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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 10:03:23 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-25 10:03:23 +0000 |
commit | d68700b564d67f64ed4f75ca5d812f51855c6656 (patch) | |
tree | 0f65c3cc582f06af28bb43dee6051916cabe7791 /src/map | |
parent | e1e9fa78cd325190e3fc0a72b9b90b2ab01694ee (diff) | |
download | hercules-d68700b564d67f64ed4f75ca5d812f51855c6656.tar.gz hercules-d68700b564d67f64ed4f75ca5d812f51855c6656.tar.bz2 hercules-d68700b564d67f64ed4f75ca5d812f51855c6656.tar.xz hercules-d68700b564d67f64ed4f75ca5d812f51855c6656.zip |
Added an int64 typecast to both the acid demonstration equation (which couldn't handle 1000-ish stats), and the misc damage reduction code (followup to r13694).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13700 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 6f9228226..bf2119dc3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2654,7 +2654,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix - md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)); + md.damage = (int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)); else md.damage = 0; if (tsd) md.damage>>=1; @@ -2739,7 +2739,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } if( md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF) ) - { + {// misc damage reduction from equipment int cardfix = 10000; int race2 = status_get_race2(src); if (!(nk&NK_NO_ELEFIX)) @@ -2758,7 +2758,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; if (cardfix != 10000) - md.damage=md.damage*((double)cardfix/10000); + md.damage=(int64)md.damage*cardfix/10000; } if (sd && (i = pc_skillatk_bonus(sd, skill_num))) |