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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 17:55:37 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 17:55:37 +0000
commit0d24db22f0c4aeef985588da3b852078045cdda2 (patch)
tree7fe7c1ddd32f2ab21ddfd690a2de9f97dca4b0fc /src/map
parent67560f093d726077d558479cee4e46af2c26d91d (diff)
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- Casting Kaensin will clear out Suiton and viceversa now.
- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb - Fixed unjailing not sending characters to Prontera. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c7
-rw-r--r--src/map/mob.c7
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/skill.c14
4 files changed, 12 insertions, 18 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 76e5cd9db..1da8be43b 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6523,9 +6523,7 @@ int atcommand_unjail(
return -1;
}
- m_index = mapindex_name2id(MAP_JAIL);
-
- if (pl_sd->mapindex != m_index) {
+ if (pl_sd->mapindex != mapindex_name2id(MAP_JAIL)) {
clif_displaymessage(fd, msg_table[119]); // This player is not in jails.
return -1;
}
@@ -6536,7 +6534,8 @@ int atcommand_unjail(
x = pl_sd->sc.data[SC_JAILED].val4&0xFFFF;
y = pl_sd->sc.data[SC_JAILED].val4>>16;
status_change_end(&pl_sd->bl,SC_JAILED,-1);
- }
+ } else
+ m_index = mapindex_name2id(MAP_PRONTERA);
if (pc_setpos(pl_sd, m_index, x, y, 3) == 0 ||
pc_setpos(pl_sd, mapindex_name2id(MAP_PRONTERA), 0, 0, 3) == 0
diff --git a/src/map/mob.c b/src/map/mob.c
index cea8b388a..eea96d008 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3359,7 +3359,8 @@ static int mob_readdb(void)
if (k == MAX_SEARCH)
continue;
- memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
+ if (id->mob[k].id != class_)
+ memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
id->mob[k].id = class_;
}
@@ -4028,8 +4029,8 @@ static int mob_read_sqldb(void)
}
if (k == MAX_SEARCH)
continue;
-
- memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
+ if (id->mob[k].id != class_)
+ memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
id->mob[k].id = class_;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index dc9134fa8..4c5046b4d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3267,7 +3267,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
{ //Misc map-changing settings
party_send_dot_remove(sd); //minimap dot fix [Kevin]
guild_send_dot_remove(sd);
- skill_clear_group(&sd->bl, 1|4|(battle_config.traps_setting&2));
+ skill_clear_group(&sd->bl, 1|(battle_config.traps_setting&2));
if (sd->sc.count)
{ //Cancel some map related stuff.
if (sd->sc.data[SC_WARM].timer != -1)
diff --git a/src/map/skill.c b/src/map/skill.c
index 530d0ee99..2b3301547 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2732,8 +2732,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case TK_JUMPKICK:
- if (skillid == TK_JUMPKICK)
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
+ skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
if (unit_movepos(src, bl->x, bl->y, 0, 0))
clif_slide(src,bl->x,bl->y);
break;
@@ -6661,7 +6660,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
if (sd) val1 = sd->status.child;
break;
case NJ_KAENSIN:
- skill_clear_group(src, 4); //Delete previous Kaensins
+ skill_clear_group(src, 1); //Delete previous Kaensins/Suitons
val2 = (skilllv+1)/2 + 4;
break;
@@ -9162,11 +9161,8 @@ int skill_clear_group (struct block_list *bl, int flag)
case SA_VIOLENTGALE:
case SA_LANDPROTECTOR:
case NJ_SUITON:
- if (flag&1)
- group[count++]= ud->skillunit[i];
- break;
case NJ_KAENSIN:
- if (flag&4)
+ if (flag&1)
group[count++]= ud->skillunit[i];
break;
default:
@@ -9876,9 +9872,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
struct skill_unit_group *group;
unsigned int tick;
- nullpo_retr(0, bl);
- nullpo_retr(0, ap);
- nullpo_retr(0, unit=(struct skill_unit *)bl);
+ unit=(struct skill_unit *)bl;
tick=va_arg(ap,unsigned int);
if(!unit->alive)