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authorHaru <haru@dotalux.com>2015-08-24 01:54:15 +0200
committerHaru <haru@dotalux.com>2015-08-26 22:41:28 +0200
commitd2e3acbe3c388d36b8d2311d0f23b38babc1aae5 (patch)
tree16c6510cbf41b8df261f7f6f601e855dc552ff99 /src/map
parent012e290896640e367a39149726e3af303709cfc5 (diff)
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Fixed a faulty usage of sg->unit in land skill code
- Changed sg->unit and sg->unit_count into an explicit vector struct, to enforce the correct access. - Related: rathena/rathena#583 Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c87
-rw-r--r--src/map/skill.h7
2 files changed, 52 insertions, 42 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index c647cc325..2582ca2b6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10714,7 +10714,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
**/
case AB_EPICLESIS:
if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) {
- r = sg->unit->range;
+ r = skill->get_unit_range(skill_id, skill_lv);
map->foreachinarea(skill->area_sub, src->m, x - r, y - r, x + r, y + r, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id);
}
break;
@@ -10843,30 +10843,36 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if( !ud ) break;
- for( i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i]; i ++ ) {
- if( ud->skillunit[i]->skill_id == GN_DEMONIC_FIRE &&
- distance_xy(x, y, ud->skillunit[i]->unit->bl.x, ud->skillunit[i]->unit->bl.y) < 3 ) {
- switch( skill_lv ) {
+ r = skill->get_unit_range(GN_DEMONIC_FIRE, skill_lv);
+
+ for (i = 0; i < MAX_SKILLUNITGROUP && ud->skillunit[i]; i++) {
+ if (ud->skillunit[i]->skill_id != GN_DEMONIC_FIRE)
+ continue;
+ // FIXME: Code after this point assumes that the group has one and only one unit, regardless of what the skill_unit_db says.
+ if (ud->skillunit[i]->unit.count != 1)
+ continue;
+ if (distance_xy(x, y, ud->skillunit[i]->unit.data[0].bl.x, ud->skillunit[i]->unit.data[0].bl.y) < r) {
+ switch (skill_lv) {
case 3:
ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_SMOKE_POWDER;
- clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_SMOKE_POWDER);
+ clif->changetraplook(&ud->skillunit[i]->unit.data[0].bl, UNT_FIRE_EXPANSION_SMOKE_POWDER);
break;
case 4:
ud->skillunit[i]->unit_id = UNT_FIRE_EXPANSION_TEAR_GAS;
- clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS);
+ clif->changetraplook(&ud->skillunit[i]->unit.data[0].bl, UNT_FIRE_EXPANSION_TEAR_GAS);
break;
case 5:// If player knows a level of Acid Demonstration greater then 5, that level will be casted.
if ( pc->checkskill(sd, CR_ACIDDEMONSTRATION) > 5 )
aciddemocast = pc->checkskill(sd, CR_ACIDDEMONSTRATION);
map->foreachinarea(skill->area_sub, src->m,
- ud->skillunit[i]->unit->bl.x - 2, ud->skillunit[i]->unit->bl.y - 2,
- ud->skillunit[i]->unit->bl.x + 2, ud->skillunit[i]->unit->bl.y + 2, BL_CHAR,
+ ud->skillunit[i]->unit.data[0].bl.x - 2, ud->skillunit[i]->unit.data[0].bl.y - 2,
+ ud->skillunit[i]->unit.data[0].bl.x + 2, ud->skillunit[i]->unit.data[0].bl.y + 2, BL_CHAR,
src, CR_ACIDDEMONSTRATION, aciddemocast, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id);
- skill->delunit(ud->skillunit[i]->unit);
+ skill->delunit(&ud->skillunit[i]->unit.data[0]);
break;
default:
- ud->skillunit[i]->unit->val2 = skill_lv;
- ud->skillunit[i]->unit->group->val2 = skill_lv;
+ ud->skillunit[i]->unit.data[0].val2 = skill_lv;
+ ud->skillunit[i]->val2 = skill_lv;
break;
}
}
@@ -11591,7 +11597,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
// If you are fiberlocked and can't move, it will only increase your fireweakness level. [Inkfish]
sc->data[SC_SPIDERWEB]->val2++;
break;
- } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) {
+ } else if (sc && battle->check_target(&src->bl,bl,sg->target_flag) > 0) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( status->change_start(ss, bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,SCFLAG_FIXEDRATE) ) {
const struct TimerData* td = sce?timer->get(sce->timer):NULL;
@@ -11600,9 +11606,9 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
map->moveblock(bl, src->bl.x, src->bl.y, tick);
clif->fixpos(bl);
sg->val2 = bl->id;
- }
- else
+ } else {
sec = 3000; //Couldn't trap it?
+ }
sg->limit = DIFF_TICK32(tick,sg->tick)+sec;
}
break;
@@ -11657,7 +11663,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
break;
case UNT_QUAGMIRE:
- if( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 )
+ if (!sce && battle->check_target(&src->bl,bl,sg->target_flag) > 0)
sc_start4(ss,bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit);
break;
@@ -11770,7 +11776,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
case UNT_GD_GLORYWOUNDS:
case UNT_GD_SOULCOLD:
case UNT_GD_HAWKEYES:
- if ( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 )
+ if (!sce && battle->check_target(&src->bl,bl,sg->target_flag) > 0)
sc_start4(ss,bl,type,100,sg->skill_lv,0,0,0,1000);
break;
default:
@@ -15939,8 +15945,8 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
struct skill_unit *su;
nullpo_retr(NULL, group);
- nullpo_retr(NULL, group->unit); // crash-protection against poor coding
- nullpo_retr(NULL, su=&group->unit[idx]);
+ nullpo_retr(NULL, group->unit.data); // crash-protection against poor coding
+ nullpo_retr(NULL, su=&group->unit.data[idx]);
if(!su->alive)
group->alive_count++;
@@ -16123,8 +16129,8 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
group->guild_id = status->get_guild_id(src);
group->bg_id = bg->team_get_id(src);
group->group_id = skill->get_new_group_id();
- group->unit = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit));
- group->unit_count = count;
+ group->unit.data = (struct skill_unit *)aCalloc(count,sizeof(struct skill_unit));
+ group->unit.count = count;
group->alive_count = 0;
group->val1 = 0;
group->val2 = 0;
@@ -16250,9 +16256,10 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
group->alive_count=0;
// remove all unit cells
- if(group->unit != NULL)
- for( i = 0; i < group->unit_count; i++ )
- skill->delunit(&group->unit[i]);
+ if (group->unit.data != NULL) {
+ for (i = 0; i < group->unit.count; i++)
+ skill->delunit(&group->unit.data[i]);
+ }
// clear Talkie-box string
if( group->valstr != NULL ) {
@@ -16261,10 +16268,10 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
}
idb_remove(skill->group_db, group->group_id);
- map->freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK)
- group->unit=NULL;
+ map->freeblock(&group->unit.data[0].bl); // schedules deallocation of whole array (HACK)
+ group->unit.data=NULL;
group->group_id=0;
- group->unit_count=0;
+ group->unit.count=0;
// locate this group, swap with the last entry and delete it
ARR_FIND( 0, MAX_SKILLUNITGROUP, i, ud->skillunit[i] == group );
@@ -16477,7 +16484,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
case UNT_FEINTBOMB: {
struct block_list *src = map->id2bl(group->src_id);
if( src ) {
- map->foreachinrange(skill->area_sub, &group->unit->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
+ map->foreachinrange(skill->area_sub, &su->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
status_change_end(src, SC__FEINTBOMB_MASTER, INVALID_TIMER);
}
skill->delunit(su);
@@ -16716,9 +16723,9 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx
if (group == NULL)
return 0;
- if (group->unit_count<=0)
+ if (group->unit.count<=0)
return 0;
- if (group->unit==NULL)
+ if (group->unit.data==NULL)
return 0;
if (skill->get_unit_flag(group->skill_id)&UF_ENSEMBLE)
@@ -16727,18 +16734,18 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx
if( group->unit_id == UNT_ICEWALL || group->unit_id == UNT_WALLOFTHORN )
return 0; //Icewalls and Wall of Thorns don't get knocked back
- m_flag = (int *) aCalloc(group->unit_count, sizeof(int));
+ m_flag = (int *) aCalloc(group->unit.count, sizeof(int));
// m_flag:
// 0: Neither of the following (skill_unit_onplace & skill_unit_onout are needed)
// 1: Unit will move to a slot that had another unit of the same group (skill_unit_onplace not needed)
// 2: Another unit from same group will end up positioned on this unit (skill_unit_onout not needed)
// 3: Both 1+2.
- for(i=0;i<group->unit_count;i++) {
- su1=&group->unit[i];
+ for (i = 0; i < group->unit.count; i++) {
+ su1=&group->unit.data[i];
if (!su1->alive || su1->bl.m!=m)
continue;
- for(j=0;j<group->unit_count;j++) {
- su2=&group->unit[j];
+ for (j = 0; j < group->unit.count; j++) {
+ su2=&group->unit.data[j];
if (!su2->alive)
continue;
if (su1->bl.x+dx==su2->bl.x && su1->bl.y+dy==su2->bl.y) {
@@ -16750,8 +16757,8 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx
}
}
j = 0;
- for (i=0;i<group->unit_count;i++) {
- su1=&group->unit[i];
+ for (i = 0; i < group->unit.count; i++) {
+ su1=&group->unit.data[i];
if (!su1->alive)
continue;
if (!(m_flag[i]&0x2)) {
@@ -16768,11 +16775,11 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx
case 1:
//Cell moves unto another cell, look for a replacement cell that won't collide
//and has no cell moving into it (flag == 2)
- for(;j<group->unit_count;j++) {
- if(m_flag[j]!=2 || !group->unit[j].alive)
+ for (; j < group->unit.count; j++) {
+ if (m_flag[j]!=2 || !group->unit.data[j].alive)
continue;
//Move to where this cell would had moved.
- su2 = &group->unit[j];
+ su2 = &group->unit.data[j];
map->moveblock(&su1->bl, su2->bl.x+dx, su2->bl.y+dy, tick);
j++; //Skip this cell as we have used it.
break;
diff --git a/src/map/skill.h b/src/map/skill.h
index 1db03bcd1..b8be9ac8f 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1712,9 +1712,12 @@ struct skill_unit_group {
char *valstr;
int unit_id;
int group_id;
- int unit_count,alive_count;
+ int alive_count;
int item_id; //store item used.
- struct skill_unit *unit;
+ struct {
+ int count;
+ struct skill_unit *data;
+ } unit;
struct {
unsigned ammo_consume : 1;
unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble