diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-29 12:20:43 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-29 12:20:43 +0000 |
commit | 963beba0da94d8b4e3d4175599c570a0b1d77ad2 (patch) | |
tree | 0cd50931653f23d097fb3eef69151948bfcade07 /src/map | |
parent | d4f105021aa5678c771b2a6b72ab50baa61799ce (diff) | |
download | hercules-963beba0da94d8b4e3d4175599c570a0b1d77ad2.tar.gz hercules-963beba0da94d8b4e3d4175599c570a0b1d77ad2.tar.bz2 hercules-963beba0da94d8b4e3d4175599c570a0b1d77ad2.tar.xz hercules-963beba0da94d8b4e3d4175599c570a0b1d77ad2.zip |
- Integrated the SG related info of hate_mob and feel_map into a single structure (sg_info).
- Modified skill_blown and skill_attack so that reflected spells do not cause knockback.
- SG Blessing skills now grant the extra experience to everyone when the SG killed the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11840 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 18 | ||||
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/mob.c | 27 | ||||
-rw-r--r-- | src/map/pc.c | 33 | ||||
-rw-r--r-- | src/map/pc.h | 10 | ||||
-rw-r--r-- | src/map/skill.c | 26 |
6 files changed, 57 insertions, 60 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 266207358..13a5dfd0b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1760,19 +1760,13 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); - if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || - (sc && sc->data[SC_MIRACLE]))) + if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger + else + ARR_FIND(0, 3, i, t_class == sd->hate_mob[i] && (skill=pc_checkskill(sd,sg_info[i].anger_id))); + if (i < 3) { - skillratio = sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk; - if (skill<4) - skillratio /= 12-3*skill; - ATK_ADDRATE(skillratio); - } else - if( - ((skill=pc_checkskill(sd,SG_SUN_ANGER)) >0 && t_class == sd->hate_mob[0]) || - ((skill=pc_checkskill(sd,SG_MOON_ANGER)) >0 && t_class == sd->hate_mob[1]) - ) { - skillratio = sd->status.base_level + sstatus->dex+ sstatus->luk; + skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; + if (i == 2) skillratio += sstatus->str; //Star Anger if (skill<4) skillratio /= 12-3*skill; ATK_ADDRATE(skillratio); diff --git a/src/map/clif.c b/src/map/clif.c index 609db72d5..adc45b069 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10995,7 +10995,6 @@ void clif_parse_RankingPk(int fd,struct map_session_data *sd) *------------------------------------------*/ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd) { - char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"}; int i; if (sd->menuskill_id != SG_FEEL) return; @@ -11004,7 +11003,7 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd) sd->feel_map[i].index = map_id2index(sd->bl.m); sd->feel_map[i].m = sd->bl.m; - pc_setglobalreg(sd,feel_var[i],sd->feel_map[i].index); + pc_setglobalreg(sd,sg_info[i].feel_var,sd->feel_map[i].index); //Are these really needed? Shouldn't they show up automatically from the feel save packet? // clif_misceffect2(&sd->bl, 0x1b0); diff --git a/src/map/mob.c b/src/map/mob.c index d38e4b098..5f82b4b6a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1866,13 +1866,27 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) (!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex] (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. - + int bonus = 100; //Bonus on top of your share (common to all attackers). + if (md->sc.data[SC_RICHMANKIM]) + bonus += md->sc.data[SC_RICHMANKIM]->val2; + if(sd) { + temp = status_get_class(&md->bl); + ARR_FIND(0, 3, i, temp == sd->hate_mob[i]); + if (i < 3 && ( + battle_config.allow_skill_without_day || + sg_info[i].day_func() || + (i==2 && sd->sc.data[SC_MIRACLE]) //Miracle only applies to Star target + )) + bonus += (i==2?20:10)*pc_checkskill(sd,sg_info[i].bless_id); + + if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] + bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate; + } for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) { int flag=1,zeny=0; unsigned int base_exp, job_exp; double per; //Your share of the mob's exp - int bonus; //Bonus on top of your share. if (!tmpsd[i]) continue; @@ -1897,15 +1911,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) per /=2.; else if(md->special_state.size==2) per *=2.; - - bonus = 100; - if (md->sc.data[SC_RICHMANKIM]) - bonus += md->sc.data[SC_RICHMANKIM]->val2; - - if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] - bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate; - + if(battle_config.zeny_from_mobs && md->level) { // zeny calculation moblv + random moblv [Valaris] zeny=(int) ((md->level+rand()%md->level)*per*bonus/100.); diff --git a/src/map/pc.c b/src/map/pc.c index 654d8836e..1a47458ca 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -64,8 +64,12 @@ static int GM_num = 0; #define MOTD_LINE_SIZE 128 char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris] -static const char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"}; -static const char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"}; +//Links related info to the sd->hate_mob[]/sd->feel_map[] entries +const struct sg_data sg_info[3] = { + { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, + { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, + { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } + }; //Converts a class to its array index for CLASS_COUNT defined arrays. //Note that it does not do a validity check for speed purposes, where parsing @@ -817,7 +821,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) return 0; //Wrong size } sd->hate_mob[pos] = class_; - pc_setglobalreg(sd,hate_var[pos],class_+1); + pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); clif_hate_info(sd, pos, class_, 1); return 1; } @@ -842,14 +846,14 @@ int pc_reg_received(struct map_session_data *sd) //SG map and mob read [Komurka] for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql { - if ((j = pc_readglobalreg(sd,feel_var[i]))!=0) { + if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { sd->feel_map[i].index = j; sd->feel_map[i].m = map_mapindex2mapid(j); } else { sd->feel_map[i].index = 0; sd->feel_map[i].m = -1; } - sd->hate_mob[i] = pc_readglobalreg(sd,hate_var[i])-1; + sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; } if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { @@ -4190,26 +4194,11 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi { int bonus = 0; struct status_data *status = status_get_status_data(src); - unsigned int temp; if (sd->expaddrace[status->race]) bonus += sd->expaddrace[status->race]; bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; - //SG additional exp from Blessings [Komurka] - probably can be optimalized ^^;; - temp = status_get_class(src); - if(temp == sd->hate_mob[2] && - (battle_config.allow_skill_without_day || is_day_of_star() || sd->sc.data[SC_MIRACLE])) - bonus += 20*pc_checkskill(sd,SG_STAR_BLESS); - else - if(temp == sd->hate_mob[1] && - (battle_config.allow_skill_without_day || is_day_of_moon())) - bonus += 10*pc_checkskill(sd,SG_MOON_BLESS); - else - if(temp == sd->hate_mob[0] && - (battle_config.allow_skill_without_day || is_day_of_sun())) - bonus += 10*pc_checkskill(sd,SG_SUN_BLESS); - if (battle_config.pk_mode && (int)(status_get_lv(src) - sd->status.base_level) >= 20) bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] @@ -4847,7 +4836,7 @@ int pc_resetfeel(struct map_session_data* sd) { sd->feel_map[i].m = -1; sd->feel_map[i].index = 0; - pc_setglobalreg(sd,feel_var[i],0); + pc_setglobalreg(sd,sg_info[i].feel_var,0); } return 0; @@ -4861,7 +4850,7 @@ int pc_resethate(struct map_session_data* sd) for (i=0; i<3; i++) { sd->hate_mob[i] = -1; - pc_setglobalreg(sd,hate_var[i],0); + pc_setglobalreg(sd,sg_info[i].hate_var,0); } return 0; } diff --git a/src/map/pc.h b/src/map/pc.h index 1af042b6e..6e76115d6 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -304,6 +304,16 @@ struct skill_tree_entry { }; // Celest extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; +struct sg_data { + short anger_id; + short bless_id; + short comfort_id; + char feel_var[NAME_LENGTH]; + char hate_var[NAME_LENGTH]; + int (*day_func)(void); +}; +extern const struct sg_data sg_info[3]; + int pc_read_gm_account(int fd); void pc_setinvincibletimer(struct map_session_data* sd, int val); void pc_delinvincibletimer(struct map_session_data* sd); diff --git a/src/map/skill.c b/src/map/skill.c index 142764794..75a47782f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1223,7 +1223,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in nullpo_retr(0, src); - if (map_flag_gvg(target->m)) + if (src != target && map_flag_gvg(target->m)) return 0; //No knocking back in WoE if (count == 0) return 0; //Actual knockback distance is 0. @@ -1632,7 +1632,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } //Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex] - if (dmg.blewcount > 0 && !status_isdead(bl)) + //Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills) + if (dmg.blewcount > 0 && bl!=dsrc && !status_isdead(bl)) { int direction = -1; // default switch(skillid) @@ -7880,28 +7881,25 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in return 0; } break; - //SHOULD BE OPTIMALIZED [Komurka] - //Optimized #1. optimize comfort later. [Vicious] case SG_SUN_WARM: case SG_MOON_WARM: case SG_STAR_WARM: - if ((sd->bl.m == sd->feel_map[skill-SG_SUN_WARM].m) || (sc && sc->data[SC_MIRACLE])) + if (sc && sc->data[SC_MIRACLE]) + break; + i = skill-SG_SUN_WARM; + if (sd->bl.m == sd->feel_map[i].m) break; clif_skill_fail(sd,skill,0,0); return 0; break; case SG_SUN_COMFORT: - if ((sd->bl.m == sd->feel_map[0].m && (battle_config.allow_skill_without_day || is_day_of_sun())) || (sc && sc->data[SC_MIRACLE])) - break; - clif_skill_fail(sd,skill,0,0); - return 0; case SG_MOON_COMFORT: - if ((sd->bl.m == sd->feel_map[1].m && (battle_config.allow_skill_without_day || is_day_of_moon())) || (sc && sc->data[SC_MIRACLE])) - break; - clif_skill_fail(sd,skill,0,0); - return 0; case SG_STAR_COMFORT: - if ((sd->bl.m == sd->feel_map[2].m && (battle_config.allow_skill_without_day || is_day_of_star())) || (sc && sc->data[SC_MIRACLE])) + if (sc && sc->data[SC_MIRACLE]) + break; + i = skill-SG_SUN_COMFORT; + if (sd->bl.m == sd->feel_map[i].m && + (battle_config.allow_skill_without_day || sg_info[i].day_func())) break; clif_skill_fail(sd,skill,0,0); return 0; |