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author | Dastgir <dastgir@users.noreply.github.com> | 2015-12-25 21:54:46 +0530 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2015-12-25 21:54:46 +0530 |
commit | 22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa (patch) | |
tree | 3b5e3330375ef0c5533698a2deb70a8a20bbd638 /src/map | |
parent | 87f3e94c164cdd3f4b0b656285140f931fb90860 (diff) | |
parent | 2dd2e23be8031e007708b6641736f5821c2abb82 (diff) | |
download | hercules-22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa.tar.gz hercules-22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa.tar.bz2 hercules-22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa.tar.xz hercules-22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa.zip |
Merge pull request #1009 from Jedzkie/ItemDB_Updates
ItemDB Updates
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 50 | ||||
-rw-r--r-- | src/map/clif.c | 34 | ||||
-rw-r--r-- | src/map/map.h | 20 | ||||
-rw-r--r-- | src/map/mob.c | 32 | ||||
-rw-r--r-- | src/map/mob.h | 6 | ||||
-rw-r--r-- | src/map/pc.c | 39 | ||||
-rw-r--r-- | src/map/pc.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 45 | ||||
-rw-r--r-- | src/map/status.c | 522 | ||||
-rw-r--r-- | src/map/status.h | 8 |
10 files changed, 446 insertions, 312 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b19e13438..65038f240 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3327,16 +3327,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam * Calculates BG related damage adjustments. *------------------------------------------*/ // FIXME: flag is undocumented -int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) -{ - if( !damage ) +int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) { + + if (!damage) return 0; nullpo_retr(damage, bl); - if( bl->type == BL_MOB ) { + if (bl->type == BL_MOB) { struct mob_data* md = BL_CAST(BL_MOB, bl); - if( flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) ) + if (flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYSTAL || md->class_ == MOBID_PINK_CRYSTAL)) return 0; // Crystal cannot receive skill damage on battlegrounds } @@ -4905,7 +4905,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); if(flag.cri && sc && sc->data[SC_MTF_CRIDAMAGE]) - ATK_ADDRATE(25);// temporary it should be 'bonus.crit_atk_rate' + ATK_ADDRATE(sc->data[SC_MTF_CRIDAMAGE]->val1);// temporary it should be 'bonus.crit_atk_rate' #ifndef RENEWAL if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ @@ -5218,7 +5218,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( wd.flag&BF_LONG ) ATK_ADDRATE(sd->bonus.long_attack_atk_rate); if( sc && sc->data[SC_MTF_RANGEATK] ) - ATK_ADDRATE(25);// temporary it should be 'bonus.long_attack_atk_rate' + ATK_ADDRATE(sc->data[SC_MTF_RANGEATK]->val1);// temporary it should be 'bonus.long_attack_atk_rate' #endif if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) @@ -5668,11 +5668,18 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } else // Some skills like Weaponry Research will cause damage even if attack is dodged d.dmg_lv = ATK_DEF; - if(sd && d.damage+d.damage2>1) { - if(sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd()%10000<sd->bonus.sp_vanish_rate && - ( (d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK) - || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK) )) - status_percent_damage(&sd->bl,target,0,-sd->bonus.sp_vanish_per,false); + if (sd && d.damage + d.damage2 > 1) { + // HPVanishRate + if (sd->bonus.hp_vanish_rate && sd->bonus.hp_vanish_trigger && rnd() % 1000 < sd->bonus.hp_vanish_rate && + ((d.flag&sd->bonus.hp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.hp_vanish_trigger&BF_RANGEMASK) + || (d.flag&sd->bonus.hp_vanish_trigger&BF_SKILLMASK))) + status_percent_damage(&sd->bl, target, -sd->bonus.hp_vanish_per, 0, false); + + // SPVanishRate + if (sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd() % 1000 < sd->bonus.sp_vanish_rate && + ((d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK) + || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK))) + status_percent_damage(&sd->bl, target, 0, -sd->bonus.sp_vanish_per, false); } return d; } @@ -5902,7 +5909,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama if (i == 0 || i == 2) type = race; else - type = boss?RC_BOSS:RC_NONBOSS; + type = boss ? RC_BOSS : RC_NONBOSS; hp = wd->hp_drain[type].value; if (wd->hp_drain[type].rate) @@ -5912,6 +5919,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama if (wd->sp_drain[type].rate) sp += battle->calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); + // HPVanishRate + if (sd->bonus.hp_vanish_rate && rnd() % 1000 < sd->bonus.hp_vanish_rate && !sd->bonus.hp_vanish_trigger) + status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false); + + // SPVanishRate + if (sd->bonus.sp_vanish_rate && rnd() % 1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger) + status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); + if (hp) { if (wd->hp_drain[type].type) rhp += hp; @@ -5924,17 +5939,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama } } - if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger) - status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false); - - if( sd->sp_gain_race_attack[race] ) + if (sd->sp_gain_race_attack[race]) tsp += sd->sp_gain_race_attack[race]; - if( sd->hp_gain_race_attack[race] ) + if (sd->hp_gain_race_attack[race]) thp += sd->hp_gain_race_attack[race]; if (!thp && !tsp) return; - status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1); + status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain ? 3 : 1); if (rhp || rsp) status_zap(tbl, rhp, rsp); diff --git a/src/map/clif.c b/src/map/clif.c index 85206fac9..a26fece79 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -6774,29 +6774,30 @@ void clif_pet_roulette(struct map_session_data *sd,int data) /// Presents a list of pet eggs that can be hatched (ZC_PETEGG_LIST). /// 01a6 <packet len>.W { <index>.W }* -void clif_sendegg(struct map_session_data *sd) -{ - int i,n=0,fd; +void clif_sendegg(struct map_session_data *sd) { + int i, n, fd; nullpo_retv(sd); - fd=sd->fd; + fd = sd->fd; if (battle_config.pet_no_gvg && map_flag_gvg2(sd->bl.m)) { //Disable pet hatching in GvG grounds during Guild Wars [Skotlex] - clif->message(fd, msg_sd(sd,866)); // "Pets are not allowed in Guild Wars." + clif->message(fd, msg_sd(sd, 866)); // "Pets are not allowed in Guild Wars." return; } + WFIFOHEAD(fd, MAX_INVENTORY * 2 + 4); - WFIFOW(fd,0)=0x1a6; - for(i=0,n=0;i<MAX_INVENTORY;i++){ - if(sd->status.inventory[i].nameid<=0 || sd->inventory_data[i] == NULL || - sd->inventory_data[i]->type!=IT_PETEGG || - sd->status.inventory[i].amount<=0) + WFIFOW(fd,0) = 0x1a6; + for (i = n = 0; i < MAX_INVENTORY; i++) { + if (sd->status.inventory[i].nameid <= 0 || sd->inventory_data[i] == NULL || sd->inventory_data[i]->type!=IT_PETEGG || sd->status.inventory[i].amount <= 0) continue; - WFIFOW(fd,n*2+4)=i+2; + WFIFOW(fd, n * 2 + 4) = i + 2; n++; } - WFIFOW(fd,2)=4+n*2; - WFIFOSET(fd,WFIFOW(fd,2)); + + if (!n) return; + + WFIFOW(fd, 2) = 4 + n * 2; + WFIFOSET(fd, WFIFOW(fd, 2)); sd->menuskill_id = SA_TAMINGMONSTER; sd->menuskill_val = -1; @@ -10005,6 +10006,9 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, break; } + if (sd->sc.data[SC_SITDOWN_FORCE] || sd->sc.data[SC_BANANA_BOMB_SITDOWN_POSTDELAY]) + return; + if(pc_issit(sd)) { //Bugged client? Just refresh them. clif->sitting(&sd->bl); @@ -10028,6 +10032,10 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, clif->sitting(&sd->bl); break; case 0x03: // standup + + if (sd->sc.data[SC_SITDOWN_FORCE] || sd->sc.data[SC_BANANA_BOMB_SITDOWN_POSTDELAY]) + return; + if (!pc_issit(sd)) { //Bugged client? Just refresh them. clif->standing(&sd->bl); diff --git a/src/map/map.h b/src/map/map.h index 86a05e11b..d31b1c5d3 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -66,17 +66,17 @@ enum E_MAPSERVER_ST { // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_EMPERIUM = 1288, - MOBID_TREAS01 = 1324, - MOBID_TREAS40 = 1363, + MOBID_TREASURE_01 = 1324, + MOBID_TREASURE_40 = 1363, MOBID_BARRICADE1 = 1905, MOBID_BARRICADE2, - MOBID_GUARIDAN_STONE1, - MOBID_GUARIDAN_STONE2, - MOBID_FOOD_STOR, - MOBID_BLUE_CRYST = 1914, - MOBID_PINK_CRYST, - MOBID_TREAS41 = 1938, - MOBID_TREAS49 = 1946, + MOBID_GUARDIAN_STONE1, + MOBID_GUARDIAN_STONE2, + MOBID_FOOD_STORAGE, + MOBID_BLUE_CRYSTAL = 1914, + MOBID_PINK_CRYSTAL, + MOBID_TREASURE_41 = 1938, + MOBID_TREASURE_49 = 1946, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_WIND = 2046, }; @@ -467,7 +467,7 @@ enum status_point_types { SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 - SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 + SP_ADD_HEAL_RATE, SP_ADD_HEAL2_RATE, SP_HP_VANISH_RATE, //1090-1092 SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 diff --git a/src/map/mob.c b/src/map/mob.c index 22b1266dd..d8fefa61a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2747,39 +2747,39 @@ int mob_random_class (int *value, size_t count) /*========================================== * Change mob base class *------------------------------------------*/ -int mob_class_change (struct mob_data *md, int class_) -{ +int mob_class_change (struct mob_data *md, int class_) { + int64 tick = timer->gettick(), c = 0; int i, hp_rate; nullpo_ret(md); - if( md->bl.prev == NULL ) + if (md->bl.prev == NULL) return 0; - //Disable class changing for some targets... + // Disable class changing for some targets... if (md->guardian_data) - return 0; //Guardians/Emperium + return 0; // Guardians/Emperium - if( mob_is_treasure(md) ) - return 0; //Treasure Boxes + if (mob_is_treasure(md)) + return 0; // Treasure Boxes - if( md->special_state.ai > AI_ATTACK ) - return 0; //Marine Spheres and Floras. + if (md->special_state.ai > AI_ATTACK) + return 0; // Marine Spheres and Floras. - if( mob->is_clone(md->class_) ) - return 0; //Clones + if (mob->is_clone(md->class_)) + return 0; // Clones - if( md->class_ == class_ ) - return 0; //Nothing to change. + if (md->class_ == class_) + return 0; // Nothing to change. hp_rate = get_percentage(md->status.hp, md->status.max_hp); md->class_ = class_; md->db = mob->db(class_); - if (battle_config.override_mob_names==1) - memcpy(md->name,md->db->name,NAME_LENGTH); + if (battle_config.override_mob_names == 1) + memcpy(md->name, md->db->name, NAME_LENGTH); else - memcpy(md->name,md->db->jname,NAME_LENGTH); + memcpy(md->name, md->db->jname, NAME_LENGTH); mob_stop_attack(md); mob_stop_walking(md, STOPWALKING_FLAG_NONE); diff --git a/src/map/mob.h b/src/map/mob.h index 6267c0e8c..48b44aab3 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -283,9 +283,9 @@ struct item_drop_list { #define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type))) #define mob_stop_attack(md) (unit->stop_attack(&(md)->bl)) -#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST))) -#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2)) -#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) +#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STORAGE && (md)->class_ <= MOBID_PINK_CRYSTAL))) +#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARDIAN_STONE1 || (md)->class_ == MOBID_GUARDIAN_STONE2)) +#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_01 && (md)->class_ <= MOBID_TREASURE_40) || ((md)->class_ >= MOBID_TREASURE_41 && (md)->class_ <= MOBID_TREASURE_49)) struct mob_interface { // Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] diff --git a/src/map/pc.c b/src/map/pc.c index 447bcbd75..d697cd9f4 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3168,11 +3168,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->left_weapon.sp_drain[RC_BOSS].type = val; } break; + case SP_HP_VANISH_RATE: + if (sd->state.lr_flag != 2) { + sd->bonus.hp_vanish_rate += type2; + sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, val); + sd->bonus.hp_vanish_trigger = 0; + } + break; case SP_SP_VANISH_RATE: - if(sd->state.lr_flag != 2) { + if (sd->state.lr_flag != 2) { sd->bonus.sp_vanish_rate += type2; - sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,val); - sd->bonus.sp_vanish_trigger=0; + sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, val); + sd->bonus.sp_vanish_trigger = 0; } break; case SP_GET_ZENY_NUM: @@ -3812,11 +3819,18 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) } } break; + case SP_HP_VANISH_RATE: + if (sd->state.lr_flag != 2) { + sd->bonus.hp_vanish_rate += type2; + sd->bonus.hp_vanish_per = max(sd->bonus.hp_vanish_per, type3); + sd->bonus.hp_vanish_trigger = val; + } + break; case SP_SP_VANISH_RATE: - if(sd->state.lr_flag != 2) { + if (sd->state.lr_flag != 2) { sd->bonus.sp_vanish_rate += type2; - sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per,type3); - sd->bonus.sp_vanish_trigger=val; + sd->bonus.sp_vanish_per = max(sd->bonus.sp_vanish_per, type3); + sd->bonus.sp_vanish_trigger = val; } break; @@ -5246,7 +5260,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil sd_status= status->get_status_data(&sd->bl); md_status= status->get_status_data(bl); - if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || + if (md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || map->list[bl->m].flag.nomobloot || // check noloot map flag [Lorky] (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] md->state.steal_flag++ >= battle_config.skill_steal_max_tries) @@ -5312,20 +5326,21 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil int pc_steal_coin(struct map_session_data *sd, struct block_list *target) { int rate, skill_lv; struct mob_data *md; - if(!sd || !target || target->type != BL_MOB) + + if (!sd || !target || target->type != BL_MOB) return 0; md = (TBL_MOB*)target; - if( md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS ) + if (md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || md->status.mode&MD_BOSS) return 0; - if( mob_is_treasure(md) ) + if (mob_is_treasure(md)) return 0; skill_lv = pc->checkskill(sd, RG_STEALCOIN); - rate = skill_lv*10 + (sd->status.base_level - md->level)*2 + sd->battle_status.dex/2 + sd->battle_status.luk/2; + rate = skill_lv * 10 + (sd->status.base_level - md->level) * 2 + sd->battle_status.dex / 2 + sd->battle_status.luk / 2; if(rnd()%1000 < rate) { - int amount = md->level * skill_lv / 10 + md->level*8 + rnd()%(md->level*2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10] + int amount = md->level * skill_lv / 10 + md->level * 8 + rnd()%(md->level * 2 + 1); // mob_lv * skill_lv / 10 + random [mob_lv*8; mob_lv*10] pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; diff --git a/src/map/pc.h b/src/map/pc.h index 93173f6c8..97f339bf6 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -377,6 +377,8 @@ BEGIN_ZEROED_BLOCK; // this block will be globally zeroed at the beginning of st short add_steal_rate; short add_heal_rate, add_heal2_rate; short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value; + short hp_vanish_rate; + short hp_vanish_per, hp_vanish_trigger; short sp_vanish_rate; short sp_vanish_per, sp_vanish_trigger; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] diff --git a/src/map/skill.c b/src/map/skill.c index 9b06591f4..72363b9e3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5401,19 +5401,18 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin int heal = skill->calc_heal(src, bl, (skill_id == AB_HIGHNESSHEAL)?AL_HEAL:skill_id, (skill_id == AB_HIGHNESSHEAL)?10:skill_lv, true); int heal_get_jobexp; //Highness Heal: starts at 1.7 boost + 0.3 for each level - if( skill_id == AB_HIGHNESSHEAL ) { - heal = heal * ( 17 + 3 * skill_lv ) / 10; + if (skill_id == AB_HIGHNESSHEAL) { + heal = heal * (17 + 3 * skill_lv) / 10; } - if( status->isimmune(bl) || - (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ) - heal=0; + if (status->isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd)))) + heal = 0; - if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 ) - heal = heal*2; + if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0) + heal = heal * 2; - if( tsc && tsc->count ) + if (tsc && tsc->count) { - if( tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS) ) + if (tsc->data[SC_KAITE] && !(sstatus->mode&MD_BOSS)) { //Bounce back heal if (--tsc->data[SC_KAITE]->val2 <= 0) status_change_end(bl, SC_KAITE, INVALID_TIMER); @@ -7623,7 +7622,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin // Slim Pitcher case CR_SLIMPITCHER: // Updated to block Slim Pitcher from working on barricades and guardian stones. - if( dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARIDAN_STONE2)) ) + if (dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARDIAN_STONE2))) break; if (script->potion_hp || script->potion_sp) { int hp = script->potion_hp, sp = script->potion_sp; @@ -7703,9 +7702,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin map->freeblock_unlock(); return 0; } - if( rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd))) ) { - if( sd ) - clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); + if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd)))) { + if (sd) + clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); map->freeblock_unlock(); return 0; @@ -11911,24 +11910,24 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 int heal = skill->calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true); struct mob_data *md = BL_CAST(BL_MOB, bl); #ifdef RENEWAL - if( md && md->class_ == MOBID_EMPERIUM ) + if (md && md->class_ == MOBID_EMPERIUM) break; #endif - if( md && mob_is_battleground(md) ) + if (md && mob_is_battleground(md)) break; - if( tstatus->hp >= tstatus->max_hp ) + if (tstatus->hp >= tstatus->max_hp) break; - if( status->isimmune(bl) ) + if (status->isimmune(bl)) heal = 0; clif->skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); - if( tsc && tsc->data[SC_AKAITSUKI] && heal ) + if (tsc && tsc->data[SC_AKAITSUKI] && heal) heal = ~heal + 1; status->heal(bl, heal, 0, 0); - if( diff >= 500 ) + if (diff >= 500) sg->val1--; } - if( sg->val1 <= 0 ) - skill->del_unitgroup(sg,ALC_MARK); + if (sg->val1 <= 0) + skill->del_unitgroup(sg, ALC_MARK); break; case UNT_EVILLAND: @@ -13667,7 +13666,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case SR_CURSEDCIRCLE: if (map_flag_gvg2(sd->bl.m)) { if (map->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, - MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { + MOBID_EMPERIUM, MOBID_GUARDIAN_STONE1, MOBID_GUARDIAN_STONE2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); /* TODO official response? or message.conf it */ clif->messagecolor_self(sd->fd, COLOR_RED, output); @@ -14778,6 +14777,8 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16 } if (sc->data[SC_FENRIR_CARD]) fixcast_r = max(fixcast_r, sc->data[SC_FENRIR_CARD]->val2); + if (sc->data[SC_MAGIC_CANDY]) + fixcast_r = max(fixcast_r, sc->data[SC_MAGIC_CANDY]->val2); // Fixed cast non percentage bonuses if( sc->data[SC_MANDRAGORA] ) diff --git a/src/map/status.c b/src/map/status.c index 8c98b4315..d7a216c97 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -822,6 +822,8 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; status->dbs->IconChangeTable[SC_FOOD_CRITICALSUCCESSVALUE] = SI_FOOD_CRITICALSUCCESSVALUE; status->dbs->IconChangeTable[SC_MORA_BUFF] = SI_MORA_BUFF; + status->dbs->IconChangeTable[SC_BUCHEDENOEL] = SI_BUCHEDENOEL; + status->dbs->IconChangeTable[SC_PHI_DEMON] = SI_PHI_DEMON; // Cash Items status->dbs->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; @@ -856,6 +858,10 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_STR_SCROLL] = SI_STR_SCROLL; status->dbs->IconChangeTable[SC_INT_SCROLL] = SI_INT_SCROLL; status->dbs->IconChangeTable[SC_STEAMPACK] = SI_STEAMPACK; + status->dbs->IconChangeTable[SC_MAGIC_CANDY] = SI_MAGIC_CANDY; + status->dbs->IconChangeTable[SC_M_LIFEPOTION] = SI_M_LIFEPOTION; + status->dbs->IconChangeTable[SC_G_LIFEPOTION] = SI_G_LIFEPOTION; + status->dbs->IconChangeTable[SC_MYSTICPOWDER] = SI_MYSTICPOWDER; // Eden Crystal Synthesis status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1; @@ -897,11 +903,13 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; status->dbs->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; + // Mechanic status icon status->dbs->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; status->dbs->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; status->dbs->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; status->dbs->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; + // Guillotine Cross status icons status->dbs->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; status->dbs->IconChangeTable[SC_TOXIN] = SI_TOXIN; status->dbs->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; @@ -912,27 +920,22 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; status->dbs->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; + // Royal Guard status icons status->dbs->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; status->dbs->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; status->dbs->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; status->dbs->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; + // Sura status icon status->dbs->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; - status->dbs->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; - status->dbs->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; - status->dbs->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; - status->dbs->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - status->dbs->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; - - // Genetics New Food Items Status Icons + // Genetics Food items / Throwable items status icons status->dbs->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; status->dbs->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; status->dbs->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; status->dbs->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; status->dbs->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; status->dbs->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; - status->dbs->IconChangeTable[SC_BOOST500] |= SI_BOOST500; status->dbs->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; status->dbs->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; @@ -941,6 +944,13 @@ void initChangeTables(void) { status->dbs->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; status->dbs->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; status->dbs->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; + status->dbs->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; + status->dbs->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; + status->dbs->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; + status->dbs->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + status->dbs->IconChangeTable[SC_PROMOTE_HEALTH_RESERCH] = SI_PROMOTE_HEALTH_RESERCH; + status->dbs->IconChangeTable[SC_ENERGY_DRINK_RESERCH] = SI_ENERGY_DRINK_RESERCH; // Elemental Spirit's 'side' status change icons. status->dbs->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; @@ -1007,16 +1017,13 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; status->dbs->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; status->dbs->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; status->dbs->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; status->dbs->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; status->dbs->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; - status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; status->dbs->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK | SCB_WATK; status->dbs->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; @@ -1031,6 +1038,8 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; status->dbs->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_ALL_RIDING] |= SCB_SPEED; + status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED; status->dbs->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; @@ -1039,6 +1048,7 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_TARGET_ASPD] |= SCB_MAXSP; status->dbs->ChangeFlagTable[SC_ATKER_ASPD] |= SCB_MAXHP | SCB_ALL; status->dbs->ChangeFlagTable[SC_ATKER_MOVESPEED] |= SCB_MAXSP | SCB_ALL; + status->dbs->ChangeFlagTable[SC_ACARAJE] |= SCB_HIT | SCB_ASPD; status->dbs->ChangeFlagTable[SC_FOOD_CRITICALSUCCESSVALUE] |= SCB_CRI; status->dbs->ChangeFlagTable[SC_CUP_OF_BOZA] |= SCB_VIT | SCB_ALL; status->dbs->ChangeFlagTable[SC_GM_BATTLE] |= SCB_BATK | SCB_MATK | SCB_MAXHP | SCB_MAXSP; @@ -1047,6 +1057,10 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_STR_SCROLL] |= SCB_STR; status->dbs->ChangeFlagTable[SC_INT_SCROLL] |= SCB_INT; status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL; + status->dbs->ChangeFlagTable[SC_BUCHEDENOEL] |= SCB_REGEN | SCB_HIT | SCB_CRI; + status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL; + status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; @@ -1071,13 +1085,19 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_PYREXIA] |= SCB_HIT | SCB_FLEE; status->dbs->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; - // RG status + // Royal Guard status status->dbs->ChangeFlagTable[SC_SHIELDSPELL_DEF] |= SCB_WATK; status->dbs->ChangeFlagTable[SC_SHIELDSPELL_REF] |= SCB_DEF; - // Meca status + // Mechanic status status->dbs->ChangeFlagTable[SC_STEALTHFIELD_MASTER] |= SCB_SPEED; + // Other skills status + status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED | SCB_REGEN; + status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF | SCB_DEF2; + status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF | SCB_MDEF2; + + // Geneticist Foods / Throwable items status->dbs->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; status->dbs->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; status->dbs->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; @@ -1092,12 +1112,10 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; status->dbs->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN | SCB_MAXSP; status->dbs->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; - status->dbs->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED | SCB_REGEN; - status->dbs->ChangeFlagTable[SC_DEFSET] |= SCB_DEF | SCB_DEF2; - status->dbs->ChangeFlagTable[SC_MDEFSET] |= SCB_MDEF | SCB_MDEF2; status->dbs->ChangeFlagTable[SC_MYSTERIOUS_POWDER] |= SCB_MAXHP; - status->dbs->ChangeFlagTable[SC_ACARAJE] |= SCB_HIT | SCB_ASPD; status->dbs->ChangeFlagTable[SC_STOMACHACHE] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK | SCB_SPEED; + status->dbs->ChangeFlagTable[SC_PROMOTE_HEALTH_RESERCH] |= SCB_MAXHP | SCB_ALL; + status->dbs->ChangeFlagTable[SC_ENERGY_DRINK_RESERCH] |= SCB_MAXSP | SCB_ALL; // Geffen Scrolls status->dbs->ChangeFlagTable[SC_SKELSCROLL] |= SCB_ALL; @@ -1110,12 +1128,13 @@ void initChangeTables(void) { status->dbs->ChangeFlagTable[SC_FREYJASCROLL] |= SCB_MDEF | SCB_FLEE2; status->dbs->ChangeFlagTable[SC_SOULSCROLL] |= SCB_MAXHP | SCB_MAXSP; - status->dbs->ChangeFlagTable[SC_ALL_RIDING] |= SCB_SPEED; - status->dbs->ChangeFlagTable[SC_WEDDING] |= SCB_SPEED; - + // Monster Transform status->dbs->ChangeFlagTable[SC_MTF_ASPD] |= SCB_ASPD | SCB_HIT; status->dbs->ChangeFlagTable[SC_MTF_MATK] |= SCB_MATK; status->dbs->ChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL; + status->dbs->ChangeFlagTable[SC_MTF_HITFLEE] |= SCB_HIT | SCB_FLEE; + status->dbs->ChangeFlagTable[SC_MTF_MHP] |= SCB_MAXHP; + status->dbs->ChangeFlagTable[SC_MTF_MSP] |= SCB_MAXSP; // Eden Crystal Synthesis status->dbs->ChangeFlagTable[SC_QUEST_BUFF1] |= SCB_BATK | SCB_MATK; @@ -3061,7 +3080,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { sd->subele[ELE_FIRE] -= i; } if (sc->data[SC_MTF_MLEATKED]) - sd->subele[ELE_NEUTRAL] += 2; + sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val1; if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) sd->magic_addele[ELE_FIRE] += 25; if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3) @@ -3113,6 +3132,10 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { } if (sc->data[SC_CUP_OF_BOZA]) sd->subele[ELE_FIRE] += sc->data[SC_CUP_OF_BOZA]->val2; + if (sc->data[SC_PHI_DEMON]) { + sd->right_weapon.addrace[RC_DEMON] += sc->data[SC_PHI_DEMON]->val1; + sd->left_weapon.addrace[RC_DEMON] += sc->data[SC_PHI_DEMON]->val1; + } } status_cpy(&sd->battle_status, bstatus); @@ -3494,6 +3517,8 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->rate.hp *= 2; if (sc->data[SC_VITALITYACTIVATION]) regen->flag &=~RGN_SP; + + // Recovery Items if (sc->data[SC_EXTRACT_WHITE_POTION_Z]) regen->rate.hp += regen->rate.hp * sc->data[SC_EXTRACT_WHITE_POTION_Z]->val1 / 100; if (sc->data[SC_VITATA_500]) @@ -3502,6 +3527,10 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str regen->rate.hp += regen->rate.hp * sc->data[SC_ATKER_ASPD]->val2 / 100; if (sc->data[SC_ATKER_MOVESPEED]) regen->rate.sp += regen->rate.sp * sc->data[SC_ATKER_MOVESPEED]->val2 / 100; + if (sc->data[SC_BUCHEDENOEL]) { + regen->rate.hp += regen->rate.hp * sc->data[SC_BUCHEDENOEL]->val1 / 100; + regen->rate.sp += regen->rate.sp * sc->data[SC_BUCHEDENOEL]->val2 / 100; + } } /// Recalculates parts of an object's battle status according to the specified flags. /// @param flag bitfield of values from enum scb_flag @@ -4603,55 +4632,57 @@ unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, return (unsigned short)cap_value(dex,0,USHRT_MAX); } -unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) -{ - if(!sc || !sc->count) - return cap_value(luk,0,USHRT_MAX); +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { - if(sc->data[SC_FULL_THROTTLE]) + if (!sc || !sc->count) + return cap_value(luk, 0, USHRT_MAX); + + if (sc->data[SC_FULL_THROTTLE]) luk += luk * 20 / 100; - if(sc->data[SC_HARMONIZE]) { + if (sc->data[SC_HARMONIZE]) { luk -= sc->data[SC_HARMONIZE]->val2; - return (unsigned short)cap_value(luk,0,USHRT_MAX); + return (unsigned short)cap_value(luk, 0, USHRT_MAX); } - if(sc->data[SC_CURSE]) + if (sc->data[SC_CURSE]) return 0; - if(sc->data[SC_INCALLSTATUS]) + if (sc->data[SC_INCALLSTATUS]) luk += sc->data[SC_INCALLSTATUS]->val1; - if(sc->data[SC_INCLUK]) + if (sc->data[SC_INCLUK]) luk += sc->data[SC_INCLUK]->val1; - if(sc->data[SC_FOOD_LUK]) + if (sc->data[SC_FOOD_LUK]) luk += sc->data[SC_FOOD_LUK]->val1; - if(sc->data[SC_FOOD_LUK_CASH]) + if (sc->data[SC_FOOD_LUK_CASH]) luk += sc->data[SC_FOOD_LUK_CASH]->val1; - if(sc->data[SC_TRUESIGHT]) + if (sc->data[SC_TRUESIGHT]) luk += 5; - if(sc->data[SC_GLORIA]) + if (sc->data[SC_GLORIA]) luk += 30; - if(sc->data[SC_MARIONETTE_MASTER]) + if (sc->data[SC_MARIONETTE_MASTER]) luk -= sc->data[SC_MARIONETTE_MASTER]->val4&0xFF; - if(sc->data[SC_MARIONETTE]) + if (sc->data[SC_MARIONETTE]) luk += sc->data[SC_MARIONETTE]->val4&0xFF; - if(sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) + if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HIGH) luk += sc->data[SC_SOULLINK]->val4&0xFF; - if(sc->data[SC_PUTTI_TAILS_NOODLES]) + if (sc->data[SC_PUTTI_TAILS_NOODLES]) luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1; - if(sc->data[SC_INSPIRATION]) + if (sc->data[SC_INSPIRATION]) luk += sc->data[SC_INSPIRATION]->val3; - if(sc->data[SC_STOMACHACHE]) + if (sc->data[SC_STOMACHACHE]) luk -= sc->data[SC_STOMACHACHE]->val1; - if(sc->data[SC_KYOUGAKU]) + if (sc->data[SC_KYOUGAKU]) luk -= sc->data[SC_KYOUGAKU]->val3; - if(sc->data[SC_LAUDARAMUS]) + if (sc->data[SC_LAUDARAMUS]) luk += 4 + sc->data[SC_LAUDARAMUS]->val1; - if(sc->data[SC__STRIPACCESSARY] && bl->type != BL_PC) + if (sc->data[SC__STRIPACCESSARY] && bl->type != BL_PC) luk -= luk * sc->data[SC__STRIPACCESSARY]->val2 / 100; - if(sc->data[SC_BANANA_BOMB]) + if (sc->data[SC_BANANA_BOMB]) luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; if (sc->data[SC_2011RWC]) luk += sc->data[SC_2011RWC]->val1; + if (sc->data[SC_MYSTICPOWDER]) + luk += sc->data[SC_MYSTICPOWDER]->val2; - return (unsigned short)cap_value(luk,0,USHRT_MAX); + return (unsigned short)cap_value(luk, 0, USHRT_MAX); } unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) { @@ -4867,16 +4898,16 @@ unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc return 0; #endif } -unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) -{ - if(!sc || !sc->count) +unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { + + if (!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ if (sc->data[SC_MINDBREAKER]) - matk += matk * sc->data[SC_MINDBREAKER]->val2/100; - return (unsigned short)cap_value(matk,0,USHRT_MAX); + matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100; + return (unsigned short)cap_value(matk, 0, USHRT_MAX); } #ifndef RENEWAL @@ -4891,7 +4922,7 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += sc->data[SC_AQUAPLAY_OPTION]->val2; if (sc->data[SC_CHILLY_AIR_OPTION]) matk += sc->data[SC_CHILLY_AIR_OPTION]->val2; - if(sc->data[SC_COOLER_OPTION]) + if (sc->data[SC_COOLER_OPTION]) matk += sc->data[SC_COOLER_OPTION]->val2; if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) matk += 50; @@ -4900,16 +4931,16 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, if (sc->data[SC_IZAYOI]) matk += 25 * sc->data[SC_IZAYOI]->val1; #endif - if( sc->data[SC_ZANGETSU] ) + if (sc->data[SC_ZANGETSU]) matk += sc->data[SC_ZANGETSU]->val3; if (sc->data[SC_MAGICPOWER] && sc->data[SC_MAGICPOWER]->val4) - matk += matk * sc->data[SC_MAGICPOWER]->val3/100; + matk += matk * sc->data[SC_MAGICPOWER]->val3 / 100; if (sc->data[SC_INCMATKRATE]) - matk += matk * sc->data[SC_INCMATKRATE]->val1/100; + matk += matk * sc->data[SC_INCMATKRATE]->val1 / 100; if (sc->data[SC_MOONLIT_SERENADE]) - matk += matk * sc->data[SC_MOONLIT_SERENADE]->val2/100; + matk += matk * sc->data[SC_MOONLIT_SERENADE]->val2 / 100; if (sc->data[SC_MTF_MATK]) - matk += matk * 25 / 100; + matk += matk * sc->data[SC_MTF_MATK]->val1 / 100; if (sc->data[SC_MYSTICSCROLL]) matk += matk * sc->data[SC_MYSTICSCROLL]->val1 / 100; @@ -4931,18 +4962,20 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, matk += matk * sc->data[SC_GM_BATTLE2]->val1 / 100; if (sc->data[SC_2011RWC]) matk += matk * sc->data[SC_2011RWC]->val2 / 100; + if (sc->data[SC_MAGIC_CANDY]) + matk += sc->data[SC_MAGIC_CANDY]->val1; - return (unsigned short)cap_value(matk,0,USHRT_MAX); + return (unsigned short)cap_value(matk, 0, USHRT_MAX); } signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { - if(!sc || !sc->count) - return cap_value(critical,10,SHRT_MAX); + if (!sc || !sc->count) + return cap_value(critical, 10, SHRT_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ - return (short)cap_value(critical,10,SHRT_MAX); + return (short)cap_value(critical, 10, SHRT_MAX); } if (sc->data[SC_CRITICALPERCENT]) @@ -4955,170 +4988,175 @@ signed short status_calc_critical(struct block_list *bl, struct status_change *s critical += sc->data[SC_FORTUNE]->val2; if (sc->data[SC_TRUESIGHT]) critical += sc->data[SC_TRUESIGHT]->val2; - if(sc->data[SC_CLOAKING]) + if (sc->data[SC_CLOAKING]) critical += critical; - if(sc->data[SC_STRIKING]) + if (sc->data[SC_STRIKING]) critical += sc->data[SC_STRIKING]->val1; #ifdef RENEWAL if (sc->data[SC_SPEARQUICKEN]) - critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10; + critical += 3*sc->data[SC_SPEARQUICKEN]->val1 * 10; #endif - if(sc->data[SC__INVISIBILITY]) + if (sc->data[SC__INVISIBILITY]) critical += sc->data[SC__INVISIBILITY]->val3; - if(sc->data[SC__UNLUCKY]) + if (sc->data[SC__UNLUCKY]) critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100; - if(sc->data[SC_BEYOND_OF_WARCRY]) - critical += 10 * sc->data[SC_BEYOND_OF_WARCRY]->val3; + if (sc->data[SC_BEYOND_OF_WARCRY]) + critical += sc->data[SC_BEYOND_OF_WARCRY]->val3 * 10; + if (sc->data[SC_BUCHEDENOEL]) + critical += sc->data[SC_BUCHEDENOEL]->val4 * 10; - return (short)cap_value(critical,10,SHRT_MAX); + return (short)cap_value(critical, 10, SHRT_MAX); } signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) { - if(!sc || !sc->count) - return cap_value(hit,1,SHRT_MAX); + if (!sc || !sc->count) + return cap_value(hit, 1, SHRT_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ - if(sc->data[SC_MTF_ASPD]) - hit += 5; - return (short)cap_value(hit,1,SHRT_MAX); + if (sc->data[SC_MTF_ASPD]) + hit += sc->data[SC_MTF_ASPD]->val2; + return (short)cap_value(hit, 1, SHRT_MAX); } - if(sc->data[SC_INCHIT]) + if (sc->data[SC_INCHIT]) hit += sc->data[SC_INCHIT]->val1; - if(sc->data[SC_MTF_HITFLEE]) + if (sc->data[SC_MTF_HITFLEE]) hit += sc->data[SC_MTF_HITFLEE]->val1; - if(sc->data[SC_FOOD_BASICHIT]) + if (sc->data[SC_FOOD_BASICHIT]) hit += sc->data[SC_FOOD_BASICHIT]->val1; - if(sc->data[SC_TRUESIGHT]) + if (sc->data[SC_TRUESIGHT]) hit += sc->data[SC_TRUESIGHT]->val3; - if(sc->data[SC_HUMMING]) + if (sc->data[SC_HUMMING]) hit += sc->data[SC_HUMMING]->val2; - if(sc->data[SC_LKCONCENTRATION]) + if (sc->data[SC_LKCONCENTRATION]) hit += sc->data[SC_LKCONCENTRATION]->val3; - if(sc->data[SC_INSPIRATION]) + if (sc->data[SC_INSPIRATION]) hit += 5 * sc->data[SC_INSPIRATION]->val1 + 25; - if(sc->data[SC_GS_ADJUSTMENT]) + if (sc->data[SC_GS_ADJUSTMENT]) hit -= 30; - if(sc->data[SC_GS_ACCURACY]) + if (sc->data[SC_GS_ACCURACY]) hit += 20; // RockmanEXE; changed based on updated [Reddozen] - if(sc->data[SC_MER_HIT]) + if (sc->data[SC_MER_HIT]) hit += sc->data[SC_MER_HIT]->val2; - - if(sc->data[SC_INCHITRATE]) + if (sc->data[SC_INCHITRATE]) hit += hit * sc->data[SC_INCHITRATE]->val1/100; - if(sc->data[SC_BLIND]) + if (sc->data[SC_BLIND]) hit -= hit * 25/100; - if(sc->data[SC_FIRE_EXPANSION_TEAR_GAS]) + if (sc->data[SC_FIRE_EXPANSION_TEAR_GAS]) hit -= hit * 50 / 100; - if(sc->data[SC__GROOMY]) + if (sc->data[SC__GROOMY]) hit -= hit * sc->data[SC__GROOMY]->val3 / 100; - if(sc->data[SC_FEAR]) + if (sc->data[SC_FEAR]) hit -= hit * 20 / 100; if (sc->data[SC_VOLCANIC_ASH]) hit /= 2; - if(sc->data[SC_ILLUSIONDOPING]) + if (sc->data[SC_ILLUSIONDOPING]) hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; //custom if (sc->data[SC_ACARAJE]) hit += sc->data[SC_ACARAJE]->val1; + if (sc->data[SC_BUCHEDENOEL]) + hit += sc->data[SC_BUCHEDENOEL]->val3; - return (short)cap_value(hit,1,SHRT_MAX); + return (short)cap_value(hit, 1, SHRT_MAX); } signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { - if( bl->type == BL_PC ) { - if( map_flag_gvg2(bl->m) ) - flee -= flee * battle_config.gvg_flee_penalty/100; + + if (bl->type == BL_PC) { + if (map_flag_gvg2(bl->m)) + flee -= flee * battle_config.gvg_flee_penalty / 100; else if( map->list[bl->m].flag.battleground ) - flee -= flee * battle_config.bg_flee_penalty/100; + flee -= flee * battle_config.bg_flee_penalty / 100; } - if(!sc || !sc->count) - return cap_value(flee,1,SHRT_MAX); + if (!sc || !sc->count) + return cap_value(flee, 1, SHRT_MAX); - if( !viewable ){ + if (!viewable) { /* some statuses that are hidden in the status window */ - return (short)cap_value(flee,1,SHRT_MAX); + return (short)cap_value(flee, 1, SHRT_MAX); } - if(sc->data[SC_INCFLEE]) + if (sc->data[SC_INCFLEE]) flee += sc->data[SC_INCFLEE]->val1; - if(sc->data[SC_MTF_HITFLEE]) + if (sc->data[SC_MTF_HITFLEE]) flee += sc->data[SC_MTF_HITFLEE]->val2; - if(sc->data[SC_FOOD_BASICAVOIDANCE]) + if (sc->data[SC_FOOD_BASICAVOIDANCE]) flee += sc->data[SC_FOOD_BASICAVOIDANCE]->val1; - if(sc->data[SC_WHISTLE]) + if (sc->data[SC_WHISTLE]) flee += sc->data[SC_WHISTLE]->val2; - if(sc->data[SC_WINDWALK]) + if (sc->data[SC_WINDWALK]) flee += sc->data[SC_WINDWALK]->val2; - if(sc->data[SC_VIOLENTGALE]) + if (sc->data[SC_VIOLENTGALE]) flee += sc->data[SC_VIOLENTGALE]->val2; - if(sc->data[SC_MOON_COMFORT]) //SG skill [Komurka] + if (sc->data[SC_MOON_COMFORT]) // SG skill [Komurka] flee += sc->data[SC_MOON_COMFORT]->val2; - if(sc->data[SC_RG_CCONFINE_M]) + if (sc->data[SC_RG_CCONFINE_M]) flee += 10; if (sc->data[SC_ANGRIFFS_MODUS]) flee -= sc->data[SC_ANGRIFFS_MODUS]->val3; - if(sc->data[SC_GS_ADJUSTMENT]) + if (sc->data[SC_GS_ADJUSTMENT]) flee += 30; - if(sc->data[SC_HLIF_SPEED]) + if (sc->data[SC_HLIF_SPEED]) flee += 10 + sc->data[SC_HLIF_SPEED]->val1 * 10; - if(sc->data[SC_GS_GATLINGFEVER]) + if (sc->data[SC_GS_GATLINGFEVER]) flee -= sc->data[SC_GS_GATLINGFEVER]->val4; - if(sc->data[SC_PARTYFLEE]) + if (sc->data[SC_PARTYFLEE]) flee += sc->data[SC_PARTYFLEE]->val1 * 10; - if(sc->data[SC_MER_FLEE]) + if (sc->data[SC_MER_FLEE]) flee += sc->data[SC_MER_FLEE]->val2; - if( sc->data[SC_HALLUCINATIONWALK] ) + if (sc->data[SC_HALLUCINATIONWALK]) flee += sc->data[SC_HALLUCINATIONWALK]->val2; - if( sc->data[SC_WATER_BARRIER] ) + if (sc->data[SC_WATER_BARRIER]) flee -= sc->data[SC_WATER_BARRIER]->val3; #ifdef RENEWAL - if( sc->data[SC_SPEARQUICKEN] ) - flee += 2 * sc->data[SC_SPEARQUICKEN]->val1; + if (sc->data[SC_SPEARQUICKEN]) + flee += sc->data[SC_SPEARQUICKEN]->val1 * 2; #endif - - if(sc->data[SC_INCFLEERATE]) - flee += flee * sc->data[SC_INCFLEERATE]->val1/100; - if(sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) - flee -= flee * 50/100; + if (sc->data[SC_INCFLEERATE]) + flee += flee * sc->data[SC_INCFLEERATE]->val1 / 100; + if (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) + flee -= flee * 50 / 100; if (sc->data[SC_BERSERK]) - flee -= flee * 50/100; - if(sc->data[SC_BLIND]) - flee -= flee * 25/100; - if(sc->data[SC_FEAR]) + flee -= flee * 50 / 100; + if (sc->data[SC_BLIND]) + flee -= flee * 25 / 100; + if (sc->data[SC_FEAR]) flee -= flee * 20 / 100; - if(sc->data[SC_PARALYSE]) + if (sc->data[SC_PARALYSE]) flee -= flee / 10; // 10% Flee reduction - if(sc->data[SC_INFRAREDSCAN]) + if (sc->data[SC_INFRAREDSCAN]) flee -= flee * 30 / 100; - if( sc->data[SC__LAZINESS] ) + if (sc->data[SC__LAZINESS]) flee -= flee * sc->data[SC__LAZINESS]->val3 / 100; - if( sc->data[SC_GLOOMYDAY] ) + if (sc->data[SC_GLOOMYDAY]) flee -= flee * ( 20 + 5 * sc->data[SC_GLOOMYDAY]->val1 ) / 100; - if( sc->data[SC_SATURDAY_NIGHT_FEVER] ) + if (sc->data[SC_SATURDAY_NIGHT_FEVER]) flee -= flee * (40 + 10 * sc->data[SC_SATURDAY_NIGHT_FEVER]->val1) / 100; - if ( sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER] ) + if (sc->data[SC_FIRE_EXPANSION_SMOKE_POWDER]) flee += flee * 20 / 100; - if ( sc->data[SC_FIRE_EXPANSION_TEAR_GAS] ) + if (sc->data[SC_FIRE_EXPANSION_TEAR_GAS]) flee -= flee * 50 / 100; - if( sc->data[SC_WIND_STEP_OPTION] ) + if (sc->data[SC_WIND_STEP_OPTION]) flee += flee * sc->data[SC_WIND_STEP_OPTION]->val2 / 100; - if( sc->data[SC_ZEPHYR] ) + if (sc->data[SC_ZEPHYR]) flee += sc->data[SC_ZEPHYR]->val2; - if(sc->data[SC_VOLCANIC_ASH] && (bl->type==BL_MOB)){ //mob - if(status_get_element(bl) == ELE_WATER) //water type + if (sc->data[SC_VOLCANIC_ASH] && (bl->type == BL_MOB)) { // mob + if(status_get_element(bl) == ELE_WATER) // water type flee /= 2; } - if( sc->data[SC_OVERED_BOOST] ) // should be final and unmodifiable by any means + if (sc->data[SC_OVERED_BOOST]) // should be final and unmodifiable by any means flee = sc->data[SC_OVERED_BOOST]->val2; if (sc->data[SC_ARMORSCROLL]) flee += sc->data[SC_ARMORSCROLL]->val2; + if (sc->data[SC_MYSTICPOWDER]) + flee += sc->data[SC_MYSTICPOWDER]->val2; - return (short)cap_value(flee,1,SHRT_MAX); + return (short)cap_value(flee, 1, SHRT_MAX); } signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) @@ -5527,6 +5565,11 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end. val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 ); + if (sc->data[SC_MOVHASTE_POTION]) { // Doesn't affect the movement speed by Quagmire, Decrease Agi, Slow Grace [Frost] + if (sc->data[SC_DEC_AGI] || sc->data[SC_QUAGMIRE] || sc->data[SC_DONTFORGETME]) + return 0; + } + if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate > 0 ) // permanent item-based speedup val = max( val, sd->bonus.speed_rate + sd->bonus.speed_add_rate ); } @@ -5749,7 +5792,7 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int if (sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2) aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; if (sc->data[SC_MTF_ASPD]) - aspd -= 10; + aspd -= sc->data[SC_MTF_ASPD]->val1; if (sc->data[SC_OVERED_BOOST]) // should be final and unmodifiable by any means aspd = (200 - sc->data[SC_OVERED_BOOST]->val3) * 10; @@ -5918,68 +5961,70 @@ unsigned short status_calc_dmotion(struct block_list *bl, struct status_change * return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) -{ - if(!sc || !sc->count) - return (unsigned int)cap_value(maxhp,1,UINT_MAX); +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { - if(sc->data[SC_INCMHPRATE]) - maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1/100; - if(sc->data[SC_INCMHP]) + if (!sc || !sc->count) + return (unsigned int)cap_value(maxhp, 1, UINT_MAX); + + if (sc->data[SC_INCMHPRATE]) + maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1 / 100; + if (sc->data[SC_INCMHP]) maxhp += (sc->data[SC_INCMHP]->val1); - if(sc->data[SC_MTF_MHP]) + if (sc->data[SC_MTF_MHP]) maxhp += (sc->data[SC_MTF_MHP]->val1); - if(sc->data[SC_APPLEIDUN]) - maxhp += maxhp * sc->data[SC_APPLEIDUN]->val2/100; - if(sc->data[SC_DELUGE]) - maxhp += maxhp * sc->data[SC_DELUGE]->val2/100; - if(sc->data[SC_BERSERK]) + if (sc->data[SC_APPLEIDUN]) + maxhp += maxhp * sc->data[SC_APPLEIDUN]->val2 / 100; + if (sc->data[SC_DELUGE]) + maxhp += maxhp * sc->data[SC_DELUGE]->val2 / 100; + if (sc->data[SC_BERSERK]) maxhp += maxhp * 2; - if(sc->data[SC_MARIONETTE_MASTER]) + if (sc->data[SC_MARIONETTE_MASTER]) maxhp -= 1000; - if(sc->data[SC_SOLID_SKIN_OPTION]) - maxhp += 2000;// Fix amount. - if(sc->data[SC_POWER_OF_GAIA]) + if (sc->data[SC_SOLID_SKIN_OPTION]) + maxhp += 2000; // Fix amount. + if (sc->data[SC_POWER_OF_GAIA]) maxhp += 3000; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) maxhp += 500; - if(sc->data[SC_MER_HP]) - maxhp += maxhp * sc->data[SC_MER_HP]->val2/100; - if(sc->data[SC_EPICLESIS]) + if (sc->data[SC_MER_HP]) + maxhp += maxhp * sc->data[SC_MER_HP]->val2 / 100; + if (sc->data[SC_EPICLESIS]) maxhp += maxhp * 5 * sc->data[SC_EPICLESIS]->val1 / 100; - if(sc->data[SC_VENOMBLEED]) + if (sc->data[SC_VENOMBLEED]) maxhp -= maxhp * 15 / 100; - if(sc->data[SC__WEAKNESS]) + if (sc->data[SC__WEAKNESS]) maxhp -= maxhp * sc->data[SC__WEAKNESS]->val2 / 100; - if(sc->data[SC_LERADS_DEW]) + if (sc->data[SC_LERADS_DEW]) maxhp += sc->data[SC_LERADS_DEW]->val3; - if(sc->data[SC_BEYOND_OF_WARCRY]) + if (sc->data[SC_BEYOND_OF_WARCRY]) maxhp -= maxhp * sc->data[SC_BEYOND_OF_WARCRY]->val4 / 100; - if(sc->data[SC_FORCEOFVANGUARD]) + if (sc->data[SC_FORCEOFVANGUARD]) maxhp += maxhp * 3 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100; - if(sc->data[SC_INSPIRATION]) + if (sc->data[SC_INSPIRATION]) maxhp += maxhp * 5 * sc->data[SC_INSPIRATION]->val1 / 100 + 600 * sc->data[SC_INSPIRATION]->val1; - if(sc->data[SC_RAISINGDRAGON]) + if (sc->data[SC_RAISINGDRAGON]) maxhp += maxhp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_GENTLETOUCH_CHANGE]) // Max HP decrease: [Skill Level x 4] % + if (sc->data[SC_GENTLETOUCH_CHANGE]) // Max HP decrease: [Skill Level x 4] % maxhp -= maxhp * (4 * sc->data[SC_GENTLETOUCH_CHANGE]->val1) / 100; - if(sc->data[SC_GENTLETOUCH_REVITALIZE])// Max HP increase: [Skill Level x 2] % + if (sc->data[SC_GENTLETOUCH_REVITALIZE])// Max HP increase: [Skill Level x 2] % maxhp += maxhp * (2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val1) / 100; - if(sc->data[SC_MUSTLE_M]) - maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1/100; - if(sc->data[SC_MYSTERIOUS_POWDER]) - maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; - if(sc->data[SC_PETROLOGY_OPTION]) + if (sc->data[SC_MUSTLE_M]) + maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1 / 100; + if (sc->data[SC_PROMOTE_HEALTH_RESERCH]) + maxhp += sc->data[SC_PROMOTE_HEALTH_RESERCH]->val3; + if (sc->data[SC_MYSTERIOUS_POWDER]) + maxhp -= maxhp * sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; + if (sc->data[SC_PETROLOGY_OPTION]) maxhp += maxhp * sc->data[SC_PETROLOGY_OPTION]->val2 / 100; - if(sc->data[SC_CURSED_SOIL_OPTION]) + if (sc->data[SC_CURSED_SOIL_OPTION]) maxhp += maxhp * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100; - if(sc->data[SC_UPHEAVAL_OPTION]) + if (sc->data[SC_UPHEAVAL_OPTION]) maxhp += maxhp * sc->data[SC_UPHEAVAL_OPTION]->val3 / 100; if (sc->data[SC_ANGRIFFS_MODUS]) maxhp += maxhp * 5 * sc->data[SC_ANGRIFFS_MODUS]->val1 /100; if (sc->data[SC_GOLDENE_FERSE]) maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100; - if(sc->data[SC_FRIGG_SONG]) + if (sc->data[SC_FRIGG_SONG]) maxhp += maxhp * sc->data[SC_FRIGG_SONG]->val2 / 100; if (sc->data[SC_SOULSCROLL]) maxhp += maxhp * sc->data[SC_SOULSCROLL]->val1 / 100; @@ -5992,32 +6037,34 @@ unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, if (sc->data[SC_GM_BATTLE2]) maxhp -= maxhp * sc->data[SC_GM_BATTLE2]->val1 / 100; - return (unsigned int)cap_value(maxhp,1,UINT_MAX); + return (unsigned int)cap_value(maxhp, 1, UINT_MAX); } -unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) -{ - if(!sc || !sc->count) - return cap_value(maxsp,1,UINT_MAX); +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { + + if (!sc || !sc->count) + return cap_value(maxsp, 1, UINT_MAX); - if(sc->data[SC_INCMSPRATE]) - maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100; - if(sc->data[SC_INCMSP]) + if (sc->data[SC_INCMSPRATE]) + maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1 / 100; + if (sc->data[SC_INCMSP]) maxsp += (sc->data[SC_INCMSP]->val1); - if(sc->data[SC_MTF_MSP]) + if (sc->data[SC_MTF_MSP]) maxsp += (sc->data[SC_MTF_MSP]->val1); - if(sc->data[SC_SERVICEFORYOU]) - maxsp += maxsp * sc->data[SC_SERVICEFORYOU]->val2/100; - if(sc->data[SC_MER_SP]) - maxsp += maxsp * sc->data[SC_MER_SP]->val2/100; - if(sc->data[SC_RAISINGDRAGON]) + if (sc->data[SC_SERVICEFORYOU]) + maxsp += maxsp * sc->data[SC_SERVICEFORYOU]->val2 / 100; + if (sc->data[SC_MER_SP]) + maxsp += maxsp * sc->data[SC_MER_SP]->val2 / 100; + if (sc->data[SC_RAISINGDRAGON]) maxsp += maxsp * (2 + sc->data[SC_RAISINGDRAGON]->val1) / 100; - if(sc->data[SC_LIFE_FORCE_F]) - maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1/100; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) + if (sc->data[SC_LIFE_FORCE_F]) + maxsp += maxsp * sc->data[SC_LIFE_FORCE_F]->val1 / 100; + if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) maxsp += 50; if (sc->data[SC_VITATA_500]) maxsp += maxsp * sc->data[SC_VITATA_500]->val2 / 100; + if (sc->data[SC_ENERGY_DRINK_RESERCH]) + maxsp += maxsp * sc->data[SC_ENERGY_DRINK_RESERCH]->val3 / 100; if (sc->data[SC_TARGET_ASPD]) maxsp += maxsp * sc->data[SC_TARGET_ASPD]->val1 / 100; if (sc->data[SC_SOULSCROLL]) @@ -6029,7 +6076,7 @@ unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, if (sc->data[SC_GM_BATTLE2]) maxsp -= maxsp * sc->data[SC_GM_BATTLE2]->val1 / 100; - return cap_value(maxsp,1,UINT_MAX); + return cap_value(maxsp, 1, UINT_MAX); } unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) @@ -7023,23 +7070,23 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t sc = status->get_sc(bl); st = status->get_status_data(bl); - if( type <= SC_NONE || type >= SC_MAX ) { + if (type <= SC_NONE || type >= SC_MAX) { ShowError("status_change_start: invalid status change (%d)!\n", type); return 0; } - if( !sc ) + if (!sc) return 0; //Unable to receive status changes - if( status->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters + if (status->isdead(bl) && type != SC_NOCHAT) // SC_NOCHAT should work even on dead characters return 0; - if( bl->type == BL_MOB) { - struct mob_data *md = BL_CAST(BL_MOB,bl); - if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) + if (bl->type == BL_MOB) { + struct mob_data *md = BL_CAST(BL_MOB, bl); + if (md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA) return 0; //Emperium/BG Monsters can't be afflicted by status changes #if 0 - if(md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP) + if (md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP) return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc... #endif // 0 } @@ -7195,12 +7242,6 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (sc->data[SC_QUAGMIRE] || sc->data[SC_DEC_AGI]) return 0; break; - case SC_QUAGMIRE: - case SC_DEC_AGI: - case SC_DONTFORGETME: - if (sc->data[SC_MOVHASTE_POTION]) // Doesn't affect by Quagmire, Decrease Agi, Slow Grace [Frost] - return 0; - break; case SC_MAGNIFICAT: if (sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR) // Mado is immune to magnificat return 0; @@ -7718,6 +7759,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t break; case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: + case SC_M_LIFEPOTION: + case SC_G_LIFEPOTION: case SC_CASH_BOSS_ALARM: case SC_STUN: case SC_SLEEP: @@ -8102,12 +8145,14 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t break; case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: - if( val1 == 0 ) return 0; + case SC_M_LIFEPOTION: + case SC_G_LIFEPOTION: + if (val1 == 0) return 0; // val1 = heal percent/amout // val2 = seconds between heals // val4 = total of heals - if( val2 < 1 ) val2 = 1; - if( (val4 = tick/(val2 * 1000)) < 1 ) + if (val2 < 1) val2 = 1; + if ((val4 = tick / (val2 * 1000)) < 1) val4 = 1; tick_time = val2 * 1000; // [GodLesZ] tick time break; @@ -9226,6 +9271,35 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t tick_time = 10000; sc_start(src, bl, SC_ENDURE, 100, 10, tick); // Endure effect break; + case SC_MAGIC_CANDY: // [Frost] + val3 = 90; // SP Consume. + val4 = tick / 10000; + tick_time = 10000; + break; + case SC_PROMOTE_HEALTH_RESERCH: + // Val1: 1 = Regular Potion, 2 = Thrown Potion + // Val2: 1 = Small Potion, 2 = Medium Potion, 3 = Large Potion + // Val3: MaxHP Increase By Fixed Amount + // Val4: HP Heal Percentage + if (val1 == 1) // If potion was normally used, take the user's BaseLv. + val3 = 1000 * val2 - 500 + status->get_lv(bl) * 10 / 3; + else if (val1 == 2) // If potion was thrown at someone, take the thrower's BaseLv. + val3 = 1000 * val2 - 500 + status->get_lv(src) * 10 / 3; + if (val3 <= 0) // Prevents a negeative value from happening. + val3 = 0; + break; + case SC_ENERGY_DRINK_RESERCH: + // Val1: 1 = Regular Potion, 2 = Thrown Potion + // Val2: 1 = Small Potion, 2 = Medium Potion, 3 = Large Potion + // Val3: MaxSP Increase By Fixed Amount + // Val4: SP Heal Percentage + if (val1 == 1) // If potion was normally used, take the user's BaseLv. + val3 = status->get_lv(bl) / 10 + 5 * val2 - 10; + else if (val1 == 2) // If potion was thrown at someone, take the thrower's BaseLv. + val3 = status->get_lv(src) / 10 + 5 * val2 - 10; + if (val3 <= 0) // Prevents a negeative value from happening. + val3 = 0; + break; case SC_KYOUGAKU: { int min = val1*2; int max = val1*3; @@ -9850,6 +9924,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_MER_SP: status_percent_heal(bl, 0, 100); // Recover Full SP break; + case SC_PROMOTE_HEALTH_RESERCH: + status_percent_heal(bl, sce->val4, 0); + break; + case SC_ENERGY_DRINK_RESERCH: + status_percent_heal(bl, 0, sce->val4); + break; /** * Ranger **/ @@ -10914,10 +10994,12 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { case SC_S_LIFEPOTION: case SC_L_LIFEPOTION: - if( sd && --(sce->val4) >= 0 ) { + case SC_M_LIFEPOTION: + case SC_G_LIFEPOTION: + if (sd && --(sce->val4) >= 0) { // val1 < 0 = per max% | val1 > 0 = exact amount int hp = 0; - if( st->hp < st->max_hp ) + if (st->hp < st->max_hp) hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ; status->heal(bl, hp, 0, 2); sc_timer_next((sce->val2 * 1000) + tick, status->change_timer, bl->id, data); @@ -11530,6 +11612,12 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { sc_timer_next(10000 + tick, status->change_timer, bl->id, data); } break; + case SC_MAGIC_CANDY: + if (--(sce->val4) > 0) { + status->charge(bl, 0, sce->val3); // Reduce 90 SP every 10 seconds. + sc_timer_next(10000 + tick, status->change_timer, bl->id, data); + } + break; case SC_LEADERSHIP: case SC_GLORYWOUNDS: case SC_SOULCOLD: diff --git a/src/map/status.h b/src/map/status.h index 3bf862163..5996e8c2e 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -817,6 +817,14 @@ typedef enum sc_type { SC_STEAMPACK, SC_MOVHASTE_POTION, SC_MOVESLOW_POTION, + SC_BUCHEDENOEL, + SC_PHI_DEMON, + SC_PROMOTE_HEALTH_RESERCH, + SC_ENERGY_DRINK_RESERCH, + SC_MAGIC_CANDY, + SC_M_LIFEPOTION, + SC_G_LIFEPOTION, // 640 + SC_MYSTICPOWDER, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; |