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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-09 17:12:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-09 17:12:05 +0000 |
commit | 4e0a18597c68595b7f76a329820078711fb88965 (patch) | |
tree | b16aad0481847d03243cbe23376e8199c9c026b8 /src/map | |
parent | a9fd826718de5515595a0c74ac6d9cfe296ddb3a (diff) | |
download | hercules-4e0a18597c68595b7f76a329820078711fb88965.tar.gz hercules-4e0a18597c68595b7f76a329820078711fb88965.tar.bz2 hercules-4e0a18597c68595b7f76a329820078711fb88965.tar.xz hercules-4e0a18597c68595b7f76a329820078711fb88965.zip |
- Fixed skill range considerations using skill_get_range rather than skill_get_range2
- Corrected the range of EnergyDrain/BloodDrain (when Tharis says the range is 7, that means 7 without the cells on which the chars stand, so that means 9 in eA terms)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9833 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 9f8270f42..1bd279ef3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -964,7 +964,7 @@ static struct Damage battle_calc_weapon_attack( else wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; } else { //based on used skill's range - if (skill_get_range(skill_num, skill_lv) < 5) + if (skill_get_range2(src, skill_num, skill_lv) < 5) wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; else wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; @@ -2209,7 +2209,7 @@ struct Damage battle_calc_magic_attack( else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; } else { //based on used skill's range - if (skill_get_range(skill_num, skill_lv) < 5) + if (skill_get_range2(src, skill_num, skill_lv) < 5) ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; else ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; @@ -2586,7 +2586,7 @@ struct Damage battle_calc_misc_attack( else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; } else { //based on used skill's range - if (skill_get_range(skill_num, skill_lv) < 5) + if (skill_get_range2(src, skill_num, skill_lv) < 5) md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; else md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; |