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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 17:08:08 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 17:08:08 +0000 |
commit | be72ecd0560eb5dcdcc15805491e48e2d63f4e0e (patch) | |
tree | f92f63c46e001c557993e1d6b605163c561bfddc /src/map | |
parent | 2f3160392cbb364d08ae40d61d2e11f587a6dc8a (diff) | |
download | hercules-be72ecd0560eb5dcdcc15805491e48e2d63f4e0e.tar.gz hercules-be72ecd0560eb5dcdcc15805491e48e2d63f4e0e.tar.bz2 hercules-be72ecd0560eb5dcdcc15805491e48e2d63f4e0e.tar.xz hercules-be72ecd0560eb5dcdcc15805491e48e2d63f4e0e.zip |
- Removed the +25% mdef, -50% def effect from Freeze status
- Changed autocast skills, they now only work with normal attacks
- Fixed a few spots where the attack_type flag was getting truncated
- Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 9 | ||||
-rw-r--r-- | src/map/party.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 23 | ||||
-rw-r--r-- | src/map/status.c | 4 |
5 files changed, 20 insertions, 25 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f1679024e..358eb5746 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -149,7 +149,7 @@ struct delay_damage { unsigned short skill_lv; unsigned short skill_id; unsigned short dmg_lv; - unsigned char attack_type; + unsigned short attack_type; }; int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) @@ -163,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type) { if (!status_isdead(target)) - skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick); + skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); } @@ -2785,8 +2785,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, * ’Ê?í?UŒ‚?ˆ—?‚Ü‚Æ‚ß *------------------------------------------ */ -int battle_weapon_attack( struct block_list *src,struct block_list *target, - unsigned int tick,int flag) +int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag) { struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; @@ -2929,7 +2928,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, map_freeblock_lock(); - battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion); + battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) { int sp = 0; diff --git a/src/map/party.h b/src/map/party.h index 4c87dd501..f8ceb67f8 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -46,5 +46,4 @@ int party_send_dot_remove(struct map_session_data *sd); int party_sub_count(struct block_list *bl, va_list ap); int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...); - #endif /* _PARTY_H_ */ diff --git a/src/map/pc.c b/src/map/pc.c index cff5069d5..06161cffe 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2329,11 +2329,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); break; case SP_HP_LOSS_RATE: if(sd->state.lr_flag != 2) { @@ -2422,12 +2422,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); break; default: if(battle_config.error_log) diff --git a/src/map/skill.c b/src/map/skill.c index 34c07dd51..1279aa822 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1349,7 +1349,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case TK_TURNKICK: case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs. - if(attack_type == BF_MISC) //70% base stun chance... + if(attack_type&BF_MISC) //70% base stun chance... sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv)); break; case GS_BULLSEYE: //0.1% coma rate. @@ -1410,18 +1410,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int src = sd?&sd->bl:src; } - //Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex] - //But Gravity Patched this silently, and it now seems to trigger only on - //weapon attacks. + // Autospell when attacking if(sd && !status_isdead(bl) && src != bl && sd->autospell[0].id) { struct block_list *tbl; struct unit_data *ud; int i, skilllv; + for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) { - if(!(sd->autospell[i].flag&attack_type&BF_RANGEMASK && - sd->autospell[i].flag&attack_type&BF_WEAPONMASK)) - continue; //Attack type or range type did not match. + if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK && + sd->autospell[i].flag&attack_type&BF_RANGEMASK && + sd->autospell[i].flag&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id; @@ -1583,7 +1583,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * } } - //Trigger counter-spells to retaliate against damage causing skills. [Skotlex] + // Trigger counter-spells to retaliate against damage causing skills. if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id && !(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE)) { @@ -1593,9 +1593,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) { - if(!(dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK && - dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK)) - continue; //Attack type or range type did not match. + if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK && + dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK && + dstsd->autospell2[i].flag&attack_type&BF_SKILLMASK)) + continue; // one or more trigger conditions were not fulfilled skillid = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id; skilllv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1; diff --git a/src/map/status.c b/src/map/status.c index 564d10d08..24d347b72 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3539,8 +3539,6 @@ static signed char status_calc_def(struct block_list *bl, struct status_change * def += sc->data[SC_DEFENCE].val2 ; if(sc->data[SC_INCDEFRATE].timer!=-1) def += def * sc->data[SC_INCDEFRATE].val1/100; - if(sc->data[SC_FREEZE].timer!=-1) - def >>=1; if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) def >>=1; if(sc->data[SC_SIGNUMCRUCIS].timer!=-1) @@ -3606,8 +3604,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change return 90; if(sc->data[SC_SKA].timer != -1) // [marquis007] return 90; - if(sc->data[SC_FREEZE].timer!=-1) - mdef += 25*mdef/100; if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE) mdef += 25*mdef/100; if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0) |