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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 19:12:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-21 19:12:11 +0000 |
commit | 960b1a24a32c93a220e9fc2ef41cdbc7b05f9030 (patch) | |
tree | d264294f1a8bf582338383e4899d288280e72f93 /src/map | |
parent | a5e971eb69f5df3360ad86bc7d8310427e890342 (diff) | |
download | hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.gz hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.bz2 hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.tar.xz hercules-960b1a24a32c93a220e9fc2ef41cdbc7b05f9030.zip |
- Updated the autospell bonus scripts so you don't have to specify all the attack type criteria. If neither of BF_LONG/BF_SHORT is specified, the spell will trigger on both. If neither of BF_WEAPON/BF_MAGIC/BF_MISC is specified, the spell will trigger on BF_WEAPON, if neither of BF_NORMAL/BF_SKILL is specified, BF_SKILL is used if the trigger is BF_MAGIC/BF_MISC and BF_NORMAL is used if the attack is BF_WEAPON. This way the default when nothing is specified is BF_NORMAL|BF_WEAPON|BF_SHORT|BF_LONG.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10300 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 15 | ||||
-rw-r--r-- | src/map/script.c | 2 |
2 files changed, 12 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 06161cffe..16134845a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1260,6 +1260,13 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor spell[i].id = id; spell[i].lv = lv; spell[i].rate = rate; + //Auto-update flag value. + if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. + if (!(flag&BF_SKILLMASK)) { + if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks. + } spell[i].flag|= flag; spell[i].card_id = card_id; return 1; @@ -2329,11 +2336,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id); break; case SP_HP_LOSS_RATE: if(sd->state.lr_flag != 2) { @@ -2422,12 +2429,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); break; default: if(battle_config.error_log) diff --git a/src/map/script.c b/src/map/script.c index 691334802..47203beb5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6560,7 +6560,7 @@ BUILDIN_FUNC(statusup2) /// bonus2 <bonus type>,<val1>,<val2> /// bonus3 <bonus type>,<val1>,<val2>,<val3> /// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4> -/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5> +/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5> BUILDIN_FUNC(bonus) { int type; |