diff options
author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 19:32:53 +0000 |
---|---|---|
committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 19:32:53 +0000 |
commit | 4362a0c677113465c450da34148e10676c32298f (patch) | |
tree | c9e47cfde4580eb0c27037c65a9cebc2b9af9aec /src/map | |
parent | 1dc97e8a346414a600bedc25969d5ae21c28f401 (diff) | |
download | hercules-4362a0c677113465c450da34148e10676c32298f.tar.gz hercules-4362a0c677113465c450da34148e10676c32298f.tar.bz2 hercules-4362a0c677113465c450da34148e10676c32298f.tar.xz hercules-4362a0c677113465c450da34148e10676c32298f.zip |
Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7983 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 18 | ||||
-rw-r--r-- | src/map/skill.c | 22 | ||||
-rw-r--r-- | src/map/status.c | 10 |
3 files changed, 38 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f2613b98b..a0ef681a1 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2323,7 +2323,7 @@ struct Damage battle_calc_magic_attack( skillratio -= 10; break; case NJ_BAKUENRYU: - skillratio += 50*(skill_lv-1); + skillratio += 150 + 150*skill_lv; // It has to be MATK +(150+150*SkillLV)% so 1000% at lvl 5, not 900%. Damage is not increased by hits. break; case NJ_HYOUSENSOU: skillratio -= 30; @@ -2331,13 +2331,13 @@ struct Damage battle_calc_magic_attack( skillratio += sc->data[SC_SUITON].val4; break; case NJ_HYOUSYOURAKU: - skillratio += 50*skill_lv; + skillratio += 100+50*skill_lv; // correct formula (MATK + 350% = 450% at level 5) (kRO and unofficial descriptions) break; case NJ_RAIGEKISAI: - skillratio += 60 + 40*skill_lv; + skillratio += 160 + 40*skill_lv; // idem break; case NJ_KAMAITACHI: - skillratio += 100*skill_lv; + skillratio += 100 + 100*skill_lv; // idem break; } @@ -2603,9 +2603,10 @@ struct Damage battle_calc_misc_attack( if (tsd) md.damage>>=1; break; case NJ_ZENYNAGE: - md.damage = skill_get_zeny(skill_num ,skill_lv)/2; + md.damage = skill_get_zeny(skill_num ,skill_lv); if (!md.damage) md.damage = 2; md.damage = md.damage + rand()%md.damage; + if(is_boss(target)) md.damage=md.damage*60/100; break; @@ -2695,7 +2696,12 @@ struct Damage battle_calc_misc_attack( if (map_flag_gvg(target->m)) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); - if ( sd && md.damage && skill_num == NJ_ZENYNAGE ) pc_payzeny(sd, md.damage); // conso zenys at the end of the calculation I think + if ( sd && md.damage && skill_num == NJ_ZENYNAGE ) + { + if ( md.damage > sd->status.zeny ) + md.damage=sd->status.zeny; + pc_payzeny(sd, md.damage); + } return md; } diff --git a/src/map/skill.c b/src/map/skill.c index 9c396eb1d..a1f02e31a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2748,7 +2748,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int //line of sight between caster and target. map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y, skill_get_splash(skillid, skilllv),BL_CHAR, - BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); + BF_MAGIC,src,src,skillid,skilllv,tick,flag,BCT_ENEMY); break; case MO_INVESTIGATE: @@ -2836,7 +2836,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case MC_CARTREVOLUTION: case NPC_SPLASHATTACK: case AC_SHOWER: //Targetted skill implementation. - case NJ_BAKUENRYU: if(flag&1){ if(bl->id!=skill_area_temp[1]){ skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick, @@ -3183,6 +3182,21 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_castend_damage_id); } break; + case NJ_BAKUENRYU: + if (flag & 1) { + skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, skill_area_temp[0]); + } else { + clif_skill_nodamage(src,bl,skillid,skilllv,1); + skill_area_temp[0] = 0; + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, BCT_ENEMY, skill_area_sub_count); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv), BL_CHAR, + src, skillid, skilllv, tick, BCT_ENEMY|1, + skill_castend_damage_id); + } + break; case NJ_KASUMIKIRI: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv)); @@ -6055,10 +6069,12 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s case DC_FORTUNEKISS: case DC_SERVICEFORYOU: case GS_DESPERADO: - case NJ_SUITON: case NJ_KAENSIN: + case NJ_BAKUENRYU: + case NJ_SUITON: case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: + case NJ_KAMAITACHI: flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete). case GS_GROUNDDRIFT: //Ammo should be deleted right away. skill_unitsetting(src,skillid,skilllv,x,y,0); diff --git a/src/map/status.c b/src/map/status.c index b5298b92e..f572b6fe8 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2967,7 +2967,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang agi -= 2 + sc->data[SC_DECREASEAGI].val1; if(sc->data[SC_QUAGMIRE].timer!=-1) agi -= sc->data[SC_QUAGMIRE].val2; - if(sc->data[SC_SUITON].timer!=-1) + if(sc->data[SC_SUITON].timer!=-1 && sc->data[SC_SUITON].val3) // does not affect players when not in PVP nor WoE. Does not affect Ninjas. agi -= sc->data[SC_SUITON].val2; if(sc->data[SC_MARIONETTE].timer!=-1) agi -= (sc->data[SC_MARIONETTE].val3>>8)&0xFF; @@ -4765,8 +4765,12 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val2 = 0; //Agi penalty val3 = 0; //Walk speed penalty val4 = 2*val1; //NJ_HYOUSENSOU damage bonus. - if (status_get_class(bl) != JOB_NINJA && !map_flag_vs(bl->m)) { + + if (status_get_class(bl) == JOB_NINJA || ( bl->type == BL_PC && !map_flag_vs(bl->m)) ) + break; + else { val3 = 50; + switch ((val1+1)/3) { case 3: val2 = 8; @@ -4784,7 +4788,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val2 = 3*((val1+1)/3); break; } - }; + } break; case SC_ONEHAND: case SC_TWOHANDQUICKEN: |