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author | Haru <haru@dotalux.com> | 2016-06-18 04:27:13 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-18 04:27:13 +0200 |
commit | d024776296cf76f08994fc5162eafde95d04dc93 (patch) | |
tree | e5884891bf32ca2895df8b8b8226ed2364879dea /src/map | |
parent | bafee80261b8d84d489bbeef41de3dd1d408e64b (diff) | |
parent | 813932b515f3d8924baae4c93f275be3f7bb68e9 (diff) | |
download | hercules-d024776296cf76f08994fc5162eafde95d04dc93.tar.gz hercules-d024776296cf76f08994fc5162eafde95d04dc93.tar.bz2 hercules-d024776296cf76f08994fc5162eafde95d04dc93.tar.xz hercules-d024776296cf76f08994fc5162eafde95d04dc93.zip |
Merge pull request #1316 from 4144/npcscript
Move npc static variables into npc interface.
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/npc.c | 94 | ||||
-rw-r--r-- | src/map/npc.h | 10 |
2 files changed, 57 insertions, 47 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 86e9e5e7a..6b55bf5ae 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -62,17 +62,6 @@ struct npc_interface npc_s; struct npc_interface *npc; -static int npc_id=START_NPC_NUM; -static int npc_warp=0; -static int npc_shop=0; -static int npc_script=0; -static int npc_mob=0; -static int npc_delay_mob=0; -static int npc_cache_mob=0; - -static const char *npc_last_path; -static const char *npc_last_ref; -struct npc_path_data *npc_last_npd; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; @@ -132,15 +121,15 @@ bool npc_db_checkid(int id) /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { - if( npc_id >= START_NPC_NUM && !map->blid_exists(npc_id) ) - return npc_id++;// available + if (npc->npc_id >= START_NPC_NUM && !map->blid_exists(npc->npc_id)) + return npc->npc_id++;// available else {// find next id - int base_id = npc_id; - while( base_id != ++npc_id ) { - if( npc_id < START_NPC_NUM ) - npc_id = START_NPC_NUM; - if( !map->blid_exists(npc_id) ) - return npc_id++;// available + int base_id = npc->npc_id; + while (base_id != ++npc->npc_id) { + if (npc->npc_id < START_NPC_NUM) + npc->npc_id = START_NPC_NUM; + if (!map->blid_exists(npc->npc_id)) + return npc->npc_id++;// available } // full loop, nothing available ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); @@ -2509,10 +2498,10 @@ const char *npc_retainpathreference(const char *filepath) struct npc_path_data * npd = NULL; nullpo_ret(filepath); - if (npc_last_path == filepath) { - if (npc_last_npd != NULL) - npc_last_npd->references++; - return npc_last_ref; + if (npc->npc_last_path == filepath) { + if (npc->npc_last_npd != NULL) + npc->npc_last_npd->references++; + return npc->npc_last_ref; } if ((npd = strdb_get(npc->path_db,filepath)) == NULL) { @@ -2527,9 +2516,9 @@ const char *npc_retainpathreference(const char *filepath) npd->references++; - npc_last_npd = npd; - npc_last_ref = npd->path; - npc_last_path = filepath; + npc->npc_last_npd = npd; + npc->npc_last_ref = npd->path; + npc->npc_last_path = filepath; return npd->path; } @@ -2545,7 +2534,7 @@ void npc_releasepathreference(const char *filepath) nullpo_retv(filepath); - if (filepath != npc_last_ref) { + if (filepath != npc->npc_last_ref) { npd = strdb_get(npc->path_db, filepath); } @@ -2785,7 +2774,7 @@ const char *npc_parse_warp(const char *w1, const char *w2, const char *w3, const nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; - npc_warp++; + npc->npc_warp++; npc->add_to_location(nd); @@ -2930,7 +2919,7 @@ const char *npc_parse_shop(const char *w1, const char *w2, const char *w3, const npc->parsename(nd, w3, start, buffer, filepath); nd->path = npc->retainpathreference(filepath); - ++npc_shop; + ++npc->npc_shop; npc->add_to_location(nd); return strchr(start,'\n');// continue @@ -3136,7 +3125,7 @@ const char *npc_parse_script(const char *w1, const char *w2, const char *w3, con if( options&NPO_TRADER ) nd->u.scr.trader = true; nd->u.scr.shop = NULL; - ++npc_script; + ++npc->npc_script; npc->add_to_location(nd); //----------------------------------------- @@ -3206,7 +3195,7 @@ bool npc_duplicate_script_sub(struct npc_data *nd, const struct npc_data *snd, i nullpo_retr(false, nd); nullpo_retr(false, snd); - ++npc_script; + ++npc->npc_script; nd->u.scr.xs = xs; nd->u.scr.ys = ys; nd->u.scr.script = snd->u.scr.script; @@ -3253,7 +3242,7 @@ bool npc_duplicate_shop_sub(struct npc_data *nd, const struct npc_data *snd, int nullpo_retr(false, nd); nullpo_retr(false, snd); - ++npc_shop; + ++npc->npc_shop; nd->u.shop.shop_item = snd->u.shop.shop_item; nd->u.shop.count = snd->u.shop.count; @@ -3271,7 +3260,7 @@ bool npc_duplicate_warp_sub(struct npc_data *nd, const struct npc_data *snd, int nullpo_retr(false, nd); nullpo_retr(false, snd); - ++npc_warp; + ++npc->npc_warp; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->u.warp.mapindex = snd->u.warp.mapindex; @@ -3967,7 +3956,7 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const // spawn / cache the new mobs if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; - npc_cache_mob += data->num; + npc->npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, @@ -3978,10 +3967,10 @@ const char *npc_parse_mob(const char *w1, const char *w2, const char *w3, const } else { data->state.dynamic = false; npc->parse_mob2(data); - npc_delay_mob += data->num; + npc->npc_delay_mob += data->num; } - npc_mob++; + npc->npc_mob++; return strchr(start,'\n');// continue } @@ -4778,12 +4767,12 @@ void npc_process_files( int npc_min ) { "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", - npc_id - npc_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); + npc->npc_id - npc_min, npc->npc_warp, npc->npc_shop, npc->npc_script, npc->npc_mob, npc->npc_cache_mob, npc->npc_delay_mob); } //Clear then reload npcs files int npc_reload(void) { - int npc_new_min = npc_id; + int npc_new_min = npc->npc_id; struct s_mapiterator* iter; struct block_list* bl; @@ -4799,9 +4788,9 @@ int npc_reload(void) { db_clear(npc->ev_db); npc->ev_label_db->clear(npc->ev_label_db, npc->ev_label_db_clear_sub); - npc_last_npd = NULL; - npc_last_path = NULL; - npc_last_ref = NULL; + npc->npc_last_npd = NULL; + npc->npc_last_path = NULL; + npc->npc_last_ref = NULL; //Remove all npcs/mobs. [Skotlex] iter = mapit_geteachiddb(); @@ -4841,8 +4830,8 @@ int npc_reload(void) { // clear mob spawn lookup index mob->clear_spawninfo(); - npc_warp = npc_shop = npc_script = 0; - npc_mob = npc_cache_mob = npc_delay_mob = 0; + npc->npc_warp = npc->npc_shop = npc->npc_script = 0; + npc->npc_mob = npc->npc_cache_mob = npc->npc_delay_mob = 0; // reset mapflags map->flags_init(); @@ -4982,9 +4971,9 @@ int do_init_npc(bool minimal) { npc->name_db = strdb_alloc(DB_OPT_BASE, NAME_LENGTH); npc->path_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0); - npc_last_npd = NULL; - npc_last_path = NULL; - npc_last_ref = NULL; + npc->npc_last_npd = NULL; + npc->npc_last_path = NULL; + npc->npc_last_ref = NULL; // Should be loaded before npc processing, otherwise labels could overwrite constant values // and lead to undefined behavior [Panikon] @@ -5028,7 +5017,7 @@ int do_init_npc(bool minimal) { strcpy(npc->fake_nd->name,"FAKE_NPC"); memcpy(npc->fake_nd->exname, npc->fake_nd->name, 9); - npc_script++; + npc->npc_script++; npc->fake_nd->bl.type = BL_NPC; npc->fake_nd->subtype = SCRIPT; @@ -5042,6 +5031,17 @@ int do_init_npc(bool minimal) { void npc_defaults(void) { npc = &npc_s; + npc->npc_id = START_NPC_NUM; + npc->npc_warp = 0; + npc->npc_shop = 0; + npc->npc_script = 0; + npc->npc_mob = 0; + npc->npc_delay_mob = 0; + npc->npc_cache_mob = 0; + npc->npc_last_path = NULL; + npc->npc_last_ref = NULL; + npc->npc_last_npd = NULL; + npc->motd = NULL; npc->ev_db = NULL; npc->ev_label_db = NULL; diff --git a/src/map/npc.h b/src/map/npc.h index 8ee59e410..24ea9ea59 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -188,6 +188,16 @@ struct npc_interface { /* npc trader global data, for ease of transition between the script, cleared on every usage */ bool trader_ok; int trader_funds[2]; + int npc_id; + int npc_warp; + int npc_shop; + int npc_script; + int npc_mob; + int npc_delay_mob; + int npc_cache_mob; + const char *npc_last_path; + const char *npc_last_ref; + struct npc_path_data *npc_last_npd; /* */ int (*init) (bool minimal); int (*final) (void); |