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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-02 20:02:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-02 20:02:08 +0000 |
commit | 24989a7e159e88bfa6d5561a4bd2e579cefbe70b (patch) | |
tree | 7965bcb988e1076f9c3cfdfd32f66fabbbb10cf5 /src/map | |
parent | 3d41fadd2f1a6fb3165559af5c010a164fa875df (diff) | |
download | hercules-24989a7e159e88bfa6d5561a4bd2e579cefbe70b.tar.gz hercules-24989a7e159e88bfa6d5561a4bd2e579cefbe70b.tar.bz2 hercules-24989a7e159e88bfa6d5561a4bd2e579cefbe70b.tar.xz hercules-24989a7e159e88bfa6d5561a4bd2e579cefbe70b.zip |
- Modified the Storm Gust freeze counter code so it is resetted when standing on a different storm gust before landing the hit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9951 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/party.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 16 |
2 files changed, 7 insertions, 10 deletions
diff --git a/src/map/party.c b/src/map/party.c index 45cd27a97..51408c79d 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -528,7 +528,6 @@ void party_send_movemap(struct map_session_data *sd) continue; clif_party_xy_single(sd->fd, p->data[i].sd); } - } if( sd->state.party_sent ) diff --git a/src/map/skill.c b/src/map/skill.c index 5b250bbca..1b06c355a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7126,16 +7126,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; case WZ_STORMGUST: - if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0 - && tsc) - { //Increase freeze counter if attack connects. - if (tsc->data[SC_FREEZE].val4 == sg->group_id) - tsc->data[SC_FREEZE].val3++; //SG hit counter. - else { //New SG - tsc->data[SC_FREEZE].val4 = sg->group_id; - tsc->data[SC_FREEZE].val3 = 1; - } + if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id) + { //Reset hit counter when under new storm gust. + tsc->data[SC_FREEZE].val4 = sg->group_id; + tsc->data[SC_FREEZE].val3 = 0; } + if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) > 0 + && tsc) //Increase freeze counter if attack connects. + tsc->data[SC_FREEZE].val3++; //SG hit counter. break; default: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); |