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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-29 12:20:43 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-29 12:20:43 +0000
commit963beba0da94d8b4e3d4175599c570a0b1d77ad2 (patch)
tree0cd50931653f23d097fb3eef69151948bfcade07 /src/map
parentd4f105021aa5678c771b2a6b72ab50baa61799ce (diff)
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- Integrated the SG related info of hate_mob and feel_map into a single structure (sg_info).
- Modified skill_blown and skill_attack so that reflected spells do not cause knockback. - SG Blessing skills now grant the extra experience to everyone when the SG killed the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11840 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c18
-rw-r--r--src/map/clif.c3
-rw-r--r--src/map/mob.c27
-rw-r--r--src/map/pc.c33
-rw-r--r--src/map/pc.h10
-rw-r--r--src/map/skill.c26
6 files changed, 57 insertions, 60 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 266207358..13a5dfd0b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1760,19 +1760,13 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if (flag.lh)
wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
- if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] ||
- (sc && sc->data[SC_MIRACLE])))
+ if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger
+ else
+ ARR_FIND(0, 3, i, t_class == sd->hate_mob[i] && (skill=pc_checkskill(sd,sg_info[i].anger_id)));
+ if (i < 3)
{
- skillratio = sd->status.base_level + sstatus->str + sstatus->dex + sstatus->luk;
- if (skill<4)
- skillratio /= 12-3*skill;
- ATK_ADDRATE(skillratio);
- } else
- if(
- ((skill=pc_checkskill(sd,SG_SUN_ANGER)) >0 && t_class == sd->hate_mob[0]) ||
- ((skill=pc_checkskill(sd,SG_MOON_ANGER)) >0 && t_class == sd->hate_mob[1])
- ) {
- skillratio = sd->status.base_level + sstatus->dex+ sstatus->luk;
+ skillratio = sd->status.base_level + sstatus->dex + sstatus->luk;
+ if (i == 2) skillratio += sstatus->str; //Star Anger
if (skill<4)
skillratio /= 12-3*skill;
ATK_ADDRATE(skillratio);
diff --git a/src/map/clif.c b/src/map/clif.c
index 609db72d5..adc45b069 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -10995,7 +10995,6 @@ void clif_parse_RankingPk(int fd,struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
{
- char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
int i;
if (sd->menuskill_id != SG_FEEL)
return;
@@ -11004,7 +11003,7 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
sd->feel_map[i].index = map_id2index(sd->bl.m);
sd->feel_map[i].m = sd->bl.m;
- pc_setglobalreg(sd,feel_var[i],sd->feel_map[i].index);
+ pc_setglobalreg(sd,sg_info[i].feel_var,sd->feel_map[i].index);
//Are these really needed? Shouldn't they show up automatically from the feel save packet?
// clif_misceffect2(&sd->bl, 0x1b0);
diff --git a/src/map/mob.c b/src/map/mob.c
index d38e4b098..5f82b4b6a 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1866,13 +1866,27 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
(!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex]
(!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp
) { //Experience calculation.
-
+ int bonus = 100; //Bonus on top of your share (common to all attackers).
+ if (md->sc.data[SC_RICHMANKIM])
+ bonus += md->sc.data[SC_RICHMANKIM]->val2;
+ if(sd) {
+ temp = status_get_class(&md->bl);
+ ARR_FIND(0, 3, i, temp == sd->hate_mob[i]);
+ if (i < 3 && (
+ battle_config.allow_skill_without_day ||
+ sg_info[i].day_func() ||
+ (i==2 && sd->sc.data[SC_MIRACLE]) //Miracle only applies to Star target
+ ))
+ bonus += (i==2?20:10)*pc_checkskill(sd,sg_info[i].bless_id);
+
+ if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
+ bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate;
+ }
for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++)
{
int flag=1,zeny=0;
unsigned int base_exp, job_exp;
double per; //Your share of the mob's exp
- int bonus; //Bonus on top of your share.
if (!tmpsd[i]) continue;
@@ -1897,15 +1911,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
per /=2.;
else if(md->special_state.size==2)
per *=2.;
-
- bonus = 100;
- if (md->sc.data[SC_RICHMANKIM])
- bonus += md->sc.data[SC_RICHMANKIM]->val2;
-
- if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
- bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate;
-
+
if(battle_config.zeny_from_mobs && md->level) {
// zeny calculation moblv + random moblv [Valaris]
zeny=(int) ((md->level+rand()%md->level)*per*bonus/100.);
diff --git a/src/map/pc.c b/src/map/pc.c
index 654d8836e..1a47458ca 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -64,8 +64,12 @@ static int GM_num = 0;
#define MOTD_LINE_SIZE 128
char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris]
-static const char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
-static const char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"};
+//Links related info to the sd->hate_mob[]/sd->feel_map[] entries
+const struct sg_data sg_info[3] = {
+ { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun },
+ { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
+ { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
+ };
//Converts a class to its array index for CLASS_COUNT defined arrays.
//Note that it does not do a validity check for speed purposes, where parsing
@@ -817,7 +821,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
return 0; //Wrong size
}
sd->hate_mob[pos] = class_;
- pc_setglobalreg(sd,hate_var[pos],class_+1);
+ pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1);
clif_hate_info(sd, pos, class_, 1);
return 1;
}
@@ -842,14 +846,14 @@ int pc_reg_received(struct map_session_data *sd)
//SG map and mob read [Komurka]
for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql
{
- if ((j = pc_readglobalreg(sd,feel_var[i]))!=0) {
+ if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) {
sd->feel_map[i].index = j;
sd->feel_map[i].m = map_mapindex2mapid(j);
} else {
sd->feel_map[i].index = 0;
sd->feel_map[i].m = -1;
}
- sd->hate_mob[i] = pc_readglobalreg(sd,hate_var[i])-1;
+ sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1;
}
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
@@ -4190,26 +4194,11 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
{
int bonus = 0;
struct status_data *status = status_get_status_data(src);
- unsigned int temp;
if (sd->expaddrace[status->race])
bonus += sd->expaddrace[status->race];
bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
- //SG additional exp from Blessings [Komurka] - probably can be optimalized ^^;;
- temp = status_get_class(src);
- if(temp == sd->hate_mob[2] &&
- (battle_config.allow_skill_without_day || is_day_of_star() || sd->sc.data[SC_MIRACLE]))
- bonus += 20*pc_checkskill(sd,SG_STAR_BLESS);
- else
- if(temp == sd->hate_mob[1] &&
- (battle_config.allow_skill_without_day || is_day_of_moon()))
- bonus += 10*pc_checkskill(sd,SG_MOON_BLESS);
- else
- if(temp == sd->hate_mob[0] &&
- (battle_config.allow_skill_without_day || is_day_of_sun()))
- bonus += 10*pc_checkskill(sd,SG_SUN_BLESS);
-
if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
@@ -4847,7 +4836,7 @@ int pc_resetfeel(struct map_session_data* sd)
{
sd->feel_map[i].m = -1;
sd->feel_map[i].index = 0;
- pc_setglobalreg(sd,feel_var[i],0);
+ pc_setglobalreg(sd,sg_info[i].feel_var,0);
}
return 0;
@@ -4861,7 +4850,7 @@ int pc_resethate(struct map_session_data* sd)
for (i=0; i<3; i++)
{
sd->hate_mob[i] = -1;
- pc_setglobalreg(sd,hate_var[i],0);
+ pc_setglobalreg(sd,sg_info[i].hate_var,0);
}
return 0;
}
diff --git a/src/map/pc.h b/src/map/pc.h
index 1af042b6e..6e76115d6 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -304,6 +304,16 @@ struct skill_tree_entry {
}; // Celest
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
+struct sg_data {
+ short anger_id;
+ short bless_id;
+ short comfort_id;
+ char feel_var[NAME_LENGTH];
+ char hate_var[NAME_LENGTH];
+ int (*day_func)(void);
+};
+extern const struct sg_data sg_info[3];
+
int pc_read_gm_account(int fd);
void pc_setinvincibletimer(struct map_session_data* sd, int val);
void pc_delinvincibletimer(struct map_session_data* sd);
diff --git a/src/map/skill.c b/src/map/skill.c
index 142764794..75a47782f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1223,7 +1223,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
nullpo_retr(0, src);
- if (map_flag_gvg(target->m))
+ if (src != target && map_flag_gvg(target->m))
return 0; //No knocking back in WoE
if (count == 0)
return 0; //Actual knockback distance is 0.
@@ -1632,7 +1632,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
//Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex]
- if (dmg.blewcount > 0 && !status_isdead(bl))
+ //Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills)
+ if (dmg.blewcount > 0 && bl!=dsrc && !status_isdead(bl))
{
int direction = -1; // default
switch(skillid)
@@ -7880,28 +7881,25 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
return 0;
}
break;
- //SHOULD BE OPTIMALIZED [Komurka]
- //Optimized #1. optimize comfort later. [Vicious]
case SG_SUN_WARM:
case SG_MOON_WARM:
case SG_STAR_WARM:
- if ((sd->bl.m == sd->feel_map[skill-SG_SUN_WARM].m) || (sc && sc->data[SC_MIRACLE]))
+ if (sc && sc->data[SC_MIRACLE])
+ break;
+ i = skill-SG_SUN_WARM;
+ if (sd->bl.m == sd->feel_map[i].m)
break;
clif_skill_fail(sd,skill,0,0);
return 0;
break;
case SG_SUN_COMFORT:
- if ((sd->bl.m == sd->feel_map[0].m && (battle_config.allow_skill_without_day || is_day_of_sun())) || (sc && sc->data[SC_MIRACLE]))
- break;
- clif_skill_fail(sd,skill,0,0);
- return 0;
case SG_MOON_COMFORT:
- if ((sd->bl.m == sd->feel_map[1].m && (battle_config.allow_skill_without_day || is_day_of_moon())) || (sc && sc->data[SC_MIRACLE]))
- break;
- clif_skill_fail(sd,skill,0,0);
- return 0;
case SG_STAR_COMFORT:
- if ((sd->bl.m == sd->feel_map[2].m && (battle_config.allow_skill_without_day || is_day_of_star())) || (sc && sc->data[SC_MIRACLE]))
+ if (sc && sc->data[SC_MIRACLE])
+ break;
+ i = skill-SG_SUN_COMFORT;
+ if (sd->bl.m == sd->feel_map[i].m &&
+ (battle_config.allow_skill_without_day || sg_info[i].day_func()))
break;
clif_skill_fail(sd,skill,0,0);
return 0;