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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 15:58:30 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-06 15:58:30 +0000 |
commit | bb0e0bcc5d4da8331f6fb33c879b2d757855722a (patch) | |
tree | 4b768273eb0b136ca23f71f1b4504ed34c1ab8b2 /src/map | |
parent | 4ecf64221cb558786e4581f4ac7ffa733fa3e4d5 (diff) | |
download | hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.gz hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.bz2 hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.tar.xz hercules-bb0e0bcc5d4da8331f6fb33c879b2d757855722a.zip |
- Ganbantein's delay is now 2 secs.
- Removed the time2 value of NJ_NEN since it has no use.
- Removed the return code entry when logging GM reload-GM requests (login-sql),it'll just be stored as zero.
- Added a fix on socket.c to not pick INADDR_ANY when choosing our own IP.
- Applied the correction on maprespawnguildid so that it parses ALL players and not just those on a map.
- TK_JUMPKICK now dispels normal aspd/speed potions (not berserk pitched ones) and Preserve will be unable to block this.
- Soul Linkers are now inmune to SA_DISPEL
- You can now place everything (except magic skills) on top of LPs.
- Corrected Ganbantein to not touch song/dance/ensembles.
- Status_calc_pc will refuse to execute if the player is still tagged as a "new connection" and the invocation is not meant to be the first one.
- Swapped the order of checks in status_isimmune so that Wand of Hermod skill blocking takes precedence over GTB's
- Client packets will all be ignored while a player is not on a map until the LoadEndAck packet is received.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9152 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 11 | ||||
-rw-r--r-- | src/map/mercenary.c | 4 | ||||
-rw-r--r-- | src/map/pc.c | 5 | ||||
-rw-r--r-- | src/map/script.c | 52 | ||||
-rw-r--r-- | src/map/skill.c | 29 | ||||
-rw-r--r-- | src/map/status.c | 7 |
6 files changed, 59 insertions, 49 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 10f423cba..f5ba4101f 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8218,8 +8218,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->npc_id) npc_event_dequeue(sd);
if(sd->state.connect_new) {
- // Temperory moved to pc_reg_received until Skot is back.
- //status_calc_pc(sd,1);
if (sd->sc.option&OPTION_FALCON)
clif_status_load(&sd->bl, SI_FALCON, 1);
@@ -8318,8 +8316,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_send_petstatus(sd);
-
- if(sd->state.connect_new && sd->pd->pet.intimate > 900)
+ if(sd->state.connect_new && sd->pd->pet.intimate > 900)
clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
}
@@ -8349,8 +8346,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sc_start(&sd->bl,SC_NOCHAT,100,0,0);
if(sd->state.connect_new) {
- //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
sd->state.connect_new = 0;
+ //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
if (night_flag) {
char tmpstr[1024];
strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
@@ -11731,6 +11728,10 @@ int clif_parse(int fd) { if (sd && sd->state.auth == 1 && sd->state.waitingdisconnect == 1) { // 切断待ちの場合パケットを処理しない
} else if (packet_db[packet_ver][cmd].func) {
+ if (sd && sd->bl.prev == NULL &&
+ packet_db[packet_ver][cmd].func != clif_parse_LoadEndAck)
+ ; //Only valid packet when player is not on a map is the finish-loading packet.
+ else
if (sd
|| packet_db[packet_ver][cmd].func == clif_parse_WantToConnection
|| packet_db[packet_ver][cmd].func == clif_parse_debug
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 32a2e9f97..1d417be98 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -720,8 +720,8 @@ int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, sh hd->bl.m = sd->bl.m;
hd->bl.x = x;
hd->bl.y = y;
- map_addblock(&sd->hd->bl);
- clif_spawn(&sd->hd->bl);
+ map_addblock(&hd->bl);
+ clif_spawn(&hd->bl);
}
status_revive(&hd->bl, per, 0);
return 1;
diff --git a/src/map/pc.c b/src/map/pc.c index 7aeaf2232..f9415e9cd 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -706,7 +706,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t sd->state.event_disconnect = 1; sd->state.event_kill_mob = 1; - // Reverted, since it causes tons of problems putting elsewhere. status_calc_pc(sd,1); sd->state.auth = 1; //Do not auth him until the initial stats have been placed. @@ -813,9 +812,6 @@ int pc_reg_received(struct map_session_data *sd) sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); } - if(sd->battle_status.hp == 0) - pc_setrestartvalue(sd, 1); - //SG map and mob read [Komurka] for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql { @@ -860,6 +856,7 @@ int pc_reg_received(struct map_session_data *sd) sd->state.event_joblvup = 1; sd->state.event_loadmap = 1; } + return 0; } diff --git a/src/map/script.c b/src/map/script.c index 2df67fcb1..9c9a5fc21 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -8650,30 +8650,31 @@ int buildin_emotion(struct script_state *st) return 0; } -int buildin_maprespawnguildid_sub(struct block_list *bl,va_list ap) +static int buildin_maprespawnguildid_sub_pc(DBKey key, void *data, va_list ap) { - int g_id=va_arg(ap,int); - int flag=va_arg(ap,int); - struct map_session_data *sd=NULL; - struct mob_data *md=NULL; + va_list ap2 = va_arg(ap, va_list); // double decode -_- + int m=va_arg(ap2,int); + int g_id=va_arg(ap2,int); + int flag=va_arg(ap2,int); + struct map_session_data *sd = (TBL_PC*)data; - if(bl->type == BL_PC) - sd=(struct map_session_data*)bl; - if(bl->type == BL_MOB) - md=(struct mob_data *)bl; + if(!sd || sd->bl.m != m) + return 0; + if( + ((sd->status.guild_id == g_id) && flag&1) || //Warp out owners + ((sd->status.guild_id != g_id) && flag&2) || //Warp out outsiders + (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] + ) + pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); + return 1; +} - if(sd){ - if((sd->status.guild_id == g_id) && (flag&1)) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); - else if((sd->status.guild_id != g_id) && (flag&2)) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); - else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); // end addition [Valaris] - } - if(md && flag&4){ - if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) - unit_remove_map(bl,1); - } +static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap) +{ + struct mob_data *md=(struct mob_data *)bl; + + if(!md->guardian_data && md->class_ != MOBID_EMPERIUM) + status_kill(bl); return 0; } @@ -8685,8 +8686,13 @@ int buildin_maprespawnguildid(struct script_state *st) int m=map_mapname2mapid(mapname); - if(m != -1) - map_foreachinmap(buildin_maprespawnguildid_sub,m,BL_CHAR,g_id,flag); + if(m == -1) + return 0; + + //Catch ALL players (in case some are 'between maps' on execution time) + map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); + if (flag&4) //Remove script mobs. + map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index b11ae6dde..f49744679 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1310,17 +1310,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case TK_JUMPKICK: //Cancel out Soul Linker status of the target. [Skotlex] if (tsc->count) { - if (tsc->data[SC_PRESERVE].timer != -1) //preserve blocks the cleaning - break; - //Remove pitched potions effect. - if (tsc->data[SC_ASPDPOTION0].timer != -1 && tsc->data[SC_ASPDPOTION0].val4) + //Remove NORMAL potions effect. + if (tsc->data[SC_ASPDPOTION0].timer != -1 && !tsc->data[SC_ASPDPOTION0].val4) status_change_end(bl, SC_ASPDPOTION0, -1); - if (tsc->data[SC_ASPDPOTION1].timer != -1 && tsc->data[SC_ASPDPOTION1].val4) + if (tsc->data[SC_ASPDPOTION1].timer != -1 && !tsc->data[SC_ASPDPOTION1].val4) status_change_end(bl, SC_ASPDPOTION1, -1); - if (tsc->data[SC_ASPDPOTION2].timer != -1 && tsc->data[SC_ASPDPOTION2].val4) + if (tsc->data[SC_ASPDPOTION2].timer != -1 && !tsc->data[SC_ASPDPOTION2].val4) status_change_end(bl, SC_ASPDPOTION2, -1); - if (tsc->data[SC_ASPDPOTION3].timer != -1 && tsc->data[SC_ASPDPOTION3].val4) + if (tsc->data[SC_ASPDPOTION3].timer != -1 && !tsc->data[SC_ASPDPOTION3].val4) status_change_end(bl, SC_ASPDPOTION3, -1); + if (tsc->data[SC_SPEEDUP0].timer != -1 && !tsc->data[SC_SPEEDUP0].val4) + status_change_end(bl, SC_SPEEDUP0, -1); + if (tsc->data[SC_SPEEDUP1].timer != -1 && !tsc->data[SC_SPEEDUP1].val4) + status_change_end(bl, SC_SPEEDUP1, -1); if (tsc->data[SC_SPIRIT].timer != -1) status_change_end(bl, SC_SPIRIT, -1); if (tsc->data[SC_ONEHAND].timer != -1) @@ -4621,6 +4623,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,1); i = status_get_sc_def_mdef(bl); if (i >= 10000 || + (dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER) || tsc == NULL || (tsc->data[SC_SPIRIT].timer != -1 && tsc->data[SC_SPIRIT].val2 == SL_ROGUE) || //Rogue's spirit defends againt dispel. //Fixed & changed to use a proportionnal reduction (no info, but seems far more logical) [DracoRPG] rand()%10000 >= (10000-i)*(50+10*skilllv)/100) @@ -9333,8 +9336,9 @@ int skill_landprotector (struct block_list *bl, va_list ap) break; } if (unit->group->skill_id == SA_LANDPROTECTOR && - !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE))) - { //It deletes everything except songs/dances/encores. + skill_get_type(skillid) == BF_MAGIC) +// !(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE))) + { //When LP is already placed, all it does it prevent magic spells from being placed. (*alive) = 0; return 1; } @@ -9355,10 +9359,9 @@ int skill_ganbatein (struct block_list *bl, va_list ap) if ((unit = (struct skill_unit *)bl) == NULL || unit->group == NULL) return 0; -// Apparently, it REMOVES traps. -// if (skill_get_inf2(unit->group->skill_id)&INF2_TRAP) -// return 0; //Do not remove traps. - + if (unit->group->state.song_dance) + return 0; //Don't touch song/dance/ensemble. + if (unit->group->skill_id == SA_LANDPROTECTOR) skill_delunit(unit, 1); else skill_delunitgroup(NULL, unit->group, 1); diff --git a/src/map/status.c b/src/map/status.c index 8c26ad3d7..2c5a5c7e5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1520,6 +1520,9 @@ int status_calc_pc(struct map_session_data* sd,int first) int i,index;
int skill,refinedef=0;
+ if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading.
+ return -1;
+
if (++calculating > 10) //Too many recursive calls!
return -1;
@@ -4166,11 +4169,11 @@ int status_isdead(struct block_list *bl) int status_isimmune(struct block_list *bl)
{
struct status_change *sc =status_get_sc(bl);
+ if (sc && sc->count && sc->data[SC_HERMODE].timer != -1)
+ return 1;
if (bl->type == BL_PC &&
((TBL_PC*)bl)->special_state.no_magic_damage)
return ((TBL_PC*)bl)->special_state.no_magic_damage > battle_config.gtb_sc_immunity;
- if (sc && sc->count && sc->data[SC_HERMODE].timer != -1)
- return 1;
return 0;
}
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