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author | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-18 16:15:43 +0000 |
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committer | rud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-18 16:15:43 +0000 |
commit | 06ec4b33746917093e146d81e6742d80868d1fa0 (patch) | |
tree | 35ac38e43da917d6e9b7eecee299728f596e042f /src/map | |
parent | 082e468a1a3e7b581529fce6f8e6beffb5fdbb3b (diff) | |
download | hercules-06ec4b33746917093e146d81e6742d80868d1fa0.tar.gz hercules-06ec4b33746917093e146d81e6742d80868d1fa0.tar.bz2 hercules-06ec4b33746917093e146d81e6742d80868d1fa0.tar.xz hercules-06ec4b33746917093e146d81e6742d80868d1fa0.zip |
Fixed bugreport:6008 remove the weight factor with the damage done by LK_SPIRALPIERCE of mobs and recoding of Renewal Spiral Pierce.
Fixed bugreport:5752 SC_AUTOSHADOWSPELL should only consume required items and not sp.
Fixed bugreport:5792 updated WM_GLOOMYDAY status effect(mount, ASPD, walk & flee penalty) and should now boost selected skills.
Follow up r16309 and bugreport:5940 should now be fixed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16316 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 86 | ||||
-rw-r--r-- | src/map/skill.c | 14 | ||||
-rw-r--r-- | src/map/status.c | 15 |
3 files changed, 58 insertions, 57 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 1226175e2..9d884e43e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1937,6 +1937,21 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (wflag&BREAK_NECK) i*=2; skillratio += i; break; +#ifdef RENEWAL + case LK_SPIRALPIERCE: + case ML_SPIRALPIERCE: + {// Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits + short index = sd?sd->equip_index[EQI_HAND_R]:0; + int weight = 0; + + if (sd && index >= 0 && + sd->inventory_data[index] && + sd->inventory_data[index]->type == IT_WEAPON) + weight = sd->inventory_data[index]->weight/20; + ATK_ADD(weight * skill_lv) + skillratio += 50*skill_lv; + } +#endif case ASC_METEORASSAULT: skillratio += 40*skill_lv-60; break; @@ -2228,8 +2243,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; case LG_SHIELDPRESS: skillratio += 60 + 43 * skill_lv; - //if( sc && sc->data[SC_GLOOMYDAY_SK] ) - // skillratio += 80 + (5 * sc->data[SC_GLOOMYDAY_SK]->val1); RE_LVL_DMOD(100); break; case LG_PINPOINTATTACK: @@ -2474,35 +2487,34 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } //Div fix. -#ifdef RENEWAL - if( skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE) -#endif damage_div_fix(wd.damage, wd.div_); //The following are applied on top of current damage and are stackable. - if (sc) { - if(sc->data[SC_TRUESIGHT]) + if ( sc ) { + if( sc->data[SC_TRUESIGHT] ) ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1); -#ifdef RENEWAL_EDP + if( sc->data[SC_GLOOMYDAY_SK] && + ( skill_num == LK_SPIRALPIERCE || skill_num == KN_BRANDISHSPEAR || + skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN || + skill_num == LG_SHIELDPRESS ) ) + ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2); // renewal EDP doesn't affect your final damage but your atk and weapon atk - if(sc->data[SC_EDP] && - skill_num != AS_GRIMTOOTH && - skill_num != ASC_METEORASSAULT && - skill_num != AS_SPLASHER && - skill_num != AS_VENOMKNIFE && - skill_num != AS_SONICBLOW && - skill_num != ASC_BREAKER && - skill_num != GC_COUNTERSLASH && - skill_num != GC_CROSSIMPACT) - ATK_ADDRATE(sc->data[SC_EDP]->val3); - // Skills that have halved damage [Igniz] - if(sc->data[SC_EDP] && - (skill_num == AS_SONICBLOW || - skill_num == ASC_BREAKER || - skill_num == GC_COUNTERSLASH || - skill_num == GC_CROSSIMPACT)) - ATK_RATE(50); + if( sc->data[SC_EDP] ){ + switch(skill_num){ + case AS_SPLASHER: case AS_VENOMKNIFE: break; +#ifndef RENEWAL_EDP + case ASC_BREAKER: case ASC_METEORASSAULT: break; +#else + case AS_SONICBLOW: + case ASC_BREAKER: + case GC_COUNTERSLASH: + case GC_CROSSIMPACT: + ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus #endif + default: + ATK_ADDRATE(sc->data[SC_EDP]->val3); + } + } } switch (skill_num) { @@ -2665,27 +2677,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo flag.idef2||flag.pdef2?0:-vit_def ); } -#ifdef RENEWAL - /** - * Racial/Size and etc modifications should not work with this formula(only the ATK is affected w/ mods) except for now, since RE ATK formula is not yet fully implemented in rA. [malufett] - * Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits - **/ - if( skill_num == LK_SPIRALPIERCE || skill_num == ML_SPIRALPIERCE) - { - short index = sd?sd->equip_index[EQI_HAND_R]:0; - int weight = sstatus->rhw.atk2; - - if (sd && index >= 0 && - sd->inventory_data[index] && - sd->inventory_data[index]->type == IT_WEAPON) - weight = sd->inventory_data[index]->weight/20; - - ATK_ADD(weight * skill_lv); - ATK_RATE(100+50*skill_lv); - - damage_div_fix(wd.damage, wd.div_); - } -#endif + //Post skill/vit reduction damage increases if( sc ) { //SC skill damages @@ -4609,6 +4601,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2; if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) { + sd->state.autocast = 1; skill_consume_requirement(sd,r_skill,r_lv,3); switch( skill_get_casttype(r_skill) ) { case CAST_GROUND: @@ -4621,6 +4614,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill_castend_damage_id(src, target, r_skill, r_lv, tick, flag); break; } + sd->state.autocast = 0; sd->ud.canact_tick = tick + skill_delayfix(src, r_skill, r_lv); clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, r_skill, r_lv), 0, 0, 1); diff --git a/src/map/skill.c b/src/map/skill.c index 4d256fe4b..ef41448fe 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8210,17 +8210,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case WM_GLOOMYDAY: - if( dstsd ) { - if( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || + clif_skill_nodamage(src,bl,skillid,skilllv,1); + if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) || - pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) + pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) ) { sc_start(bl,SC_GLOOMYDAY_SK,100,skilllv,skill_get_time(skillid,skilllv)); - } else - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - } else - sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); + break; + } + sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)); break; case WM_SATURDAY_NIGHT_FEVER: diff --git a/src/map/status.c b/src/map/status.c index 33d9f5670..d7e9fd35e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4830,7 +4830,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if( sc->data[SC_DECREASEAGI] ) val = max( val, 25 ); - if( sc->data[SC_QUAGMIRE] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY]) + if( sc->data[SC_QUAGMIRE] || sc->data[SC_HALLUCINATIONWALK_POSTDELAY] || (sc->data[SC_GLOOMYDAY] && sc->data[SC_GLOOMYDAY]->val4) ) val = max( val, 50 ); if( sc->data[SC_DONTFORGETME] ) val = max( val, sc->data[SC_DONTFORGETME]->val3 ); @@ -7756,8 +7756,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = val4; // [GodLesZ] tick time break; case SC_GLOOMYDAY: - val2 = 3 + 2 * val1; // Flee reduction. - val3 = 3 * val1; // ASPD reduction. + val2 = 20 + 5 * val1; // Flee reduction. + val3 = 15 + 5 * val1; // ASPD reduction. + if( rand()%100 < val1 ){ // (Skill Lv) % + val4 = 1; // reduce walk speed by half. + if( pc_isriding(sd) ) pc_setriding(sd, 0); + if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + } + break; + case SC_GLOOMYDAY_SK: + // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %. + val2 = 15 + rand()%( (sd?pc_checkskill(sd, WM_LESSON)*5:0) + val1*10 ); break; case SC_SITDOWN_FORCE: case SC_BANANA_BOMB_SITDOWN: |