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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 22:08:09 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-29 22:08:09 +0000 |
commit | 455fad7b177bdcf242ab7e5c0c04d2045deb6873 (patch) | |
tree | 8478e92bec6f9881d287377923ccc6dbf2848327 /src/map | |
parent | 8a9600ded15d1846c9e38de0b660a0f6a72e20a9 (diff) | |
download | hercules-455fad7b177bdcf242ab7e5c0c04d2045deb6873.tar.gz hercules-455fad7b177bdcf242ab7e5c0c04d2045deb6873.tar.bz2 hercules-455fad7b177bdcf242ab7e5c0c04d2045deb6873.tar.xz hercules-455fad7b177bdcf242ab7e5c0c04d2045deb6873.zip |
- Fixed compiltation error ~.~ I was sure I compiled before the previous commit...
- Corrected a null pointer error when a non-player uses amplify magic power.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9743 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/npc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 12 |
2 files changed, 2 insertions, 12 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index a996b2112..afdbb6b25 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1012,7 +1012,7 @@ int npc_touch_areanpc2(struct block_list *bl) int npc_check_areanpc(int flag,int m,int x,int y,int range) { int i; - int x0,y0,y0,y1; + int x0,y0,x1,y1; int xs,ys; if (range < 0) return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 7259fa6c0..5ac920fe6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6245,7 +6245,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s } if (sc && sc->data[SC_MAGICPOWER].timer != -1) - status_change_end(&sd->bl,SC_MAGICPOWER,-1); + status_change_end(src,SC_MAGICPOWER,-1); if (sd && !(flag&1) && sd->state.arrow_atk) //Consume arrow if a ground skill was not invoked. [Skotlex] battle_consume_ammo(sd, skillid, skilllv); @@ -7814,16 +7814,6 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list return 1; } -static int skill_check_condition_hermod_sub(struct block_list *bl,va_list ap) -{ - struct npc_data *nd; - nd=(struct npc_data*)bl; - - if (nd->bl.subtype == WARP) - return 1; - return 0; -} - /*========================================== * Determines if a given skill should be made to consume ammo * when used by the player. [Skotlex] |