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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-04 13:07:57 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-01-04 13:07:57 +0000
commitb8839f538ad5eb7d7ee0ddf6336ced3f1033e1c6 (patch)
treebccc9d711fee1b976ee86dcbbe5884f1a85d685c /src/map
parent23a3565847bb4af6d9d9b862085e2f450ef6f0bf (diff)
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fixed Seismic weapon (target's wep break chance)
4->5 or else it worked 100% fine at 4 level. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@903 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index fb2dd93a5..57a66cc08 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3238,7 +3238,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
}
}
- if(skilllv < 4 && rand()%100 > (60+skilllv*10) ) {
+ if(skilllv < 5 && rand()%100 > (60+skilllv*10) ) { //fixed by Lupus (4 -> 5) or else it has 100% success even at lv4
clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0);
if(bl->type==BL_PC && battle_config.equipment_breaking) {
@@ -11942,7 +11942,7 @@ int skill_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[0]==NULL)
+ if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if(i<=0)
@@ -11983,7 +11983,7 @@ int skill_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[0]==NULL)
+ if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if(i<=0)
@@ -12020,7 +12020,7 @@ int skill_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[0]==NULL)
+ if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if(i<=0)
@@ -12052,7 +12052,7 @@ int skill_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[0]==NULL)
+ if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]
@@ -12100,7 +12100,7 @@ int skill_readdb(void)
p=strchr(p,',');
if(p) *p++=0;
}
- if(split[0]==NULL)
+ if(split[0]==0) //fixed by Lupus
continue;
i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest]