) - { + if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { + enum homun_type htype = homun->class2type(hd->homunculus.class_); + map_addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif->homskillinfoblock(sd); - merc_hom_init_timers(hd); + homun->init_timers(hd); + /* force shuffle if your level is higher than the allowed */ + switch( htype ) { + case HT_REG: + case HT_EVO: + if( hd->homunculus.level > battle_config.hom_max_level ) + homun->shuffle(hd); + break; + case HT_S: + if( hd->homunculus.level > battle_config.hom_S_max_level ) + homun->shuffle(hd); + break; + } + } - return 1; + return true; } // Ask homunculus creation to char server -int merc_create_homunculus_request(struct map_session_data *sd, int class_) -{ - struct s_homunculus homun; +bool homunculus_creation_request(struct map_session_data *sd, int class_) { + struct s_homunculus hom; struct h_stats *base; int i; - nullpo_retr(1, sd); + nullpo_retr(false, sd); - i = search_homunculusDB_index(class_,HOMUNCULUS_CLASS); - if(i < 0) return 0; + i = homun->db_search(class_,HOMUNCULUS_CLASS); + if(i < 0) return false; - memset(&homun, 0, sizeof(struct s_homunculus)); + memset(&hom, 0, sizeof(struct s_homunculus)); //Initial data - safestrncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1); - homun.class_ = class_; - homun.level = 1; - homun.hunger = 32; //32% - homun.intimacy = 2100; //21/1000 - homun.char_id = sd->status.char_id; - - homun.hp = 10 ; - base = &homunculus_db[i].base; - homun.max_hp = base->HP; - homun.max_sp = base->SP; - homun.str = base->str *10; - homun.agi = base->agi *10; - homun.vit = base->vit *10; - homun.int_= base->int_*10; - homun.dex = base->dex *10; - homun.luk = base->luk *10; + safestrncpy(hom.name, homun->db[i].name, NAME_LENGTH-1); + hom.class_ = class_; + hom.level = 1; + hom.hunger = 32; //32% + hom.intimacy = 2100; //21/1000 + hom.char_id = sd->status.char_id; + + hom.hp = 10 ; + base = &homun->db[i].base; + hom.max_hp = base->HP; + hom.max_sp = base->SP; + hom.str = base->str *10; + hom.agi = base->agi *10; + hom.vit = base->vit *10; + hom.int_= base->int_*10; + hom.dex = base->dex *10; + hom.luk = base->luk *10; // Request homunculus creation - intif_homunculus_create(sd->status.account_id, &homun); - return 1; + intif_homunculus_create(sd->status.account_id, &hom); + return true; } -int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, short x, short y) -{ +bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short x, short y) { struct homun_data* hd; - nullpo_ret(sd); + nullpo_retr(false,sd); if (!sd->status.hom_id) - return 0; // no homunculus + return false; // no homunculus if (!sd->hd) //Load homun data; return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); @@ -921,15 +910,15 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh hd = sd->hd; if (hd->homunculus.vaporize) - return 0; // vaporized homunculi need to be 'called' + return false; // vaporized homunculi need to be 'called' if (!status_isdead(&hd->bl)) - return 0; // already alive + return false; // already alive - merc_hom_init_timers(hd); + homun->init_timers(hd); - if (!hd->bl.prev) - { //Add it back to the map. + if (!hd->bl.prev) { + //Add it back to the map. hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; @@ -937,11 +926,10 @@ int merc_resurrect_homunculus(struct map_session_data* sd, unsigned char per, sh clif->spawn(&hd->bl); } status_revive(&hd->bl, per, 0); - return 1; + return true; } -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) -{ +void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { struct map_session_data *sd = hd->master; hd->homunculus.hp = hd->battle_status.hp; if (!sd) @@ -951,9 +939,8 @@ void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) clif->hominfo(sd,hd,0); clif->homskillinfoblock(sd); } - -void merc_reset_stats(struct homun_data *hd) -{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) +//Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) +void homunculus_stat_reset(struct homun_data *hd) { struct s_homunculus_db *db; struct s_homunculus *hom; struct h_stats *base; @@ -971,32 +958,33 @@ void merc_reset_stats(struct homun_data *hd) hom->dex = base->dex *10; hom->luk = base->luk *10; hom->exp = 0; - hd->exp_next = hexptbl[0]; + hd->exp_next = homun->exptable[0]; memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); hd->homunculus.skillpts = 0; } -int merc_hom_shuffle(struct homun_data *hd) -{ +bool homunculus_shuffle(struct homun_data *hd) { struct map_session_data *sd; int lv, skillpts; unsigned int exp; struct s_skill b_skill[MAX_HOMUNSKILL]; - if (!merc_is_hom_active(hd)) - return 0; + if (!homun_alive(hd)) + return false; sd = hd->master; lv = hd->homunculus.level; exp = hd->homunculus.exp; memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); skillpts = hd->homunculus.skillpts; + //Reset values to level 1. - merc_reset_stats(hd); + homun->stat_reset(hd); + //Level it back up - do{ + do { hd->homunculus.exp += hd->exp_next; - }while( hd->homunculus.level < lv && merc_hom_levelup(hd) ); + } while( hd->homunculus.level < lv && homun->levelup(hd) ); if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { //Evolved bonuses @@ -1020,28 +1008,25 @@ int merc_hom_shuffle(struct homun_data *hd) status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); - return 1; + return true; } -static bool read_homunculusdb_sub(char* str[], int columns, int current) -{ +bool homunculus_read_db_sub(char* str[], int columns, int current) { int classid; struct s_homunculus_db *db; //Base Class,Evo Class classid = atoi(str[0]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { - ShowError("read_homunculusdb : Invalid class %d\n", classid); + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { + ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } - db = &homunculus_db[current]; + db = &homun->db[current]; db->base_class = classid; classid = atoi(str[1]); - if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) - { + if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { db->base_class = 0; - ShowError("read_homunculusdb : Invalid class %d\n", classid); + ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } db->evo_class = classid; @@ -1136,34 +1121,28 @@ static bool read_homunculusdb_sub(char* str[], int columns, int current) return true; } -int read_homunculusdb(void) -{ +void homunculus_read_db(void) { int i; const char *filename[]={"homunculus_db.txt","homunculus_db2.txt"}; - memset(homunculus_db,0,sizeof(homunculus_db)); - for(i = 0; i<ARRAYLENGTH(filename); i++) - { - if( i > 0 ) - { + memset(homun->db,0,sizeof(homun->db)); + for(i = 0; i<ARRAYLENGTH(filename); i++) { + if( i > 0 ) { char path[256]; sprintf(path, "%s/%s", db_path, filename[i]); - if( !exists(path) ) - { + if( !exists(path) ) { continue; } } - sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub); + sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); } - return 0; } - -static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) -{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> +// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req> +bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { int k, classid; int j; int minJobLevelPresent = 0; @@ -1173,47 +1152,42 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; - if ( classid >= MAX_HOMUNCULUS_CLASS ) - { - ShowWarning("read_homunculus_skilldb: Invalud homunculus class %d.\n", atoi(split[0])); + + if ( classid >= MAX_HOMUNCULUS_CLASS ) { + ShowWarning("homunculus_read_skill_db_sub: Invalud homunculus class %d.\n", atoi(split[0])); return false; } k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] // Search an empty line or a line with the same skill_id (stored in j) - ARR_FIND( 0, MAX_SKILL_TREE, j, !hskill_tree[classid][j].id || hskill_tree[classid][j].id == k ); - if (j == MAX_SKILL_TREE) - { + ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->skill_tree[classid][j].id || homun->skill_tree[classid][j].id == k ); + if (j == MAX_SKILL_TREE) { ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); return false; } - hskill_tree[classid][j].id = k; - hskill_tree[classid][j].max = atoi(split[2]); + homun->skill_tree[classid][j].id = k; + homun->skill_tree[classid][j].max = atoi(split[2]); if (minJobLevelPresent) - hskill_tree[classid][j].joblv = atoi(split[3]); + homun->skill_tree[classid][j].joblv = atoi(split[3]); - for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) - { - hskill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); - hskill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); + for( k = 0; k < MAX_PC_SKILL_REQUIRE; k++ ) { + homun->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); + homun->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } - hskill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); + homun->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]); return true; } -int read_homunculus_skilldb(void) -{ - memset(hskill_tree,0,sizeof(hskill_tree)); - sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, &read_homunculus_skilldb_sub); +void homunculus_skill_db_read(void) { + memset(homun->skill_tree,0,sizeof(homun->skill_tree)); + sv_readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); - return 0; } -void read_homunculus_expdb(void) -{ +void homunculus_exp_db_read(void) { FILE *fp; char line[1024]; int i, j=0; @@ -1221,60 +1195,105 @@ void read_homunculus_expdb(void) DBPATH"exp_homun.txt", "exp_homun2.txt"}; - memset(hexptbl,0,sizeof(hexptbl)); - for(i=0; i<2; i++){ + memset(homun->exptable,0,sizeof(homun->exptable)); + for(i = 0; i < 2; i++) { sprintf(line, "%s/%s", db_path, filename[i]); - fp=fopen(line,"r"); - if(fp == NULL){ + if( (fp=fopen(line,"r")) == NULL) { if(i != 0) continue; ShowError("can't read %s\n",line); return; } - while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) - { + while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) { if(line[0] == '/' && line[1] == '/') continue; - hexptbl[j] = strtoul(line, NULL, 10); - if (!hexptbl[j++]) + if (!(homun->exptable[j++] = strtoul(line, NULL, 10))) break; } - if (hexptbl[MAX_LEVEL - 1]) // Last permitted level have to be 0! - { - ShowWarning("read_hexptbl: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); - hexptbl[MAX_LEVEL - 1] = 0; + // Last permitted level have to be 0! + if (homun->exptable[MAX_LEVEL - 1]) { + ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); + homun->exptable[MAX_LEVEL - 1] = 0; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s"CL_RESET"'.\n", j, filename[i]); } } -void merc_reload(void) -{ - read_homunculusdb(); - read_homunculus_expdb(); +void homunculus_reload(void) { + homun->read_db(); + homun->exp_db_read(); } -void merc_skill_reload(void) -{ - read_homunculus_skilldb(); +void homunculus_skill_reload(void) { + homun->skill_db_read(); } -int do_init_merc(void) -{ +void do_init_homunculus(void) { int class_; - read_homunculusdb(); - read_homunculus_expdb(); - read_homunculus_skilldb(); + homun->read_db(); + homun->exp_db_read(); + homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] - add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); + add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs - memset(&hom_viewdb, 0, sizeof(hom_viewdb)); - for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++) - hom_viewdb[class_].class_ = HM_CLASS_BASE+class_; - return 0; + memset(&homun->viewdb, 0, sizeof(homun->viewdb)); + for (class_ = 0; class_ < ARRAYLENGTH(homun->viewdb); class_++) + homun->viewdb[class_].class_ = HM_CLASS_BASE+class_; } -int do_final_merc(void); +void do_final_homunculus(void) { + +} + +void homunculus_defaults(void) { + homun = &homunculus_s; + + homun->init = do_init_homunculus; + homun->final = do_final_homunculus; + homun->reload = homunculus_reload; + homun->reload_skill = homunculus_skill_reload; + /* */ + homun->get_viewdata = homunculus_get_viewdata; + homun->class2type = homunculus_class2type; + homun->damaged = homunculus_damaged; + homun->dead = homunculus_dead; + homun->vaporize = homunculus_vaporize; + homun->delete = homunculus_delete; + homun->checkskill = homunculus_checkskill; + homun->calc_skilltree = homunculus_calc_skilltree; + homun->skill_tree_get_max = homunculus_skill_tree_get_max; + homun->skillup = homunculus_skillup; + homun->levelup = homunculus_levelup; + homun->change_class = homunculus_change_class; + homun->evolve = homunculus_evolve; + homun->mutate = homunculus_mutate; + homun->gainexp = homunculus_gainexp; + homun->add_intimacy = homunculus_add_intimacy; + homun->consume_intimacy = homunculus_consume_intimacy; + homun->healed = homunculus_healed; + homun->save = homunculus_save; + homun->menu = homunculus_menu; + homun->feed = homunculus_feed; + homun->hunger_timer = homunculus_hunger_timer; + homun->hunger_timer_delete = homunculus_hunger_timer_delete; + homun->change_name = homunculus_change_name; + homun->change_name_ack = homunculus_change_name_ack; + homun->db_search = homunculus_db_search; + homun->create = homunculus_create; + homun->init_timers = homunculus_init_timers; + homun->call = homunculus_call; + homun->recv_data = homunculus_recv_data; + homun->creation_request = homunculus_creation_request; + homun->ressurect = homunculus_ressurect; + homun->revive = homunculus_revive; + homun->stat_reset = homunculus_stat_reset; + homun->shuffle = homunculus_shuffle; + homun->read_db_sub = homunculus_read_db_sub; + homun->read_db = homunculus_read_db; + homun->read_skill_db_sub = homunculus_read_skill_db_sub; + homun->skill_db_read = homunculus_skill_db_read; + homun->exp_db_read = homunculus_exp_db_read; +} diff --git a/src/map/homunculus.h b/src/map/homunculus.h index 50e82eeac..86d437e73 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -1,11 +1,17 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams #ifndef _HOMUNCULUS_H_ #define _HOMUNCULUS_H_ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data +#include "pc.h" + +#define MAX_HOM_SKILL_REQUIRE 5 +#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) +#define homun_alive(x) ((x) && (x)->homunculus.vaporize != 1 && (x)->battle_status.hp > 0) struct h_stats { unsigned int HP, SP; @@ -23,9 +29,16 @@ struct s_homunculus_db { }; extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; -enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; -enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING }; +enum { + HOMUNCULUS_CLASS, + HOMUNCULUS_FOOD +}; + +enum { + MH_MD_FIGHTING = 1, + MH_MD_GRAPPLING +}; enum { SP_ACK = 0x0, @@ -49,7 +62,6 @@ struct homun_data { char blockskill[MAX_SKILL]; // [orn] }; -#define MAX_HOM_SKILL_REQUIRE 5 struct homun_skill_tree_entry { short id; unsigned char max; @@ -61,72 +73,70 @@ struct homun_skill_tree_entry { } need[MAX_HOM_SKILL_REQUIRE]; }; // Celest -#define HOM_EVO 0x100 //256 -#define HOM_S 0x200 //512 - -#define HOM_REG 0x1000 //4096 - -enum { -// Normal Homunculus - MAPID_LIF = HOM_REG|0x0, - MAPID_AMISTR, - MAPID_FILIR, - MAPID_VANILMIRTH, -// Evolved Homunulus - MAPID_LIF_E = HOM_REG|HOM_EVO|0x0, - MAPID_AMISTR_E, - MAPID_FILIR_E, - MAPID_VANILMIRTH_E, -// Homunculus S - MAPID_EIRA = HOM_S|0x0, - MAPID_BAYERI, - MAPID_SERA, - MAPID_DIETER, - MAPID_ELANOR, +enum homun_type { + HT_REG = 0x1, + HT_EVO = 0x2, + HT_S = 0x4, }; -#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) - -// merc_is_hom_alive(struct homun_data *) -#define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) -int do_init_merc(void); -int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator -struct view_data* merc_get_hom_viewdata(int class_); -int hom_class2mapid(int hom_class); -void merc_damage(struct homun_data *hd); -int merc_hom_dead(struct homun_data *hd); -void merc_hom_skillup(struct homun_data *hd,uint16 skill_id); -int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve); -int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id); -int merc_hom_gainexp(struct homun_data *hd,int exp); -int merc_hom_levelup(struct homun_data *hd); -int merc_hom_evolution(struct homun_data *hd); -int hom_mutate(struct homun_data *hd,int homun_id); -void merc_hom_heal(struct homun_data *hd); -int merc_hom_vaporize(struct map_session_data *sd, int flag); -int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); -void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); -void merc_reset_stats(struct homun_data *hd); -int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] -void merc_save(struct homun_data *hd); -int merc_call_homunculus(struct map_session_data *sd); -int merc_create_homunculus_request(struct map_session_data *sd, int class_); -int search_homunculusDB_index(int key,int type); -int merc_menu(struct map_session_data *sd,int menunum); -int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); -int merc_hom_hungry_timer_delete(struct homun_data *hd); -int merc_hom_change_name(struct map_session_data *sd,char *name); -int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); -#define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) -#define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) -int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); -int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); -int merc_skill_tree_get_max(int id, int b_class); -void merc_hom_init_timers(struct homun_data * hd); -void merc_skill_reload(void); -void merc_reload(void); - -int hom_addspiritball(TBL_HOM *hd, int max); -int hom_delspiritball(TBL_HOM *hd, int count, int type); +/* homunculus.c interface */ +struct homunculus_interface { + unsigned int exptable[MAX_LEVEL]; + struct view_data viewdb[MAX_HOMUNCULUS_CLASS]; + struct s_homunculus_db db[MAX_HOMUNCULUS_CLASS]; + struct homun_skill_tree_entry skill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; + /* */ + void (*init) (void); + void (*final) (void); + void (*reload) (void); + void (*reload_skill) (void); + /* */ + struct view_data* (*get_viewdata) (int class_); + enum homun_type (*class2type) (int class_); + void (*damaged) (struct homun_data *hd); + int (*dead) (struct homun_data *hd); + int (*vaporize) (struct map_session_data *sd, int flag); + int (*delete) (struct homun_data *hd, int emote); + int (*checkskill) (struct homun_data *hd, uint16 skill_id); + int (*calc_skilltree) (struct homun_data *hd, int flag_evolve); + int (*skill_tree_get_max) (int id, int b_class); + void (*skillup) (struct homun_data *hd, uint16 skill_id); + bool (*levelup) (struct homun_data *hd); + int (*change_class) (struct homun_data *hd, short class_); + bool (*evolve) (struct homun_data *hd); + bool (*mutate) (struct homun_data *hd, int homun_id); + int (*gainexp) (struct homun_data *hd, unsigned int exp); + unsigned int (*add_intimacy) (struct homun_data * hd, unsigned int value); + unsigned int (*consume_intimacy) (struct homun_data *hd, unsigned int value); + void (*healed) (struct homun_data *hd); + void (*save) (struct homun_data *hd); + unsigned char (*menu) (struct map_session_data *sd,unsigned char menu_num); + bool (*feed) (struct map_session_data *sd, struct homun_data *hd); + int (*hunger_timer) (int tid, unsigned int tick, int id, intptr_t data); + void (*hunger_timer_delete) (struct homun_data *hd); + int (*change_name) (struct map_session_data *sd,char *name); + bool (*change_name_ack) (struct map_session_data *sd, char* name, int flag); + int (*db_search) (int key,int type); + bool (*create) (struct map_session_data *sd, struct s_homunculus *hom); + void (*init_timers) (struct homun_data * hd); + bool (*call) (struct map_session_data *sd); + bool (*recv_data) (int account_id, struct s_homunculus *sh, int flag); + bool (*creation_request) (struct map_session_data *sd, int class_); + bool (*ressurect) (struct map_session_data* sd, unsigned char per, short x, short y); + void (*revive) (struct homun_data *hd, unsigned int hp, unsigned int sp); + void (*stat_reset) (struct homun_data *hd); + bool (*shuffle) (struct homun_data *hd); + bool (*read_db_sub) (char* str[], int columns, int current); + void (*read_db) (void); + bool (*read_skill_db_sub) (char* split[], int columns, int current); + void (*skill_db_read) (void); + void (*exp_db_read) (void); + void (*addspiritball) (struct homun_data *hd, int max); + void (*delspiritball) (struct homun_data *hd, int count, int type); +} homunculus_s; + +struct homunculus_interface *homun; + +void homunculus_defaults(void); #endif /* _HOMUNCULUS_H_ */ diff --git a/src/map/intif.c b/src/map/intif.c index 102dbf84e..bab8470a4 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -810,16 +810,15 @@ int intif_homunculus_create(int account_id, struct s_homunculus *sh) return 0; } -int intif_homunculus_requestload(int account_id, int homun_id) -{ +bool intif_homunculus_requestload(int account_id, int homun_id) { if (CheckForCharServer()) - return 0; + return false; WFIFOHEAD(inter_fd, 10); WFIFOW(inter_fd,0) = 0x3091; WFIFOL(inter_fd,2) = account_id; WFIFOL(inter_fd,6) = homun_id; WFIFOSET(inter_fd, 10); - return 1; + return true; } int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh) @@ -1334,7 +1333,7 @@ int intif_parse_ChangeNameOk(int fd) pet_change_name_ack(sd, (char*)RFIFOP(fd,12), RFIFOB(fd,11)); break; case 2: //Hom - merc_hom_change_name_ack(sd, (char*)RFIFOP(fd,12), RFIFOB(fd,11)); + homun->change_name_ack(sd, (char*)RFIFOP(fd,12), RFIFOB(fd,11)); break; } return 0; @@ -1352,7 +1351,7 @@ int intif_parse_CreateHomunculus(int fd) ShowError("intif: create homun data: data size error %d != %d\n",sizeof(struct s_homunculus),len); return 0; } - merc_hom_recv_data(RFIFOL(fd,4), (struct s_homunculus*)RFIFOP(fd,9), RFIFOB(fd,8)) ; + homun->recv_data(RFIFOL(fd,4), (struct s_homunculus*)RFIFOP(fd,9), RFIFOB(fd,8)) ; return 0; } @@ -1367,7 +1366,7 @@ int intif_parse_RecvHomunculusData(int fd) ShowError("intif: homun data: data size error %d %d\n",sizeof(struct s_homunculus),len); return 0; } - merc_hom_recv_data(RFIFOL(fd,4), (struct s_homunculus*)RFIFOP(fd,9), RFIFOB(fd,8)); + homun->recv_data(RFIFOL(fd,4), (struct s_homunculus*)RFIFOP(fd,9), RFIFOB(fd,8)); return 0; } diff --git a/src/map/intif.h b/src/map/intif.h index 75b48d625..43bbc0859 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -71,7 +71,7 @@ int intif_rename(struct map_session_data *sd, int type, char *name); #define intif_rename_pet(sd, name) intif_rename(sd, 1, name) #define intif_rename_hom(sd, name) intif_rename(sd, 2, name) int intif_homunculus_create(int account_id, struct s_homunculus *sh); -int intif_homunculus_requestload(int account_id, int homun_id); +bool intif_homunculus_requestload(int account_id, int homun_id); int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh); int intif_homunculus_requestdelete(int homun_id); diff --git a/src/map/map.c b/src/map/map.c index ed4eba209..313abb2c6 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -4968,6 +4968,7 @@ void do_final(void) do_final_pc(); do_final_pet(); do_final_mob(); + homun->final(); atcommand->final_msg(); skill->final(); do_final_status(); @@ -5172,6 +5173,7 @@ void load_defaults(void) { battle_defaults(); buyingstore_defaults(); clif_defaults(); + homunculus_defaults(); ircbot_defaults(); log_defaults(); script_defaults(); @@ -5367,7 +5369,7 @@ int do_init(int argc, char *argv[]) do_init_guild(); do_init_storage(); do_init_pet(); - do_init_merc(); + homun->init(); do_init_mercenary(); do_init_elemental(); do_init_quest(); diff --git a/src/map/mob.c b/src/map/mob.c index e5520b622..86c0f8455 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2142,7 +2142,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) count++; //Only logged into same map chars are counted for the total. if (pc_isdead(tsd)) continue; // skip dead players - if(md->dmglog[i].flag == MDLF_HOMUN && !merc_is_hom_active(tsd->hd)) + if(md->dmglog[i].flag == MDLF_HOMUN && !homun_alive(tsd->hd)) continue; // skip homunc's share if inactive if( md->dmglog[i].flag == MDLF_PET && (!tsd->status.pet_id || !tsd->pd) ) continue; // skip pet's share if inactive @@ -2283,10 +2283,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } } if(base_exp && md->dmglog[i].flag == MDLF_HOMUN) //tmpsd[i] is null if it has no homunc. - merc_hom_gainexp(tmpsd[i]->hd, base_exp); + homun->gainexp(tmpsd[i]->hd, base_exp); if(flag) { - if(base_exp || job_exp) - { + if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP int rate = pc_level_penalty_mod(tmpsd[i], md, 1); diff --git a/src/map/pc.c b/src/map/pc.c index 543132d53..aaf89e09a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4837,7 +4837,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->pd->ud.dir = sd->ud.dir; } - if( merc_is_hom_active(sd->hd) ) + if( homun_alive(sd->hd) ) { sd->hd->bl.m = m; sd->hd->bl.x = sd->hd->ud.to_x = x; @@ -6058,7 +6058,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { } if( skill_id >= HM_SKILLBASE && skill_id < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd ) { - merc_hom_skillup(sd->hd, skill_id); + homun->skillup(sd->hd, skill_id); return 0; } @@ -6345,8 +6345,8 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( i != sd->sc.option ) pc_setoption(sd, i); - if( merc_is_hom_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) - merc_hom_vaporize(sd, 0); + if( homun_alive(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) + homun->vaporize(sd, 0); } for( i = 1; i < MAX_SKILL; i++ ) { @@ -6572,7 +6572,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if (sd->status.hom_id > 0){ if(battle_config.homunculus_auto_vapor && sd->hd && !sd->hd->sc.data[SC_LIGHT_OF_REGENE]) - merc_hom_vaporize(sd, 0); + homun->vaporize(sd, 0); } if( sd->md ) @@ -7487,8 +7487,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(i != sd->sc.option) pc_setoption(sd, i); - if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) - merc_hom_vaporize(sd, 0); + if(homun_alive(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) + homun->vaporize(sd, 0); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); diff --git a/src/map/script.c b/src/map/script.c index 61996b414..9d9800a32 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9739,10 +9739,9 @@ BUILDIN(homunculus_evolution) if( sd == NULL ) return true; - if(merc_is_hom_active(sd->hd)) - { + if(homun_alive(sd->hd)) { if (sd->hd->homunculus.intimacy > 91000) - merc_hom_evolution(sd->hd); + homun->evolve(sd->hd); else clif->emotion(&sd->hd->bl, E_SWT); } @@ -9752,9 +9751,9 @@ BUILDIN(homunculus_evolution) /*========================================== * [Xantara] *------------------------------------------*/ -BUILDIN(homunculus_mutate) -{ - int homun_id, m_class, m_id; +BUILDIN(homunculus_mutate) { + int homun_id; + enum homun_type m_class, m_id; TBL_PC *sd; sd = script_rid2sd(st); @@ -9766,12 +9765,12 @@ BUILDIN(homunculus_mutate) else homun_id = 6048 + (rnd() % 4); - if(merc_is_hom_active(sd->hd)) { - m_class = hom_class2mapid(sd->hd->homunculus.class_); - m_id = hom_class2mapid(homun_id); + if(homun_alive(sd->hd)) { + m_class = homun->class2type(sd->hd->homunculus.class_); + m_id = homun->class2type(homun_id); - if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 ) - hom_mutate(sd->hd, homun_id); + if ( m_class != -1 && m_id != -1 && m_class == HT_EVO && m_id == HT_S && sd->hd->homunculus.level >= 99 ) + homun->mutate(sd->hd, homun_id); else clif->emotion(&sd->hd->bl, E_SWT); } @@ -9779,16 +9778,15 @@ BUILDIN(homunculus_mutate) } // [Zephyrus] -BUILDIN(homunculus_shuffle) -{ +BUILDIN(homunculus_shuffle) { TBL_PC *sd; sd=script_rid2sd(st); if( sd == NULL ) return true; - if(merc_is_hom_active(sd->hd)) - merc_hom_shuffle(sd->hd); + if(homun_alive(sd->hd)) + homun->shuffle(sd->hd); return true; } @@ -12362,7 +12360,7 @@ BUILDIN(gethominfo) int type=script_getnum(st,2); hd = sd?sd->hd:NULL; - if(!merc_is_hom_active(hd)) + if(!homun_alive(hd)) { if (type == 2) script_pushconststr(st,"null"); diff --git a/src/map/skill.c b/src/map/skill.c index c17004793..828d600c1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -405,7 +405,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #endif if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill * 2 / 100; - else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) + else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill * 2 / 100; break; } @@ -7292,13 +7292,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case AM_CALLHOMUN: //[orn] - if (sd && !merc_call_homunculus(sd)) + if (sd && homun->call(sd)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; case AM_REST: if (sd) { - if (merc_hom_vaporize(sd,1)) + if (homun->vaporize(sd,1)) clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -10005,10 +10005,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case AM_RESURRECTHOMUN: //[orn] - if (sd) - { - if (!merc_resurrect_homunculus(sd, 20*skill_lv, x, y)) - { + if (sd) { + if (!homun->ressurect(sd, 20*skill_lv, x, y)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } @@ -12760,7 +12758,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } break; case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% - if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) + if (!homun_alive(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -15986,9 +15984,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; - if(merc_is_hom_active(sd->hd)) {//Player got a homun + if(homun_alive(sd->hd)) {//Player got a homun int skill; - if((skill=merc_hom_checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change + if((skill=homun->checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change make_per += skill*100; //+1% bonus per level } switch(nameid){ diff --git a/src/map/status.c b/src/map/status.c index aab2d3b18..f13c1ce3a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1201,7 +1201,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s switch (target->type) { case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; - case BL_HOM: merc_damage((TBL_HOM*)target); break; + case BL_HOM: homun->damaged((TBL_HOM*)target); break; case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break; case BL_ELEM: elemental_heal((TBL_ELEM*)target,hp,sp); break; } @@ -1226,7 +1226,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s switch (target->type) { case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; - case BL_HOM: flag = merc_hom_dead((TBL_HOM*)target); break; + case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; case BL_MER: flag = mercenary_dead((TBL_MER*)target); break; case BL_ELEM: flag = elemental_dead((TBL_ELEM*)target); break; default: //Unhandled case, do nothing to object. @@ -1370,11 +1370,11 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) // send hp update to client switch(bl->type) { - case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; - case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; - case BL_HOM: merc_hom_heal((TBL_HOM*)bl); break; - case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; - case BL_ELEM: elemental_heal((TBL_ELEM*)bl,hp,sp); break; + case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; + case BL_HOM: homun->healed((TBL_HOM*)bl); break; + case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; + case BL_ELEM: elemental_heal((TBL_ELEM*)bl,hp,sp); break; } return hp+sp; @@ -1476,7 +1476,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per switch (bl->type) { case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break; case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; - case BL_HOM: merc_hom_revive((TBL_HOM*)bl, hp, sp); break; + case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; } return 1; } @@ -3147,21 +3147,20 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) status->max_hp = hom->max_hp ; status->max_sp = hom->max_sp ; - merc_hom_calc_skilltree(hd, 0); + homun->calc_skilltree(hd, 0); - if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) + if((skill=homun->checkskill(hd,HAMI_SKIN)) > 0) status->def += skill * 4; - if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0) - { + if((skill = homun->checkskill(hd,HVAN_INSTRUCT)) > 0) { status->int_ += 1 +skill/2 +skill/4 +skill/5; status->str += 1 +skill/3 +skill/3 +skill/4; } - if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) + if((skill=homun->checkskill(hd,HAMI_SKIN)) > 0) status->max_hp += skill * 2 * status->max_hp / 100; - if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0) + if((skill = homun->checkskill(hd,HLIF_BRAIN)) > 0) status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ; if (first) { @@ -3373,11 +3372,11 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct if( bl->type == BL_HOM ) { struct homun_data *hd = (TBL_HOM*)bl; - if( (skill = merc_hom_checkskill(hd,HAMI_SKIN)) > 0 ) { + if( (skill = homun->checkskill(hd,HAMI_SKIN)) > 0 ) { val = regen->hp*(100+5*skill)/100; regen->hp = cap_value(val, 1, SHRT_MAX); } - if( (skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0 ) { + if( (skill = homun->checkskill(hd,HLIF_BRAIN)) > 0 ) { val = regen->sp*(100+3*skill)/100; regen->sp = cap_value(val, 1, SHRT_MAX); } @@ -5951,7 +5950,7 @@ void status_set_viewdata(struct block_list *bl, int class_) else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) vd = npc_get_viewdata(class_); else if (homdb_checkid(class_)) - vd = merc_get_hom_viewdata(class_); + vd = homun->get_viewdata(class_); else if (merc_class(class_)) vd = merc_get_viewdata(class_); else if (elemental_class(class_)) @@ -8187,15 +8186,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie] val3 = 20 * val1; //HIT val_flag |= 1|2|4; - if( sd ) - { // Removes Animals + if( sd ) { // Removes Animals if( pc_isriding(sd) ) pc_setriding(sd, 0); if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG); if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON); if( sd->status.pet_id > 0 ) pet_menu(sd, 3); - if( merc_is_hom_active(sd->hd) ) merc_hom_vaporize(sd,1); + if( homun_alive(sd->hd) ) homun->vaporize(sd,1); if( sd->md ) merc_delete(sd->md,3); } break; diff --git a/src/map/unit.c b/src/map/unit.c index 7a08d1b81..0c241f2f0 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2264,7 +2264,7 @@ void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) if(sd->pd) unit_remove_map(&sd->pd->bl, clrtype); - if(merc_is_hom_active(sd->hd)) + if(homun_alive(sd->hd)) unit_remove_map(&sd->hd->bl, clrtype); if(sd->md) unit_remove_map(&sd->md->bl, clrtype); @@ -2474,11 +2474,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) { struct homun_data *hd = (TBL_HOM*)bl; struct map_session_data *sd = hd->master; - merc_hom_hungry_timer_delete(hd); + homun->hunger_timer_delete(hd); if( hd->homunculus.intimacy > 0 ) - merc_save(hd); - else - { + homun->save(hd); + else { intif_homunculus_requestdelete(hd->homunculus.hom_id); if( sd ) sd->status.hom_id = 0; |