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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-15 06:26:50 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-15 06:26:50 +0000 |
commit | d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23 (patch) | |
tree | 5aa40a2a50bbc2b5ac4410aad02185aa276f5a07 /src/map | |
parent | fd0d48141125ddd5dc20f0ee6ab5752a5138bb87 (diff) | |
download | hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.gz hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.bz2 hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.tar.xz hercules-d8ff7fd9bed5eebf76b02849b1cc5722ad6b3e23.zip |
* Fixed a compile warning in pc.c
* Updated Soul Breaker's damage display
* Some shops and scripts fixes
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1234 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 8 |
2 files changed, 8 insertions, 3 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 6a325176c..abd758a02 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6821,7 +6821,8 @@ int pc_setsavepoint(struct map_session_data *sd,char *mapname,int x,int y) *------------------------------------------ */ static int last_save_fd,save_flag; -static int Ghp[MAX_GUILDCASTLE][8]; // so save only if HP are changed // experimental code [Yor] +// --- uncomment to reenable guild castle saving ---// +//static int Ghp[MAX_GUILDCASTLE][8]; // so save only if HP are changed // experimental code [Yor] static int pc_autosave_sub(struct map_session_data *sd,va_list ap) { diff --git a/src/map/skill.c b/src/map/skill.c index 05c7bc89c..f75ffdd6a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1436,10 +1436,14 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds break; case ASC_BREAKER: // [celest] if (attack_type&BF_MAGIC) { // only display damage for the 2nd attack - clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage+tmpdmg, dmg.div_, skillid, skilllv, type); + if (damage + tmpdmg != 0) // if both attacks missed, do not display a 2nd 'miss' + clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, damage+tmpdmg, dmg.div_, skillid, skilllv, type); tmpdmg = 0; // clear the temporary damage - } else + } else { + if (damage == 0) // if weapon attack missed, display the 'miss' + clif_skill_damage(dsrc, bl, tick, dmg.amotion, dmg.dmotion, 0, dmg.div_, skillid, skilllv, type); tmpdmg = damage; // store the temporary weapon damage + } break; case NPC_SELFDESTRUCTION: case NPC_SELFDESTRUCTION2: |