diff options
author | Haru <haru@dotalux.com> | 2013-10-11 05:07:45 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2013-10-26 12:46:46 +0200 |
commit | 44c33fda3614d588e6bf6cee1cf884e98f1531f0 (patch) | |
tree | b617c00c97675668f3c3a8a44b4c966e39ed520c /src/map | |
parent | d39918017d4416add066fb78ab7f23cb4436c614 (diff) | |
download | hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.gz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.bz2 hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.tar.xz hercules-44c33fda3614d588e6bf6cee1cf884e98f1531f0.zip |
Changed 'tick' variables to 64 bit
- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map')
43 files changed, 481 insertions, 497 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index c815967c2..7ec589956 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -4260,7 +4260,8 @@ ACMD(servertime) { } else if (battle_config.night_duration == 0) { if (map->night_flag == 1) { // we start with night timer_data = timer->get(pc->day_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s. + sprintf(temp, msg_txt(233), // Game time: The game is actually in night for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000))); clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else @@ -4268,7 +4269,8 @@ ACMD(servertime) { } else if (battle_config.day_duration == 0) { if (map->night_flag == 0) { // we start with day timer_data = timer->get(pc->night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + sprintf(temp, msg_txt(235), // Game time: The game is actualy in daylight for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000))); clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else @@ -4277,22 +4279,28 @@ ACMD(servertime) { if (map->night_flag == 0) { timer_data = timer->get(pc->night_timer_tid); timer_data2 = timer->get(pc->day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + sprintf(temp, msg_txt(235), // Game time: The game is actualy in daylight for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick())/1000))); clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) - sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. + sprintf(temp, msg_txt(237), // Game time: After, the game will be in night for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000))); else - sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000)); // Game time: After, the game will be in night for %s. + sprintf(temp, msg_txt(237), // Game time: After, the game will be in night for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data2->tick,timer_data->tick)/1000))); clif->message(fd, temp); } else { timer_data = timer->get(pc->day_timer_tid); timer_data2 = timer->get(pc->night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. + sprintf(temp, msg_txt(233), // Game time: The game is actualy in night for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000))); clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) - sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. + sprintf(temp, msg_txt(239), // Game time: After, the game will be in daylight for %s. + txt_time((unsigned int)((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000))); else - sprintf(temp, msg_txt(239), txt_time(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000)); // Game time: After, the game will be in daylight for %s. + sprintf(temp, msg_txt(239), // Game time: After, the game will be in daylight for %s. + txt_time((unsigned int)(DIFF_TICK(timer_data2->tick, timer_data->tick) / 1000))); clif->message(fd, temp); } sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. @@ -5250,7 +5258,7 @@ ACMD(useskill) { *------------------------------------------*/ ACMD(displayskill) { struct status_data *st; - unsigned int tick; + int64 tick; uint16 skill_id; uint16 skill_lv = 1; @@ -6086,8 +6094,8 @@ ACMD(summon) int mob_id = 0; int duration = 0; struct mob_data *md; - unsigned int tick=timer->gettick(); - + int64 tick=timer->gettick(); + if (!message || !*message || sscanf(message, "%23s %d", name, &duration) < 1) { clif->message(fd, msg_txt(1225)); // Please enter a monster name (usage: @summon <monster name> {duration}). diff --git a/src/map/battle.c b/src/map/battle.c index 050f3f26e..94222f663 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -196,7 +196,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int return bl_list[rnd()%c]; } -int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { +int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { struct delay_damage *dat = (struct delay_damage *)data; if ( dat ) { @@ -244,7 +244,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { return 0; } -int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { +int battle_delay_damage(int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { struct delay_damage *dat; struct status_change *sc; nullpo_ret(src); @@ -349,7 +349,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d y = sg->val3 & 0xffff; skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; - sg->limit = DIFF_TICK(timer->gettick(),sg->tick)+300; + sg->limit = DIFF_TICK32(timer->gettick(),sg->tick)+300; } } } @@ -5269,14 +5269,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama status_zap(tbl, rhp, rsp); } // Deals the same damage to targets in area. [pakpil] -int battle_damage_area( struct block_list *bl, va_list ap) { - unsigned int tick; +int battle_damage_area(struct block_list *bl, va_list ap) { + int64 tick; int amotion, dmotion, damage; struct block_list *src; nullpo_ret(bl); - tick=va_arg(ap, unsigned int); + tick = va_arg(ap, int64); src=va_arg(ap,struct block_list *); amotion=va_arg(ap,int); dmotion=va_arg(ap,int); @@ -5302,7 +5302,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { /*========================================== * Do a basic physical attack (call trough unit_attack_timer) *------------------------------------------*/ -enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag) { +enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, int64 tick, int flag) { struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; @@ -6617,7 +6617,7 @@ void Hercules_report(char* date, char *time_c) { #undef BFLAG_LENGTH } -static int Hercules_report_timer(int tid, unsigned int tick, int id, intptr_t data) { +static int Hercules_report_timer(int tid, int64 tick, int id, intptr_t data) { if( chrif->isconnected() ) {/* char server relays it, so it must be online. */ Hercules_report(__DATE__,__TIME__); } @@ -6761,7 +6761,7 @@ int battle_config_read(const char* cfgName) void do_init_battle(void) { battle->delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); - timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); + timer->add_func_list(battle->delay_damage_sub, "battle_delay_damage_sub"); #ifndef STATS_OPT_OUT timer->add_func_list(Hercules_report_timer, "Hercules_report_timer"); diff --git a/src/map/battle.h b/src/map/battle.h index a2212a647..bf08ab8d6 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -518,11 +518,11 @@ struct battle_interface { /* battlegrounds final damage calculation */ int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* normal weapon attack */ - enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, unsigned int tick, int flag); + enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, int64 tick, int flag); /* calculate weapon attack */ struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag); /* delays damage or skills by a timer */ - int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); + int (*delay_damage) (int64 tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); /* drain damage */ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); /* damage return/reflect */ @@ -566,7 +566,7 @@ struct battle_interface { int (*get_targeted_sub) (struct block_list *bl, va_list ap); int (*get_enemy_sub) (struct block_list *bl, va_list ap); int (*get_enemy_area_sub) (struct block_list *bl, va_list ap); - int (*delay_damage_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*delay_damage_sub) (int tid, int64 tick, int id, intptr_t data); int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); @@ -587,7 +587,7 @@ struct battle_interface { /* picks a random enemy within the specified range */ struct block_list* (*get_enemy_area) (struct block_list *src, int x, int y, int range, int type, int ignore_id); /* damages area, originally for royal guard's reflect damage */ - int (*damage_area) ( struct block_list *bl, va_list ap); + int (*damage_area) (struct block_list *bl, va_list ap); }; struct battle_interface *battle; diff --git a/src/map/battleground.c b/src/map/battleground.c index e7fe4085b..62688659e 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -249,7 +249,7 @@ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { return 0; } -int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) { +int bg_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { bg->team_db->foreach(bg->team_db, bg->send_xy_timer_sub, tick); return 0; } @@ -534,7 +534,7 @@ void bg_begin(struct bg_arena *arena) { /* currently running only on solo mode so we do it evenly */ } } -int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) { +int bg_begin_timer(int tid, int64 tick, int id, intptr_t data) { bg->begin(bg->arena[id]); bg->arena[id]->begin_timer = INVALID_TIMER; return 0; @@ -553,7 +553,7 @@ void bg_queue_pregame(struct bg_arena *arena) { } arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); } -int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { +int bg_fillup_timer(int tid, int64 tick, int id, intptr_t data) { bg->queue_pregame(bg->arena[id]); bg->arena[id]->fillup_timer = INVALID_TIMER; return 0; diff --git a/src/map/battleground.h b/src/map/battleground.h index 1c224e1c2..a5e540924 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -84,9 +84,9 @@ struct battleground_interface { int (*id2pos) (int queue_id, int account_id); void (*queue_pc_cleanup) (struct map_session_data *sd); void (*begin) (struct bg_arena *arena); - int (*begin_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*begin_timer) (int tid, int64 tick, int id, intptr_t data); void (*queue_pregame) (struct bg_arena *arena); - int (*fillup_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*fillup_timer) (int tid, int64 tick, int id, intptr_t data); void (*queue_ready_ack) (struct bg_arena *arena, struct map_session_data *sd, bool response); void (*match_over) (struct bg_arena *arena, bool canceled); void (*queue_check) (struct bg_arena *arena); @@ -102,7 +102,7 @@ struct battleground_interface { int (*team_get_id) (struct block_list *bl); int (*send_message) (struct map_session_data *sd, const char *mes, int len); int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap); - int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data); /* */ void (*config_read) (void); }; diff --git a/src/map/chrif.c b/src/map/chrif.c index 5308eada9..4efc5bce4 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -682,7 +682,7 @@ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { return 0; } -int auth_db_cleanup(int tid, unsigned int tick, int id, intptr_t data) { +int auth_db_cleanup(int tid, int64 tick, int id, intptr_t data) { chrif_check(0); chrif->auth_db->foreach(chrif->auth_db, chrif->auth_db_cleanup_sub); return 0; @@ -1139,7 +1139,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the #ifdef ENABLE_SC_SAVING int i, count=0; - unsigned int tick; + int64 tick; struct status_change_data data; struct status_change *sc = &sd->sc; const struct TimerData *td; @@ -1159,7 +1159,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the td = timer->get(sc->data[i]->timer); if (td == NULL || td->func != status->change_timer || DIFF_TICK(td->tick,tick) < 0) continue; - data.tick = DIFF_TICK(td->tick,tick); //Duration that is left before ending. + data.tick = DIFF_TICK32(td->tick,tick); //Duration that is left before ending. } else data.tick = -1; //Infinite duration data.type = i; @@ -1462,7 +1462,7 @@ int chrif_parse(int fd) { return 0; } -int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data) { +int send_usercount_tochar(int tid, int64 tick, int id, intptr_t data) { chrif_check(-1); WFIFOHEAD(chrif->fd,4); @@ -1509,7 +1509,7 @@ int send_users_tochar(void) { * timerFunction * Chk the connection to char server, (if it down) *------------------------------------------*/ -int check_connect_char_server(int tid, unsigned int tick, int id, intptr_t data) { +int check_connect_char_server(int tid, int64 tick, int id, intptr_t data) { static int displayed = 0; if ( chrif->fd <= 0 || session[chrif->fd] == NULL ) { if ( !displayed ) { diff --git a/src/map/chrif.h b/src/map/chrif.h index 0617a6702..9df4b9931 100644 --- a/src/map/chrif.h +++ b/src/map/chrif.h @@ -30,11 +30,11 @@ enum sd_state { ST_LOGIN, ST_LOGOUT, ST_MAPCHANGE }; struct auth_node { int account_id, char_id; int login_id1, login_id2, sex, fd; - time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) - struct map_session_data *sd; //Data from logged on char. - struct mmo_charstatus *char_dat; //Data from char server. - unsigned int node_created; //timestamp for node timeouts - enum sd_state state; //To track whether player was login in/out or changing maps. + time_t expiration_time; // # of seconds 1/1/1970 (timestamp): Validity limit of the account (0 = unlimited) + struct map_session_data *sd; //Data from logged on char. + struct mmo_charstatus *char_dat; //Data from char server. + int64 node_created; //timestamp for node timeouts + enum sd_state state; //To track whether player was login in/out or changing maps. }; /*===================================== @@ -109,15 +109,15 @@ struct chrif_interface { void (*skillid2idx) (int fd); bool (*sd_to_auth) (TBL_PC* sd, enum sd_state state); - int (*check_connect_char_server) (int tid, unsigned int tick, int id, intptr_t data); + int (*check_connect_char_server) (int tid, int64 tick, int id, intptr_t data); bool (*auth_logout) (TBL_PC* sd, enum sd_state state); void (*save_ack) (int fd); int (*reconnect) (DBKey key, DBData *data, va_list ap); int (*auth_db_cleanup_sub) (DBKey key, DBData *data, va_list ap); void (*char_ask_name_answer) (int acc, const char* player_name, uint16 type, uint16 answer); int (*auth_db_final) (DBKey key, DBData *data, va_list ap); - int (*send_usercount_tochar) (int tid, unsigned int tick, int id, intptr_t data); - int (*auth_db_cleanup) (int tid, unsigned int tick, int id, intptr_t data); + int (*send_usercount_tochar) (int tid, int64 tick, int id, intptr_t data); + int (*auth_db_cleanup) (int tid, int64 tick, int id, intptr_t data); int (*connect) (int fd); int (*connectack) (int fd); diff --git a/src/map/clif.c b/src/map/clif.c index decdfc2ce..9810e2a17 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -595,7 +595,7 @@ void clif_authok(struct map_session_data *sd) struct packet_authok p; p.PacketType = authokType; - p.startTime = timer->gettick(); + p.startTime = (unsigned int)timer->gettick(); WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */ p.xSize = p.ySize = 5; /* not-used */ @@ -787,14 +787,13 @@ void clif_clearunit_area(struct block_list* bl, clr_type type) /// Used to make monsters with player-sprites disappear after dying /// like normal monsters, because the client does not remove those /// automatically. -int clif_clearunit_delayed_sub(int tid, unsigned int tick, int id, intptr_t data) { +int clif_clearunit_delayed_sub(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = (struct block_list *)data; clif->clearunit_area(bl, (clr_type) id); ers_free(clif->delay_clearunit_ers,bl); return 0; } -void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick) -{ +void clif_clearunit_delayed(struct block_list* bl, clr_type type, int64 tick) { struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list); memcpy (tbl, bl, sizeof (struct block_list)); timer->add(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); @@ -1156,7 +1155,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.head = vd->hair_style; p.weapon = vd->weapon; p.accessory = vd->head_bottom; - p.moveStartTime = timer->gettick(); + p.moveStartTime = (unsigned int)timer->gettick(); #if PACKETVER < 7 p.shield = vd->shield; #endif @@ -1526,7 +1525,7 @@ void clif_walkok(struct map_session_data *sd) WFIFOHEAD(fd, packet_len(0x87)); WFIFOW(fd,0)=0x87; - WFIFOL(fd,2)=timer->gettick(); + WFIFOL(fd,2)=(unsigned int)timer->gettick(); WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8); WFIFOSET(fd,packet_len(0x87)); } @@ -1597,7 +1596,7 @@ void clif_move(struct unit_data *ud) WBUFW(buf,0)=0x86; WBUFL(buf,2)=bl->id; WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFL(buf,12)=timer->gettick(); + WBUFL(buf,12)=(unsigned int)timer->gettick(); clif->send(buf, packet_len(0x86), bl, AREA_WOS); if (disguised(bl)) { WBUFL(buf,2)=-bl->id; @@ -1609,7 +1608,7 @@ void clif_move(struct unit_data *ud) /*========================================== * Delays the map->quit of a player after they are disconnected. [Skotlex] *------------------------------------------*/ -int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { +int clif_delayquit(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = NULL; //Remove player from map server @@ -4430,8 +4429,7 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, i /// 10 = critical hit /// 11 = lucky dodge /// 12 = (touch skill?) -int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 in_damage, int div, int type, int64 in_damage2) -{ +int clif_damage(struct block_list* src, struct block_list* dst, int64 tick, int sdelay, int ddelay, int64 in_damage, int div, int type, int64 in_damage2) { unsigned char buf[33]; struct status_change *sc; int damage,damage2; @@ -4459,7 +4457,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic WBUFW(buf,0)=cmd; WBUFL(buf,2)=src->id; WBUFL(buf,6)=dst->id; - WBUFL(buf,10)=tick; + WBUFL(buf,10)=(uint32)tick; WBUFL(buf,14)=sdelay; WBUFL(buf,18)=ddelay; #if PACKETVER < 20071113 @@ -4516,7 +4514,7 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic *------------------------------------------*/ void clif_takeitem(struct block_list* src, struct block_list* dst) { - //clif_damage(src,dst,0,0,0,0,0,1,0); + //clif->damage(src,dst,0,0,0,0,0,1,0); unsigned char buf[32]; nullpo_retv(src); @@ -5097,7 +5095,7 @@ void clif_skill_fail(struct map_session_data *sd,uint16 skill_id,enum useskill_f /// Skill cooldown display icon (ZC_SKILL_POSTDELAY). /// 043d <skill ID>.W <tick>.L -void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int tick) +void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned int duration) { #if PACKETVER>=20081112 int fd; @@ -5108,7 +5106,7 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned WFIFOHEAD(fd,packet_len(0x43d)); WFIFOW(fd,0) = 0x43d; WFIFOW(fd,2) = skill_id; - WFIFOL(fd,4) = tick; + WFIFOL(fd,4) = duration; WFIFOSET(fd,packet_len(0x43d)); #endif } @@ -5117,7 +5115,7 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned /// Skill attack effect and damage. /// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL) /// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2) -int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 in_damage,int div,uint16 skill_id,uint16 skill_lv,int type) { +int clif_skill_damage(struct block_list *src, struct block_list *dst, int64 tick, int sdelay, int ddelay, int64 in_damage, int div, uint16 skill_id, uint16 skill_lv, int type) { unsigned char buf[64]; struct status_change *sc; int damage; @@ -5138,7 +5136,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFW(buf,2)=skill_id; WBUFL(buf,4)=src->id; WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; + WBUFL(buf,12)=(uint32)tick; WBUFL(buf,16)=sdelay; WBUFL(buf,20)=ddelay; if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) { @@ -5169,7 +5167,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int WBUFW(buf,2)=skill_id; WBUFL(buf,4)=src->id; WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; + WBUFL(buf,12)=(uint32)tick; WBUFL(buf,16)=sdelay; WBUFL(buf,20)=ddelay; if (battle_config.hide_woe_damage && map_flag_gvg2(src->m)) { @@ -5205,7 +5203,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int /// Ground skill attack effect and damage (ZC_NOTIFY_SKILL_POSITION). /// 0115 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <x>.W <y>.W <damage>.W <level>.W <div>.W <type>.B #if 0 -int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type) { +int clif_skill_damage2(struct block_list *src, struct block_list *dst, int64 tick, int sdelay, int ddelay, int damage, int div, uint16 skill_id, uint16 skill_lv, int type) { unsigned char buf[64]; struct status_change *sc; @@ -5225,7 +5223,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in WBUFW(buf,2)=skill_id; WBUFL(buf,4)=src->id; WBUFL(buf,8)=dst->id; - WBUFL(buf,12)=tick; + WBUFL(buf,12)=(uint32)tick; WBUFL(buf,16)=sdelay; WBUFL(buf,20)=ddelay; WBUFW(buf,24)=dst->x; @@ -5295,8 +5293,7 @@ int clif_skill_nodamage(struct block_list *src,struct block_list *dst,uint16 ski /// Non-damaging ground skill effect (ZC_NOTIFY_GROUNDSKILL). /// 0117 <skill id>.W <src id>.L <level>.W <x>.W <y>.W <tick>.L -void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,int y,int tick) -{ +void clif_skill_poseffect(struct block_list *src, uint16 skill_id, int val, int x, int y, int64 tick) { unsigned char buf[32]; nullpo_retv(src); @@ -5307,7 +5304,7 @@ void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,i WBUFW(buf,8)=val; WBUFW(buf,10)=x; WBUFW(buf,12)=y; - WBUFL(buf,14)=tick; + WBUFL(buf,14)=(uint32)tick; if(disguised(src)) { clif->send(buf,packet_len(0x117),src,AREA_WOS); WBUFL(buf,4)=-src->id; @@ -9431,7 +9428,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petstatus(sd); -// skill->unit_move(&sd->pd->bl,gettick(),1); +// skill->unit_move(&sd->pd->bl,timer->gettick(),1); } } @@ -9649,12 +9646,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { /// Server's tick (ZC_NOTIFY_TIME). /// 007f <time>.L -void clif_notify_time(struct map_session_data* sd, unsigned long time) { +void clif_notify_time(struct map_session_data* sd, int64 time) { int fd = sd->fd; WFIFOHEAD(fd,packet_len(0x7f)); WFIFOW(fd,0) = 0x7f; - WFIFOL(fd,2) = time; + WFIFOL(fd,2) = (uint32)time; WFIFOSET(fd,packet_len(0x7f)); } @@ -9750,7 +9747,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd) if( timer->gettick() < sd->progressbar.timeout && sd->st ) sd->st->state = END; - sd->state.workinprogress = sd->progressbar.npc_id = sd->progressbar.timeout = 0; + sd->progressbar.timeout = sd->state.workinprogress = sd->progressbar.npc_id = 0; npc->scriptcont(sd, npc_id, false); } @@ -9863,7 +9860,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) { clif->charnameack(fd, bl); } -int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) { +int clif_undisguise_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data * sd; if( (sd = map->id2sd(id)) ) { sd->fontcolor_tid = INVALID_TIMER; @@ -10131,8 +10128,7 @@ void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { } -void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick) -{ +void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, int64 tick) { if (pc_isdead(sd)) { clif->clearunit_area(&sd->bl, CLR_DEAD); return; @@ -11254,8 +11250,7 @@ void clif_parse_SkillUp(int fd,struct map_session_data *sd) pc->skillup(sd,RFIFOW(fd,2)); } -void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id) -{ +void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, int target_id) { int lv; if( !hd ) @@ -11276,8 +11271,7 @@ void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_dat unit->skilluse_id(&hd->bl, target_id, skill_id, skill_lv); } -void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo) -{ +void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo) { int lv; if( !hd ) return; @@ -11297,8 +11291,7 @@ void clif_parse_UseSkillToPos_homun(struct homun_data *hd, struct map_session_da unit->skilluse_pos(&hd->bl, x, y, skill_id, skill_lv); } -void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id) -{ +void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, int target_id) { int lv; if( !md ) @@ -11319,8 +11312,7 @@ void clif_parse_UseSkillToId_mercenary(struct mercenary_data *md, struct map_ses unit->skilluse_id(&md->bl, target_id, skill_id, skill_lv); } -void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo) -{ +void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo) { int lv; if( !md ) return; @@ -11351,7 +11343,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { uint16 skill_id, skill_lv; int tmp, target_id; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]); skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]); @@ -11452,7 +11444,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) *------------------------------------------*/ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo) { - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -15581,7 +15573,7 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) unsigned int seconds; int hours, minutes; - seconds = DIFF_TICK(timer_data->tick, timer->gettick()) / 1000 + 60; + seconds = (unsigned int)(DIFF_TICK(timer_data->tick, timer->gettick()) / 1000 + 60); hours = seconds / (60 * 60); seconds = seconds - (60 * 60 * hours); minutes = seconds / 60; diff --git a/src/map/clif.h b/src/map/clif.h index 6d0fc0fc1..d7e0199bc 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -542,7 +542,7 @@ struct clif_interface { /* unit-related */ void (*clearunit_single) (int id, clr_type type, int fd); void (*clearunit_area) (struct block_list* bl, clr_type type); - void (*clearunit_delayed) (struct block_list* bl, clr_type type, unsigned int tick); + void (*clearunit_delayed) (struct block_list* bl, clr_type type, int64 tick); void (*walkok) (struct map_session_data *sd); void (*move) (struct unit_data *ud); void (*move2) (struct block_list *bl, struct view_data *vd, struct unit_data *ud); @@ -556,7 +556,7 @@ struct clif_interface { void (*skill_setunit) (struct skill_unit *su); void (*skill_delunit) (struct skill_unit *su); void (*skillunit_update) (struct block_list* bl); - int (*clearunit_delayed_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*clearunit_delayed_sub) (int tid, int64 tick, int id, intptr_t data); void (*set_unit_idle) (struct block_list* bl, struct map_session_data *tsd,enum send_target target); void (*spawn_unit) (struct block_list* bl, enum send_target target); void (*spawn_unit2) (struct block_list* bl, enum send_target target); @@ -600,7 +600,7 @@ struct clif_interface { void (*scriptclear) (struct map_session_data *sd, int npcid); /* client-user-interface-related */ void (*viewpoint) (struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); - int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2); + int (*damage) (struct block_list* src, struct block_list* dst, int64 tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2); void (*sitting) (struct block_list* bl); void (*standing) (struct block_list* bl); void (*arrow_create_list) (struct map_session_data *sd); @@ -616,7 +616,7 @@ struct clif_interface { int (*outsight) (struct block_list *bl,va_list ap); void (*skillcastcancel) (struct block_list* bl); void (*skill_fail) (struct map_session_data *sd,uint16 skill_id,enum useskill_fail_cause cause,int btype); - void (*skill_cooldown) (struct map_session_data *sd, uint16 skill_id, unsigned int tick); + void (*skill_cooldown) (struct map_session_data *sd, uint16 skill_id, unsigned int duration); void (*skill_memomessage) (struct map_session_data* sd, int type); void (*skill_mapinfomessage) (struct map_session_data *sd, int type); void (*skill_produce_mix_list) (struct map_session_data *sd, int skill_id, int trigger); @@ -682,7 +682,7 @@ struct clif_interface { void (*movetoattack) (struct map_session_data *sd,struct block_list *bl); void (*solved_charname) (int fd, int charid, const char* name); void (*charnameupdate) (struct map_session_data *ssd); - int (*delayquit) (int tid, unsigned int tick, int id, intptr_t data); + int (*delayquit) (int tid, int64 tick, int id, intptr_t data); void (*getareachar_pc) (struct map_session_data* sd,struct map_session_data* dstsd); void (*disconnect_ack) (struct map_session_data* sd, short result); void (*PVPInfo) (struct map_session_data* sd); @@ -700,9 +700,9 @@ struct clif_interface { void (*wedding_effect) (struct block_list *bl); void (*divorced) (struct map_session_data* sd, const char* name); void (*callpartner) (struct map_session_data *sd); - int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type); + int (*skill_damage) (struct block_list *src, struct block_list *dst, int64 tick, int sdelay, int ddelay, int64 damage, int div, uint16 skill_id, uint16 skill_lv, int type); int (*skill_nodamage) (struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail); - void (*skill_poseffect) (struct block_list *src,uint16 skill_id,int val,int x,int y,int tick); + void (*skill_poseffect) (struct block_list *src, uint16 skill_id, int val, int x, int y, int64 tick); void (*skill_estimation) (struct map_session_data *sd,struct block_list *dst); void (*skill_warppoint) (struct map_session_data* sd, uint16 skill_id, uint16 skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); void (*skillcasting) (struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, uint16 skill_id, int property, int casttime); @@ -960,11 +960,11 @@ struct clif_interface { void (*adopt_reply) (struct map_session_data *sd, int type); void (*adopt_request) (struct map_session_data *sd, struct map_session_data *src, int p_id); void (*readbook) (int fd, int book_id, int page); - void (*notify_time) (struct map_session_data* sd, unsigned long time); + void (*notify_time) (struct map_session_data* sd, int64 time); void (*user_count) (struct map_session_data* sd, int count); void (*noask_sub) (struct map_session_data *src, struct map_session_data *target, int type); void (*bc_ready) (void); - int (*undisguise_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*undisguise_timer) (int tid, int64 tick, int id, intptr_t data); /* Hercules Channel System */ void (*chsys_create) (struct hChSysCh *channel, char *name, char *pass, unsigned char color); void (*chsys_msg) (struct hChSysCh *channel, struct map_session_data *sd, char *msg); @@ -998,7 +998,7 @@ struct clif_interface { void (*pEmotion) (int fd, struct map_session_data *sd); void (*pHowManyConnections) (int fd, struct map_session_data *sd); void (*pActionRequest) (int fd, struct map_session_data *sd); - void (*pActionRequest_sub) (struct map_session_data *sd, int action_type, int target_id, unsigned int tick); + void (*pActionRequest_sub) (struct map_session_data *sd, int action_type, int target_id, int64 tick); void (*pRestart) (int fd, struct map_session_data *sd); void (*pWisMessage) (int fd, struct map_session_data* sd); void (*pBroadcast) (int fd, struct map_session_data* sd); @@ -1032,12 +1032,12 @@ struct clif_interface { void (*pStatusUp) (int fd,struct map_session_data *sd); void (*pSkillUp) (int fd,struct map_session_data *sd); void (*pUseSkillToId) (int fd, struct map_session_data *sd); - void (*pUseSkillToId_homun) (struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id); - void (*pUseSkillToId_mercenary) (struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id); + void (*pUseSkillToId_homun) (struct homun_data *hd, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, int target_id); + void (*pUseSkillToId_mercenary) (struct mercenary_data *md, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, int target_id); void (*pUseSkillToPos) (int fd, struct map_session_data *sd); void (*pUseSkillToPosSub) (int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo); - void (*pUseSkillToPos_homun) (struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo); - void (*pUseSkillToPos_mercenary) (struct mercenary_data *md, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo); + void (*pUseSkillToPos_homun) (struct homun_data *hd, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo); + void (*pUseSkillToPos_mercenary) (struct mercenary_data *md, struct map_session_data *sd, int64 tick, uint16 skill_id, uint16 skill_lv, short x, short y, int skillmoreinfo); void (*pUseSkillToPosMoreInfo) (int fd, struct map_session_data *sd); void (*pUseSkillMap) (int fd, struct map_session_data* sd); void (*pRequestMemo) (int fd,struct map_session_data *sd); diff --git a/src/map/elemental.c b/src/map/elemental.c index 3251ca992..f15b735b2 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -148,7 +148,7 @@ int elemental_get_lifetime(struct elemental_data *ed) { return 0; td = timer->get(ed->summon_timer); - return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0; + return (td != NULL) ? DIFF_TICK32(td->tick, timer->gettick()) : 0; } int elemental_save(struct elemental_data *ed) { @@ -169,7 +169,7 @@ int elemental_save(struct elemental_data *ed) { return 1; } -int elemental_summon_end_timer(int tid, unsigned int tick, int id, intptr_t data) { +int elemental_summon_end_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct elemental_data *ed; @@ -388,7 +388,7 @@ int elemental_clean_effect(struct elemental_data *ed) { return 1; } -int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) { +int elemental_action(struct elemental_data *ed, struct block_list *bl, int64 tick) { struct skill_condition req; uint16 skill_id, skill_lv; int i; @@ -636,7 +636,7 @@ int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) { return 0; } -int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) { +int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, int64 tick) { struct block_list *target = NULL; int master_dist, view_range, mode; @@ -723,7 +723,7 @@ int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *s } if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. - if( elemental->action(ed,target,tick) ) + if( elemental->action(ed,target,tick) ) return 1; } @@ -746,14 +746,14 @@ int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *s } int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap,int64); if(sd->status.ele_id && sd->ed) elemental->ai_sub_timer(sd->ed,sd,tick); return 0; } -int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { +int elemental_ai_timer(int tid, int64 tick, int id, intptr_t data) { map->foreachpc(elemental->ai_sub_foreachclient,tick); return 0; } diff --git a/src/map/elemental.h b/src/map/elemental.h index b42d5c0b7..3cd819d53 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -57,7 +57,7 @@ struct elemental_data { int summon_timer; int skill_timer; - unsigned last_thinktime, last_linktime, last_spdrain_time; + int64 last_thinktime, last_linktime, last_spdrain_time; short min_chase; int target_id, attacked_id; }; @@ -99,7 +99,7 @@ struct elemental_interface { int (*set_target) (struct map_session_data *sd, struct block_list *bl); int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id); int (*clean_effect) (struct elemental_data *ed); - int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick); + int (*action) (struct elemental_data *ed, struct block_list *bl, int64 tick); struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv); int (*read_skilldb) (void); @@ -108,11 +108,11 @@ struct elemental_interface { int (*search_index) (int class_); void (*summon_init) (struct elemental_data *ed); - int (*summon_end_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*summon_end_timer) (int tid, int64 tick, int id, intptr_t data); int (*ai_sub_timer_activesearch) (struct block_list *bl, va_list ap); - int (*ai_sub_timer) (struct elemental_data *ed, struct map_session_data *sd, unsigned int tick); + int (*ai_sub_timer) (struct elemental_data *ed, struct map_session_data *sd, int64 tick); int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); - int (*ai_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*ai_timer) (int tid, int64 tick, int id, intptr_t data); int (*read_db) (void); }; diff --git a/src/map/guild.c b/src/map/guild.c index 9b3eaaff8..0ae45bede 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -279,8 +279,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { return 0; } -int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) { guild->expcache_db->clear(guild->expcache_db,guild->payexp_timer_sub); return 0; } @@ -314,8 +313,7 @@ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) } //Code from party_send_xy_timer [Skotlex] -int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int guild_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { guild->db->foreach(guild->db,guild->send_xy_timer_sub,tick); return 0; } diff --git a/src/map/guild.h b/src/map/guild.h index 566ca7ce4..348a6c7e4 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -148,13 +148,13 @@ struct guild_interface { /* guild aura */ void (*aura_refresh) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); /* */ - int (*payexp_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*payexp_timer) (int tid, int64 tick, int id, intptr_t data); TBL_PC* (*sd_check) (int guild_id, int account_id, int char_id); bool (*read_guildskill_tree_db) (char* split[], int columns, int current); bool (*read_castledb) (char* str[], int columns, int current); int (*payexp_timer_sub) (DBKey key, DBData *data, va_list ap); int (*send_xy_timer_sub) (DBKey key, DBData *data, va_list ap); - int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data); DBData (*create_expcache) (DBKey key, va_list args); int (*eventlist_db_final) (DBKey key, DBData *data, va_list ap); int (*expcache_db_final) (DBKey key, DBData *data, va_list ap); diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 1e47053fe..52f0572c0 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -615,7 +615,7 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { return true; } -int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { +int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; diff --git a/src/map/homunculus.h b/src/map/homunculus.h index 2cb558930..e3ec38f7b 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -117,7 +117,7 @@ struct homunculus_interface { void (*save) (struct homun_data *hd); unsigned char (*menu) (struct map_session_data *sd,unsigned char menu_num); bool (*feed) (struct map_session_data *sd, struct homun_data *hd); - int (*hunger_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*hunger_timer) (int tid, int64 tick, int id, intptr_t data); void (*hunger_timer_delete) (struct homun_data *hd); int (*change_name) (struct map_session_data *sd,char *name); bool (*change_name_ack) (struct map_session_data *sd, char* name, int flag); diff --git a/src/map/instance.c b/src/map/instance.c index 83b538ffc..6b96c3112 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -480,7 +480,7 @@ void instance_del_map(int16 m) { /*-------------------------------------- * Timer to destroy instance by process or idle *--------------------------------------*/ -int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data) { +int instance_destroy_timer(int tid, int64 tick, int id, intptr_t data) { instance->destroy(id); return 0; } diff --git a/src/map/instance.h b/src/map/instance.h index 449ca42c6..27a9401b4 100644 --- a/src/map/instance.h +++ b/src/map/instance.h @@ -70,7 +70,7 @@ struct instance_interface { void (*check_kick) (struct map_session_data *sd); void (*set_timeout) (int instance_id, unsigned int progress_timeout, unsigned int idle_timeout); bool (*valid) (int instance_id); - int (*destroy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*destroy_timer) (int tid, int64 tick, int id, intptr_t data); }; struct instance_interface *instance; diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index 5225672af..f67446629 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -29,7 +29,7 @@ char send_string[IRC_MESSAGE_LENGTH]; * Timer callback to (re-)connect to an IRC server * @see timer->do_timer */ -int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { +int irc_connect_timer(int tid, int64 tick, int id, intptr_t data) { struct hSockOpt opt; if( ircbot->isOn || ++ircbot->fails >= 3 ) return 0; @@ -52,7 +52,7 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { * Timer callback to send identification commands to an IRC server * @see timer->do_timer */ -int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { +int irc_identify_timer(int tid, int64 tick, int id, intptr_t data) { if( !ircbot->isOn ) return 0; @@ -70,7 +70,7 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { * Timer callback to join channels (and optionally send NickServ commands) * @see timer->do_timer */ -int irc_join_timer(int tid, unsigned int tick, int id, intptr_t data) { +int irc_join_timer(int tid, int64 tick, int id, intptr_t data) { if( !ircbot->isOn ) return 0; diff --git a/src/map/irc-bot.h b/src/map/irc-bot.h index aafbfccde..52ff0c9be 100644 --- a/src/map/irc-bot.h +++ b/src/map/irc-bot.h @@ -22,7 +22,7 @@ struct irc_func { struct irc_bot_interface { int fd; bool isIn, isOn; - unsigned int last_try; + int64 last_try; unsigned char fails; unsigned long ip; unsigned short port; @@ -43,9 +43,9 @@ struct irc_bot_interface { /* */ struct irc_func* (*func_search) (char* function_name); /* */ - int (*connect_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*identify_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*join_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*connect_timer) (int tid, int64 tick, int id, intptr_t data); + int (*identify_timer) (int tid, int64 tick, int id, intptr_t data); + int (*join_timer) (int tid, int64 tick, int id, intptr_t data); /* */ void (*send)(char *str); void (*relay) (char *name, const char *msg); diff --git a/src/map/map.c b/src/map/map.c index 81bd732df..b50297ca6 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -134,7 +134,7 @@ int map_freeblock_unlock (void) { // Timer function to check if there some remaining lock and remove them if so. // Called each 1s -int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_freeblock_timer(int tid, int64 tick, int id, intptr_t data) { if (map->block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", map->block_free_lock); map->block_free_lock = 1; @@ -266,8 +266,7 @@ int map_delblock(struct block_list* bl) * Pass flag as 1 to prevent doing skill->unit_move checks * (which are executed by default on BL_CHAR types) *------------------------------------------*/ -int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) -{ +int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) { int x0 = bl->x, y0 = bl->y; struct status_change *sc = NULL; int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); @@ -1312,7 +1311,7 @@ int map_get_new_object_id(void) * Timered function to clear the floor (remove remaining item) * Called each flooritem_lifetime ms *------------------------------------------*/ -int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_clearflooritem_timer(int tid, int64 tick, int id, intptr_t data) { struct flooritem_data* fitem = (struct flooritem_data*)idb_get(map->id_db, id); if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { @@ -2296,8 +2295,7 @@ int map_removemobs_sub(struct block_list *bl, va_list ap) return 1; } -int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int map_removemobs_timer(int tid, int64 tick, int id, intptr_t data) { int count; const int16 m = id; diff --git a/src/map/map.h b/src/map/map.h index 6e4878dfd..c8b043acb 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -339,7 +339,7 @@ struct flooritem_data { unsigned char subx,suby; int cleartimer; int first_get_charid,second_get_charid,third_get_charid; - unsigned int first_get_tick,second_get_tick,third_get_tick; + int64 first_get_tick,second_get_tick,third_get_tick; struct item item_data; }; @@ -900,7 +900,7 @@ struct map_interface { // blocklist manipulation int (*addblock) (struct block_list* bl); int (*delblock) (struct block_list* bl); - int (*moveblock) (struct block_list *bl, int x1, int y1, unsigned int tick); + int (*moveblock) (struct block_list *bl, int x1, int y1, int64 tick); //blocklist nb in one cell int (*count_oncell) (int16 m,int16 x,int16 y,int type); struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag); @@ -912,8 +912,8 @@ struct map_interface { // npc bool (*addnpc) (int16 m,struct npc_data *nd); // map item - int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*clearflooritem_timer) (int tid, int64 tick, int id, intptr_t data); + int (*removemobs_timer) (int tid, int64 tick, int id, intptr_t data); void (*clearflooritem) (struct block_list* bl); int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); // player to map session @@ -1001,7 +1001,7 @@ struct map_interface { void (*do_shutdown) (void); - int (*freeblock_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*freeblock_timer) (int tid, int64 tick, int id, intptr_t data); int (*searchrandfreecell) (int16 m, int16 *x, int16 *y, int stack); int (*count_sub) (struct block_list *bl, va_list ap); DBData (*create_charid2nick) (DBKey key, va_list args); diff --git a/src/map/mapreg.h b/src/map/mapreg.h index 3c1d0ba0e..c8f229cef 100644 --- a/src/map/mapreg.h +++ b/src/map/mapreg.h @@ -34,7 +34,7 @@ struct mapreg_interface { bool (*setregstr) (int uid, const char *str); void (*load) (void); void (*save) (void); - int (*save_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*save_timer) (int tid, int64 tick, int id, intptr_t data); void (*reload) (void); bool (*config_read) (const char *w1, const char *w2); }; diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index 902b7c39b..c94e42d5d 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -228,7 +228,7 @@ void script_save_mapreg(void) { } } -int script_autosave_mapreg(int tid, unsigned int tick, int id, intptr_t data) { +int script_autosave_mapreg(int tid, int64 tick, int id, intptr_t data) { mapreg->save(); return 0; } diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 8b8353f46..8c74a5e1e 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -94,7 +94,7 @@ int mercenary_get_lifetime(struct mercenary_data *md) return 0; td = timer->get(md->contract_timer); - return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0; + return (td != NULL) ? DIFF_TICK32(td->tick, timer->gettick()) : 0; } int mercenary_get_guild(struct mercenary_data *md) @@ -217,7 +217,7 @@ int mercenary_save(struct mercenary_data *md) return 1; } -int merc_contract_end_timer(int tid, unsigned int tick, int id, intptr_t data) { +int merc_contract_end_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct mercenary_data *md; diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 47f37ac66..3245606cf 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -43,7 +43,7 @@ struct mercenary_data { int contract_timer; unsigned devotion_flag : 1; - unsigned int masterteleport_timer; + int64 masterteleport_timer; }; /*===================================== @@ -89,7 +89,7 @@ struct mercenary_interface { int (*killbonus) (struct mercenary_data *md); int (*search_index) (int class_); - int (*contract_end_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*contract_end_timer) (int tid, int64 tick, int id, intptr_t data); bool (*read_db_sub) (char* str[], int columns, int current); bool (*read_skill_db_sub) (char* str[], int columns, int current); }; diff --git a/src/map/mob.c b/src/map/mob.c index 7023bcb9d..97f8ea6c1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -332,8 +332,7 @@ int mob_get_random_id(int type, int flag, int lv) /*========================================== * Kill Steal Protection [Zephyrus] *------------------------------------------*/ -bool mob_ksprotected (struct block_list *src, struct block_list *target) -{ +bool mob_ksprotected(struct block_list *src, struct block_list *target) { struct block_list *s_bl, *t_bl; struct map_session_data *sd, // Source @@ -341,7 +340,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); char output[128]; if( !battle_config.ksprotection ) @@ -559,8 +558,8 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 /*========================================== * Set a Guardian's guild data [Skotlex] *------------------------------------------*/ -int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) -{ //Needed because the guild_data may not be available at guardian spawn time. +int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { + //Needed because the guild_data may not be available at guardian spawn time. struct block_list* bl = map->id2bl(id); struct mob_data* md; struct guild* g; @@ -779,18 +778,17 @@ int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state /*========================================== * Links nearby mobs (supportive mobs) *------------------------------------------*/ -int mob_linksearch(struct block_list *bl,va_list ap) -{ +int mob_linksearch(struct block_list *bl,va_list ap) { struct mob_data *md; int class_; struct block_list *target; - unsigned int tick; + int64 tick; nullpo_ret(bl); md=(struct mob_data *)bl; class_ = va_arg(ap, int); target = va_arg(ap, struct block_list *); - tick=va_arg(ap, unsigned int); + tick = va_arg(ap, int64); if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) @@ -809,7 +807,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) /*========================================== * mob spawn with delay (timer function) *------------------------------------------*/ -int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { +int mob_delayspawn(int tid, int64 tick, int id, intptr_t data) { struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -884,8 +882,8 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = timer->gettick(); - int c =0; + int64 tick = timer->gettick(); + int64 c = 0; md->last_thinktime = tick; if (md->bl.prev != NULL) @@ -1185,7 +1183,7 @@ int mob_warpchase_sub(struct block_list *bl,va_list ap) { /*========================================== * Processing of slave monsters *------------------------------------------*/ -int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { +int mob_ai_sub_hard_slavemob(struct mob_data *md, int64 tick) { struct block_list *bl; bl=map->id2bl(md->master_id); @@ -1268,8 +1266,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { * when trying to pick new targets when the current chosen target is * unreachable. *------------------------------------------*/ -int mob_unlocktarget(struct mob_data *md, unsigned int tick) -{ +int mob_unlocktarget(struct mob_data *md, int64 tick) { nullpo_ret(md); switch (md->state.skillstate) { @@ -1308,8 +1305,7 @@ int mob_unlocktarget(struct mob_data *md, unsigned int tick) /*========================================== * Random walk *------------------------------------------*/ -int mob_randomwalk(struct mob_data *md,unsigned int tick) -{ +int mob_randomwalk(struct mob_data *md, int64 tick) { const int retrycount=20; int i,x,y,c,d; int speed; @@ -1383,8 +1379,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) /*========================================== * AI of MOB whose is near a Player *------------------------------------------*/ -bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) -{ +bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { struct block_list *tbl = NULL, *abl = NULL; int mode; int view_range, can_move; @@ -1645,10 +1640,9 @@ bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) return true; } -int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) -{ +int mob_ai_sub_hard_timer(struct block_list *bl, va_list ap) { struct mob_data *md = (struct mob_data*)bl; - unsigned int tick = va_arg(ap, unsigned int); + int64 tick = va_arg(ap, int64); if (mob->ai_sub_hard(md, tick)) { //Hard AI triggered. if(!md->state.spotted) @@ -1661,9 +1655,9 @@ int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) /*========================================== * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------*/ -int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { - unsigned int tick; - tick=va_arg(ap,unsigned int); +int mob_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { + int64 tick; + tick=va_arg(ap, int64); map->foreachinrange(mob->ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; @@ -1672,16 +1666,15 @@ int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------*/ -int mob_ai_sub_lazy(struct mob_data *md, va_list args) -{ - unsigned int tick; +int mob_ai_sub_lazy(struct mob_data *md, va_list args) { + int64 tick; nullpo_ret(md); if(md->bl.prev == NULL) return 0; - tick = va_arg(args,unsigned int); + tick = va_arg(args, int64); if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0) return (int)mob->ai_sub_hard(md, tick); @@ -1715,7 +1708,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) md->last_thinktime=tick; if (md->master_id) { - mob->ai_sub_hard_slavemob (md,tick); + mob->ai_sub_hard_slavemob(md,tick); return 0; } @@ -1740,7 +1733,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) /*========================================== * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------*/ -int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { +int mob_ai_lazy(int tid, int64 tick, int id, intptr_t data) { map->foreachmob(mob->ai_sub_lazy,tick); return 0; } @@ -1748,7 +1741,7 @@ int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------*/ -int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { +int mob_ai_hard(int tid, int64 tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) map->foreachmob(mob->ai_sub_lazy,tick); @@ -1785,8 +1778,7 @@ struct item_drop* mob_setlootitem(struct item* item) /*========================================== * item drop with delay (timer function) *------------------------------------------*/ -int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) -{ +int mob_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; list=(struct item_drop_list *)data; @@ -1840,7 +1832,7 @@ void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct ite dlist->item = ditem; } -int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) { +int mob_timer_delete(int tid, int64 tick, int id, intptr_t data) { struct block_list* bl = map->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); @@ -1885,7 +1877,7 @@ int mob_deleteslave(struct mob_data *md) { return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] -int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) { +int mob_respawn(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); if(!bl) return 0; @@ -2069,7 +2061,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = timer->gettick(); + unsigned int mvp_damage; + int64 tick = timer->gettick(); bool rebirth, homkillonly; mstatus = &md->status; @@ -2610,7 +2603,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2695,8 +2688,8 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = timer->gettick(); - int i, c, hp_rate; + int64 tick = timer->gettick(), c = 0; + int i, hp_rate; nullpo_ret(md); @@ -3032,8 +3025,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) { /*========================================== * Skill use judging *------------------------------------------*/ -int mobskill_use(struct mob_data *md, unsigned int tick, int event) -{ +int mobskill_use(struct mob_data *md, int64 tick, int event) { struct mob_skill *ms; struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] struct block_list *bl; @@ -3249,8 +3241,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) /*========================================== * Skill use event processing *------------------------------------------*/ -int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag) -{ +int mobskill_event(struct mob_data *md, struct block_list *src, int64 tick, int flag) { int target_id, res = 0; if(md->bl.prev == NULL || md->status.hp <= 0) @@ -3487,7 +3478,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons { if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); } } diff --git a/src/map/mob.h b/src/map/mob.h index 210983675..2f425e285 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -166,7 +166,7 @@ struct mob_data { int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) unsigned int bg_id; // BattleGround System - unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick; + int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick; short move_fail_count; short lootitem_count; short min_chase; @@ -175,7 +175,7 @@ struct mob_data { int master_id,master_dist; int8 skill_idx;// key of array - unsigned int skilldelay[MAX_MOBSKILL]; + int64 skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** * Did this monster summon something? @@ -266,7 +266,7 @@ struct mob_interface { struct mob_db* (*db) (int index); struct mob_chat* (*chat) (short id); int (*makedummymobdb) (int); - int (*spawn_guardian_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*spawn_guardian_sub) (int tid, int64 tick, int id, intptr_t data); int (*skill_id2skill_idx) (int class_, uint16 skill_id); int (*db_searchname) (const char *str); int (*db_searchname_array_sub) (struct mob_db *mob, const char *str, int flag); @@ -287,7 +287,7 @@ struct mob_interface { int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id); int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state); int (*linksearch) (struct block_list *bl, va_list ap); - int (*delayspawn) (int tid, unsigned int tick, int id, intptr_t data); + int (*delayspawn) (int tid, int64 tick, int id, intptr_t data); int (*setdelayspawn) (struct mob_data *md); int (*count_sub) (struct block_list *bl, va_list ap); int (*spawn) (struct mob_data *md); @@ -298,24 +298,24 @@ struct mob_interface { int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap); int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap); int (*warpchase_sub) (struct block_list *bl, va_list ap); - int (*ai_sub_hard_slavemob) (struct mob_data *md, unsigned int tick); - int (*unlocktarget) (struct mob_data *md, unsigned int tick); - int (*randomwalk) (struct mob_data *md, unsigned int tick); + int (*ai_sub_hard_slavemob) (struct mob_data *md, int64 tick); + int (*unlocktarget) (struct mob_data *md, int64 tick); + int (*randomwalk) (struct mob_data *md, int64 tick); int (*warpchase) (struct mob_data *md, struct block_list *target); - bool (*ai_sub_hard) (struct mob_data *md, unsigned int tick); + bool (*ai_sub_hard) (struct mob_data *md, int64 tick); int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap); int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); int (*ai_sub_lazy) (struct mob_data *md, va_list args); - int (*ai_lazy) (int tid, unsigned int tick, int id, intptr_t data); - int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data); + int (*ai_lazy) (int tid, int64 tick, int id, intptr_t data); + int (*ai_hard) (int tid, int64 tick, int id, intptr_t data); struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data); struct item_drop* (*setlootitem) (struct item *item); - int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data); + int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data); void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag); - int (*timer_delete) (int tid, unsigned int tick, int id, intptr_t data); + int (*timer_delete) (int tid, int64 tick, int id, intptr_t data); int (*deleteslave_sub) (struct block_list *bl, va_list ap); int (*deleteslave) (struct mob_data *md); - int (*respawn) (int tid, unsigned int tick, int id, intptr_t data); + int (*respawn) (int tid, int64 tick, int id, intptr_t data); void (*log_damage) (struct mob_data *md, struct block_list *src, int damage); void (*damage) (struct mob_data *md, struct block_list *src, int damage); int (*dead) (struct mob_data *md, struct block_list *src, int type); @@ -334,8 +334,8 @@ struct mob_interface { struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate); int (*getfriendstatus_sub) (struct block_list *bl, va_list ap); struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2); - int (*skill_use) (struct mob_data *md, unsigned int tick, int event); - int (*skill_event) (struct mob_data *md, struct block_list *src, unsigned int tick, int flag); + int (*skill_use) (struct mob_data *md, int64 tick, int event); + int (*skill_event) (struct mob_data *md, struct block_list *src, int64 tick, int flag); int (*is_clone) (int class_); int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration); int (*clone_delete) (struct mob_data *md); diff --git a/src/map/npc.c b/src/map/npc.c index e4416c19f..ff95cf82d 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -215,7 +215,7 @@ struct npc_data* npc_name2id(const char* name) /** * Timer to check for idle time and timeout the dialog if necessary **/ -int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) { +int npc_rr_secure_timeout_timer(int tid, int64 tick, int id, intptr_t data) { #ifdef SECURE_NPCTIMEOUT struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; @@ -394,8 +394,7 @@ int npc_event_doall(const char* name) * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM *------------------------------------------*/ -int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data) -{ +int npc_event_do_clock(int tid, int64 tick, int id, intptr_t data) { static struct tm ev_tm_b; // tracks previous execution time time_t clock; struct tm* t; @@ -493,9 +492,9 @@ struct timer_event_data { /*========================================== * triger 'OnTimerXXXX' events *------------------------------------------*/ -int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { +int npc_timerevent(int tid, int64 tick, int id, intptr_t data) { int old_rid, old_timer; - unsigned int old_tick; + int64 old_tick; struct npc_data* nd=(struct npc_data *)map->id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; @@ -529,8 +528,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { ted->next++; if( nd->u.scr.timeramount > ted->next ) { - int next; - next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; + int next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); @@ -564,7 +562,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { int j; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); @@ -642,7 +640,7 @@ int npc_timerevent_stop(struct npc_data* nd) if( !sd && nd->u.scr.timertick ) { - nd->u.scr.timer += DIFF_TICK(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers + nd->u.scr.timer += DIFF_TICK32(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -688,7 +686,7 @@ void npc_timerevent_quit(struct map_session_data* sd) if( ev ) { int old_rid,old_timer; - unsigned int old_tick; + int64 old_tick; //Set timer related info. old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off. @@ -715,9 +713,8 @@ void npc_timerevent_quit(struct map_session_data* sd) * Get the tick value of an NPC timer * If it's stopped, return stopped time *------------------------------------------*/ -int npc_gettimerevent_tick(struct npc_data* nd) -{ - int tick; +int64 npc_gettimerevent_tick(struct npc_data* nd) { + int64 tick; nullpo_ret(nd); // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event. diff --git a/src/map/npc.h b/src/map/npc.h index f809cb19c..e1ec6e5e4 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -35,7 +35,7 @@ struct npc_data { char exname[NAME_LENGTH+1];// unique npc name int chat_id; int touching_id; - unsigned int next_walktime; + int64 next_walktime; uint8 dir; unsigned size : 2; @@ -54,7 +54,7 @@ struct npc_data { short xs,ys; // OnTouch area radius int guild_id; int timer,timerid,timeramount,rid; - unsigned int timertick; + int64 timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; @@ -160,14 +160,14 @@ struct npc_interface { int (*event_do) (const char *name); int (*event_doall_id) (const char *name, int rid); int (*event_doall) (const char *name); - int (*event_do_clock) (int tid, unsigned int tick, int id, intptr_t data); + int (*event_do_clock) (int tid, int64 tick, int id, intptr_t data); void (*event_do_oninit) (void); int (*timerevent_export) (struct npc_data *nd, int i); - int (*timerevent) (int tid, unsigned int tick, int id, intptr_t data); + int (*timerevent) (int tid, int64 tick, int id, intptr_t data); int (*timerevent_start) (struct npc_data *nd, int rid); int (*timerevent_stop) (struct npc_data *nd); void (*timerevent_quit) (struct map_session_data *sd); - int (*gettimerevent_tick) (struct npc_data *nd); + int64 (*gettimerevent_tick) (struct npc_data *nd); int (*settimerevent_tick) (struct npc_data *nd, int newtimer); int (*event) (struct map_session_data *sd, const char *eventname, int ontouch); int (*touch_areanpc_sub) (struct block_list *bl, va_list ap); @@ -229,7 +229,7 @@ struct npc_interface { /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ - int (*secure_timeout_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*secure_timeout_timer) (int tid, int64 tick, int id, intptr_t data); }; struct npc_interface *npc; diff --git a/src/map/party.c b/src/map/party.c index 904110452..ab05c23f7 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -831,8 +831,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id return 0; } -int party_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) -{ +int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { struct party_data* p; DBIterator *iter = db_iterator(party->db); diff --git a/src/map/party.h b/src/map/party.h index 208edb846..ab14d1a31 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -123,7 +123,7 @@ struct party_interface { /* */ int (*vforeachsamemap) (int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range, va_list ap); int (*foreachsamemap) (int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...); - int (*send_xy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*send_xy_timer) (int tid, int64 tick, int id, intptr_t data); void (*fill_member) (struct party_member* member, struct map_session_data* sd, unsigned int leader); TBL_PC* (*sd_check) (int party_id, int account_id, int char_id); void (*check_state) (struct party_data *p); diff --git a/src/map/pc.c b/src/map/pc.c index b39ae1c59..22413d567 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -117,7 +117,7 @@ bool pc_should_log_commands(struct map_session_data *sd) return pc_group_should_log_commands(sd->group); } -int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_invincible_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; if( (sd=(struct map_session_data *)map->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) @@ -155,7 +155,7 @@ void pc_delinvincibletimer(struct map_session_data* sd) } } -int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_spiritball_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; int i; @@ -419,7 +419,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { /*========================================== Rental System *------------------------------------------*/ -int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { +int pc_inventory_rental_end(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); if( sd == NULL ) return 0; @@ -447,7 +447,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) void pc_inventory_rentals(struct map_session_data *sd) { int i, c = 0; - unsigned int expire_tick, next_tick = UINT_MAX; + int64 expire_tick, next_tick = INT64_MAX; for( i = 0; i < MAX_INVENTORY; i++ ) { // Check for Rentals on Inventory @@ -464,7 +464,7 @@ void pc_inventory_rentals(struct map_session_data *sd) clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { - expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; + expire_tick = (int64)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); next_tick = min(expire_tick, next_tick); c++; @@ -927,7 +927,7 @@ int pc_isequip(struct map_session_data *sd,int n) *------------------------------------------*/ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = timer->gettick(); + int64 tick = timer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -1971,7 +1971,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) return 0; } -int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { +int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); struct s_autobonus *autobonus = (struct s_autobonus *)data; @@ -4026,7 +4026,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4276,7 +4276,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) * 1 = success *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); int amount, nameid, i; struct script_code *item_script; @@ -4343,7 +4343,7 @@ int pc_useitem(struct map_session_data *sd,int n) { if( i < MAX_ITEMDELAYS ) { if( sd->item_delay[i].nameid ) {// found if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) { - int e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000; + int e_tick = (int)(DIFF_TICK(sd->item_delay[i].tick, tick)/1000); clif->msgtable_num(sd->fd, 0x746, e_tick + 1); // [%d] seconds left until you can use return 0; // Delay has not expired yet } @@ -5642,7 +5642,7 @@ const char* job_name(int class_) } } -int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_follow_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct block_list *tbl; @@ -6600,7 +6600,7 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } -int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_respawn_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); if( sd != NULL ) { @@ -6647,7 +6647,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); for(k = 0; k < 5; k++) if (sd->devotion[k]){ @@ -8250,7 +8250,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v /*========================================== * Exec eventtimer for player sd (retrieved from map_session (id)) *------------------------------------------*/ -int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_eventtimer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); char *p = (char *)data; int i; @@ -9011,7 +9011,7 @@ int pc_calc_pvprank(struct map_session_data *sd) { /*========================================== * Calculate next sd ranking calculation from config *------------------------------------------*/ -int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_calc_pvprank_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; sd=map->id2sd(id); @@ -9224,10 +9224,9 @@ int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) } /*========================================== - * Save 1 player data at autosave intervalle + * Save 1 player data at autosave intervall *------------------------------------------*/ -int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) -{ +int pc_autosave(int tid, int64 tick, int id, intptr_t data) { int interval; struct s_mapiterator* iter; struct map_session_data* sd; @@ -9278,7 +9277,7 @@ int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { * timer to do the day [Yor] * data: 0 = called by timer, 1 = gmcommand/script *------------------------------------------------*/ -int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_day_timer(int tid, int64 tick, int id, intptr_t data) { char tmp_soutput[1024]; if (data == 0 && battle_config.day_duration <= 0) // if we want a day @@ -9298,7 +9297,7 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { * timer to do the night [Yor] * data: 0 = called by timer, 1 = gmcommand/script *------------------------------------------------*/ -int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) { +int map_night_timer(int tid, int64 tick, int id, intptr_t data) { char tmp_soutput[1024]; if (data == 0 && battle_config.night_duration <= 0) // if we want a night @@ -9370,7 +9369,7 @@ bool pc_can_use_command(struct map_session_data *sd, const char *command) { return atcommand->can_use(sd,command); } -int pc_charm_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pc_charm_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; int i, type; diff --git a/src/map/pc.h b/src/map/pc.h index ff6246b22..cdf4f9dce 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -210,10 +210,10 @@ struct map_session_data { char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; - time_t idletime; - struct{ + int64 idletime; + struct { int npc_id; - unsigned int timeout; + int64 timeout; } progressbar; //Progress Bar [Inkfish] struct{ char name[NAME_LENGTH]; @@ -229,17 +229,17 @@ struct map_session_data { int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; int invincible_timer; - unsigned int canlog_tick; - unsigned int canuseitem_tick; // [Skotlex] - unsigned int canusecashfood_tick; - unsigned int canequip_tick; // [Inkfish] - unsigned int cantalk_tick; - unsigned int canskill_tick; // used to prevent abuse from no-delay ACT files - unsigned int cansendmail_tick; // [Mail System Flood Protection] - unsigned int ks_floodprotect_tick; // [Kill Steal Protection] + int64 canlog_tick; + int64 canuseitem_tick; // [Skotlex] + int64 canusecashfood_tick; + int64 canequip_tick; // [Inkfish] + int64 cantalk_tick; + int64 canskill_tick; /// used to prevent abuse from no-delay ACT files + int64 cansendmail_tick; /// Mail System Flood Protection + int64 ks_floodprotect_tick; /// [Kill Steal Protection] struct { short nameid; - unsigned int tick; + int64 tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] short weapontype1,weapontype2; short disguise; // [Valaris] @@ -460,7 +460,7 @@ struct map_session_data { * @info * - It is updated on every NPC iteration as mentioned above **/ - unsigned int npc_idle_tick; + int64 npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif @@ -485,7 +485,7 @@ struct map_session_data { bool stealth; unsigned char fontcolor; unsigned int fontcolor_tid; - unsigned int hchsysch_tick; + int64 hchsysch_tick; /* [Ind/Hercules] */ struct sc_display_entry **sc_display; @@ -695,7 +695,7 @@ enum { ADDITEM_EXIST , ADDITEM_NEW , ADDITEM_OVERAMOUNT }; * All cooldowns are reset when server is restarted. **/ struct item_cd { - unsigned int tick[MAX_ITEMDELAYS];//tick + int64 tick[MAX_ITEMDELAYS];//tick short nameid[MAX_ITEMDELAYS];//skill id }; @@ -796,7 +796,7 @@ struct pc_interface { int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); - int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); + int (*endautobonus) (int tid, int64 tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); int (*bonus) (struct map_session_data *sd,int type,int val); @@ -878,7 +878,7 @@ struct pc_interface { int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); int (*calc_pvprank) (struct map_session_data *sd); - int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*calc_pvprank_timer) (int tid, int64 tick, int id, intptr_t data); int (*ismarried) (struct map_session_data *sd); int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); @@ -909,8 +909,8 @@ struct pc_interface { int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); int (*readdb) (void); - int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] - int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + int (*map_day_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] + int (*map_night_timer) (int tid, int64 tick, int id, intptr_t data); // by [yor] // Rental System void (*inventory_rentals) (struct map_session_data *sd); int (*inventory_rental_clear) (struct map_session_data *sd); @@ -934,10 +934,10 @@ struct pc_interface { int (*level_penalty_mod) (int diff, unsigned char race, unsigned short mode, int type); int (*calc_skillpoint) (struct map_session_data* sd); - int (*invincible_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*spiritball_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*invincible_timer) (int tid, int64 tick, int id, intptr_t data); + int (*spiritball_timer) (int tid, int64 tick, int id, intptr_t data); int (*check_banding) ( struct block_list *bl, va_list ap ); - int (*inventory_rental_end) (int tid, unsigned int tick, int id, intptr_t data); + int (*inventory_rental_end) (int tid, int64 tick, int id, intptr_t data); void (*check_skilltree) (struct map_session_data *sd, int skill_id); int (*bonus_autospell) (struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id); int (*bonus_autospell_onskill) (struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id); @@ -945,16 +945,16 @@ struct pc_interface { int (*bonus_addeff_onskill) (struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target); int (*bonus_item_drop) (struct s_add_drop *drop, const short max, short id, short group, int race, int rate); void (*calcexp) (struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src); - int (*respawn_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*respawn_timer) (int tid, int64 tick, int id, intptr_t data); int (*jobchange_killclone) (struct block_list *bl, va_list ap); int (*getstat) (struct map_session_data* sd, int type); int (*setstat) (struct map_session_data* sd, int type, int val); - int (*eventtimer) (int tid, unsigned int tick, int id, intptr_t data); + int (*eventtimer) (int tid, int64 tick, int id, intptr_t data); int (*daynight_timer_sub) (struct map_session_data *sd,va_list ap); - int (*charm_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*charm_timer) (int tid, int64 tick, int id, intptr_t data); bool (*readdb_levelpenalty) (char* fields[], int columns, int current); - int (*autosave) (int tid, unsigned int tick, int id, intptr_t data); - int (*follow_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*autosave) (int tid, int64 tick, int id, intptr_t data); + int (*follow_timer) (int tid, int64 tick, int id, intptr_t data); void (*read_skill_tree) (void); int (*isUseitem) (struct map_session_data *sd,int n); int (*show_steal) (struct block_list *bl,va_list ap); diff --git a/src/map/pet.c b/src/map/pet.c index 023059a6b..a20cc0df0 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -186,7 +186,7 @@ int pet_sc_check(struct map_session_data *sd, int type) return 0; } -int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) { +int pet_hungry(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct pet_data *pd; int interval; @@ -666,7 +666,7 @@ int pet_equipitem(struct map_session_data *sd,int index) { clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0); @@ -771,8 +771,7 @@ int pet_food(struct map_session_data *sd, struct pet_data *pd) return 0; } -int pet_randomwalk(struct pet_data *pd,unsigned int tick) -{ +int pet_randomwalk(struct pet_data *pd, int64 tick) { nullpo_ret(pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); @@ -812,8 +811,7 @@ int pet_randomwalk(struct pet_data *pd,unsigned int tick) return 0; } -int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick) -{ +int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, int64 tick) { struct block_list *target = NULL; if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) @@ -924,16 +922,15 @@ int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned i return 0; } -int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) -{ - unsigned int tick = va_arg(ap,unsigned int); +int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { + int64 tick = va_arg(ap,int64); if(sd->status.pet_id && sd->pd) pet->ai_sub_hard(sd->pd,sd,tick); return 0; } -int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { +int pet_ai_hard(int tid, int64 tick, int id, intptr_t data) { map->foreachpc(pet->ai_sub_foreachclient,tick); return 0; @@ -966,7 +963,7 @@ int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) return 0; } -int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) { +int pet_delay_item_drop(int tid, int64 tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem, *ditem_prev; list=(struct item_drop_list *)data; @@ -1034,7 +1031,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) /*========================================== * pet bonus giving skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------*/ -int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; int bonus; @@ -1075,7 +1072,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * pet recovery skills [Valaris] / Rewritten by [Skotlex] *------------------------------------------*/ -int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pet_recovery_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; @@ -1102,7 +1099,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { return 0; } -int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pet_heal_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct status_data *st; struct pet_data *pd; @@ -1139,7 +1136,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * pet support skills [Skotlex] *------------------------------------------*/ -int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) { +int pet_skill_support_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd=map->id2sd(id); struct pet_data *pd; struct status_data *st; diff --git a/src/map/pet.h b/src/map/pet.h index 2f8e0b7c2..f95e860a2 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -86,7 +86,7 @@ struct pet_data { unsigned skillbonus : 1; } state; int move_fail_count; - unsigned int next_walktime,last_thinktime; + int64 next_walktime, last_thinktime; short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex] struct pet_recovery* recovery; @@ -116,7 +116,7 @@ struct pet_interface { int (*attackskill) (struct pet_data *pd, int target_id); int (*target_check) (struct map_session_data *sd, struct block_list *bl, int type); int (*sc_check) (struct map_session_data *sd, int type); - int (*hungry) (int tid, unsigned int tick, int id, intptr_t data); + int (*hungry) (int tid, int64 tick, int id, intptr_t data); int (*search_petDB_index) (int key, int type); int (*hungry_timer_delete) (struct pet_data *pd); int (*performance) (struct map_session_data *sd, struct pet_data *pd); @@ -135,16 +135,16 @@ struct pet_interface { int (*change_name) (struct map_session_data *sd, char *name); int (*change_name_ack) (struct map_session_data *sd, char *name, int flag); int (*equipitem) (struct map_session_data *sd, int index); - int (*randomwalk) (struct pet_data *pd, unsigned int tick); - int (*ai_sub_hard) (struct pet_data *pd, struct map_session_data *sd, unsigned int tick); + int (*randomwalk) (struct pet_data *pd, int64 tick); + int (*ai_sub_hard) (struct pet_data *pd, struct map_session_data *sd, int64 tick); int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); - int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data); - int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data); + int (*ai_hard) (int tid, int64 tick, int id, intptr_t data); + int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data); int (*lootitem_drop) (struct pet_data *pd, struct map_session_data *sd); - int (*skill_bonus_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*recovery_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*heal_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*skill_support_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*skill_bonus_timer) (int tid, int64 tick, int id, intptr_t data); + int (*recovery_timer) (int tid, int64 tick, int id, intptr_t data); + int (*heal_timer) (int tid, int64 tick, int id, intptr_t data); + int (*skill_support_timer) (int tid, int64 tick, int id, intptr_t data); int (*read_db) (); }; diff --git a/src/map/script.c b/src/map/script.c index efc3e0264..6198f21da 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3184,7 +3184,7 @@ void script_stop_instances(struct script_code *code) { /*========================================== * Timer function for sleep *------------------------------------------*/ -int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) { +int run_script_timer(int tid, int64 tick, int id, intptr_t data) { struct script_state *st = idb_get(script->st_db,(int)data); if( st ) { TBL_PC *sd = map->id2sd(st->rid); @@ -7993,7 +7993,7 @@ BUILDIN(gettimetick) { /* Asgard Version */ case 0: default: //type 0:(System Ticks) - script_pushint(st,timer->gettick()); + script_pushint(st,(int)timer->gettick()); // TODO: change this to int64 when we'll support 64 bit script values break; } return true; @@ -8821,7 +8821,7 @@ BUILDIN(getnpctimer) { } switch( type ) { - case 0: val = npc->gettimerevent_tick(nd); break; + case 0: val = (int)npc->gettimerevent_tick(nd); break; // FIXME: change this to int64 when we'll support 64 bit script values case 1: if( nd->u.scr.rid ) { sd = map->id2sd(nd->u.scr.rid); @@ -9505,7 +9505,7 @@ BUILDIN(getstatus) if( td ) { // return the amount of time remaining - script_pushint(st, td->tick - timer->gettick()); + script_pushint(st, (int)(td->tick - timer->gettick())); // TODO: change this to int64 when we'll support 64 bit script values } } break; @@ -12688,7 +12688,7 @@ BUILDIN(summon) const char *str,*event=""; TBL_PC *sd; struct mob_data *md; - int tick = timer->gettick(); + int64 tick = timer->gettick(); sd=script->rid2sd(st); if (!sd) return true; @@ -14543,7 +14543,7 @@ BUILDIN(checkidle) { sd = script->rid2sd(st); if (sd) - script_pushint(st, DIFF_TICK(last_tick, sd->idletime)); + script_pushint(st, DIFF_TICK32(last_tick, sd->idletime)); // TODO: change this to int64 when we'll support 64 bit script values else script_pushint(st, 0); diff --git a/src/map/script.h b/src/map/script.h index 400916af8..c6cb6070b 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -536,7 +536,7 @@ struct script_interface { void (*label_add)(int key, int pos); void (*run) (struct script_code *rootscript,int pos,int rid,int oid); void (*run_main) (struct script_state *st); - int (*run_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*run_timer) (int tid, int64 tick, int id, intptr_t data); int (*set_var) (struct map_session_data *sd, char *name, void *val); void (*stop_instances) (struct script_code *code); void (*free_code) (struct script_code* code); diff --git a/src/map/skill.c b/src/map/skill.c index 36a509876..b70e58c46 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -639,7 +639,7 @@ struct s_skill_unit_layout* skill_get_unit_layout (uint16 skill_id, uint16 skill /*========================================== * *------------------------------------------*/ -int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, unsigned int tick) { +int skill_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick) { struct map_session_data *sd, *dstsd; struct mob_data *md, *dstmd; struct status_data *sstatus, *tstatus; @@ -1569,7 +1569,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 return 0; } -int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, unsigned int tick) { +int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) { int temp, skill_lv, i, type, notok; struct block_list *tbl; @@ -1667,7 +1667,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 * type of skills, so not every instance of skill->additional_effect needs a call * to this one. */ -int skill_counter_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, unsigned int tick) { +int skill_counter_additional_effect(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick) { int rate; struct map_session_data *sd=NULL; struct map_session_data *dstsd=NULL; @@ -2109,7 +2109,7 @@ int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) * flag&0x2000 is used to signal that the skill_lv should be passed as -1 to the * client (causes player characters to not scream skill name) *-------------------------------------------------------------------------*/ -int skill_attack (int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { +int skill_attack(int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct Damage dmg; struct status_data *sstatus, *tstatus; struct status_change *sc; @@ -2357,7 +2357,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } //Switch End if (flag) { //Possible to chain - if ( (flag = DIFF_TICK(sd->ud.canact_tick, tick)) < 50 ) flag = 50;/* less is a waste. */ + if ( (flag = DIFF_TICK32(sd->ud.canact_tick, tick)) < 50 ) flag = 50;/* less is a waste. */ sc_start2(src,SC_COMBOATTACK,100,skill_id,bl->id,flag); clif->combo_delay(src, flag); } @@ -2767,21 +2767,21 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds * Checking bl battle flag and display dammage * then call func with source,target,skill_id,skill_lv,tick,flag *------------------------------------------*/ -int skill_area_sub (struct block_list *bl, va_list ap) { +int skill_area_sub(struct block_list *bl, va_list ap) { struct block_list *src; uint16 skill_id,skill_lv; int flag; - unsigned int tick; + int64 tick; SkillFunc func; nullpo_ret(bl); - src=va_arg(ap,struct block_list *); - skill_id=va_arg(ap,int); - skill_lv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - func=va_arg(ap,SkillFunc); + src = va_arg(ap,struct block_list *); + skill_id = va_arg(ap,int); + skill_lv = va_arg(ap,int); + tick = va_arg(ap,int64); + flag = va_arg(ap,int); + func = va_arg(ap,SkillFunc); if(battle->check_target(src,bl,flag) > 0) { // several splash skills need this initial dummy packet to display correctly @@ -3036,14 +3036,14 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, /*========================================== * what the hell it doesn't need to receive this many params, it doesn't do anything ~_~ *------------------------------------------*/ -int skill_area_sub_count (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { +int skill_area_sub_count(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { return 1; } /*========================================== * *------------------------------------------*/ -int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { +int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { struct block_list *src = map->id2bl(id),*target; struct unit_data *ud = unit->bl2ud(src); struct skill_timerskill *skl; @@ -3153,7 +3153,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case WL_TETRAVORTEX_WIND: case WL_TETRAVORTEX_GROUND: clif->skill_nodamage(src, target, skl->skill_id, skl->skill_lv, 1); - skill_attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); + skill->attack(BF_MAGIC, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify if( skl->type == 4 ){ const enum sc_type scs[] = { SC_BURNING, SC_BLOODING, SC_FROSTMISTY, SC_STUN }; // status inflicts are depend on what summoned element is used. @@ -3269,8 +3269,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * *------------------------------------------*/ -int skill_addtimerskill (struct block_list *src, unsigned int tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) -{ +int skill_addtimerskill(struct block_list *src, int64 tick, int target, int x,int y, uint16 skill_id, uint16 skill_lv, int type, int flag) { int i; struct unit_data *ud; nullpo_retr(1, src); @@ -3334,7 +3333,7 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) { return 0; if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) { map->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, timer->gettick()); - su->limit=DIFF_TICK(timer->gettick(),sg->tick); + su->limit=DIFF_TICK32(timer->gettick(),sg->tick); sg->unit_id = UNT_USED_TRAPS; } return 0; @@ -3355,7 +3354,7 @@ int skill_reveal_trap (struct block_list *bl, va_list ap) { * * *------------------------------------------*/ -int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { +int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data *sd = NULL; struct status_data *tstatus; struct status_change *sc; @@ -4557,8 +4556,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint /*========================================== * *------------------------------------------*/ -int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) -{ +int skill_castend_id(int tid, int64 tick, int id, intptr_t data) { struct block_list *target, *src; struct map_session_data *sd; struct mob_data *md; @@ -4885,8 +4883,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) /*========================================== * *------------------------------------------*/ -int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) -{ +int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data *sd, *dstsd; struct mob_data *md, *dstmd; struct homun_data *hd; @@ -4965,11 +4962,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } - return skill->castend_damage_id (src, bl, skill_id, skill_lv, tick, flag); + return skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); } break; case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex] - return skill->castend_damage_id (src, bl, skill_id, skill_lv, tick, flag); + return skill->castend_damage_id(src, bl, skill_id, skill_lv, tick, flag); case MH_STEINWAND: { struct block_list *s_src = battle->get_master(src); short ret = 0; @@ -7107,8 +7104,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case UNT_TALKIEBOX: su->group->unit_id = UNT_USED_TRAPS; clif->changetraplook(bl, UNT_USED_TRAPS); - su->group->limit=DIFF_TICK(tick+1500,su->group->tick); - su->limit=DIFF_TICK(tick+1500,su->group->tick); + su->group->limit=DIFF_TICK32(tick+1500,su->group->tick); + su->limit=DIFF_TICK32(tick+1500,su->group->tick); } } } @@ -9119,7 +9116,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn( md ); pc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -9352,7 +9349,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui /*========================================== * *------------------------------------------*/ -int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) { +int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) { struct block_list* src = map->id2bl(id); int maxcount; struct map_session_data *sd; @@ -9652,8 +9649,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char /*========================================== * *------------------------------------------*/ -int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) -{ +int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { struct map_session_data* sd; struct status_change* sc; struct status_change_entry *sce; @@ -9968,7 +9964,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn (md); //Now it is ready for spawning. } } @@ -10066,7 +10062,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui { if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (tick + i, mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(tick + i, mob->timer_delete, md->bl.id, 0); } mob->spawn (md); } @@ -10197,7 +10193,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn( md ); } } @@ -10605,7 +10601,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ old_sg->skill_id == SA_VIOLENTGALE ) && old_sg->limit > 0) { //Use the previous limit (minus the elapsed time) [Skotlex] - limit = old_sg->limit - DIFF_TICK(timer->gettick(), old_sg->tick); + limit = old_sg->limit - DIFF_TICK32(timer->gettick(), old_sg->tick); if (limit < 0) //This can happen... limit = skill->get_time(skill_id,skill_lv); } @@ -10962,7 +10958,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ /*========================================== * *------------------------------------------*/ -int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned int tick) { +int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; struct status_change *sc; @@ -11002,14 +10998,14 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if( status->change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) { const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL; if( td ) - sec = DIFF_TICK(td->tick, tick); + sec = DIFF_TICK32(td->tick, tick); map->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); sg->val2 = bl->id; } else sec = 3000; //Couldn't trap it? - sg->limit = DIFF_TICK(tick,sg->tick)+sec; + sg->limit = DIFF_TICK32(tick,sg->tick)+sec; } break; case UNT_SAFETYWALL: @@ -11135,7 +11131,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned // case UNT_ICEWALL: //Destroy the cell. [Skotlex] // src->val1 = 0; // if(src->limit + sg->tick > tick + 700) - // src->limit = DIFF_TICK(tick+700,sg->tick); + // src->limit = DIFF_TICK32(tick+700,sg->tick); // break; case UNT_MOONLIT: @@ -11173,7 +11169,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned /*========================================== * *------------------------------------------*/ -int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, unsigned int tick) { +int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; TBL_PC* tsd; @@ -11217,7 +11213,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if ((ts = skill->unitgrouptickset_search(bl,sg,tick))) { //Not all have it, eg: Traps don't have it even though they can be hit by Heaven's Drive [Skotlex] - diff = DIFF_TICK(tick,ts->tick); + diff = DIFF_TICK32(tick,ts->tick); if (diff < 0) return 0; ts->tick = tick+sg->interval; @@ -11317,7 +11313,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns status->charge(ss, 0, 8); //costs additional 8 SP if miss } else { // mobs //should end when out of sp. - sg->limit = DIFF_TICK(tick,sg->tick); + sg->limit = DIFF_TICK32(tick,sg->tick); break; } } while( x == bl->x && y == bl->y @@ -11360,7 +11356,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill->blown(&src->bl,bl,skill->get_blewcount(sg->skill_id,sg->skill_lv),unit->getdir(bl),0); sg->unit_id = UNT_USED_TRAPS; clif->changetraplook(&src->bl, UNT_USED_TRAPS); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; + sg->limit=DIFF_TICK32(tick,sg->tick)+1500; } break; @@ -11371,7 +11367,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( status->change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) { const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL; if( td ) - sec = DIFF_TICK(td->tick, tick); + sec = DIFF_TICK32(td->tick, tick); if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) { unit->movepos(bl, src->bl.x, src->bl.y, 0, 0); clif->fixpos(bl); @@ -11388,7 +11384,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns **/ clif->changetraplook(&src->bl, UNT_ANKLESNARE); } - sg->limit = DIFF_TICK(tick,sg->tick)+sec; + sg->limit = DIFF_TICK32(tick,sg->tick)+sec; sg->interval = -1; src->range = 0; } @@ -11440,7 +11436,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); - sg->limit=DIFF_TICK(tick,sg->tick)+1500 + + sg->limit=DIFF_TICK32(tick,sg->tick)+1500 + (sg->unit_id== UNT_CLUSTERBOMB || sg->unit_id== UNT_ICEBOUNDTRAP?1000:0);// Cluster Bomb/Icebound has 1s to disappear once activated. sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. break; @@ -11452,7 +11448,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns clif->talkiebox(&src->bl, sg->valstr); sg->unit_id = UNT_USED_TRAPS; clif->changetraplook(&src->bl, UNT_USED_TRAPS); - sg->limit = DIFF_TICK(tick, sg->tick) + 5000; + sg->limit = DIFF_TICK32(tick, sg->tick) + 5000; sg->val2 = -1; } break; @@ -11629,7 +11625,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; //clif->changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); - sg->limit=DIFF_TICK(tick,sg->tick)+1500; + sg->limit=DIFF_TICK32(tick,sg->tick)+1500; break; /** * 3rd stuff @@ -11682,7 +11678,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_REVERBERATION: clif->changetraplook(&src->bl,UNT_USED_TRAPS); map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); - sg->limit = DIFF_TICK(tick,sg->tick)+1000; + sg->limit = DIFF_TICK32(tick,sg->tick)+1000; sg->unit_id = UNT_USED_TRAPS; break; @@ -11694,7 +11690,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( !(status_get_mode(bl)&MD_BOSS) && ss != bl && battle->check_target(&src->bl, bl, BCT_PARTY) > 0 ) { if( !(tsc && tsc->data[type]) ){ sc_start(bl, type, 100, sg->skill_lv, skill->get_time2(sg->skill_id,sg->skill_lv)); - sg->limit = DIFF_TICK(tick,sg->tick); + sg->limit = DIFF_TICK32(tick,sg->tick); sg->unit_id = UNT_USED_TRAPS; } } @@ -11706,13 +11702,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( sc_start(bl, type, 100, sg->skill_lv, sec) ) { const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL; if( td ) - sec = DIFF_TICK(td->tick, tick); + sec = DIFF_TICK32(td->tick, tick); ///map->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] clif->fixpos(bl); sg->val2 = bl->id; } else sec = 3000; // Couldn't trap it? - sg->limit = DIFF_TICK(tick, sg->tick) + sec; + sg->limit = DIFF_TICK32(tick, sg->tick) + sec; } else if( tsc->data[SC_THORNS_TRAP] && bl->id == sg->val2 ) skill->attack(skill->get_type(GN_THORNS_TRAP), ss, ss, bl, sg->skill_id, sg->skill_lv, tick, SD_LEVEL|SD_ANIMATION); } @@ -11750,7 +11746,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( battle->check_target(&src->bl,bl,BCT_ENEMY) > 0 ) skill->attack(skill->get_type(GN_HELLS_PLANT_ATK), ss, &src->bl, bl, GN_HELLS_PLANT_ATK, sg->skill_lv, tick, 0); if( ss != bl) //The caster is the only one who can step on the Plants, without destroying them - sg->limit = DIFF_TICK(tick, sg->tick) + 100; + sg->limit = DIFF_TICK32(tick, sg->tick) + 100; break; case UNT_CLOUD_KILL: @@ -11800,7 +11796,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_VACUUM_EXTREME: {// TODO: official behavior in gvg area. [malufett] - int sec = sg->limit - DIFF_TICK(tick, sg->tick); + int sec = sg->limit - DIFF_TICK32(tick, sg->tick); int range = skill->get_unit_range(sg->skill_id, sg->skill_lv); if( tsc && !tsc->data[type] && @@ -11863,7 +11859,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_LAVA_SLIDE: skill->attack(BF_WEAPON, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); if(++sg->val1 > 4) //after 5 stop hit and destroy me - sg->limit = DIFF_TICK(tick, sg->tick); + sg->limit = DIFF_TICK32(tick, sg->tick); break; case UNT_POISON_MIST: @@ -11880,7 +11876,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns /*========================================== * Triggered when a char steps out of a skill cell *------------------------------------------*/ -int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned int tick) { +int skill_unit_onout(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct status_change *sc; struct status_change_entry *sce; @@ -11923,7 +11919,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in if (target && target==bl) { if (sce && sce->val3 == sg->group_id) status_change_end(bl, type, INVALID_TIMER); - sg->limit = DIFF_TICK(tick,sg->tick)+1000; + sg->limit = DIFF_TICK32(tick,sg->tick)+1000; } } break; @@ -11934,7 +11930,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in /*========================================== * Triggered when a char steps out of a skill group (entirely) [Skotlex] *------------------------------------------*/ -int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned int tick) { +int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) { struct status_change *sc; struct status_change_entry *sce; enum sc_type type; @@ -12040,10 +12036,10 @@ int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned int tick * flag&1: Invoke onplace function (otherwise invoke onout) * flag&4: Invoke a onleft call (the unit might be scheduled for deletion) *------------------------------------------*/ -int skill_unit_effect (struct block_list* bl, va_list ap) { +int skill_unit_effect(struct block_list* bl, va_list ap) { struct skill_unit* su = va_arg(ap,struct skill_unit*); struct skill_unit_group* group = su->group; - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap,int64); unsigned int flag = va_arg(ap,unsigned int); uint16 skill_id; bool dissonance; @@ -12079,8 +12075,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap) { /*========================================== * *------------------------------------------*/ -int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int64 damage, unsigned int tick) -{ +int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick) { struct skill_unit_group *sg; nullpo_ret(src); @@ -14187,8 +14182,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) { } } -void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) -{ +void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) { int c,n=4; uint8 dir = map->calc_dir(src,bl->x,bl->y); struct square tc; @@ -14525,10 +14519,10 @@ int skill_sit (struct map_session_data *sd, int type) /*========================================== * *------------------------------------------*/ -int skill_frostjoke_scream (struct block_list *bl, va_list ap) { +int skill_frostjoke_scream(struct block_list *bl, va_list ap) { struct block_list *src; uint16 skill_id,skill_lv; - unsigned int tick; + int64 tick; nullpo_ret(bl); nullpo_ret(src=va_arg(ap,struct block_list*)); @@ -14536,7 +14530,7 @@ int skill_frostjoke_scream (struct block_list *bl, va_list ap) { skill_id=va_arg(ap,int); skill_lv=va_arg(ap,int); if(!skill_lv) return 0; - tick=va_arg(ap,unsigned int); + tick=va_arg(ap,int64); if (src == bl || status->isdead(bl)) return 0; @@ -14569,22 +14563,22 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill /*========================================== * *------------------------------------------*/ -int skill_attack_area (struct block_list *bl, va_list ap) { +int skill_attack_area(struct block_list *bl, va_list ap) { struct block_list *src,*dsrc; int atk_type,skill_id,skill_lv,flag,type; - unsigned int tick; + int64 tick; if(status->isdead(bl)) return 0; atk_type = va_arg(ap,int); - src=va_arg(ap,struct block_list*); - dsrc=va_arg(ap,struct block_list*); - skill_id=va_arg(ap,int); - skill_lv=va_arg(ap,int); - tick=va_arg(ap,unsigned int); - flag=va_arg(ap,int); - type=va_arg(ap,int); + src = va_arg(ap,struct block_list*); + dsrc = va_arg(ap,struct block_list*); + skill_id = va_arg(ap,int); + skill_lv = va_arg(ap,int); + tick = va_arg(ap,int64); + flag = va_arg(ap,int); + type = va_arg(ap,int); if (skill->area_temp[1] == bl->id) //This is the target of the skill, do a full attack and skip target checks. @@ -14739,7 +14733,7 @@ int skill_detonator(struct block_list *bl, va_list ap) { map->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag,bl,su->group->tick); } clif->changetraplook(bl, UNT_USED_TRAPS); - su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + + su->group->limit = DIFF_TICK32(timer->gettick(),su->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) ); su->group->unit_id = UNT_USED_TRAPS; break; @@ -14876,15 +14870,15 @@ int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap) /*========================================== * *------------------------------------------*/ -int skill_trap_splash (struct block_list *bl, va_list ap) { +int skill_trap_splash(struct block_list *bl, va_list ap) { struct block_list *src; - int tick; + int64 tick; struct skill_unit *su; struct skill_unit_group *sg; struct block_list *ss; src = va_arg(ap,struct block_list *); su = (struct skill_unit *)src; - tick = va_arg(ap,int); + tick = va_arg(ap,int64); if( !su->alive || bl->prev == NULL ) return 0; @@ -14962,7 +14956,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: clif->changetraplook(bl, UNT_USED_TRAPS); - su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + 1500; + su->group->limit = DIFF_TICK32(timer->gettick(),su->group->tick) + 1500; su->group->unit_id = UNT_USED_TRAPS; } break; @@ -15288,11 +15282,11 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, if(i == MAX_SKILLUNITGROUP) { // array is full, make room by discarding oldest group int j=0; - unsigned maxdiff=0,x,tick=timer->gettick(); + int64 maxdiff = 0, x, tick = timer->gettick(); for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) - if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){ - maxdiff=x; - j=i; + if( (x=DIFF_TICK(tick,ud->skillunit[i]->tick)) > maxdiff ) { + maxdiff = x; + j = i; } skill->del_unitgroup(ud->skillunit[j],ALC_MARK); //Since elements must have shifted, we use the last slot. @@ -15479,7 +15473,7 @@ int skill_clear_unitgroup (struct block_list *src) /*========================================== * *------------------------------------------*/ -struct skill_unit_group_tickset *skill_unitgrouptickset_search (struct block_list *bl, struct skill_unit_group *group, int tick) { +struct skill_unit_group_tickset *skill_unitgrouptickset_search(struct block_list *bl, struct skill_unit_group *group, int64 tick) { int i,j=-1,k,s,id; struct unit_data *ud; struct skill_unit_group_tickset *set; @@ -15519,10 +15513,10 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search (struct block_lis /*========================================== * *------------------------------------------*/ -int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { +int skill_unit_timer_sub_onplace(struct block_list* bl, va_list ap) { struct skill_unit* su = va_arg(ap,struct skill_unit *); struct skill_unit_group* group = su->group; - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap,int64); if( !su->alive || bl->prev == NULL ) return 0; @@ -15546,7 +15540,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { struct skill_unit* su = DB->data2ptr(data); struct skill_unit_group* group = su->group; - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap,int64); bool dissonance; struct block_list* bl = &su->bl; @@ -15570,8 +15564,8 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_GROUNDDRIFT_FIRE: group->unit_id = UNT_USED_TRAPS; //clif->changetraplook(bl, UNT_FIREPILLAR_ACTIVE); - group->limit=DIFF_TICK(tick+1500,group->tick); - su->limit=DIFF_TICK(tick+1500,group->tick); + group->limit=DIFF_TICK32(tick+1500,group->tick); + su->limit=DIFF_TICK32(tick+1500,group->tick); break; case UNT_ANKLESNARE: @@ -15650,8 +15644,8 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { } clif->changetraplook(bl,UNT_USED_TRAPS); map->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); - group->limit = DIFF_TICK(tick,group->tick)+1000; - su->limit = DIFF_TICK(tick,group->tick)+1000; + group->limit = DIFF_TICK32(tick,group->tick)+1000; + su->limit = DIFF_TICK32(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; break; @@ -15672,8 +15666,8 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { break; } // This unit isn't removed while SC_BANDING is active. - group->limit = DIFF_TICK(tick+group->interval,group->tick); - su->limit = DIFF_TICK(tick+group->interval,group->tick); + group->limit = DIFF_TICK32(tick+group->interval,group->tick); + su->limit = DIFF_TICK32(tick+group->interval,group->tick); } break; @@ -15686,7 +15680,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { // icewall loses 50 hp every second su->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp if( su->val1 <= 0 && su->limit + group->tick > tick + 700 ) - su->limit = DIFF_TICK(tick+700,group->tick); + su->limit = DIFF_TICK32(tick+700,group->tick); break; case UNT_BLASTMINE: case UNT_SKIDTRAP: @@ -15703,7 +15697,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { skill->delunit(su); else { clif->changetraplook(bl, group->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); - group->limit = DIFF_TICK(tick, group->tick) + 1500; + group->limit = DIFF_TICK32(tick, group->tick) + 1500; group->unit_id = UNT_USED_TRAPS; } } @@ -15712,15 +15706,15 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { if( su->val1 <= 0 ) { clif->changetraplook(bl,UNT_USED_TRAPS); map->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); - group->limit = DIFF_TICK(tick,group->tick)+1000; - su->limit = DIFF_TICK(tick,group->tick)+1000; + group->limit = DIFF_TICK32(tick,group->tick)+1000; + su->limit = DIFF_TICK32(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; } break; case UNT_WALLOFTHORN: if( su->val1 <= 0 ) { group->unit_id = UNT_USED_TRAPS; - group->limit = DIFF_TICK(tick, group->tick) + 1500; + group->limit = DIFF_TICK32(tick, group->tick) + 1500; } break; } @@ -15757,7 +15751,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { /*========================================== * Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds. *------------------------------------------*/ -int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data) { +int skill_unit_timer(int tid, int64 tick, int id, intptr_t data) { map->freeblock_lock(); skill->unit_db->foreach(skill->unit_db, skill->unit_timer_sub, tick); @@ -15770,12 +15764,12 @@ int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data) { /*========================================== * *------------------------------------------*/ -int skill_unit_move_sub (struct block_list* bl, va_list ap) { +int skill_unit_move_sub(struct block_list* bl, va_list ap) { struct skill_unit* su = (struct skill_unit *)bl; struct skill_unit_group* group = su->group; struct block_list* target = va_arg(ap,struct block_list*); - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap,int64); int flag = va_arg(ap,int); bool dissonance; @@ -15867,7 +15861,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) { * units to figure out when they have left a group. * flag&4: Force a onleft event (triggered when the bl is killed, for example) *------------------------------------------*/ -int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { +int skill_unit_move(struct block_list *bl, int64 tick, int flag) { nullpo_ret(bl); if( bl->prev == NULL ) @@ -15892,10 +15886,9 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { /*========================================== * *------------------------------------------*/ -int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy) -{ +int skill_unit_move_unit_group(struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { int i,j; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); int *m_flag; struct skill_unit *su1; struct skill_unit *su2; @@ -16749,7 +16742,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) timer->delete(md->deletetimer, mob->timer_delete); - md->deletetimer = timer->add (timer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0); + md->deletetimer = timer->add(timer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0); mob->spawn(md); md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id); } @@ -16947,13 +16940,13 @@ int skill_changematerial(struct map_session_data *sd, int n, unsigned short *ite /** * for Royal Guard's LG_TRAMPLE **/ -int skill_destroy_trap( struct block_list *bl, va_list ap ) { +int skill_destroy_trap(struct block_list *bl, va_list ap) { struct skill_unit *su = (struct skill_unit *)bl; struct skill_unit_group *sg; - unsigned int tick; + int64 tick; nullpo_ret(su); - tick = va_arg(ap, unsigned int); + tick = va_arg(ap, int64); if (su->alive && (sg = su->group) && skill->get_inf2(sg->skill_id)&INF2_TRAP) { switch( sg->unit_id ) { @@ -16980,7 +16973,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) { /*========================================== * *------------------------------------------*/ -int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { +int skill_blockpc_end(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd = map->id2sd(id); struct skill_cd * cd = NULL; @@ -17035,7 +17028,7 @@ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) { struct skill_cd* cd = NULL; uint16 idx = skill->get_index(skill_id); - unsigned int now = timer->gettick(); + int64 now = timer->gettick(); nullpo_retr (-1, sd); @@ -17099,7 +17092,7 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick) return 0; } -int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr_t data) { //[orn] +int skill_blockhomun_end(int tid, int64 tick, int id, intptr_t data) { //[orn] struct homun_data *hd = (TBL_HOM*)map->id2bl(id); if (data <= 0 || data >= MAX_SKILL) return 0; @@ -17124,7 +17117,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { / return timer->add(timer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); } -int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn] +int skill_blockmerc_end(int tid, int64 tick, int id, intptr_t data) {//[orn] struct mercenary_data *md = (TBL_MER*)map->id2bl(id); if( data <= 0 || data >= MAX_SKILL ) return 0; @@ -17592,7 +17585,7 @@ int skill_get_elemental_type( uint16 skill_id , uint16 skill_lv ) { void skill_cooldown_save(struct map_session_data * sd) { int i; struct skill_cd* cd = NULL; - unsigned int now = 0; + int64 now = 0; // always check to make sure the session properly exists nullpo_retv(sd); @@ -17605,7 +17598,7 @@ void skill_cooldown_save(struct map_session_data * sd) { // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { - cd->entry[i]->duration = DIFF_TICK(cd->entry[i]->started+cd->entry[i]->duration,now); + cd->entry[i]->duration = DIFF_TICK32(cd->entry[i]->started+cd->entry[i]->duration,now); if( cd->entry[i]->timer != INVALID_TIMER ) { timer->delete(cd->entry[i]->timer,skill->blockpc_end); cd->entry[i]->timer = INVALID_TIMER; @@ -17620,7 +17613,7 @@ void skill_cooldown_save(struct map_session_data * sd) { void skill_cooldown_load(struct map_session_data * sd) { int i; struct skill_cd* cd = NULL; - unsigned int now = 0; + int64 now = 0; // always check to make sure the session properly exists nullpo_retv(sd); diff --git a/src/map/skill.h b/src/map/skill.h index c968eebde..fca4952ef 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1686,7 +1686,7 @@ struct skill_unit_group { int map; int target_flag; //Holds BCT_* flag for battle_check_target int bl_flag; //Holds BL_* flag for map_foreachin* functions - unsigned int tick; + int64 tick; int limit,interval; uint16 skill_id,skill_lv; @@ -1715,7 +1715,7 @@ struct skill_unit { }; struct skill_unit_group_tickset { - unsigned int tick; + int64 tick; int id; }; @@ -1750,7 +1750,7 @@ struct skill_cd_entry { int total;/* used for display on newer clients */ #endif short skidx;//the skill index entries belong to - unsigned int started;/* gettick() of when it started, used vs duration to measure how much left upon logout */ + int64 started;/* gettick() of when it started, used vs duration to measure how much left upon logout */ int timer;/* timer id */ uint16 skill_id;//skill id }; @@ -1791,7 +1791,7 @@ struct s_skill_spellbook_db { int point; }; -typedef int (*SkillFunc)(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); +typedef int (*SkillFunc)(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); /** * Skill.c Interface @@ -1883,13 +1883,13 @@ struct skill_interface { int (*get_casttype2) (uint16 index); int (*name2id) (const char* name); int (*isammotype) (struct map_session_data *sd, int skill); - int (*castend_id) (int tid, unsigned int tick, int id, intptr_t data); - int (*castend_pos) (int tid, unsigned int tick, int id, intptr_t data); + int (*castend_id) (int tid, int64 tick, int id, intptr_t data); + int (*castend_pos) (int tid, int64 tick, int id, intptr_t data); int (*castend_map) ( struct map_session_data *sd,uint16 skill_id, const char *mapname); int (*cleartimerskill) (struct block_list *src); - int (*addtimerskill) (struct block_list *src,unsigned int tick,int target,int x,int y,uint16 skill_id,uint16 skill_lv,int type,int flag); - int (*additional_effect) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,int dmg_lv,unsigned int tick); - int (*counter_additional_effect) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,int attack_type,unsigned int tick); + int (*addtimerskill) (struct block_list *src, int64 tick, int target, int x, int y, uint16 skill_id, uint16 skill_lv, int type, int flag); + int (*additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int dmg_lv, int64 tick); + int (*counter_additional_effect) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int attack_type, int64 tick); int (*blown) (struct block_list* src, struct block_list* target, int count, int8 dir, int flag); int (*break_equip) (struct block_list *bl, unsigned short where, int rate, int flag); int (*strip_equip) (struct block_list *bl, unsigned short where, int rate, int lv, int time); @@ -1901,8 +1901,8 @@ struct skill_interface { int (*del_unitgroup) (struct skill_unit_group *group, const char* file, int line, const char* func); int (*clear_unitgroup) (struct block_list *src); int (*clear_group) (struct block_list *bl, int flag); - int (*unit_onplace) (struct skill_unit *src, struct block_list *bl, unsigned int tick); - int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int64 damage,unsigned int tick); + int (*unit_onplace) (struct skill_unit *src, struct block_list *bl, int64 tick); + int (*unit_ondamaged) (struct skill_unit *src, struct block_list *bl, int64 damage, int64 tick); int (*cast_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); int (*cast_fix_sc) ( struct block_list *bl, int time); int (*vf_cast_fix) ( struct block_list *bl, double time, uint16 skill_id, uint16 skill_lv); @@ -1912,12 +1912,12 @@ struct skill_interface { int (*consume_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type); struct skill_condition (*get_requirement) (struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); int (*check_pc_partner) (struct map_session_data *sd, uint16 skill_id, uint16* skill_lv, int range, int cast_flag); - int (*unit_move) (struct block_list *bl,unsigned int tick,int flag); - int (*unit_onleft) (uint16 skill_id, struct block_list *bl,unsigned int tick); - int (*unit_onout) (struct skill_unit *src, struct block_list *bl, unsigned int tick); + int (*unit_move) (struct block_list *bl, int64 tick, int flag); + int (*unit_onleft) (uint16 skill_id, struct block_list *bl, int64 tick); + int (*unit_onout) (struct skill_unit *src, struct block_list *bl, int64 tick); int (*unit_move_unit_group) ( struct skill_unit_group *group, int16 m,int16 dx,int16 dy); int (*sit) (struct map_session_data *sd, int type); - void (*brandishspear) (struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); + void (*brandishspear) (struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); void (*repairweapon) (struct map_session_data *sd, int idx); void (*identify) (struct map_session_data *sd,int idx); void (*weaponrefine) (struct map_session_data *sd,int idx); @@ -1932,25 +1932,25 @@ struct skill_interface { int (*can_produce_mix) ( struct map_session_data *sd, int nameid, int trigger, int qty); int (*produce_mix) ( struct map_session_data *sd, uint16 skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); int (*arrow_create) ( struct map_session_data *sd,int nameid); - int (*castend_nodamage_id) ( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); - int (*castend_damage_id) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); - int (*castend_pos2) ( struct block_list *src, int x,int y,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag); + int (*castend_nodamage_id) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); + int (*castend_damage_id) (struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick,int flag); + int (*castend_pos2) (struct block_list *src, int x, int y, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); int (*blockpc_start) (struct map_session_data *sd, uint16 skill_id, int tick); int (*blockhomun_start) (struct homun_data *hd, uint16 skill_id, int tick); int (*blockmerc_start) (struct mercenary_data *md, uint16 skill_id, int tick); - int (*attack) ( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag ); + int (*attack) (int attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); int (*attack_area) (struct block_list *bl,va_list ap); int (*area_sub) (struct block_list *bl, va_list ap); - int (*area_sub_count) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag); + int (*area_sub_count) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 tick, int flag); int (*check_unit_range) (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv); int (*check_unit_range_sub) (struct block_list *bl, va_list ap); int (*check_unit_range2) (struct block_list *bl, int x, int y, uint16 skill_id, uint16 skill_lv); int (*check_unit_range2_sub) (struct block_list *bl, va_list ap); void (*toggle_magicpower) (struct block_list *bl, uint16 skill_id); int (*magic_reflect) (struct block_list* src, struct block_list* bl, int type); - int (*onskillusage) (struct map_session_data *sd, struct block_list *bl, uint16 skill_id, unsigned int tick); + int (*onskillusage) (struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick); int (*cell_overlap) (struct block_list *bl, va_list ap); - int (*timerskill) (int tid, unsigned int tick, int id, intptr_t data); + int (*timerskill) (int tid, int64 tick, int id, intptr_t data); int (*trap_splash) (struct block_list *bl, va_list ap); int (*check_condition_mercenary) (struct block_list *bl, int skill_id, int lv, int type); struct skill_unit_group *(*locate_element_field) (struct block_list *bl); @@ -1963,26 +1963,26 @@ struct skill_interface { int (*greed) (struct block_list *bl, va_list ap); int (*destroy_trap) ( struct block_list *bl, va_list ap ); int (*icewall_block) (struct block_list *bl,va_list ap); - struct skill_unit_group_tickset *(*unitgrouptickset_search) (struct block_list *bl, struct skill_unit_group *group, int tick); + struct skill_unit_group_tickset *(*unitgrouptickset_search) (struct block_list *bl, struct skill_unit_group *group, int64 tick); bool (*dance_switch) (struct skill_unit* su, int flag); int (*check_condition_char_sub) (struct block_list *bl, va_list ap); int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); void (*brandishspear_dir) (struct square* tc, uint8 dir, int are); - int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv ); + int (*get_fixed_cast) ( uint16 skill_id ,uint16 skill_lv ); int (*sit_count) (struct block_list *bl, va_list ap); int (*sit_in) (struct block_list *bl, va_list ap); int (*sit_out) (struct block_list *bl, va_list ap); void (*unitsetmapcell) (struct skill_unit *src, uint16 skill_id, uint16 skill_lv, cell_t cell, bool flag); - int (*unit_onplace_timer) (struct skill_unit *src, struct block_list *bl, unsigned int tick); + int (*unit_onplace_timer) (struct skill_unit *src, struct block_list *bl, int64 tick); int (*unit_effect) (struct block_list* bl, va_list ap); int (*unit_timer_sub_onplace) (struct block_list* bl, va_list ap); int (*unit_move_sub) (struct block_list* bl, va_list ap); - int (*blockpc_end) (int tid, unsigned int tick, int id, intptr_t data); - int (*blockhomun_end) (int tid, unsigned int tick, int id, intptr_t data); - int (*blockmerc_end) (int tid, unsigned int tick, int id, intptr_t data); + int (*blockpc_end) (int tid, int64 tick, int id, intptr_t data); + int (*blockhomun_end) (int tid, int64 tick, int id, intptr_t data); + int (*blockmerc_end) (int tid, int64 tick, int id, intptr_t data); int (*split_atoi) (char *str, int *val); - int (*unit_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*unit_timer) (int tid, int64 tick, int id, intptr_t data); int (*unit_timer_sub) (DBKey key, DBData *data, va_list ap); void (*init_unit_layout) (void); bool (*parse_row_skilldb) (char* split[], int columns, int current); diff --git a/src/map/status.c b/src/map/status.c index 5f6444971..fc032686e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -7806,7 +7806,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 11-val1; //Chance to consume: 11-skill_lv% break; case SC_RUN: - val4 = timer->gettick(); //Store time at which you started running. + { + //Store time at which you started running. + int64 currenttick = timer->gettick(); + // Note: this int64 value is stored in two separate int32 variables (FIXME) + val3 = (int)(currenttick&0x00000000ffffffff); + val4 = (int)((currenttick&0xffffffff00000000)>>32); + } tick = -1; break; case SC_KAAHI: @@ -8189,7 +8195,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_WUGDASH: - val4 = timer->gettick(); //Store time at which you started running. + { + //Store time at which you started running. + int64 currenttick = timer->gettick(); + // Note: this int64 value is stored in two separate int32 variables (FIXME) + val3 = (int)(currenttick&0x00000000ffffffff); + val4 = (int)((currenttick&0xffffffff00000000)>>32); + } tick = -1; break; case SC__SHADOWFORM: { @@ -9315,6 +9327,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const { struct unit_data *ud = unit->bl2ud(bl); bool begin_spurt = true; + // Note: this int64 value is stored in two separate int32 variables (FIXME) + int64 starttick = (int64)sce->val3&0x00000000ffffffff; + starttick |= ((int64)sce->val4<<32)&0xffffffff00000000; + if (ud) { if(!ud->state.running) begin_spurt = false; @@ -9323,7 +9339,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const unit->stop_walking(bl,1); } if (begin_spurt && sce->val1 >= 7 - && DIFF_TICK(timer->gettick(), sce->val4) <= 1000 + && DIFF_TICK(timer->gettick(), starttick) <= 1000 && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) ) sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(status->sc2skill(type), sce->val1)); @@ -9932,7 +9948,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const return 1; } -int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { +int kaahi_heal_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl; struct status_change *sc; struct status_change_entry *sce; @@ -9970,7 +9986,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { * For recusive status, like for each 5s we drop sp etc. * Reseting the end timer. *------------------------------------------*/ -int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { +int status_change_timer(int tid, int64 tick, int id, intptr_t data) { enum sc_type type = (sc_type)data; struct block_list *bl; struct map_session_data *sd; @@ -10786,7 +10802,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { struct block_list* src = va_arg(ap,struct block_list*); struct status_change_entry* sce = va_arg(ap,struct status_change_entry*); enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int - unsigned int tick = va_arg(ap,unsigned int); + int64 tick = va_arg(ap, int64); if (status->isdead(bl)) return 0; @@ -11040,7 +11056,7 @@ int status_change_clear_buffs (struct block_list* bl, int type) { int status_change_spread( struct block_list *src, struct block_list *bl ) { int i, flag = 0; struct status_change *sc = status->get_sc(src); - unsigned int tick; + int64 tick; struct status_change_data data; if( !sc || !sc->count ) @@ -11082,7 +11098,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { const struct TimerData *td = timer->get(sc->data[i]->timer); if (td == NULL || td->func != status->change_timer || DIFF_TICK(td->tick,tick) < 0) continue; - data.tick = DIFF_TICK(td->tick,tick); + data.tick = DIFF_TICK32(td->tick,tick); } else data.tick = INVALID_TIMER; break; @@ -11310,8 +11326,9 @@ int status_natural_heal(struct block_list* bl, va_list args) { } //Natural heal main timer. -int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { - status->natural_heal_diff_tick = DIFF_TICK(tick,status->natural_heal_prev_tick); +int status_natural_heal_timer(int tid, int64 tick, int id, intptr_t data) { + // This difference is always positive and lower than UINT_MAX (~24 days) + status->natural_heal_diff_tick = (unsigned int)cap_value(DIFF_TICK(tick,status->natural_heal_prev_tick), 0, UINT_MAX); map->foreachregen(status->natural_heal); status->natural_heal_prev_tick = tick; return 0; diff --git a/src/map/status.h b/src/map/status.h index 9b1721d1a..9edf29d2c 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1858,7 +1858,8 @@ struct status_interface { sc_conf_type sc_conf[SC_MAX]; struct eri *data_ers; //For sc_data entries struct status_data dummy; - unsigned int natural_heal_prev_tick,natural_heal_diff_tick; + int64 natural_heal_prev_tick; + unsigned int natural_heal_diff_tick; /* */ int (*init) (void); void (*final) (void); @@ -1902,8 +1903,8 @@ struct status_interface { int (*get_sc_def) (struct block_list *bl, enum sc_type type, int rate, int tick, int flag); int (*change_start) (struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); int (*change_end_) (struct block_list* bl, enum sc_type type, int tid, const char* file, int line); - int (*kaahi_heal_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*change_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*kaahi_heal_timer) (int tid, int64 tick, int id, intptr_t data); + int (*change_timer) (int tid, int64 tick, int id, intptr_t data); int (*change_timer_sub) (struct block_list* bl, va_list ap); int (*change_clear) (struct block_list* bl, int type); int (*change_clear_buffs) (struct block_list* bl, int type); @@ -1967,7 +1968,7 @@ struct status_interface { void (*display_add) (struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3); void (*display_remove) (struct map_session_data *sd, enum sc_type type); int (*natural_heal) (struct block_list *bl, va_list args); - int (*natural_heal_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*natural_heal_timer) (int tid, int64 tick, int id, intptr_t data); bool (*readdb_job1) (char *fields[], int columns, int current); bool (*readdb_job2) (char *fields[], int columns, int current); bool (*readdb_sizefix) (char *fields[], int columns, int current); diff --git a/src/map/unit.c b/src/map/unit.c index a9cbd605e..7b4ac2c50 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -82,9 +82,6 @@ struct unit_data* unit_bl2ud2(struct block_list *bl) { return unit->bl2ud(bl); } -int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data); -int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data); - int unit_walktoxy_sub(struct block_list *bl) { int i; @@ -137,7 +134,7 @@ int unit_walktoxy_sub(struct block_list *bl) return 1; } -int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { +int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { int i; int x,y,dx,dy; uint8 dir; @@ -322,7 +319,7 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { return 0; } -int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { +int unit_delay_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); if (!bl || bl->prev == NULL) @@ -402,7 +399,7 @@ static inline void set_mobstate(struct block_list* bl, int flag) md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; } -int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { +int unit_walktobl_sub(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = map->id2bl(id); struct unit_data *ud = bl?unit->bl2ud(bl):NULL; @@ -854,7 +851,7 @@ int unit_stop_walking(struct block_list *bl,int type) { struct unit_data *ud; const struct TimerData* td; - unsigned int tick; + int64 tick; nullpo_ret(bl); ud = unit->bl2ud(bl); @@ -1001,7 +998,7 @@ int unit_can_move(struct block_list *bl) { * Resume running after a walk delay *------------------------------------------*/ -int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { +int unit_resume_running(int tid, int64 tick, int id, intptr_t data) { struct unit_data *ud = (struct unit_data *)data; TBL_PC * sd = map->id2sd(id); @@ -1025,8 +1022,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. *------------------------------------------*/ -int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type) -{ +int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) { struct unit_data *ud = unit->bl2ud(bl); if (delay <= 0 || !ud) return 0; @@ -1073,7 +1069,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1437,7 +1433,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = timer->gettick(); + int64 tick = timer->gettick(); int range; nullpo_ret(src); @@ -1795,8 +1791,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) /*========================================== * Continuous Attack (function timer) *------------------------------------------*/ -int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) -{ +int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { struct block_list *target; struct unit_data *ud; struct status_data *sstatus; @@ -1923,7 +1918,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) return 1; } -int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { +int unit_attack_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl; bl = map->id2bl(id); if(bl && unit->attack_timer_sub(bl, tid, tick) == 0) @@ -1940,7 +1935,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit->bl2ud( bl); - unsigned int tick=timer->gettick(); + int64 tick = timer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -2021,8 +2016,7 @@ int unit_counttargeted(struct block_list* bl) /*========================================== * *------------------------------------------*/ -int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2) -{ +int unit_fixdamage(struct block_list *src, struct block_list *target, int64 tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2) { nullpo_ret(target); if(damage+damage2 <= 0) diff --git a/src/map/unit.h b/src/map/unit.h index be7b789d9..0567688a1 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -30,10 +30,10 @@ struct unit_data { int target_to; int attacktimer; int walktimer; - int chaserange; - unsigned int attackabletime; - unsigned int canact_tick; - unsigned int canmove_tick; + int chaserange; + int64 attackabletime; + int64 canact_tick; + int64 canmove_tick; uint8 dir; unsigned char walk_count; unsigned char target_count; @@ -77,12 +77,12 @@ struct unit_interface { /* */ struct unit_data* (*bl2ud) (struct block_list *bl); struct unit_data* (*bl2ud2) (struct block_list *bl); - int (*attack_timer) (int tid, unsigned int tick, int id, intptr_t data); - int (*walktoxy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*attack_timer) (int tid, int64 tick, int id, intptr_t data); + int (*walktoxy_timer) (int tid, int64 tick, int id, intptr_t data); int (*walktoxy_sub) (struct block_list *bl); - int (*delay_walktoxy_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*delay_walktoxy_timer) (int tid, int64 tick, int id, intptr_t data); int (*walktoxy) (struct block_list *bl, short x, short y, int flag); - int (*walktobl_sub) (int tid, unsigned int tick, int id, intptr_t data); + int (*walktobl_sub) (int tid, int64 tick, int id, intptr_t data); int (*walktobl) (struct block_list *bl, struct block_list *tbl, int range, int flag); int (*run) (struct block_list *bl); int (*wugdash) (struct block_list *bl, struct map_session_data *sd); @@ -96,8 +96,8 @@ struct unit_interface { int (*skilluse_id) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv); int (*is_walking) (struct block_list *bl); int (*can_move) (struct block_list *bl); - int (*resume_running) (int tid, unsigned int tick, int id, intptr_t data); - int (*set_walkdelay) (struct block_list *bl, unsigned int tick, int delay, int type); + int (*resume_running) (int tid, int64 tick, int id, intptr_t data); + int (*set_walkdelay) (struct block_list *bl, int64 tick, int delay, int type); int (*skilluse_id2) (struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel); int (*skilluse_pos) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv); int (*skilluse_pos2) (struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv, int casttime, int castcancel); @@ -109,11 +109,11 @@ struct unit_interface { bool (*can_reach_pos) (struct block_list *bl, int x, int y, int easy); bool (*can_reach_bl) (struct block_list *bl, struct block_list *tbl, int range, int easy, short *x, short *y); int (*calc_pos) (struct block_list *bl, int tx, int ty, uint8 dir); - int (*attack_timer_sub) (struct block_list *src, int tid, unsigned int tick); + int (*attack_timer_sub) (struct block_list *src, int tid, int64 tick); int (*skillcastcancel) (struct block_list *bl, int type); void (*dataset) (struct block_list *bl); int (*counttargeted) (struct block_list *bl); - int (*fixdamage) (struct block_list *src, struct block_list *target, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2); + int (*fixdamage) (struct block_list *src, struct block_list *target, int64 tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2); int (*changeviewsize) (struct block_list *bl, short size); int (*remove_map) (struct block_list *bl, clr_type clrtype, const char *file, int line, const char *func); void (*remove_map_pc) (struct map_session_data *sd, clr_type clrtype); |