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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-24 19:28:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-24 19:28:58 +0000
commitdce258e74c03bf55c537ef364c429188a66f49c5 (patch)
treeacc8c5e6d41aef1bbea4badfbd89ec611600ab42 /src/map
parentcf8e76ed2c46cb1fb1b7d41c84610843930bfdaa (diff)
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- When the code auto-guesses that a skill should require ammo, it will accept any type of ammo for using it instead of only arrows. Fixes Magnum Break usage on Gunslingers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2003b89a5..5a484ff0b 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7898,7 +7898,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
if (!ammo && skill && skill_isammotype(sd, skill))
{ //Assume this skill is using the weapon, therefore it requires arrows.
- ammo = 2; //1<<1 <- look 1 (arrows) moved right 1 times.
+ ammo = 0xFFFFFFFF; //Enable use on all ammo types.
ammo_qty = skill_get_num(skill, lv);
if (ammo_qty < 0) ammo_qty *= -1;
}