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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 18:36:36 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-18 18:36:36 +0000 |
commit | af8421488eef950de05dda7109e195687613393e (patch) | |
tree | c877ab704752db7b6b5ad5495f96752bdb34291e /src/map | |
parent | ba0872fe48a8b9d78358e58f52483740d17de7c7 (diff) | |
download | hercules-af8421488eef950de05dda7109e195687613393e.tar.gz hercules-af8421488eef950de05dda7109e195687613393e.tar.bz2 hercules-af8421488eef950de05dda7109e195687613393e.tar.xz hercules-af8421488eef950de05dda7109e195687613393e.zip |
- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
- Fixed TK_RUN as per packets provided by AuronX.
- Corrected Ki Explosion to have range 1 and to take your weapon's element.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 35 | ||||
-rw-r--r-- | src/map/status.h | 5 | ||||
-rw-r--r-- | src/map/unit.c | 3 |
3 files changed, 25 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 34d1740db..2003b89a5 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -883,13 +883,6 @@ int skillnotok (int skillid, struct map_session_data *sd) return 1; } return 0; - case TK_HIGHJUMP: - if(map[m].flag.noteleport && !map_flag_vs(m)) - { //Can't be used on noteleport maps, except for vs maps [Skotlex] - clif_skill_fail(sd,skillid,0,0); - return 1; - } - break; case WE_CALLPARTNER: case WE_CALLPARENT: case WE_CALLBABY: @@ -4162,13 +4155,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation. break; case TK_RUN: - if (tsc && tsc->data[type].timer != -1) - i = status_change_end(bl, type, -1); - else - i = sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0); -// If the client receives a skill-use packet inmediately before -// a walkok packet, it will discard the walk packet! [Skotlex] -// clif_skill_nodamage(src,bl,skillid,skilllv,i); + if (tsc && tsc->data[type].timer != -1) + clif_skill_nodamage(src,bl,skillid,skilllv, + status_change_end(bl, type, -1)); + else { + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0)); +// If the client receives a skill-use packet inmediately before +// a walkok packet, it will discard the walk packet! [Skotlex] +// So aegis has to resend the walk ok. + if (sd) clif_walkok(sd); + } break; case AS_CLOAKING: if(tsc && tsc->data[type].timer!=-1 ) @@ -4680,8 +4677,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { int x,y, dir = unit_getdir(src); - x = src->x + dirx[dir]*skilllv*2; - y = src->y + diry[dir]*skilllv*2; + //Fails on noteleport maps, except for vs maps [Skotlex] + if(map[src->m].flag.noteleport && !map_flag_vs(src->m)) { + x = src->x; + y = src->y; + } else { + x = src->x + dirx[dir]*skilllv*2; + y = src->y + diry[dir]*skilllv*2; + } clif_skill_nodamage(src,bl,TK_HIGHJUMP,skilllv,1); if(map_getcell(src->m,x,y,CELL_CHKPASS)) { diff --git a/src/map/status.h b/src/map/status.h index 2b74a41a5..df8adafc7 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -353,13 +353,14 @@ enum { SI_JOINTBEAT = 125,
SI_DEVOTION = 130,
SI_STEELBODY = 132,
- //134 - Soullink-like effect which makes the character get wavy.
+ SI_RUN = 133,
+ SI_BUMP = 134,
SI_READYSTORM = 135,
SI_READYDOWN = 137,
SI_READYTURN = 139,
SI_READYCOUNTER = 141,
SI_DODGE = 143,
- SI_RUN = 144,
+ //SI_RUN = 144, //is not RUN. need info on what this is.
SI_SPURT = 145,
SI_SHADOWWEAPON = 146,
SI_ADRENALINE2 = 147,
diff --git a/src/map/unit.c b/src/map/unit.c index 9417115ed..751460c54 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -386,8 +386,11 @@ int unit_run(struct block_list *bl) if(to_x == bl->x && to_y == bl->y) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] + clif_status_change(bl, SI_BUMP, 1); status_change_end(bl,SC_RUN,-1); skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000); + clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. + clif_status_change(bl, SI_BUMP, 0); return 0; } unit_walktoxy(bl, to_x, to_y, 1); |