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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
commit | 1382b22cd68bf90f2adc4ae13187416982f9a12f (patch) | |
tree | 60602ab8f3578407bffbd1859603c3a586c52256 /src/map | |
parent | 78474fe9877675f3fc173f0b7e7235fd6c105067 (diff) | |
download | hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.gz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.bz2 hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.xz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.zip |
Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/guild.c | 43 | ||||
-rw-r--r-- | src/map/map.c | 6 | ||||
-rw-r--r-- | src/map/map.h | 7 | ||||
-rw-r--r-- | src/map/mob.c | 13 | ||||
-rw-r--r-- | src/map/script.c | 77 | ||||
-rw-r--r-- | src/map/status.c | 7 |
7 files changed, 63 insertions, 94 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index eeb368feb..759b88f83 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -548,9 +548,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama break; default: if (md && md->guardian_data) { - damage -= damage - * (md->guardian_data->castle->defense/100) - * battle_config.castle_defense_rate/100; + damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; } if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) diff --git a/src/map/guild.c b/src/map/guild.c index 8fe10116d..a6ebd5157 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1723,15 +1723,6 @@ int guild_castledataloadack(int castle_id,int index,int value) case 16: case 17: gc->guardian[index-10].visible = value; break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - gc->guardian[index-18].hp = value; break; default: ShowError("guild_castledataloadack ERROR!! (Not found index=%d)\n", index); return 0; @@ -1749,14 +1740,28 @@ int guild_castledataloadack(int castle_id,int index,int value) // ギルド城データ変更要求 int guild_castledatasave(int castle_id,int index,int value) { - if (index == 1) + if( index == 1 ) { //The castle's owner has changed? Update Guardian ownership, too. [Skotlex] struct guild_castle *gc = guild_castle_search(castle_id); int m = -1; if (gc) m = map_mapname2mapid(gc->map_name); if (m != -1) - map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); + map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); //FIXME: why not iterate over gc->guardian[i].id ? } + else + if( index == 3 ) + { // defense invest change -> recalculate guardian hp + struct guild_castle* gc = guild_castle_search(castle_id); + if( gc ) + { + int i; + struct mob_data* gd; + for( i = 0; i < MAX_GUARDIANS; i++ ) + if( gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL ) + status_calc_mob(gd,0); + } + } + return intif_guild_castle_datasave(castle_id,index,value); } @@ -1786,15 +1791,6 @@ int guild_castledatasaveack(int castle_id,int index,int value) case 16: case 17: gc->guardian[index-10].visible = value; break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - gc->guardian[index-18].hp = value; break; default: ShowError("guild_castledatasaveack ERROR!! (Not found index=%d)\n", index); return 0; @@ -1864,7 +1860,7 @@ static int Gid[MAX_GUILDCASTLE]; int guild_save_sub(int tid,unsigned int tick,int id,int data) { struct guild_castle *gc; - int i,j; + int i; for(i = 0; i < MAX_GUILDCASTLE; i++) { // [Yor] gc = guild_castle_search(i); @@ -1874,11 +1870,6 @@ int guild_save_sub(int tid,unsigned int tick,int id,int data) guild_castledatasave(gc->castle_id, 1, gc->guild_id); Gid[i] = gc->guild_id; } - for (j = 0; j < MAX_GUARDIANS; j++) - { - if (gc->guardian[j].visible && Ghp[i][j] != gc->guardian[j].hp) - guild_castledatasave(gc->castle_id, 18+j, gc->guardian[j].hp); - } } return 0; diff --git a/src/map/map.c b/src/map/map.c index 4383d1cd4..43b17daec 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1763,6 +1763,12 @@ struct map_session_data * map_id2sd(int id) return (struct map_session_data*)idb_get(pc_db,id); } +struct mob_data * map_id2md(int id) +{// just a id2bl lookup because there's no mob_db + if (id <= 0) return NULL; + return (struct mob_data*)map_id2bl(id); +} + struct npc_data * map_id2nd(int id) {// just a id2bl lookup because there's no npc_db if (id <= 0) return NULL; diff --git a/src/map/map.h b/src/map/map.h index 7a3e6ae02..847ca477d 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1319,9 +1319,10 @@ void map_reqnickdb(struct map_session_data* sd,int charid); const char* map_charid2nick(int charid); struct map_session_data* map_charid2sd(int charid); -struct map_session_data * map_id2sd(int); -struct npc_data * map_id2nd(int); -struct block_list * map_id2bl(int); +struct map_session_data * map_id2sd(int id); +struct mob_data * map_id2md(int id); +struct npc_data * map_id2nd(int id); +struct block_list * map_id2bl(int id); #define map_id2index(id) map[(id)].index int map_mapindex2mapid(unsigned short mapindex); diff --git a/src/map/mob.c b/src/map/mob.c index 2d0eb04b9..c58ce5e17 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -439,7 +439,6 @@ static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data) { //Safe removal of guardian. md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0); } unit_free(&md->bl,0); //Remove guardian. } @@ -1734,9 +1733,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) if (src) mob_log_damage(md, src, damage); } - if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex]) - md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp; - if (battle_config.show_mob_info&3) clif_charnameack (0, &md->bl); @@ -1779,10 +1775,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) status = &md->status; if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) - { // guardian hp update [Valaris] (updated by [Skotlex]) guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0); - } md->state.skillstate = MSS_DEAD; mobskill_use(md,tick,-1); //On Dead skill. @@ -2291,7 +2284,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap) { //Safe removal of guardian. md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0); } unit_free(&md->bl,0); //Remove guardian. } @@ -2304,7 +2296,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap) ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id); md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); - guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0); unit_free(&md->bl,0); return 0; } @@ -2412,10 +2403,6 @@ int mob_class_change (struct mob_data *md, int class_) *------------------------------------------*/ void mob_heal(struct mob_data *md,unsigned int heal) { - if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) - // guardian hp update [Valaris] (updated by [Skotlex]) - md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp; - if (battle_config.show_mob_info&3) clif_charnameack (0, &md->bl); } diff --git a/src/map/script.c b/src/map/script.c index 2575e42ef..b66197bb5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9127,7 +9127,7 @@ BUILDIN_FUNC(getcastledata) switch(index){ case 0: { int i; - for(i=1;i<26;i++) // Initialize[AgitInit] + for(i=1;i<18;i++) // Initialize[AgitInit] guild_castledataload(gc->castle_id,i); } break; case 1: @@ -9157,15 +9157,6 @@ BUILDIN_FUNC(getcastledata) case 16: case 17: script_pushint(st,gc->guardian[index-10].visible); break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - script_pushint(st,gc->guardian[index-18].hp); break; default: script_pushint(st,0); break; } @@ -9213,30 +9204,6 @@ BUILDIN_FUNC(setcastledata) case 16: case 17: gc->guardian[index-10].visible = value; break; - case 18: - case 19: - case 20: - case 21: - case 22: - case 23: - case 24: - case 25: - gc->guardian[index-18].hp = value; - if (gc->guardian[index-18].id) - { //Update this mob's HP. - struct block_list *bl = map_id2bl(gc->guardian[index-18].id); - if (!bl) - { //Wrong target? - gc->guardian[index-18].id = 0; - break; - } - if (value < 1) { - status_kill(bl); - break; - } - status_set_hp(bl, value, 0); - } - break; default: return 0; } @@ -9742,27 +9709,47 @@ BUILDIN_FUNC(guardian) return 0; } -/*================================================ - * Script for Displaying Guardian Info [Valaris] - *------------------------------------------------*/ +/// Retrieves various information about the specified guardian. +/// +/// guardianinfo("<map_name>", <index>, <type>) -> <value> +/// type: 0 - whether it is deployed or not +/// 1 - maximum hp +/// 2 - current hp +/// BUILDIN_FUNC(guardianinfo) { - int guardian=script_getnum(st,2); - TBL_PC *sd=script_rid2sd(st); - struct guild_castle *gc=guild_mapname2gc(map[sd->bl.m].name); + const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL); + int id = script_getnum(st,3); + int type = script_getnum(st,4); - if (guardian < 0 || guardian >= MAX_GUARDIANS || gc==NULL) + struct guild_castle* gc = guild_mapname2gc(mapname); + struct mob_data* gd; + + if( gc == NULL || id < 0 || id >= MAX_GUARDIANS ) { script_pushint(st,-1); return 0; } - if(gc->guardian[guardian].visible) - script_pushint(st,gc->guardian[guardian].hp); - else script_pushint(st,-1); + if( type == 0 ) + script_pushint(st, gc->guardian[id].visible); + else + if( !gc->guardian[id].visible ) + script_pushint(st,-1); + else + if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) + script_pushint(st,-1); + else + { + if ( type == 1 ) script_pushint(st,gd->status.max_hp); + else if( type == 2 ) script_pushint(st,gd->status.hp); + else + script_pushint(st,-1); + } return 0; } + /*========================================== * IDからItem名 *------------------------------------------*/ @@ -13158,7 +13145,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(soundeffectall,"si*"), // SoundEffectAll [Codemaster] BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris] BUILDIN_DEF(guardian,"siisi??"), // summon guardians - BUILDIN_DEF(guardianinfo,"i"), // display guardian data [Valaris] + BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris] BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris] BUILDIN_DEF(petrecovery,"ii"), // [Valaris] BUILDIN_DEF(petloot,"i"), // [Valaris] diff --git a/src/map/status.c b/src/map/status.c index 91ae9eb06..42695e1b4 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -834,11 +834,13 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) ) //End auto berserk. status_change_end(bl,SC_PROVOKE,-1); + // send hp update to client switch(bl->type) { case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; case BL_HOM: merc_hom_heal((TBL_HOM*)bl,hp,sp); break; } + return hp+sp; } @@ -1446,10 +1448,7 @@ int status_calc_mob(struct mob_data* md, int first) else { status->max_hp += 2000 * gc->defense; status->max_sp += 200 * gc->defense; - if (md->guardian_data->number < MAX_GUARDIANS) //Spawn with saved HP - status->hp = gc->guardian[md->guardian_data->number].hp; - else //Emperium - status->hp = status->max_hp; + status->hp = status->max_hp; status->sp = status->max_sp; } status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; |