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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-12 20:08:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-12 20:08:38 +0000
commit7cc7a44ec1ba5a64e978fa0f89f45f70da10a748 (patch)
tree0ace98ce54f6c9506f947df131f5edbff8267426 /src/map
parent6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe (diff)
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- Resurrection will now silently fail when used on non-undead + not-dead characters.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7638 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/unit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 80c4a7260..2845ff60b 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -850,7 +850,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
if(battle_check_undead(tstatus->race,tstatus->def_ele)){
temp=1;
casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
- }
+ } else if (!status_isdead(target))
+ return 0; //Can't cast on non-dead characters.
break;
case MO_FINGEROFFENSIVE:
if(sd)