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author | smokexyz <sagunkho@hotmail.com> | 2017-03-22 04:42:41 +0800 |
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committer | smokexyz <sagunkho@hotmail.com> | 2017-03-23 18:20:27 +0800 |
commit | cb4297e6eb734c60825ebfa13f32989fa3a470eb (patch) | |
tree | 4708caf658fa180ecba358bda1b3f48450ac0b7c /src/map | |
parent | 7ae9186ff6efac28047180ba836f480e8b158cc9 (diff) | |
download | hercules-cb4297e6eb734c60825ebfa13f32989fa3a470eb.tar.gz hercules-cb4297e6eb734c60825ebfa13f32989fa3a470eb.tar.bz2 hercules-cb4297e6eb734c60825ebfa13f32989fa3a470eb.tar.xz hercules-cb4297e6eb734c60825ebfa13f32989fa3a470eb.zip |
Fixes issue #1647
Allow skills and attacks with flags BCT_ENEMY and BCT_PARTY to affect "guild enemy units" within the party on maps with flag `gvg` and `gvg_noparty`.
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 77bb99730..8b6ac2cc0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6814,14 +6814,23 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( flag&(BCT_PARTY|BCT_ENEMY) ) { int s_party = status->get_party_id(s_bl); int s_guild = status->get_guild_id(s_bl); - - if( s_party && s_party == status->get_party_id(t_bl) - && !(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty) - && !(map_flag_gvg(m) && map->list[m].flag.gvg_noparty && !( s_guild && s_guild == status->get_guild_id(t_bl) )) - && (!map->list[m].flag.battleground || sbg_id == tbg_id) ) - state |= BCT_PARTY; - else + int t_guild = status->get_guild_id(t_bl); + + if (s_party && s_party == status->get_party_id(t_bl)) { + if (map_flag_gvg(m) && map->list[m].flag.gvg_noparty && !(s_guild && s_guild == t_guild)) { + if (t_guild && guild->isallied(s_guild, t_guild)) + state |= BCT_PARTY; + else + state |= flag&BCT_ENEMY ? BCT_ENEMY : BCT_PARTY; + } else if (!(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty) + && (!map->list[m].flag.battleground || sbg_id == tbg_id)) { + state |= BCT_PARTY; + } else { + state |= BCT_ENEMY; + } + } else { state |= BCT_ENEMY; + } } if( flag&(BCT_GUILD|BCT_ENEMY) ) { int s_guild = status->get_guild_id(s_bl); |