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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-16 14:08:18 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-06-16 14:08:18 +0000 |
commit | 0e7c4d6eec53794c34137dd1b4f540f22772f003 (patch) | |
tree | 52ac4509cc1813034508e609e37df595776b179f /src/map | |
parent | 9a8fab9f29c7284c23b54e67bdb85a05de9b36eb (diff) | |
download | hercules-0e7c4d6eec53794c34137dd1b4f540f22772f003.tar.gz hercules-0e7c4d6eec53794c34137dd1b4f540f22772f003.tar.bz2 hercules-0e7c4d6eec53794c34137dd1b4f540f22772f003.tar.xz hercules-0e7c4d6eec53794c34137dd1b4f540f22772f003.zip |
* Turn Undead shouldn't apply aftercast delay when casted on a "living" entity. (bugreport:1740)
* Autocasts should always fail if the target is outside the skill range or an obstacle is in between. (bugreport:3201)
* The Lovers should affect the target instead of the caster. (bugreport:3252)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13895 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 227ae1fe1..f33b7bb59 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1003,6 +1003,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if (rand()%1000 > rate) continue; + + if( !battle_check_range(src, bl, skill_get_range2(src, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) ) + continue; //Autocasts should always fail if the target is outside the skill range or an obstacle is in between.[Inkfish] + if (sd->autospell[i].id < 0) tbl = src; else @@ -1102,6 +1106,8 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s continue; // No target if( rand()%1000 > sd->autospell3[i].rate ) continue; + if( !battle_check_range(&sd->bl, bl, skill_get_range2(&sd->bl, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) ) + continue; if( sd->autospell3[i].id < 0 ) tbl = &sd->bl; @@ -1274,6 +1280,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * continue; if (rand()%1000 > rate) continue; + if( !battle_check_range(src, bl, skill_get_range2(src, skillid,skilllv) + (skillid == RG_CLOSECONFINE?0:1)) ) + continue; if (dstsd->autospell2[i].id < 0) tbl = bl; else @@ -5316,8 +5324,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in sc_start(bl,SC_INCATKRATE,100,-50,skill_get_time2(skillid,skilllv)); break; case 5: // 2000HP heal, random teleported - status_heal(src, 2000, 0, 0); - unit_warp(src, -1,-1,-1, 3); + status_heal(bl, 2000, 0, 0); + unit_warp(bl, -1,-1,-1, 3); break; case 6: // random 2 other effects if (count == -1) @@ -5757,6 +5765,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) break; } } + else if( ud->skillid == PR_LEXDIVINA || ud->skillid == MER_LEXDIVINA ) { sc = status_get_sc(target); @@ -5767,6 +5776,13 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) } } else + if( ud->skillid == PR_TURNUNDEAD ) + { + struct status_data *tstatus = status_get_status_data(target); + if( !battle_check_undead(tstatus->race, tstatus->def_ele) ) + break; + } + else { // Check target validity. inf = skill_get_inf(ud->skillid); inf2 = skill_get_inf2(ud->skillid); |