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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-22 19:14:42 +0000 |
commit | 1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch) | |
tree | d8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map | |
parent | e828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff) | |
download | hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.gz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.bz2 hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.tar.xz hercules-1f9c70b90fa41a531dd1dfbd386c3b576d770e97.zip |
- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses.
- Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map)
- Optimized the unequip loop when changing sex.
- Removed the check that prevented you from casting soul-collect when you already have 5 spirits.
- Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers.
- Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body.
- Corrected Steel Body's icon (it actually belongs to AutoBerserk)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/chrif.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.c | 2 | ||||
-rw-r--r-- | src/map/npc.c | 9 | ||||
-rw-r--r-- | src/map/skill.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 4 | ||||
-rw-r--r-- | src/map/status.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 28 |
7 files changed, 21 insertions, 38 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 2af51c20d..d163dab77 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -821,9 +821,9 @@ int chrif_changedsex(int fd) sd->status.sex = !sd->status.sex; // to avoid any problem with equipment and invalid sex, equipment is unequiped. - for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip) - pc_unequipitem((struct map_session_data*)sd, i, 2); + for (i = 0; i < EQI_MAX; i++) { + if (sd->equip_index[i] >= 0) + pc_unequipitem((struct map_session_data*)sd, sd->equip_index[i], 2); } // reset skill of some job if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) { diff --git a/src/map/itemdb.c b/src/map/itemdb.c index e6dc8d9c3..f872d386e 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -109,7 +109,7 @@ int itemdb_group_bonus(const int itemgrouphealrate[MAX_ITEMGROUP], int itemid) { int bonus = 0, i, j; for (i=0; i < MAX_ITEMGROUP; i++) { - if (itemgrouphealrate[i]) + if (!itemgrouphealrate[i]) continue; for (j=0; j < itemgroup_db[i].qty; j++) { if (itemgroup_db[i].nameid[j] == itemid) diff --git a/src/map/npc.c b/src/map/npc.c index 8e9182beb..97034402e 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2579,7 +2579,8 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) else if (strcmpi(w3,"pvp")==0) { map[m].flag.pvp=state; if (state) { - map[m].flag.gvg=0; + if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) + ShowWarning("You can't set PvP and GvG flags for the same map! Removing GvG flags from %s\n", map[m].name); map[m].flag.gvg=0; map[m].flag.gvg_dungeon=0; map[m].flag.gvg_castle=0; @@ -2626,7 +2627,11 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) } else if (strcmpi(w3,"gvg")==0) { map[m].flag.gvg=state; - if (state) map[m].flag.pvp=0; + if (state && map[m].flag.pvp) + { + map[m].flag.pvp=0; + ShowWarning("You can't set PvP and GvG flags for the same map! Removing PvP flag from %s\n", map[m].name); + } } else if (strcmpi(w3,"gvg_noparty")==0) { map[m].flag.gvg_noparty=state; diff --git a/src/map/skill.c b/src/map/skill.c index aa62dd4ee..254c89aa7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4805,7 +4805,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; case SA_MAGICROD: - clif_skill_nodamage(src,bl,skillid,-1,0); //Skill animation with no yell. + //It activates silently, no use animation. sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); break; case SA_AUTOSPELL: @@ -8164,12 +8164,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 0; } break; - case CH_SOULCOLLECT: - if(sd->spiritball >= 5) { - clif_skill_fail(sd,skill,0,0); - return 0; - } - break; case MO_FINGEROFFENSIVE: //指弾 case GS_FLING: if (sd->spiritball > 0 && sd->spiritball < spiritball) { diff --git a/src/map/status.c b/src/map/status.c index 24d347b72..d8921ef70 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -189,7 +189,7 @@ void initChangeTables(void) { add_sc(AS_VENOMDUST, SC_POISON); add_sc(AS_SPLASHER, SC_SPLASHER); set_sc(NV_TRICKDEAD, SC_TRICKDEAD, SI_TRICKDEAD, SCB_REGEN); - set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_STEELBODY, SCB_NONE); + set_sc(SM_AUTOBERSERK, SC_AUTOBERSERK, SI_AUTOBERSERK, SCB_NONE); add_sc(TF_SPRINKLESAND, SC_BLIND); add_sc(TF_THROWSTONE, SC_STUN); set_sc(MC_LOUD, SC_LOUD, SI_LOUD, SCB_STR); @@ -238,7 +238,7 @@ void initChangeTables(void) { set_sc(CR_PROVIDENCE, SC_PROVIDENCE, SI_PROVIDENCE, SCB_PC); set_sc(CR_DEFENDER, SC_DEFENDER, SI_DEFENDER, SCB_SPEED|SCB_ASPD); set_sc(CR_SPEARQUICKEN, SC_SPEARQUICKEN, SI_SPEARQUICKEN, SCB_ASPD); - set_sc(MO_STEELBODY, SC_STEELBODY, SI_STEELBODY, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED); + set_sc(MO_STEELBODY, SC_STEELBODY, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED); add_sc(MO_BLADESTOP, SC_BLADESTOP_WAIT); add_sc(MO_BLADESTOP, SC_BLADESTOP); set_sc(MO_EXPLOSIONSPIRITS, SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN); diff --git a/src/map/status.h b/src/map/status.h index c49bd38c4..cb101450c 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -353,7 +353,7 @@ enum { SI_BLEEDING = 124, SI_JOINTBEAT = 125, SI_BABY = 130, - SI_STEELBODY = 132, + SI_AUTOBERSERK = 132, SI_RUN = 133, SI_BUMP = 134, SI_READYSTORM = 135, diff --git a/src/map/unit.c b/src/map/unit.c index 1e152b24a..182133f9b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1787,28 +1787,12 @@ int unit_free(struct block_list *bl, int clrtype) { } if (battle_config.debuff_on_logout&2) { //Food items are removed on logout. - if(sd->sc.data[SC_STRFOOD].timer!=-1) - status_change_end(bl,SC_STRFOOD,-1); - if(sd->sc.data[SC_AGIFOOD].timer!=-1) - status_change_end(bl,SC_AGIFOOD,-1); - if(sd->sc.data[SC_VITFOOD].timer!=-1) - status_change_end(bl,SC_VITFOOD,-1); - if(sd->sc.data[SC_INTFOOD].timer!=-1) - status_change_end(bl,SC_INTFOOD,-1); - if(sd->sc.data[SC_DEXFOOD].timer!=-1) - status_change_end(bl,SC_DEXFOOD,-1); - if(sd->sc.data[SC_LUKFOOD].timer!=-1) - status_change_end(bl,SC_LUKFOOD,-1); - if(sd->sc.data[SC_HITFOOD].timer!=-1) - status_change_end(bl,SC_HITFOOD,-1); - if(sd->sc.data[SC_FLEEFOOD].timer!=-1) - status_change_end(bl,SC_FLEEFOOD,-1); - if(sd->sc.data[SC_BATKFOOD].timer!=-1) - status_change_end(bl,SC_BATKFOOD,-1); - if(sd->sc.data[SC_WATKFOOD].timer!=-1) - status_change_end(bl,SC_WATKFOOD,-1); - if(sd->sc.data[SC_MATKFOOD].timer!=-1) - status_change_end(bl,SC_MATKFOOD,-1); + if(sd->sc.data[SC_MAXIMIZEPOWER].timer!=-1) + status_change_end(bl,SC_MAXIMIZEPOWER,-1); + if(sd->sc.data[SC_MAXOVERTHRUST].timer!=-1) + status_change_end(bl,SC_MAXOVERTHRUST,-1); + if(sd->sc.data[SC_STEELBODY].timer!=-1) + status_change_end(bl,SC_STEELBODY,-1); } } if (sd->followtimer != -1) |