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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-22 16:25:18 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-22 16:25:18 +0000
commitde1a9daf2f0ee1dd189011617877aabe6ce4299f (patch)
tree3afdf14fc096edeb791349946aac659728114a32 /src/map
parente4a537f71efe8e5b9b0b79b67054be82bb3e2732 (diff)
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* Changed behavior of some guild-related code (according to X.4 tests):
- removed code that prevented Homunculus Resurrection during WoE - logging in doesn't activate the 5 minute guild skill block anymore - non-Urgent guild skills can now only be cast on WoE grounds during WoE - all guild skills now have no cast delay (previously was 1 second) - casting guild skills will now block FreeCast sages from walking - Battle Orders and Regeneration are now instacast - Restoration now has a 10 second cast time, reducible only by dex - Urgent Call's cast cannot be reduced anymore (not even by items) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10807 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/pc.c7
-rw-r--r--src/map/skill.c75
-rw-r--r--src/map/unit.c6
4 files changed, 33 insertions, 57 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 7cb9fc096..14f70e4f8 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1,5 +1,5 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// For more information, see LI3CENCE in the main folder
#define DUMP_UNKNOWN_PACKET 0
#define DUMP_ALL_PACKETS 0
diff --git a/src/map/pc.c b/src/map/pc.c
index 68a3e4854..995bf5901 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -877,10 +877,11 @@ int pc_reg_received(struct map_session_data *sd)
if (sd->status.guild_id > 0 && (g=guild_search(sd->status.guild_id)) == NULL)
guild_request_info(sd->status.guild_id);
else if (g && strcmp(sd->status.name,g->master) == 0)
- { //Block Guild Skills to prevent logout/login reuse exploiting. [Skotlex]
- guild_block_skill(sd, 300000);
- //Also set the Guild Master flag.
+ {
+ // set the Guild Master flag
sd->state.gmaster_flag = g;
+ // (optionally) block Guild Skills to prevent logout/login reuse
+ //guild_block_skill(sd, 300000);
}
status_calc_pc(sd,1);
diff --git a/src/map/skill.c b/src/map/skill.c
index cfec700fe..f49bc36ec 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -909,10 +909,9 @@ int skillnotok (int skillid, struct map_session_data *sd)
}
break;
case GD_EMERGENCYCALL:
- if ( //No use map_flag_gvg since config already takes that into account
+ if (
!(battle_config.emergency_call&(agit_flag?2:1)) ||
- !(battle_config.emergency_call&
- (map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
+ !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
) {
clif_skill_fail(sd,skillid,0,0);
@@ -3469,7 +3468,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
per = sper = 100;
if (status_revive(bl, per, sper))
{
- clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
+ clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemptio and Res show this skill-animation.
if(sd && dstsd && battle_config.resurrection_exp > 0)
{
int exp = 0,jexp = 0;
@@ -3503,10 +3502,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
23+skilllv*4 +status_get_lv(src) -status_get_lv(bl),
skilllv,60000);
} else {
- map_foreachinrange(skill_area_sub, src,
- skill_get_splash(skillid, skilllv), BL_CHAR,
- src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
- skill_castend_nodamage_id);
+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), BL_CHAR,
+ src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
}
break;
@@ -3524,8 +3521,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
//Affect all targets on splash area.
map_foreachinrange(skill_area_sub, bl, i, BL_CHAR,
- src, skillid, skilllv, tick, flag|1,
- skill_castend_damage_id);
+ src, skillid, skilllv, tick, flag|1, skill_castend_damage_id);
break;
case SA_ABRACADABRA:
{
@@ -3565,12 +3561,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (ud->target)
target_id = ud->target;
else switch (src->type) {
- case BL_MOB:
- target_id = ((TBL_MOB*)src)->target_id;
- break;
- case BL_PET:
- target_id = ((TBL_PET*)src)->target_id;
- break;
+ case BL_MOB: target_id = ((TBL_MOB*)src)->target_id; break;
+ case BL_PET: target_id = ((TBL_PET*)src)->target_id; break;
}
if (!target_id)
break;
@@ -3749,28 +3741,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case TK_SEVENWIND:
- switch(skill_get_pl(skillid,skilllv)){
- case ELE_EARTH:
- type=SC_EARTHWEAPON;
- break;
- case ELE_WIND:
- type=SC_WINDWEAPON;
- break;
- case ELE_WATER:
- type=SC_WATERWEAPON;
- break;
- case ELE_FIRE:
- type=SC_FIREWEAPON;
- break;
- case ELE_GHOST:
- type=SC_GHOSTWEAPON;
- break;
- case ELE_DARK:
- type=SC_SHADOWWEAPON;
- break;
- case ELE_HOLY:
- type=SC_ASPERSIO;
- break;
+ switch(skill_get_pl(skillid,skilllv)) {
+ case ELE_EARTH : type = SC_EARTHWEAPON; break;
+ case ELE_WIND : type = SC_WINDWEAPON; break;
+ case ELE_WATER : type = SC_WATERWEAPON; break;
+ case ELE_FIRE : type = SC_FIREWEAPON; break;
+ case ELE_GHOST : type = SC_GHOSTWEAPON; break;
+ case ELE_DARK : type = SC_SHADOWWEAPON; break;
+ case ELE_HOLY : type = SC_ASPERSIO; break;
}
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
@@ -3783,11 +3761,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
skill_area_temp[1] = 0;
- map_foreachinrange(skill_area_sub, src,
- skill_get_splash(skillid, skilllv),BL_CHAR,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- //Initiate 10% of your damage becomes fire element.
+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
+ //Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skillid, skilllv));
if (sd) skill_blockpc_start (sd, skillid, skill_get_time(skillid, skilllv));
@@ -3820,12 +3796,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case WS_CARTBOOST:
case SN_SIGHT:
case WS_MELTDOWN:
- case WS_OVERTHRUSTMAX: // Overthrust Max [Celest]
+ case WS_OVERTHRUSTMAX:
case ST_REJECTSWORD:
case HW_MAGICPOWER:
case PF_MEMORIZE:
case PA_SACRIFICE:
- case ASC_EDP: // [Celest]
+ case ASC_EDP:
case NPC_STOP:
case WZ_SIGHTBLASTER:
case PF_DOUBLECASTING:
@@ -3881,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if (sd && dstsd && dstsd->sc.count) {
- if(dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
+ if (dstsd->sc.data[SC_FIREWEAPON].timer != -1 ||
dstsd->sc.data[SC_WATERWEAPON].timer != -1 ||
dstsd->sc.data[SC_WINDWEAPON].timer != -1 ||
dstsd->sc.data[SC_EARTHWEAPON].timer != -1 ||
@@ -6308,8 +6284,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
case AM_RESURRECTHOMUN: //[orn]
if (sd)
{
- if (map_flag_gvg(src->m) || //No reviving in WoE grounds!
- !merc_resurrect_homunculus(sd, 20*skilllv, x, y))
+ if (!merc_resurrect_homunculus(sd, 20*skilllv, x, y))
{
clif_skill_fail(sd,skillid,0,0);
break;
@@ -8419,12 +8394,12 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
case GD_BATTLEORDER:
case GD_REGENERATION:
case GD_RESTORE:
- //Emergency Recall is handled on skillnotok
- if (!agit_flag) {
+ if (!map_flag_gvg(sd->bl.m)) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
case GD_EMERGENCYCALL:
+ // other checks were already done in skillnotok()
if (!sd->status.guild_id || !sd->state.gmaster_flag)
return 0;
break;
diff --git a/src/map/unit.c b/src/map/unit.c
index 7563584fa..c05b8e25a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -698,9 +698,9 @@ int unit_can_move(struct block_list *bl)
if (!ud)
return 0;
-
- if (ud->skilltimer != -1 && (!sd || pc_checkskill(sd, SA_FREECAST) <= 0))
- return 0;
+
+ if (ud->skilltimer != -1 && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL))
+ return 0; // prevent moving while casting
if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
return 0;