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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-16 15:09:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-16 15:09:05 +0000 |
commit | b8bec28b62db49329ca30bf5d04b37c40cb147ea (patch) | |
tree | 6ef9cc1e39b9f327d643a512b96610634145bc62 /src/map | |
parent | b8dd9a491e2e31d43862a03bba3b5295afdc6d8c (diff) | |
download | hercules-b8bec28b62db49329ca30bf5d04b37c40cb147ea.tar.gz hercules-b8bec28b62db49329ca30bf5d04b37c40cb147ea.tar.bz2 hercules-b8bec28b62db49329ca30bf5d04b37c40cb147ea.tar.xz hercules-b8bec28b62db49329ca30bf5d04b37c40cb147ea.zip |
- Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds. Fixed Kirikage so it first warps you, and then you unhide.
- Corrected Zeny Nage so the Zeny spent on the attack is always the exact same value as the damage you are dealing. Also corrected it so it does half damage when used on players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9229 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 19 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 2 |
3 files changed, 20 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ffc39c595..819e4be65 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2635,16 +2635,10 @@ struct Damage battle_calc_misc_attack( md.damage = skill_get_zeny(skill_num ,skill_lv); if (!md.damage) md.damage = 2; md.damage = md.damage + rand()%md.damage; - - if (sd) - { - if ( md.damage > sd->status.zeny ) - md.damage=sd->status.zeny; - pc_payzeny(sd, md.damage); - } - - if(is_boss(target) || tsd || map_flag_gvg2(target->m)) + if (is_boss(target)) md.damage=md.damage/3; + else if (tsd) + md.damage=md.damage/2; break; case GS_FLING: md.damage = sd?sd->status.job_level:status_get_lv(src); @@ -2737,6 +2731,13 @@ struct Damage battle_calc_misc_attack( if (map_flag_gvg2(target->m)) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); + if (skill_num == NJ_ZENYNAGE && sd) + { //Time to Pay Up. + if ( md.damage > sd->status.zeny ) + md.damage=sd->status.zeny; + pc_payzeny(sd, md.damage); + } + return md; } /*========================================== diff --git a/src/map/skill.c b/src/map/skill.c index aa79bf71d..4b077fb1a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3141,14 +3141,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv)); break; case NJ_KIRIKAGE: - { + if (!map_flag_gvg(src->m)) + { //You don't move on GVG grounds. short x, y; map_search_freecell(bl, 0, &x, &y, 1, 1, 0); - status_change_end(src, SC_HIDING, -1); if (unit_movepos(src, x, y, 0, 0)) clif_slide(src,src->x,src->y); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); } + status_change_end(src, SC_HIDING, -1); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; case 0: if(sd) { @@ -6077,9 +6078,11 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s break; case NJ_SHADOWJUMP: { - unit_movepos(src, x, y, 1, 0); - clif_slide(src,x,y); - + if (!map_flag_gvg(src->m)) + { //You don't move on GVG grounds. + unit_movepos(src, x, y, 1, 0); + clif_slide(src,x,y); + } if (sc && sc->data[SC_HIDING].timer != -1) status_change_end(src, SC_HIDING, -1); } diff --git a/src/map/status.c b/src/map/status.c index f339e3479..ef3e73021 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4001,7 +4001,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl) struct status_data *status_get_status_data(struct block_list *bl)
{
- nullpo_retr(NULL, bl);
+ nullpo_retr(&dummy_status, bl);
switch (bl->type) {
case BL_PC:
|