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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-27 18:38:11 +0000 |
commit | c19b8831b8134d9e8f000d8d5ee18ebaa2164fea (patch) | |
tree | 6c882ff6ee1fd988ec1f8fd28abf4fee7a0bcd95 /src/map | |
parent | 6b7b26291cbcabf23f5a28a684fdfcb317d7b53a (diff) | |
download | hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.gz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.bz2 hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.tar.xz hercules-c19b8831b8134d9e8f000d8d5ee18ebaa2164fea.zip |
- Moved coma to skill_additional_effect, added special_state.bonus_coma to prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 19 | ||||
-rw-r--r-- | src/map/battle.h | 3 | ||||
-rw-r--r-- | src/map/clif.c | 4 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 20 | ||||
-rw-r--r-- | src/map/skill.c | 82 | ||||
-rw-r--r-- | src/map/vending.c | 2 |
8 files changed, 69 insertions, 64 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index a6dfba50b..715358142 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2928,20 +2928,6 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion); - if (!status_isdead(target) && damage > 0) { - if (sd) { - int rate = 0; - if (sd->weapon_coma_ele[tstatus->def_ele] > 0) - rate += sd->weapon_coma_ele[tstatus->def_ele]; - if (sd->weapon_coma_race[tstatus->race] > 0) - rate += sd->weapon_coma_race[tstatus->race]; - if (sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS] > 0) - rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; - if (rate) - status_change_start(target, SC_COMA, rate, 0, 0, 0, 0, 0, 0); - } - } - if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) { int sp = 0; int skillid = sc->data[SC_AUTOSPELL].val2; @@ -3692,6 +3678,7 @@ static const struct battle_data_short { { "hom_rename", &battle_config.hom_rename }, { "homunculus_show_growth", &battle_config.homunculus_show_growth }, //[orn] { "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate }, + { "vending_tax", &battle_config.vending_tax }, }; static const struct battle_data_int { @@ -3955,6 +3942,7 @@ void battle_set_defaults() { battle_config.mob_warp = 0; battle_config.dead_branch_active = 0; battle_config.vending_max_value = 10000000; + battle_config.vending_tax = 0; battle_config.show_steal_in_same_party = 0; battle_config.party_update_interval = 1000; battle_config.party_share_type = 0; @@ -4271,6 +4259,9 @@ void battle_validate_conf() { if (battle_config.vending_max_value > MAX_ZENY || battle_config.vending_max_value==0) battle_config.vending_max_value = MAX_ZENY; + if (battle_config.vending_tax > 10000) + battle_config.vending_tax = 10000; + if (battle_config.min_skill_delay_limit < 10) battle_config.min_skill_delay_limit = 10; // minimum delay of 10ms diff --git a/src/map/battle.h b/src/map/battle.h index ada282eab..90b42444c 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -261,7 +261,8 @@ extern struct Battle_Config { unsigned short chat_warpportal; unsigned short mob_warp; unsigned short dead_branch_active; - unsigned int vending_max_value; + int vending_max_value; + unsigned short vending_tax; unsigned short show_steal_in_same_party; unsigned short party_share_type; unsigned short party_hp_mode; diff --git a/src/map/clif.c b/src/map/clif.c index ded779626..4b39e07af 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9637,8 +9637,8 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { sd->idletime = last_tick; tmp = skill_get_inf(skillnum); - if (tmp&INF_GROUND_SKILL) - return; //Using a ground skill on a target? WRONG. + if (tmp&INF_GROUND_SKILL || !tmp) + return; //Using a ground/passive skill on a target? WRONG. if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL) { clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id); diff --git a/src/map/map.c b/src/map/map.c index 785b98504..1018a1cec 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2529,7 +2529,7 @@ int map_readallmaps (void) exit(1); //No use launching server if maps can't be read. } - ShowStatus("Loading maps...\n"); + ShowStatus("Loading maps (using %s as map cache)...\n", map_cache_file); for(i = 0; i < map_num; i++) { diff --git a/src/map/map.h b/src/map/map.h index 72e076fb4..fa78fb05d 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -618,6 +618,7 @@ struct map_session_data { unsigned intravision : 1; // Maya Purple Card effect [DracoRPG] unsigned perfect_hiding : 1; // [Valaris] unsigned no_knockback : 1; + unsigned bonus_coma : 1; } special_state; int login_id1, login_id2; unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] diff --git a/src/map/pc.c b/src/map/pc.c index 4c057d849..41be58b42 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1534,9 +1534,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val) ShowError("pc_bonus: bonus bAspd is no longer supported!\n"); break; case SP_ASPD_RATE: //Non stackable increase - if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10) - status->aspd_rate = 1000-val*10; - break; + if(val >= 0) { //Let negative ASPD bonuses become AddRate ones. + if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10) + status->aspd_rate = 1000-val*10; + break; + } case SP_ASPD_ADDRATE: //Stackable increase - Made it linear as per rodatazone if(sd->state.lr_flag != 2) sd->aspd_add_rate -= val; @@ -2130,12 +2132,16 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); break; } - if(sd->state.lr_flag != 2) - sd->weapon_coma_ele[type2] += val; + if(sd->state.lr_flag == 2) + break; + sd->weapon_coma_ele[type2] += val; + sd->special_state.bonus_coma = 1; break; case SP_WEAPON_COMA_RACE: - if(sd->state.lr_flag != 2) - sd->weapon_coma_race[type2] += val; + if(sd->state.lr_flag == 2) + break; + sd->weapon_coma_race[type2] += val; + sd->special_state.bonus_coma = 1; break; case SP_RANDOM_ATTACK_INCREASE: // [Valaris] if(sd->state.lr_flag !=2){ diff --git a/src/map/skill.c b/src/map/skill.c index 91c7b327f..45bc7abd0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1016,6 +1016,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if (!tsc) //skill additional effect is about adding effects to the target... //So if the target can't be inflicted with statuses, this is pointless. return 0; + if (sc && !sc->count) + sc = NULL; switch(skillid){ case 0: // Normal attacks (no skill used) @@ -1024,8 +1026,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int // Automatic trigger of Blitz Beat if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 && rand()%1000 <= sstatus->luk*10/3+1 ) { - int lv=(sd->status.job_level+9)/10; - skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,SD_LEVEL); + rate=(sd->status.job_level+9)/10; + skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<rate)?skill:rate,tick,SD_LEVEL); } // Gank if(dstmd && sd->status.weapon != W_BOW && @@ -1037,33 +1039,41 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int clif_skill_fail(sd,RG_SNATCHER,0,0); } // Chance to trigger Taekwon kicks [Dralnu] - if(sd->sc.count && sd->sc.data[SC_COMBO].timer == -1) { - if(sd->sc.data[SC_READYSTORM].timer != -1 && + if(sc && sc->data[SC_COMBO].timer == -1) { + if(sc->data[SC_READYSTORM].timer != -1 && sc_start(src,SC_COMBO, 15, TK_STORMKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if(sd->sc.data[SC_READYDOWN].timer != -1 && + else if(sc->data[SC_READYDOWN].timer != -1 && sc_start(src,SC_COMBO, 15, TK_DOWNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if(sd->sc.data[SC_READYTURN].timer != -1 && + else if(sc->data[SC_READYTURN].timer != -1 && sc_start(src,SC_COMBO, 15, TK_TURNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered - else if(sd->sc.data[SC_READYCOUNTER].timer != -1) + else if(sc->data[SC_READYCOUNTER].timer != -1) { //additional chance from SG_FRIEND [Komurka] rate = 20; - if (sd->sc.data[SC_SKILLRATE_UP].timer != -1 && sd->sc.data[SC_SKILLRATE_UP].val1 == TK_COUNTER) { - rate += rate*sd->sc.data[SC_SKILLRATE_UP].val2/100; + if (sc->data[SC_SKILLRATE_UP].timer != -1 && sc->data[SC_SKILLRATE_UP].val1 == TK_COUNTER) { + rate += rate*sc->data[SC_SKILLRATE_UP].val2/100; status_change_end(src,SC_SKILLRATE_UP,-1); } sc_start4(src,SC_COMBO, rate, TK_COUNTER, bl->id,0,0, (2000 - 4*sstatus->agi - 2*sstatus->dex)); } } - } - if (sc && sc->count) { + if (sd->special_state.bonus_coma) { + rate = sd->weapon_coma_ele[tstatus->def_ele]; + rate += sd->weapon_coma_race[tstatus->race]; + rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; + if (rate) + status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0); + } + } + + if (sc) { // Enchant Poison gives a chance to poison attacked enemies if(sc->data[SC_ENCPOISON].timer != -1) //Don't use sc_start since chance comes in 1/10000 rate. status_change_start(bl,SC_POISON,sc->data[SC_ENCPOISON].val2, @@ -6771,11 +6781,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if(skillid==HT_TALKIEBOX || skillid==RG_GRAFFITI){ - group->valstr=(char *) aMallocA(MESSAGE_SIZE*sizeof(char)); - if(group->valstr==NULL){ - ShowFatalError("skill_castend_map: out of memory !\n"); - exit(1); - } + group->valstr=(char *) aMalloc(MESSAGE_SIZE*sizeof(char)); if (sd) memcpy(group->valstr,sd->message,MESSAGE_SIZE); else //Eh... we have to write something here... even though mobs shouldn't use this. [Skotlex] @@ -6870,6 +6876,20 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, skill_delunitgroup(src, group, 0); return NULL; } + + if (group->state.song_dance) { + if(sd){ + sd->skillid_dance = skillid; + sd->skilllv_dance = skilllv; + } + if ( + sc_start4(src, SC_DANCING, 100, skillid, (int)group, skilllv, + (group->state.song_dance&2?BCT_SELF:0), limit+1000) && + sd && group->state.song_dance&2 && skillid != CG_HERMODE //Hermod is a encore with a warp! + ) + skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); + } + if (skillid == NJ_TATAMIGAESHI) //Store number of tiles. group->val1 = group->alive_count; @@ -7774,6 +7794,11 @@ int skill_check_pc_partner (struct map_session_data *sd, int skill_id, int* skil static int c=0; static int p_sd[2] = { 0, 0 }; int i; + + if (!battle_config.player_skill_partner_check || + (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)) + return 99; //As if there were infinite partners. + if (cast_flag) { //Execute the skill on the partners. struct map_session_data* tsd; @@ -8205,10 +8230,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t break; case PR_BENEDICTIO: { - if (!battle_config.player_skill_partner_check || - (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond) - ) - break; //No need to do any partner checking [Skotlex] if (!(type&1)) { //Started casting. if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2) @@ -8218,10 +8239,9 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t } } else - { //Done casting - //Should I repeat the check? If so, it would be best to only do this on cast-ending. [Skotlex] + //Should I repeat the check? If so, it would be best to only do + //this on cast-ending. [Skotlex] skill_check_pc_partner(sd, skill, &lv, 1, 1); - } } break; case AM_CANNIBALIZE: @@ -9845,22 +9865,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, if (skillid == PR_SANCTUARY) //Sanctuary starts healing +1500ms after casted. [Skotlex] group->tick += 1500; group->valstr=NULL; - - i = skill_get_unit_flag(skillid); //Reuse for faster access from here on. [Skotlex] - if (i&(UF_DANCE|UF_SONG|UF_ENSEMBLE)) { - struct map_session_data *sd = NULL; - if(src->type==BL_PC && (sd=(struct map_session_data *)src) ){ - sd->skillid_dance=skillid; - sd->skilllv_dance=skilllv; - } - sc_start4(src,SC_DANCING,100,skillid,(int)group,skilllv,(i&UF_ENSEMBLE?BCT_SELF:0),skill_get_time(skillid,skilllv)+1000); - if (sd && i&UF_ENSEMBLE && skillid != CG_HERMODE && //Hermod is a encore with a warp! - battle_config.player_skill_partner_check && - (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) - ) { - skill_check_pc_partner(sd, skillid, &skilllv, 1, 1); - } - } return group; } diff --git a/src/map/vending.c b/src/map/vending.c index c12948de0..63551272c 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -158,6 +158,8 @@ void vending_purchasereq(struct map_session_data *sd,int len,int id,unsigned cha //Logs pc_payzeny(sd, (int)z); + if (battle_config.vending_tax) + z = z*battle_config.vending_tax/10000; pc_getzeny(vsd, (int)z); for(i = 0; 8 + 4 * i < len; i++) { |