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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-22 13:00:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-22 13:00:48 +0000 |
commit | ebf1cd085c9f4061318f99f9ab19b63148d19819 (patch) | |
tree | 876e3d2c2bc05cbce67604eaa734a741410fb3bf /src/map | |
parent | 5f857bae116433a2a0fd38b8c3539352c5453f7a (diff) | |
download | hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.gz hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.bz2 hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.tar.xz hercules-ebf1cd085c9f4061318f99f9ab19b63148d19819.zip |
Path code cleaning...
* Added map/path.h, moved path-related function headers to path.h.
* Removed the macroed _real() path functions.
* Modified some functions to use boolean return values instead of 1/0 or 0/-1.
* Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
* Removed an unused ->path_half member variable from struct walkpath_data.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/Makefile.in | 2 | ||||
-rw-r--r-- | src/map/battle.c | 15 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/map.c | 17 | ||||
-rw-r--r-- | src/map/map.h | 12 | ||||
-rw-r--r-- | src/map/path.c | 175 | ||||
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/unit.c | 45 | ||||
-rw-r--r-- | src/map/unit.h | 4 |
9 files changed, 125 insertions, 152 deletions
diff --git a/src/map/Makefile.in b/src/map/Makefile.in index 355086127..4276b976a 100644 --- a/src/map/Makefile.in +++ b/src/map/Makefile.in @@ -21,7 +21,7 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \ MAP_TXT_OBJ = $(MAP_OBJ:%=obj_txt/%) MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%) MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \ - chat.h itemdb.h mob.h script.h \ + chat.h itemdb.h mob.h script.h path.h \ storage.h skill.h atcommand.h charcommand.h battle.h \ intif.h trade.h party.h vending.h guild.h pet.h \ log.h mail.h date.h irc.h unit.h mercenary.h diff --git a/src/map/battle.c b/src/map/battle.c index f9dbb636e..142db46db 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -11,6 +11,7 @@ #include "../common/utils.h" #include "map.h" +#include "path.h" #include "pc.h" #include "status.h" #include "skill.h" @@ -3274,25 +3275,25 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f /*========================================== * 射程判定 *------------------------------------------*/ -int battle_check_range(struct block_list *src,struct block_list *bl,int range) +bool battle_check_range(struct block_list *src,struct block_list *bl,int range) { - nullpo_retr(0, src); - nullpo_retr(0, bl); + nullpo_retr(false, src); + nullpo_retr(false, bl); if(src->m != bl->m) // 違うマップ - return 0; + return false; if(src->type == BL_HOM && battle_config.hom_setting&0x2) range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs. if (!check_distance_bl(src, bl, range)) - return 0; + return false; if(distance_bl(src, bl) < 2) //No need for path checking. - return 1; + return true; // ?瘧Q物判定 - return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y); + return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); } static const struct _battle_data { diff --git a/src/map/battle.h b/src/map/battle.h index a46592308..1b12dbd03 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -86,7 +86,7 @@ int battle_getcurrentskill(struct block_list *bl); int battle_check_undead(int race,int element); int battle_check_target(struct block_list *src, struct block_list *target,int flag); -int battle_check_range(struct block_list *src,struct block_list *bl,int range); +bool battle_check_range(struct block_list *src,struct block_list *bl,int range); void battle_consume_ammo(struct map_session_data* sd, int skill, int lv); // 設定 diff --git a/src/map/map.c b/src/map/map.c index 26a8931e6..e3c5aacbe 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -14,6 +14,7 @@ #include "../common/utils.h" #include "map.h" +#include "path.h" #include "chrif.h" #include "clif.h" #include "intif.h" @@ -690,7 +691,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y) + && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL) && bl_list_count<BL_LIST_MAX) bl_list[bl_list_count++]=bl; } @@ -707,7 +708,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y) + && path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL) && bl_list_count<BL_LIST_MAX) bl_list[bl_list_count++]=bl; } @@ -1123,7 +1124,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well. continue; - if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi)) + if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL)) continue; //Targets beyond the initial ending point need the wall check. //All these shifts are to increase the precision of the intersection point and distance considering how it's @@ -1158,7 +1159,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y if (k < 0 || k > len_limit) continue; - if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi)) + if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL)) continue; //Targets beyond the initial ending point need the wall check. k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1 @@ -2194,7 +2195,6 @@ uint8 map_calc_dir(struct block_list* src, int x, int y) *------------------------------------------*/ int map_random_dir(struct block_list *bl, short *x, short *y) { - struct walkpath_data wpd; short xi = *x-bl->x; short yi = *y-bl->y; short i=0, j; @@ -2210,10 +2210,9 @@ int map_random_dir(struct block_list *bl, short *x, short *y) xi = bl->x + segment*dirx[j]; segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; - } while (( - map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || - path_search_real(&wpd,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH) == -1) - && (++i)<100); + } while ( + (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + && (++i)<100 ); if (i < 100) { *x = xi; diff --git a/src/map/map.h b/src/map/map.h index 7aa99d219..6d06bc599 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -236,7 +236,7 @@ struct block_list { }; struct walkpath_data { - unsigned char path_len,path_pos,path_half; + unsigned char path_len,path_pos; unsigned char path[MAX_WALKPATH]; }; struct shootpath_data { @@ -1344,16 +1344,6 @@ int map_check_dir(int s_dir,int t_dir); unsigned char map_calc_dir( struct block_list *src,int x,int y); int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] -// path.cより -int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2); -#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS) -#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL) - -bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag); -#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL) - -int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); - // distance related functions [Skotlex] #define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) #define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance) diff --git a/src/map/path.c b/src/map/path.c index 3d4b99fc9..52dcd0ac8 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -7,14 +7,13 @@ #include "../common/malloc.h" #include "map.h" #include "battle.h" +#include "path.h" #include <stdio.h> #include <stdlib.h> #include <string.h> -//#define PATH_STANDALONETEST - #define MAX_HEAP 150 struct tmp_path { short x,y,dist,before,cost,flag;}; @@ -226,18 +225,22 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) x0+=dx; y0+=dy; } - return (x0<<16)|y0; + return (x0<<16)|y0; //TODO: use 'struct point' here instead? } /*========================================== * is ranged attack from (x0,y0) to (x1,y1) possible? *------------------------------------------*/ -bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag) +bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t cell) { int dx, dy; int wx = 0, wy = 0; int weight; struct map_data *md; + struct shootpath_data s_spd; + + if( spd == NULL ) + spd = &s_spd; // use dummy output variable if (!map[m].gat) return false; @@ -251,43 +254,41 @@ bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1 } dy = (y1 - y0); - if (spd) { - spd->rx = spd->ry = 0; - spd->len = 1; - spd->x[0] = x0; - spd->y[0] = y0; - } + spd->rx = spd->ry = 0; + spd->len = 1; + spd->x[0] = x0; + spd->y[0] = y0; - if (map_getcellp(md,x1,y1,flag)) + if (map_getcellp(md,x1,y1,cell)) return false; if (dx > abs(dy)) { weight = dx; - if (spd) - spd->ry=1; + spd->ry = 1; } else { weight = abs(y1 - y0); - if (spd) - spd->rx=1; + spd->rx = 1; } - while (x0 != x1 || y0 != y1) { - if (map_getcellp(md,x0,y0,flag)) + while (x0 != x1 || y0 != y1) + { + if (map_getcellp(md,x0,y0,cell)) return false; wx += dx; wy += dy; if (wx >= weight) { wx -= weight; - x0 ++; + x0++; } if (wy >= weight) { wy -= weight; - y0 ++; + y0++; } else if (wy < 0) { wy += weight; - y0 --; + y0--; } - if (spd && spd->len<MAX_WALKPATH) { + if( spd->len<MAX_WALKPATH ) + { spd->x[spd->len] = x0; spd->y[spd->len] = y0; spd->len++; @@ -299,39 +300,48 @@ bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1 /*========================================== * path search (x0,y0)->(x1,y1) + * wpd: path info will be written here * flag: &1 = easy path search only + * cell: type of obstruction to check for *------------------------------------------*/ -int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2) +bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t cell) { int heap[MAX_HEAP+1]; struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH]; - register int i,x,y,dx,dy; + register int i,j,len,x,y,dx,dy; int rp,xs,ys; struct map_data *md; + struct walkpath_data s_wpd; - nullpo_retr(0, wpd); + if( wpd == NULL ) + wpd = &s_wpd; // use dummy output variable if( !map[m].gat ) - return -1; + return false; md = &map[m]; + #ifdef CELL_NOSTACK //Do not check starting cell as that would get you stuck. if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys ) #else - if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,flag2)*/ ) + if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/ ) #endif - return -1; - if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,flag2) ) - return -1; + return false; + if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell) ) + return false; // calculate (sgn(x1-x0), sgn(y1-y0)) dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0; dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0; // try finding direct path to target - for( x = x0, y = y0, i = 0; i < ARRAYLENGTH(wpd->path); ) + x = x0; + y = y0; + i = 0; + while( i < ARRAYLENGTH(wpd->path) ) { - wpd->path[i++] = walk_choices[-dy + 1][dx + 1]; + wpd->path[i] = walk_choices[-dy + 1][dx + 1]; + i++; x += dx; y += dy; @@ -339,9 +349,9 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1 if( x == x1 ) dx = 0; if( y == y1 ) dy = 0; - if( !dx && !dy ) + if( dx == 0 && dy == 0 ) break; // success - if( map_getcellp(md,x,y,flag2) ) + if( map_getcellp(md,x,y,cell) ) break; // obstacle = failure } @@ -349,12 +359,11 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1 { //easy path successful. wpd->path_len = i; wpd->path_pos = 0; - wpd->path_half = 0; - return 0; + return true; } if( flag&1 ) - return -1; + return false; memset(tp,0,sizeof(tp)); @@ -369,94 +378,78 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1 push_heap_path(heap,tp,calc_index(x0,y0)); xs = md->xs-1; // あらかじめ1減算しておく ys = md->ys-1; - while(1){ + + while(1) + { int e=0,f=0,dist,cost,dc[4]={0,0,0,0}; if(heap[0]==0) - return -1; + return false; rp = pop_heap_path(heap,tp); x = tp[rp].x; y = tp[rp].y; dist = tp[rp].dist + 10; cost = tp[rp].cost; - if(x==x1 && y==y1) break; + + if(x==x1 && y==y1) + break; // dc[0] : y++ の時のコスト増分 // dc[1] : x-- の時のコスト増分 // dc[2] : y-- の時のコスト増分 // dc[3] : x++ の時のコスト増分 - if(y < ys && !map_getcellp(md,x ,y+1,flag2)) { + if(y < ys && !map_getcellp(md,x ,y+1,cell)) { f |= 1; dc[0] = (y >= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1) } - if(x > 0 && !map_getcellp(md,x-1,y ,flag2)) { + if(x > 0 && !map_getcellp(md,x-1,y ,cell)) { f |= 2; dc[1] = (x <= x1 ? 20 : 0); e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y ) } - if(y > 0 && !map_getcellp(md,x ,y-1,flag2)) { + if(y > 0 && !map_getcellp(md,x ,y-1,cell)) { f |= 4; dc[2] = (y <= y1 ? 20 : 0); e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1) } - if(x < xs && !map_getcellp(md,x+1,y ,flag2)) { + if(x < xs && !map_getcellp(md,x+1,y ,cell)) { f |= 8; dc[3] = (x >= x1 ? 20 : 0); e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y ) } - if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2)) + if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell)) e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1) - if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2)) + if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell)) e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1) - if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2)) + if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell)) e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1) - if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2)) + if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell)) e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1) tp[rp].flag=1; if(e || heap[0]>=MAX_HEAP-5) - return -1; + return false; } - if(x==x1 && y==y1) { - int len,j; - - for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); - if(len==100 || len>=sizeof(wpd->path)) - return -1; - wpd->path_len=len; - wpd->path_pos=0; - wpd->path_half=0; - for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) { - int dx = tp[i].x - tp[tp[i].before].x; - int dy = tp[i].y - tp[tp[i].before].y; - int dir; - if( dx == 0 ) { - dir = (dy > 0 ? 0 : 4); - } else if( dx > 0 ) { - dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) ); - } else { - dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) ); - } - wpd->path[j] = dir; - } -#if 0 - // test - { - int dirx[8]={0,-1,-1,-1,0,1,1,1}; - int diry[8]={1,1,0,-1,-1,-1,0,1}; - x = x0; y = y0; - for(i = 0; i < wpd->path_len; i++) { - x += dirx[ wpd->path[i] ]; - y += diry[ wpd->path[i] ]; - if( map_getcellp(md,x,y,flag2) ) { - printf("path_search_real: cannot move(%d, %d)\n", x, y); - return -1; - } - } - if( x != x1 || y != y1 ) { - printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y); - return -1; - } + + if( !(x==x1 && y==y1) ) // will never happen... + return false; + + for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++); + if(len==100 || len>=sizeof(wpd->path)) + return false; + + wpd->path_len = len; + wpd->path_pos = 0; + for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) { + int dx = tp[i].x - tp[tp[i].before].x; + int dy = tp[i].y - tp[tp[i].before].y; + int dir; + if( dx == 0 ) { + dir = (dy > 0 ? 0 : 4); + } else if( dx > 0 ) { + dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) ); + } else { + dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) ); } -#endif - return 0; + wpd->path[j] = dir; } - return -1; + + return true; } diff --git a/src/map/skill.c b/src/map/skill.c index f3709e93a..a54ff032a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12,6 +12,7 @@ #include "skill.h" #include "map.h" +#include "path.h" #include "clif.h" #include "pc.h" #include "status.h" @@ -2331,7 +2332,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case KN_CHARGEATK: { - bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y); + bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); unsigned int dir = map_calc_dir(bl, src->x, src->y); @@ -6407,7 +6408,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli if(alive && map_getcell(src->m,ux,uy,CELL_CHKWALL)) alive = 0; - if(alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y)) + if( alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) alive = 0; //no path between cell and center of casting. if(alive && skillid == WZ_ICEWALL) { diff --git a/src/map/unit.c b/src/map/unit.c index a101a5160..6e0eed53c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -8,6 +8,7 @@ #include "../common/malloc.h" #include "unit.h" #include "map.h" +#include "path.h" #include "pc.h" #include "mob.h" #include "pet.h" @@ -58,7 +59,7 @@ int unit_walktoxy_sub(struct block_list *bl) ud = unit_bl2ud(bl); if(ud == NULL) return 0; - if(path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy)) + if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) return 0; memcpy(&ud->walkpath,&wpd,sizeof(wpd)); @@ -472,7 +473,6 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool uint8 dir; struct unit_data *ud = NULL; struct map_session_data *sd = NULL; - struct walkpath_data wpd; nullpo_retr(0, bl); if( BL_CAST( BL_PC, bl, sd ) ) { @@ -485,8 +485,8 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit_stop_walking(bl,1); unit_stop_attack(bl); - if(checkpath && (map_getcell(bl->m,dst_x,dst_y, CELL_CHKNOPASS) || path_search_real(&wpd,bl->m,bl->x,bl->y,dst_x,dst_y,easy, CELL_CHKNOREACH))) - return 0; + if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + return 0; // unreachable dir = map_calc_dir(bl, dst_x,dst_y); ud->dir = dir; @@ -513,7 +513,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool { //Check if pet needs to be teleported. [Skotlex] int flag = 0; struct block_list* bl = &sd->pd->bl; - if (!checkpath && path_search(&wpd,bl->m,bl->x,bl->y,dst_x,dst_y,0)) + if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) flag = 1; else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. flag = 2; @@ -1273,46 +1273,35 @@ int unit_cancel_combo(struct block_list *bl) /*========================================== * *------------------------------------------*/ -int unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) +bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) { - struct walkpath_data wpd; - - nullpo_retr(0, bl); + nullpo_retr(false, bl); if( bl->x==x && bl->y==y ) // 同じマス - return 1; + return true; - // 障害物判定 - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - return (path_search_real(&wpd,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH)!=-1); + return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); } /*========================================== * *------------------------------------------*/ -int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) +bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) { - struct walkpath_data wpd; int i; short dx,dy; - nullpo_retr(0, bl); - nullpo_retr(0, tbl); + nullpo_retr(false, bl); + nullpo_retr(false, tbl); if( bl->m != tbl->m) - return 0; + return false; if( bl->x==tbl->x && bl->y==tbl->y ) - return 1; + return true; if(range>0 && !check_distance_bl(bl, tbl, range)) - return 0; + return false; - wpd.path_len=0; - wpd.path_pos=0; - wpd.path_half=0; - // It judges whether it can adjoin or not. dx=tbl->x - bl->x; dy=tbl->y - bl->y; @@ -1322,14 +1311,14 @@ int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, i if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); - if (i==9) return 0; //No valid cells. + if (i==9) return false; //No valid cells. dx = dirx[i]; dy = diry[i]; } if (x) *x = tbl->x-dx; if (y) *y = tbl->y-dy; - return (path_search_real(&wpd,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH)!=-1); + return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); } diff --git a/src/map/unit.h b/src/map/unit.h index 6c6124f5c..2c569607d 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -34,8 +34,8 @@ int unit_setdir(struct block_list *bl,unsigned char dir); uint8 unit_getdir(struct block_list *bl); // そこまで歩行でたどり着けるかの判定 -int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); -int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y); +bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); +bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y); // 攻撃関連 int unit_stop_attack(struct block_list *bl); |