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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-13 17:26:45 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-13 17:26:45 +0000
commite99a963da3b832e442003ef53ef94375d34a8417 (patch)
tree28509277d193f6fec27407f98f81b02b86e2d160 /src/map
parent6ecdbc82873a8f8bea9efeb14d9e19aa6eff063c (diff)
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- Added function battle_calc_gvg_damage for gvg related damage reductions. Fixes Gravitation being reduced as well as Pressure overriding max-castles restriction.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5588 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c139
-rw-r--r--src/map/battle.h2
2 files changed, 93 insertions, 48 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index bf830de1a..e7bb20588 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -535,15 +535,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
struct mob_data *md = NULL;
struct status_change *sc;
struct status_change_entry *sci;
- int class_;
nullpo_retr(0, bl);
if (damage <= 0)
return 0;
- class_ = status_get_class(bl);
-
if (bl->type == BL_MOB) {
md=(struct mob_data *)bl;
} else if (bl->type == BL_PC) {
@@ -704,49 +701,17 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
}
- if(md && md->guardian_data) {
- if(class_ == MOBID_EMPERIUM && (flag&BF_SKILL && //Only a few skills can hit the Emperium.
- skill_num != PA_PRESSURE && skill_num != MO_TRIPLEATTACK && skill_num != HW_GRAVITATION))
- return 0;
- if(src->type == BL_PC) {
- struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id);
- if (g && class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
- return 0;
- if (g && battle_config.guild_max_castles && guild_checkcastles(g)>=battle_config.guild_max_castles)
- return 0; // [MouseJstr]
- }
- }
-
- if (skill_num != PA_PRESSURE) { // Gloria Domini ignores WoE damage reductions
- if (map_flag_gvg(bl->m)) { //GvG
- if (md && md->guardian_data)
- damage -= damage * (md->guardian_data->castle->defense/100) * (battle_config.castle_defense_rate/100);
-
- if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
- if (flag&BF_WEAPON)
- damage = damage * battle_config.gvg_weapon_damage_rate/100;
- if (flag&BF_MAGIC)
- damage = damage * battle_config.gvg_magic_damage_rate/100;
- if (flag&BF_MISC)
- damage = damage * battle_config.gvg_misc_damage_rate/100;
- } else { //Normal attacks get reductions based on range.
- if (flag & BF_SHORT)
- damage = damage * battle_config.gvg_short_damage_rate/100;
- if (flag & BF_LONG)
- damage = damage * battle_config.gvg_long_damage_rate/100;
- }
- } else if (battle_config.pk_mode && bl->type == BL_PC) {
- if (flag & BF_WEAPON) {
- if (flag & BF_SHORT)
- damage = damage * 80/100;
- if (flag & BF_LONG)
- damage = damage * 70/100;
- }
- if (flag & BF_MAGIC)
- damage = damage * 60/100;
- if(flag & BF_MISC)
- damage = damage * 60/100;
+ if (battle_config.pk_mode && bl->type == BL_PC && damage > 0) {
+ if (flag & BF_WEAPON) {
+ if (flag & BF_SHORT)
+ damage = damage * 80/100;
+ if (flag & BF_LONG)
+ damage = damage * 70/100;
}
+ if (flag & BF_MAGIC)
+ damage = damage * 60/100;
+ if(flag & BF_MISC)
+ damage = damage * 60/100;
if(damage < 1) damage = 1;
}
@@ -770,6 +735,74 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
/*==========================================
+ * Calculates GVG related damage adjustments.
+ *------------------------------------------
+ */
+int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag)
+{
+ struct mob_data *md = NULL;
+ int class_;
+
+ if (damage <= 0)
+ return 0;
+
+ class_ = status_get_class(bl);
+
+ if (bl->type == BL_MOB)
+ md=(struct mob_data *)bl;
+
+ if(md && md->guardian_data) {
+ if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
+ //SKill inmunity.
+ switch (skill_num) {
+ case PA_PRESSURE:
+ case MO_TRIPLEATTACK:
+ case HW_GRAVITATION:
+ break;
+ default:
+ return 0;
+ }
+ if(src->type != BL_MOB) {
+ struct guild *g=guild_search(status_get_guild_id(src));
+ if (!g) return 0;
+ if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0)
+ return 0;
+ if (battle_config.guild_max_castles &&
+ guild_checkcastles(g)>=battle_config.guild_max_castles)
+ return 0; // [MouseJstr]
+ }
+ }
+
+ switch (skill_num) {
+ //Skills with no damage reduction.
+ case PA_PRESSURE:
+ case HW_GRAVITATION:
+ break;
+ default:
+ if (md && md->guardian_data) {
+ damage -= damage
+ * (md->guardian_data->castle->defense/100)
+ * (battle_config.castle_defense_rate/100);
+ }
+ if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
+ if (flag&BF_WEAPON)
+ damage = damage * battle_config.gvg_weapon_damage_rate/100;
+ if (flag&BF_MAGIC)
+ damage = damage * battle_config.gvg_magic_damage_rate/100;
+ if (flag&BF_MISC)
+ damage = damage * battle_config.gvg_misc_damage_rate/100;
+ } else { //Normal attacks get reductions based on range.
+ if (flag & BF_SHORT)
+ damage = damage * battle_config.gvg_short_damage_rate/100;
+ if (flag & BF_LONG)
+ damage = damage * battle_config.gvg_long_damage_rate/100;
+ }
+ if(damage < 1) damage = 1;
+ }
+ return damage;
+}
+
+/*==========================================
* HP/SP吸収の計算
*------------------------------------------
*/
@@ -2329,14 +2362,21 @@ static struct Damage battle_calc_weapon_attack(
if(wd.damage > 0 || wd.damage2 > 0)
{
- if(wd.damage2<1)
+ if(wd.damage2<1) {
wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
- else if(wd.damage<1)
+ if (map_flag_gvg(target->m))
+ wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
+ } else if(wd.damage<1) {
wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ if (map_flag_gvg(target->m))
+ wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
+ }
else
{
int d1=wd.damage+wd.damage2,d2=wd.damage2;
wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
+ if (map_flag_gvg(target->m))
+ wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
wd.damage2=(d2*100/d1)*wd.damage/100;
if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
wd.damage-=wd.damage2;
@@ -2820,6 +2860,8 @@ struct Damage battle_calc_magic_attack(
}
ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
+ if (map_flag_gvg(target->m))
+ ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
if (ad.damage == 0) //Magic attack blocked? Consider it a miss so it doesn't invokes additional effects. [Skotlex]
ad.dmg_lv = ATK_FLEE;
return ad;
@@ -3036,7 +3078,8 @@ struct Damage battle_calc_misc_attack(
if (skill_num != PA_PRESSURE) //Pressure ignores all these things...
damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正
-
+ if (map_flag_gvg(target->m))
+ damage=battle_calc_gvg_damage(bl,target,damage,div_,skill_num,skill_lv,aflag);
md.damage=damage;
md.div_=div_;
md.blewcount=blewcount;
diff --git a/src/map/battle.h b/src/map/battle.h
index dd49039ca..3f3e28c11 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -31,6 +31,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
// ダメージ最終計算
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
+int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
+
enum { // 最終計算のフラグ
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,