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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-16 13:45:02 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-16 13:45:02 +0000 |
commit | b8dd9a491e2e31d43862a03bba3b5295afdc6d8c (patch) | |
tree | 57e012af30f80798bdcb82d652ddad977498f1aa /src/map | |
parent | 677160aa238c1d5b58a3e2139f5e6a701d2c1531 (diff) | |
download | hercules-b8dd9a491e2e31d43862a03bba3b5295afdc6d8c.tar.gz hercules-b8dd9a491e2e31d43862a03bba3b5295afdc6d8c.tar.bz2 hercules-b8dd9a491e2e31d43862a03bba3b5295afdc6d8c.tar.xz hercules-b8dd9a491e2e31d43862a03bba3b5295afdc6d8c.zip |
- Overlapping song/dances will now cause dissonance/ugly-dance level 1 instead of retaining the level of their song/dance.
- Fixed the misleading description of what item_avail does.
- Fixed wrong check in @petrename, thanks to The Ultra Mage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9228 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 6 |
3 files changed, 7 insertions, 4 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 3f0a3c475..7e641bd1e 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -4337,7 +4337,7 @@ int atcommand_petrename( return -1;
}
pd = sd->pd;
- if (pd->pet.rename_flag) {
+ if (!pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}
diff --git a/src/map/clif.c b/src/map/clif.c index bc3f1e2e7..27f634164 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8356,7 +8356,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->state.connect_new) {
int lv;
-
sd->state.connect_new = 0;
clif_skillinfoblock(sd);
clif_updatestatus(sd,SP_NEXTBASEEXP);
@@ -9124,7 +9123,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni {
sprintf(whisper_tmp, "@whispervar%d$", i);
set_var(sd,whisper_tmp,(char *) split_data[i]);
- }//You don't need to zero them, iust reset them [Kevin]
+ }//You don't need to zero them, just reset them [Kevin]
aFree(whisper_tmp);
whisper_tmp=(char *)aMallocA((strlen(npc->name)+18)*sizeof(char));
diff --git a/src/map/skill.c b/src/map/skill.c index 60d992671..aa79bf71d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6435,6 +6435,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro memset(&uglydance, 0, sizeof(uglydance)); group2 = &dissonance; group2->skill_id = BA_DISSONANCE; + group2->skill_lv = 1; group2->unit_id = skill_get_unit_id(group2->skill_id,0); group2->target_flag = skill_get_unit_target(group2->skill_id); group2->bl_flag= skill_get_unit_bl_target(group2->skill_id); @@ -6442,6 +6443,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro group2 = &uglydance; group2->skill_id = DC_UGLYDANCE; + group2->skill_lv = 1; group2->unit_id = skill_get_unit_id(group2->skill_id,0); group2->target_flag = skill_get_unit_target(group2->skill_id); group2->bl_flag= skill_get_unit_bl_target(group2->skill_id); @@ -6454,12 +6456,14 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro memcpy(&original, group, sizeof(struct skill_unit_group)); //Backup group2 = unit->val2&UF_SONG?&dissonance:&uglydance; group->skill_id = group2->skill_id; + group->skill_lv = group2->skill_lv; group->unit_id = group2->unit_id; group->target_flag = group2->target_flag; group->bl_flag= group2->bl_flag; group->interval = group2->interval; } else { //Restore only relevant values (should the backup be 5 ints rather than the whole structure?) group->skill_id = original.skill_id; + group->skill_lv = original.skill_lv; group->unit_id = original.unit_id; group->target_flag = original.target_flag; group->bl_flag = original.bl_flag; @@ -9325,7 +9329,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) } //Delete the rest of types. case HW_GANBANTEIN: - if(!skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) + if(!(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances skill_delunit(unit, 1); return 1; |