diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
---|---|---|
committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
commit | 6a2893723c01846d52cc2f333805c87469729f6c (patch) | |
tree | fc3e6e0c0abf7ab37d7b5578531bc699360553cb /src/map | |
parent | bf5d35ffa62f9cc19f20f27fd5bd364f5fc13d7c (diff) | |
download | hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.gz hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.bz2 hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.xz hercules-6a2893723c01846d52cc2f333805c87469729f6c.zip |
Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | src/map/pc.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 1 | ||||
-rw-r--r-- | src/map/status.c | 4 |
5 files changed, 12 insertions, 10 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index c767891a0..2be66abf4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -654,6 +654,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int damage += (skill * 3); break; case W_MACE: + case W_2HMACE: if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) damage += (skill * 3); break; @@ -1237,8 +1238,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo switch(sd->status.weapon) { case W_BOW: case W_REVOLVER: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: break; default: diff --git a/src/map/pc.c b/src/map/pc.c index 9c6f9686e..643863ea6 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -688,8 +688,8 @@ int pc_isequip(struct map_session_data *sd,int n) case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? case W_1HSWORD: //All 1H swords case W_1HAXE: //All 1H Axes - case W_MACE: //All Maces - case W_STAFF: //All Staffs + case W_MACE: //All 1H Maces + case W_STAFF: //All 1H Staves return 1; } } @@ -1576,8 +1576,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: //Become weapon element. status->rhw.ele=val; @@ -1640,8 +1640,8 @@ int pc_bonus(struct map_session_data *sd,int type,int val) case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: status->rhw.range += val; } diff --git a/src/map/pc.h b/src/map/pc.h index bd2baea96..0991d5150 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -378,7 +378,7 @@ enum weapon_type { W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 - W_2HMACE, //9, unused? + W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 @@ -388,8 +388,8 @@ enum weapon_type { W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 - W_SHOTGUN, //19 - W_GATLING, //20 + W_GATLING, //19 + W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 MAX_WEAPON_TYPE, diff --git a/src/map/skill.c b/src/map/skill.c index 8bc055c2a..e752afb87 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1131,6 +1131,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in case W_1HAXE: case W_2HAXE: case W_MACE: // Axes and Maces can't be broken [DracoRPG] + case W_2HMACE: case W_STAFF: case W_BOOK: //Rods and Books can't be broken [Skotlex] case W_HUUMA: diff --git a/src/map/status.c b/src/map/status.c index c25231625..e8df69b3f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1236,8 +1236,8 @@ static unsigned short status_base_atk(struct block_list *bl, struct status_data case W_WHIP: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: flag = 1; } @@ -3852,8 +3852,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * case W_BOW: case W_REVOLVER: case W_RIFLE: - case W_SHOTGUN: case W_GATLING: + case W_SHOTGUN: case W_GRENADE: break; default: |