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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 03:35:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-03 03:35:42 +0000 |
commit | 7bb91031c6b244781f6637dc87dafa5835326888 (patch) | |
tree | 0b762a50ccba3c0c83bb53b106726d8341963215 /src/map | |
parent | 4e2dfb05f4cd0743b4b49d2c9c9b9422fa8603e5 (diff) | |
download | hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.gz hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.bz2 hercules-7bb91031c6b244781f6637dc87dafa5835326888.tar.xz hercules-7bb91031c6b244781f6637dc87dafa5835326888.zip |
- Merged @whereis from my server (displays normal spawn maps for given mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@
- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill).
- Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 50 | ||||
-rw-r--r-- | src/map/atcommand.h | 1 | ||||
-rw-r--r-- | src/map/mob.c | 8 | ||||
-rw-r--r-- | src/map/mob.h | 7 | ||||
-rw-r--r-- | src/map/npc.c | 31 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/script.c | 9 |
7 files changed, 105 insertions, 5 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d0bed703b..11d10534f 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -231,6 +231,7 @@ ACMD_FUNC(mutearea); // by MouseJstr ACMD_FUNC(rates); // by MouseJstr ACMD_FUNC(iteminfo); // Lupus ACMD_FUNC(whodrops); //Skotlex +ACMD_FUNC(whereis); //Skotlex ACMD_FUNC(mapflag); // Lupus ACMD_FUNC(me); //added by massdriller, code by lordalfa ACMD_FUNC(monsterignore); // [Valaris] @@ -527,6 +528,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_ItemInfo, "@iteminfo", 1, atcommand_iteminfo }, // [Lupus] { AtCommand_ItemInfo, "@ii", 1, atcommand_iteminfo }, // [Lupus] { AtCommand_WhoDrops, "@whodrops", 1, atcommand_whodrops }, // [Skotlex] + { AtCommand_WhereIs, "@whereis", 10, atcommand_whereis }, // [Skotlex] { AtCommand_MapFlag, "@mapflag", 99, atcommand_mapflag }, // [Lupus] { AtCommand_Me, "@me", 20, atcommand_me }, //added by massdriller, code by lordalfa { AtCommand_MonsterIgnore, "@monsterignore", 99, atcommand_monsterignore }, // [Valaris] @@ -8699,6 +8701,54 @@ int atcommand_whodrops(const int fd, struct map_session_data* sd, const char* co return 0; } +int atcommand_whereis(const int fd, struct map_session_data* sd, const char* command, const char* message) +{ + struct mob_db *mob, *mob_array[MAX_SEARCH]; + int count; + int i, j, k; + + if (!message || !*message) { + clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @whereis<monster_name_or_monster_ID>)."); + return -1; + } + + // If monster identifier/name argument is a name + if ((i = mobdb_checkid(atoi(message)))) + { + mob_array[0] = mob_db(i); + count = 1; + } else + count = mobdb_searchname_array(mob_array, MAX_SEARCH, message); + + if (!count) { + clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name. + return -1; + } + + if (count > MAX_SEARCH) { + sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count); + clif_displaymessage(fd, atcmd_output); + count = MAX_SEARCH; + } + for (k = 0; k < count; k++) { + mob = mob_array[k]; + snprintf(atcmd_output, sizeof atcmd_output, "%s spawns in:", mob->jname); + clif_displaymessage(fd, atcmd_output); + + for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++) + { + j = map_mapindex2mapid(mob->spawn[i].mapindex); + if (j < 0) continue; + snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty); + clif_displaymessage(fd, atcmd_output); + } + if (i == 0) + clif_displaymessage(fd, "This monster does not spawn normally."); + } + + return 0; +} + /*========================================== * @adopt by [Veider] * adopt a novice diff --git a/src/map/atcommand.h b/src/map/atcommand.h index e5b00046c..9b775a00c 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -217,6 +217,7 @@ enum AtCommandType { AtCommand_Rates, // MouseJstr AtCommand_ItemInfo, // Lupus AtCommand_WhoDrops, // Skotlex + AtCommand_WhereIs, // Skotlex AtCommand_MapFlag, // Lupus AtCommand_MonsterIgnore, // [Valaris] AtCommand_FakeName, // [Valaris] diff --git a/src/map/mob.c b/src/map/mob.c index f3cec671a..01679708b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3991,6 +3991,14 @@ void mob_reload(void) mob_readdb_race(); } +void mob_clear_spawninfo() +{ //Clears spawn related information for a script reload. + int i; + for (i = 0; i < MAX_MOB_DB; i++) + if (mob_db_data[i]) + memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn)); +} + /*========================================== * Circumference initialization of mob *------------------------------------------*/ diff --git a/src/map/mob.h b/src/map/mob.h index 944ab84ac..e75de3912 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -56,6 +56,11 @@ struct mob_skill { short emotion; }; +struct spawn_info { + unsigned short mapindex; + unsigned short qty; +}; + struct mob_db { char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; unsigned int base_exp,job_exp; @@ -71,6 +76,7 @@ struct mob_db { int summonper[MAX_RANDOMMONSTER]; int maxskill; struct mob_skill skill[MAX_MOBSKILL]; + struct spawn_info spawn[10]; }; enum { @@ -173,6 +179,7 @@ void mob_heal(struct mob_data *md,unsigned int heal); #define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); } #define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); } +void mob_clear_spawninfo(); int do_init_mob(void); int do_final_mob(void); diff --git a/src/map/npc.c b/src/map/npc.c index 40df4b678..c2ab39446 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2341,6 +2341,7 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4) char mapname[MAP_NAME_LENGTH_EXT]; char mobname[NAME_LENGTH]; struct spawn_data mob, *data; + struct mob_db* db; memset(&mob, 0, sizeof(struct spawn_data)); @@ -2397,8 +2398,9 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4) mob.xs = mob.ys = -1; } + db = mob_db(class_); //Apply the spawn delay fix [Skotlex] - mode = mob_db(class_)->status.mode; + mode = db->status.mode; if (mode & MD_BOSS) { //Bosses if (battle_config.boss_spawn_delay != 100) { // Divide by 100 first to prevent overflows @@ -2438,6 +2440,32 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4) if (!mob_parse_dataset(&mob)) //Verify dataset. return 1; + for(x=0; x < ARRAYLENGTH(db->spawn); x++) + { + if (map[mob.m].index == db->spawn[x].mapindex) + { //Update total + db->spawn[x].qty += mob.num; + //Re-sort list + for (y = x; y>0 && db->spawn[y-1].qty < db->spawn[x].qty; y--); + if (y != x) + { + xs = db->spawn[x].mapindex; + ys = db->spawn[x].qty; + memmove(&db->spawn[y+1], &db->spawn[y], (x-y)*sizeof(db->spawn[0])); + db->spawn[y].mapindex = xs; + db->spawn[y].qty = ys; + } + break; + } + if (mob.num > db->spawn[x].qty) + { //Insert into list + memmove(&db->spawn[x+1], &db->spawn[x], sizeof(db->spawn) -(x+1)*sizeof(db->spawn[0])); + db->spawn[x].mapindex = map[mob.m].index; + db->spawn[x].qty = mob.num; + break; + } + } + //Now that all has been validated. We allocate the actual memory //that the re-spawn data will use. data = aMalloc(sizeof(struct spawn_data)); @@ -2940,6 +2968,7 @@ int npc_reload(void) if (map[m].npc_num > 0 && battle_config.error_log) ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name); } + mob_clear_spawninfo(); // anything else we should cleanup? // Reloading npc's now diff --git a/src/map/pc.c b/src/map/pc.c index e564c3554..30d012b5e 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2365,11 +2365,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); break; case SP_HP_LOSS_RATE: if(sd->state.lr_flag != 2) { diff --git a/src/map/script.c b/src/map/script.c index d115e6df3..a98dffe5c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8737,8 +8737,13 @@ BUILDIN_FUNC(homunculus_evolution) { TBL_PC *sd; sd=script_rid2sd(st); - if(merc_is_hom_active(sd->hd) && sd->hd->homunculus.intimacy > 91000) - merc_hom_evolution(sd->hd); + if(merc_is_hom_active(sd->hd)) + { + if (sd->hd->homunculus.intimacy > 91000) + merc_hom_evolution(sd->hd); + else + clif_emotion(&sd->hd->bl, 4) ; //swt + } return 0; } |